Alberta · Grade 11

Mathematics 20-3

  • MAT2793

Alberta’s Grade 11 math course, from Measurement to Statistics.

Units
5
Lessons
11
Skills
40
Provincial exam
None
Official curriculum
Alberta Education

Unit by unit

Every skill in the course, numbered by unit.

Unit 1 · 8 skills

Measurement

Surface Area for Materials (SI & Imperial)

  • Surface area of prisms, cylinders and composite objects

    I can explain how surface area differs from volume, use a net to find a surface, and find the surface area of prisms, cylinders and composite objects in SI and imperial units.

  • Surface area of pyramids, cones and spheres

    I can find the surface area of pyramids, cones and spheres, and find a missing dimension from a surface area.

  • How changing dimensions changes surface area

    I can show how changing one, two or all of an object's dimensions changes its surface area.

  • Estimating and verifying surface area

    I can estimate a surface area with referents and verify a surface-area solution before ordering material.

Volume and Capacity (SI & Imperial)

  • Volume, capacity and converting their units

    I can explain how volume differs from capacity, estimate both with referents, choose the unit a job needs, and convert a volume between cubic units.

  • Volume and capacity of prisms, cylinders and composite objects

    I can find the volume and capacity of prisms, cylinders and composite objects, order in the supplier's unit, and find a missing dimension.

  • Volume and capacity of pyramids, cones and spheres

    I can describe the one-third relationships and find the volume and capacity of pyramids, cones and spheres.

  • How changing dimensions changes volume

    I can show how changing one, two or all of an object's dimensions changes its volume.

The official wording · 8 outcomes
1.1
Solve problems that involve SI and imperial units in surface area measurements.
1.2
Solve problems that involve SI and imperial units in surface area measurements.
1.3
Solve problems that involve surface area measurements.
1.4
Solve problems that involve surface area measurements and verify the solutions.
1.5
Solve problems that involve SI and imperial units in volume and capacity measurements.
1.6
Solve problems that involve SI and imperial units in volume and capacity measurements.
1.7
Solve problems that involve SI and imperial units in volume and capacity measurements.
1.8
Solve problems that involve volume and capacity measurements.

Key ideas

  1. Surface area and volume measure different things: surface area is the total area of an object's faces in square units, what siding or paint covers, and volume is the space inside in cubic units, so a crate 2 by 1 by 0.5 m has 7 m² of surface and 1 m³ of volume.

    Each face's area multiplies two lengths, so surface area comes out in square units; volume multiplies three, so it comes out in cubic units.

  2. Volume is the space an object takes up, in cubic units, and capacity is the most a container can hold, in millilitres, litres or gallons: a tank 40 by 25 by 30 cm has a volume of 30 000 cm³ and holds 30 L.

    A solid block of wood has a volume and no capacity; a bucket has both, the space its plastic fills and what it holds.

  3. Objects with the same volume can need very different amounts of material: a 4 ft cube and a box 8 by 4 by 2 ft both hold 64 ft³, but the cube has 96 ft² of surface and the flat box 112 ft².

    Volume counts the space and surface area counts the skin, and the shape decides how much skin wraps a given space.

  4. The SI units tie volume to capacity: 1 cm³ holds 1 mL, 1000 cm³ holds 1 L, and 1 m³ holds 1000 L, so a 1.2 m³ water tank holds 1200 L.

    A cube 10 cm on each side, 1000 cm³, holds exactly one litre; a cube 1 m on each side holds a thousand of them.

  5. A net lays an object's faces out flat, so its surface area is the total of the net's shapes: a tent shaped like a triangular prism 3 m long, with ends 2.4 m wide and 1.6 m high and sloping sides 2.0 m wide, takes 3.84 + 12 + 7.2 = 23.04 m² of fabric with its floor.

    Unfolded, the tent is two triangles for the ends, two rectangles for the sloping sides and one rectangle for the floor.

Watch out for

  • Giving a surface area in cubic units, or a volume in square units, by mixing up the two measures.
  • Treating volume and capacity as the same measure.
  • Assuming two objects that hold the same amount need the same amount of material.

Every skill’s key ideas, worked examples and checks are in MapleMind.Practise this unit

Unit 2 · 10 skills

Geometry

Trigonometry on the Job (Two & Three Triangles)

  • Angles of elevation and depression

    I can sketch a situation from its description and solve problems with angles of elevation and depression.

  • Problems with two right triangles

    I can find the right triangles in a diagram and solve problems that join two of them, checking the answer is reasonable.

  • Problems with three right triangles and in 3-D

    I can solve problems that join three right triangles, or right triangles in three dimensions, sketching them first.

Scale Drawings and Scale Models

  • Reading and using scale

    I can describe where scale is used and read real lengths and areas from a scale drawing, map or model.

  • Determining and applying a scale

    I can find and choose a scale, draw scale diagrams of simple and composite shapes, and build a model of a 3-D object to a given scale.

3-D Objects, Views and Exploded Diagrams

  • Isometric drawings of 3-D objects

    I can draw 3-D objects in 2-D, including isometric drawings on dot paper.

  • Top, front and side views

    I can draw to scale the top, front and side views of a 3-D object, build or draw an object from its views, and decide whether views fit an object.

  • One-point perspective drawings

    I can find the point of perspective in a drawing and draw an object in one-point perspective.

  • Exploded views and component parts

    I can explain an exploded diagram, sketch an exploded view of a simple object, and sketch the object from its exploded view.

  • Drawing components to scale

    I can draw the components of a simple object to one scale and draw a scale diagram of the object.

The official wording · 10 outcomes
2.1
Solve problems that involve two and three right triangles.
2.2
Solve problems that involve two and three right triangles.
2.3
Solve problems that involve two and three right triangles.
2.4
Solve problems that involve scale.
2.5
Solve problems that involve scale.
2.6
Model and draw 3-D objects and their views.
2.7
Model and draw 3-D objects and their views.
2.8
Model and draw 3-D objects and their views.
2.9
Draw and describe exploded views, component parts.
2.10
Draw and describe scale diagrams of simple 3-D objects.

Key ideas

  1. Angles of elevation and depression are both measured at the observer from the horizontal, elevation looking up and depression looking down, and the angle of depression from a cliff top to a boat equals the angle of elevation from the boat to the cliff top.

    Each observer draws a horizontal line through the eye and measures from it to the line of sight.

  2. A scale representation is used wherever the real object is too big or too small to draw or build at its own size: house plans, maps, road and site drawings, model trains and cars, sewing patterns, and enlarged drawings of small machine parts.

    Reductions shrink the large: a house onto a sheet of paper, a city onto a map, a ship into a display case.

  3. A 3-D object can be shown on flat paper in several ways, each for its own question: views give exact flat faces, an isometric drawing shows three faces at once with true lengths, and a perspective drawing shows how the object looks to the eye.

    A machinist cutting a part needs its views; a catalogue showing a part's shape uses an isometric drawing; an artist or architect showing a room as a visitor sees it uses perspective.

  4. A description becomes a sketch before any ratio: 'from the top of a 40 m fire tower, smoke is seen at an angle of depression of 8°' is a right triangle with the tower as the vertical leg, the ground distance as the horizontal leg, and 8° between the horizontal and the line of sight at the top.

    Draw the horizontal through the lookout's eye, the line of sight down to the smoke, and mark 8° between them; the right angle is at the tower's foot.

  5. A scale compares a drawn length with the real length in the same unit: 1:50 means 1 cm on the plan is 50 cm in the room, and a scale written as '1 cm = 2 m' is 1:200, because 2 m is 200 cm.

    Both sides share a unit, so the ratio itself has no unit and works with any ruler: 1 mm drawn is 50 mm built.

Watch out for

  • Measuring an angle of depression from the vertical instead of from the horizontal.
  • Adding the scale number instead of multiplying, so 7.5 cm at 1:50 becomes 57.5 cm.
  • Drawing the width and depth edges horizontal instead of along the 30° lines of the dot paper.

Every skill’s key ideas, worked examples and checks are in MapleMind.Practise this unit

Unit 3 · 13 skills

Number

Puzzles and Games with Numerical Reasoning

  • Strategies for numerical puzzles and games

    I can choose and use a strategy for number puzzles and games such as magic squares, Kakuro and cribbage.

  • Explaining and verifying a strategy

    I can determine a winning strategy for a number game, verify it against every reply, and explain why it always works.

  • Correcting and varying numerical puzzles

    I can find and correct errors in a number puzzle's solution or a game strategy, and create a variation with a strategy for it.

Personal Budgets

  • Building a personal budget

    I can build a personal budget from real income and expenses, with needs first and room for irregular and unexpected costs.

  • Adjusting a budget to a goal

    I can change a budget to reach a goal or to absorb a rise or a drop in income, and test 'what if' questions.

Compound Interest, Financial Services and Credit

  • Simple interest

    I can solve simple interest problems, finding the interest, the principal, the rate or the time.

  • Compound interest and the Rule of 72

    I can compare simple and compound interest, use the compound interest formula, explain compounding periods, and estimate doubling time.

  • Banking services, accounts and fees

    I can describe the services and accounts of financial institutions, choose an account by its yearly cost, and explain ATM charges.

  • Online banking, debit cards and security

    I can weigh online banking and debit cards and keep my personal and financial information safe.

  • Types of credit and their costs

    I can compare types of credit by their advantages, disadvantages and total cost, and decide when to use each.

  • Credit cards

    I can read a credit card statement, find the interest on a carried balance, and compare credit card offers.

  • Loans

    I can work out the cost of a loan and see how its term, rate and down payment change it.

  • Using credit wisely and buying on promotion

    I can describe strategies for using credit well and solve problems with credit offered through promotions.

The official wording · 13 outcomes
3.1
Analyze puzzles and games that involve numerical reasoning, using problem-solving strategies.
3.2
Analyze puzzles and games that involve numerical reasoning, using problem-solving strategies.
3.3
Analyze puzzles and games that involve numerical reasoning, using problem-solving strategies.
3.4
Solve problems that involve personal budgets.
3.5
Solve problems that involve personal budgets.
3.6
Demonstrate an understanding of compound interest.
3.7
Demonstrate an understanding of compound interest.
3.8
Demonstrate an understanding of financial institution services used to access and manage finances.
3.9
Demonstrate an understanding of financial institution services used to access and manage finances.
3.10
Demonstrate an understanding of credit options.
3.11
Demonstrate an understanding of credit options, including: credit cards.
3.12
Demonstrate an understanding of credit options, including: loans.
3.13
Demonstrate an understanding of credit options.

Key ideas

  1. A strategy is a plan chosen from a puzzle's structure and checked by using it: in a 3 by 3 magic square of the numbers 1 to 9, every row, column and diagonal must add to 15, because the nine numbers total 45 and the three rows share it equally.

    The structure gives the first fact before any guessing: 1 + 2 + ...

  2. A budget's income line is the money that actually arrives: a $3300 gross monthly salary that deposits $2650 gives a $2650 budget, and regular tips or a part-time job's deposits are added to it.

    Deductions come off before the money reaches the account, so planning from the gross spends $650 a month that never arrives.

  3. Simple interest is paid on the principal only, I = Prt: $2000 at 4% a year for 3 years earns 2000 × 0.04 × 3 = $240, the same $80 every year.

    04; t is the time in years.

  4. Guess and check is a strategy when each try is recorded and steers the next: two numbers that add to 25 and multiply to 154 are found by trying 10 and 15, product 150, too small, then moving closer, 11 and 14, product 154.

    Write each try in a table with its result, and let the result decide the next try: with the sum fixed, numbers closer together have a larger product, so a product that is too small means move inward.

  5. Income paid on another schedule is changed to the budget's month: a biweekly deposit of $1223 is 1223 × 26 ÷ 12 = $2650 a month, not 1223 × 2 = $2446.

    Biweekly means every two weeks, 26 deposits a year, so most months have two and two months have three.

Watch out for

  • Guessing at random without recording each try or letting it steer the next.
  • Building a budget from gross pay instead of the smaller net pay.
  • Writing the rate as a whole number, 4 instead of 0.04, in I = Prt.

Every skill’s key ideas, worked examples and checks are in MapleMind.Practise this unit

Unit 4 · 6 skills

Algebra

Rearranging and Applying Formulas

  • Applying formulas on the job

    I can apply volume, surface area, slope, simple interest and finance-charge formulas on the job, explain how a trade uses one, and write my own problem.

  • Rearranging formulas and checking solutions

    I can rearrange a formula for the letter a job needs, show why two forms are equivalent, and correct errors in a solution.

Slope, Rate of Change and Proportional Reasoning

  • Slope as rise over run

    I can find, write and compare slopes as rise over run, and explain when a slope is 0 or undefined.

  • Slope, angle and safe slopes

    I can relate a slope to its angle of elevation and explain what different slopes mean for safety and use.

  • Slope as a rate of change

    I can explain slope as a rate of change with its units and solve problems with rates, with or without a diagram.

  • Unit analysis and proportional reasoning

    I can use unit analysis for one-step and multistep problems and convert units and rates within and between systems.

The official wording · 6 outcomes
4.1
Solve problems that require the manipulation and application of formulas related to: volume and capacity surface area slope and rate of change simple interest finance charges.
4.2
Solve problems that require the manipulation and application of formulas related to: volume and capacity surface area slope and rate of change simple interest finance charges.
4.3
Demonstrate an understanding of slope: as rise over run.
4.4
Demonstrate an understanding of slope: by solving problems.
4.5
Demonstrate an understanding of slope: as rate of change by solving problems.
4.6
Solve problems by applying proportional reasoning and unit analysis.

Key ideas

  1. A formula is applied by putting each known value in for its letter, with the units made the same first: the finance charge on a $1200 purchase repaid in 12 payments of $110 is 12 × 110 − 1200 = $120.

    Read what each letter stands for before substituting: in finance charge = total of payments − amount financed, the total of payments is the number of payments times each payment.

  2. Slope measures how steep something is wherever a surface or a line rises or falls: wheelchair ramps, roofs, road grades, drain pipes, conveyor belts, skateboard parks and ski hills.

    In each the question is how much it rises or falls for each step across.

  3. Each trade uses the formulas of its work: a concrete finisher V = lwh for the cubic metres to order, a painter surface area for the litres, a plumber slope for the drop of a drain, an HVAC technician a room's volume for its air, and a loans officer I = Prt.

    Knowing which formula a job uses, and what its answer becomes, is half the skill: the finisher's volume becomes a truck order, the painter's area becomes cans, the plumber's slope becomes the height to set each pipe hanger.

  4. Slope is rise over run, the vertical change divided by the horizontal change: a ramp rising 0.6 m over a run of 7.2 m has a slope of 0.6 ÷ 7.2 = 1/12.

    The run is measured level along the ground, not along the ramp's surface.

  5. A formula already solved for the wanted value is used directly: a drain that must drop 1/4 in for every foot of run drops 0.25 × 40 = 10 in over a 40 ft run.

    The plumbing rule gives drop = slope × length, with the slope in inches per foot and the length in feet, so the answer comes out in inches.

Watch out for

  • Substituting a value into the wrong letter of a formula.
  • Dividing the run by the rise.
  • Mixing units, such as centimetres with metres, before substituting.

Every skill’s key ideas, worked examples and checks are in MapleMind.Practise this unit

Unit 5 · 3 skills

Statistics

Creating and Interpreting Graphs

  • Choosing and creating graphs

    I can choose the graphs that suit a data set, say what each does well and badly, and create them with and without technology.

  • Trends, interpolation and extrapolation

    I can describe a graph's trend and its possible reasons, and read values between and beyond its data.

  • Interpreting graphs critically

    I can explain how one graph can support more than one conclusion, see how graph choices push a view, and solve problems by reading graphs.

The official wording · 3 outcomes
5.1
Solve problems that involve creating and interpreting graphs, including: bar graphs histograms line graphs circle graphs.
5.2
Solve problems that involve creating and interpreting graphs.
5.3
Solve problems that involve creating and interpreting graphs, including: bar graphs histograms line graphs circle graphs.

Key ideas

  1. Each graph answers its own question: bars compare categories, a line shows change over time, a circle shows shares of one whole, and a histogram shows how measurements spread.

    Start from the question the graph must answer, then pick: which crew logged the most hours is bars, how sales moved through the year is a line, where a job's money went is a circle, how long repairs usually take is a histogram.

  2. Bars are for separate categories and a line is for a quantity changing over time, so joining the sales of pizza to the sales of tacos with a line invents a trend that does not exist.

    A line between points says the values in between exist and change smoothly, which is true for months and hours and false for products, crews or provinces.

  3. A histogram groups measurements into equal intervals and its bars touch, while a bar graph's bars stand apart because its categories are separate.

    Repair times, heights and delivery times are measured on a continuous scale, so the intervals 10 to 19, 20 to 29 and so on sit side by side with no gaps.

  4. A circle graph needs parts of one whole that add to 100%: a job's costs fit, while five products' sales in five different months do not.

    Every sector is a share of the same total, so the shares must make up that total exactly.

  5. A circle graph's sectors are each share of the total times 360°: a $4800 job's costs of $1800, $1440, $960 and $600 make sectors of 135°, 108°, 72° and 45°.

    375 × 360° = 135°.

Watch out for

  • Joining separate categories with a line, as if they changed over time.
  • Using unequal intervals in a histogram, or leaving gaps between its bars.
  • Drawing a circle graph for data that are not parts of one whole.

Every skill’s key ideas, worked examples and checks are in MapleMind.Practise this unit

The official curriculum

This page follows Alberta’s own curriculum for Mathematics 20-3.

Mathematics Grades 10–12 Program of Studies, 2008, Mathematics 20-3 / MAT2793Alberta Education · curriculum.learnalberta.ca · Read July 23, 2026

Strands

The strands of Alberta’s curriculum for Mathematics 20-3, with their outcomes and the units that teach them
StrandOutcomesTaught in
MeasurementOutcomes 2Taught in Unit 1
GeometryOutcomes 4Taught in Unit 2
NumberOutcomes 5Taught in Unit 3
AlgebraOutcomes 3Taught in Unit 4
StatisticsOutcomes 1Taught in Unit 5

Study it in MapleMind

MapleMind teaches Mathematics 20-3 one skill at a time. Each skill gets a short lesson, practice as you go and a check worth up to three stars. It remembers where you stopped.

Mathematics 31 in the MapleMind app on a tablet: its units, Unit 1 open, and the skills done so far with their starsMathematics 31 in the MapleMind app on a phone: its units, Unit 1 open, and the skills done so far with their stars
Pictured: Mathematics 31, another Alberta course, partway through Unit 1.

Practise it

Course Companion

Your year in one workbook

A fun way to keep Mathematics 20-3 organized, get to know your child better and see early when they need a hand. Fill it in on a screen, or print it.

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See the Course Companion

Questions about Mathematics 20-3

What is Mathematics 20-3?

Alberta’s Grade 11 math course: 5 units and 40 skills, from Measurement to Statistics.

What units are in Mathematics 20-3?

1. Measurement, 2. Geometry, 3. Number, 4. Algebra and 5. Statistics.

Is there a provincial exam for Mathematics 20-3?

No. Alberta gives no provincial exam for Mathematics 20-3.

What comes after Mathematics 20-3?

Mathematics 30-1, Mathematics 30-2, Mathematics 31 and Mathematics 30-3.

Can MapleMind help with Mathematics 20-3?

Yes. MapleMind teaches every skill of Mathematics 20-3, step by step, with practice and checks, and its tutor answers questions about any of them. It’s free with daily limits, on iPhone, Android and the web.

Get ready for Mathematics 20-3

Practise every skill of Mathematics 20-3 in MapleMind, free with daily limits.