Alberta · Grade 10

Mathematics 10-3

  • MAT1793

Alberta’s Grade 10 math course, from Measurement to Algebra.

Units
4
Lessons
8
Skills
29
Provincial exam
None
Official curriculum
Alberta Education

Unit by unit

Every skill in the course, numbered by unit.

Unit 1 · 11 skills

Measurement

The SI and Imperial Systems

  • Describing the SI (metric) units

    I can explain how the SI units are built on base ten and change one SI length unit into another.

  • Converting SI units to imperial

    I can convert SI measurements to imperial units, estimate them quickly and check that the answer is the right size.

  • Describing and comparing imperial units

    I can describe the imperial units and the steps between them, and explain how American and British units differ.

  • Converting imperial units to SI

    I can convert imperial measurements to SI units, picking the right factor and keeping every digit until the end.

Linear and Area Measurement on the Job

  • Estimating and measuring lengths

    I can estimate lengths with referents I trust and measure lengths and diameters with the right tool.

  • Solving linear measurement problems

    I can solve perimeter, circumference and size-limit problems in SI and imperial units and check that my answer makes sense.

  • Fractional measurements and midpoints

    I can add, subtract and divide measurements in feet, inches and fractions of an inch, and find a midpoint.

  • Area units, referents and conversions

    I can picture SI and imperial area units, estimate areas with them and convert between square units.

  • Area of regular 2-D shapes

    I can find the area of regular shapes, including circles, and explain what changing a rectangle's dimensions does.

  • Area of composite and irregular shapes

    I can estimate an irregular area on a grid, find a composite area by cutting it into pieces, and check it before ordering.

  • Surface area of cylinders and cones

    I can find the surface area of cylinders, cones and objects made from them, covering only the faces the job needs.

The official wording · 11 outcomes
1.1
Demonstrate an understanding of the units for length, area, volume, capacity, mass and temperature.
1.2
Applying strategies to convert SI units to imperial units.
1.3
Demonstrate an understanding of the imperial system comparing the American and British imperial units for capacity.
1.4
Applying strategies to convert imperial units to SI units.
1.5
Solve and verify problems that involve SI and imperial linear measurements.
1.6
Solve and verify problems that involve SI and imperial linear measurements, including decimal and fractional measurements.
1.7
Solve and verify problems that involve imperial linear measurements, including fractional measurements.
1.8
Solve problems that involve SI and imperial area measurements.
1.9
Solve problems that involve SI and imperial area measurements of regular 2-D shapes, including decimal and fractional measurements.
1.10
Solve problems that involve area measurements of composite and irregular 2-D shapes and 3-D objects, and verify the solutions.
1.11
Solve problems that involve SI and imperial area measurements of 3-D objects, including decimal and fractional measurements, and verify the solutions.

Key ideas

  1. The metric system was designed in France in the 1790s so that every unit steps by ten, and in 1960 it became the SI used around the world, Canada included since the 1970s.

    Before it, every region had its own foot and its own pound, and a trader moving between towns had to convert everything.

  2. A referent is a familiar length you can picture: a millimetre is about the thickness of a dime, a centimetre the width of a fingernail, a metre a long stride, and a kilometre about twelve minutes' walk; an inch is a thumb's width, a foot a 12-inch ruler, a yard a big step and a mile about twenty minutes' walk.

    A referent turns a number into something you can see, so you can estimate without a tool and catch a wrong answer.

  3. SI measures each quantity in its own unit: length in metres, mass in grams and kilograms, capacity in litres, temperature in degrees Celsius; area and volume are built from the metre, in square metres and cubic metres.

    A unit belongs to one quantity and never crosses to another.

  4. Estimating with a referent counts how many of it fit: a hallway eight of your 75 cm strides long is about 8 × 0.75 = 6 m.

    Lay the referent along the length in your head or on the floor and count, then multiply by its size: eight strides of 75 cm is about 6 m; a counter four hand spans of 20 cm is about 80 cm; a lot 30 big steps wide is about 30 yd.

  5. Six prefixes are powers of ten on a base unit: kilo 1000, hecto 100, deca 10, deci one tenth, centi one hundredth, milli one thousandth, so 1 km = 1000 m, 1 m = 100 cm and 1 cm = 10 mm.

    Draw the ladder from big to small: km, hm, dam, m, dm, cm, mm, one power of ten per rung.

Watch out for

  • Treating litres as a mass or kilograms as a capacity.
  • Counting strides of about 75 cm as if each were a metre, so the estimate comes out too long.
  • Reading 1 m = 100 cm backwards and expecting fewer centimetres than metres, as if a bigger unit gave a bigger number.

Every skill’s key ideas, worked examples and checks are in MapleMind.Practise this unit

Unit 2 · 11 skills

Geometry

Angles, Parallel and Perpendicular Lines

  • Drawing, replicating and constructing angles

    I can classify, estimate, sketch, measure and draw angles of any size, reflex angles included.

  • Replicating and bisecting angles

    I can copy an angle with several tools, bisect it by several methods, and use both in layout work.

  • Perpendicular and parallel lines, and angle pairs

    I can sort lines as perpendicular, parallel or neither, name complementary and supplementary pairs, and check walls and boards on a job.

  • Angles from parallel, perpendicular and transversal lines

    I can name the angle pairs a transversal makes and use them to find angles when the lines are parallel.

Right Triangles, Similarity and Trigonometry

  • Identifying right triangles and verifying the theorem

    I can verify the Pythagorean theorem, explain why it holds only for right triangles, and use it to test whether a triangle is right.

  • Applying the Pythagorean theorem

    I can use the Pythagorean theorem to square corners and find the lengths a job needs, including with two triangles.

  • Similarity of convex polygons

    I can decide whether polygons are similar, draw a similar polygon, and use similarity on plans, templates and right triangles.

  • Developing the trig ratios from similar triangles

    I can show from similar right triangles that each side ratio depends only on the angle, and state the sine, cosine and tangent ratios.

  • Applying the primary trigonometric ratios

    I can use sine, cosine and tangent to find lengths and angles I cannot measure directly, and check that my answers are reasonable.

Puzzles and Games with Spatial Reasoning

  • Strategies for spatial puzzles and games

    I can choose a strategy for a sliding, rotating, building or packing puzzle, explain it and show that it always works.

  • Correcting and varying spatial puzzles

    I can find the error in a puzzle's solution or a game's strategy, and create a variation of a puzzle with a strategy for it.

The official wording · 11 outcomes
2.1
Demonstrate an understanding of angles, including acute, right, obtuse, straight and reflex, by: drawing replicating and constructing.
2.2
Bisecting solving problems.
2.3
Solve problems that involve parallel, perpendicular lines, and pairs of angles formed between them.
2.4
Solve problems that involve parallel, perpendicular and transversal lines, and pairs of angles formed between them.
2.5
Demonstrate an understanding of the Pythagorean theorem by: identifying situations that involve right triangles verifying the formula.
2.6
Applying the formula solving problems.
2.7
Demonstrate an understanding of similarity of convex polygons, including regular and irregular polygons.
2.8
Demonstrate an understanding of primary trigonometric ratios (sine, cosine, tangent) by: applying similarity to right triangles generalizing patterns from similar right triangles.
2.9
Applying the primary trigonometric ratios solving problems.
2.10
Analyze puzzles and games that involve spatial reasoning, using problem-solving strategies.
2.11
Analyze puzzles and games that involve spatial reasoning, using problem-solving strategies.

Key ideas

  1. Angles are classed by size: acute under 90°, right exactly 90°, obtuse between 90° and 180°, straight exactly 180°, and reflex between 180° and 360°, so two arms always make two angles, such as 110° and 250°.

    You met acute, right and obtuse angles before; straight and reflex complete the set.

  2. A right triangle's hypotenuse is the side opposite the right angle and always the longest; the two legs meet at the right angle, and in a² + b² = c² the c is always the hypotenuse.

    Find the square corner first; the side that does not touch it is the hypotenuse.

  3. A strategy is a plan chosen from the puzzle's structure and shown to work every time: the Tower of Hanoi's three discs move to another peg in 7 moves by a plan, never by random sliding.

    Spatial puzzles are about moving, turning, building and taking apart shapes: sliding tiles, rotating pieces, stacking discs, packing boxes.

  4. Familiar angles are referents: a square corner is 90°, a flat edge 180°, a square folded corner to corner 45°, and on a clock each hour mark is 30°, so the hands at 1:00 make 30° and at 2:00 make 60°.

    Carry a few angles in your head.

  5. The theorem is about squares built on the sides: the square on the hypotenuse equals the two squares on the legs together, so on a 3-4-5 triangle 9 + 16 = 25.

    Draw a right triangle with legs 3 and 4 on grid paper and a square on each side: 9, 16 and 25 unit squares.

Watch out for

  • Calling a reflex angle by the smaller angle on the other side of the same arms.
  • Labelling a leg as the hypotenuse instead of the side opposite the right angle.
  • Guessing at random instead of choosing a strategy from the puzzle's structure.

Every skill’s key ideas, worked examples and checks are in MapleMind.Practise this unit

Unit 3 · 5 skills

Number

Unit Pricing and Currency Exchange

  • Unit pricing and best buys

    I can compare unit prices, explain which buy is best for my needs, see through sales promotions and work out a percent increase or decrease.

  • Currency exchange

    I can convert between Canadian and foreign currencies with the right rate and estimate what a price abroad costs me.

Earning an Income

  • Ways of earning an income

    I can describe the ways people are paid, say which jobs use each, and weigh their pros and cons.

  • Wages, salary, commission, piecework and gross pay

    I can work out hours from a time schedule and calculate gross pay with tips, overtime and commission.

  • Deductions and net pay

    I can find net pay from gross pay and every deduction, read a pay stub, and test what-if changes.

The official wording · 5 outcomes
3.1
Solve problems that involve unit pricing, using proportional reasoning.
3.2
Solve problems that involve currency exchange, using proportional reasoning.
3.3
Demonstrate an understanding of income, including: wages salary contracts commissions piecework.
3.4
Demonstrate an understanding of income, including: wages salary contracts commissions piecework to calculate gross pay.
3.5
Demonstrate an understanding of income to calculate gross pay and net pay.

Key ideas

  1. A unit price is the price divided by the amount, in dollars for one unit: 750 g of cheese at $4.29 is 4.29 ÷ 7.5 = $0.572 for every 100 g.

    Divide money by quantity so the answer is money for one unit, and choose a unit that gives a readable number: per 100 g, per litre, per item.

  2. Income is earned in several ways: an hourly wage, a salary, commission on sales, piecework per item, a contract price per job, tips, bonuses and shift premiums, and many jobs combine two or more.

    An hourly wage pays for every hour worked, often with overtime.

  3. Two sizes compare by the same unit: 750 g at $4.29 is $0.572 per 100 g and 1.2 kg at $6.49 is $0.541 per 100 g, so the 1.2 kg pack is the better buy.

    2 kg is 1200 g, twelve hundred-grams), divide each price by its amount, and compare: lower is better.

  4. A salary is a yearly figure split by the number of cheques: $46 800 a year is $900 weekly (÷ 52), $1800 biweekly (÷ 26), $1950 semi-monthly (÷ 24) and $3900 monthly (÷ 12)

    The divisor is the number of pay days in a year, not the number of months.

  5. The bigger package is not always cheaper per unit, and the lower total price is not always the better value: 500 mL of shampoo at $2.19 is $0.438 per 100 mL while 2 L at $9.49 is $0.475.

    Bulk sizes often cost less per unit, but a sale on the small size, a convenience 'family size' or a different brand can reverse it, so only the unit prices decide.

Watch out for

  • Dividing the amount by the price, so the bigger number looks like the better deal.
  • Dividing an annual salary by 12 for a biweekly cheque, when biweekly means 26 pay periods.
  • Assuming the bigger package is always the better buy.

Every skill’s key ideas, worked examples and checks are in MapleMind.Practise this unit

Unit 4 · 2 skills

Algebra

Manipulating and Applying Formulas

  • Applying formulas on the job

    I can use a formula a job calls for, explain how a trade uses it, and write and solve my own problem with one.

  • Rearranging formulas and checking solutions

    I can rearrange a formula to find the unknown a job needs, show that two forms of a formula are equivalent, and correct errors in a solution.

The official wording · 2 outcomes
4.1
Solve problems that require the manipulation and application of formulas related to: perimeter area the Pythagorean theorem.
4.2
Solve problems that require the manipulation and application of formulas related to: primary trigonometric ratios income.

Key ideas

  1. A formula is used by putting each known value in for its letter, with its unit: P = 2l + 2w with l = 3.2 m and w = 1.5 m gives 2(3.2) + 2(1.5) = 9.4 m.

    Write the formula, write it again with numbers and units in place of the letters, then compute.

  2. Each trade uses the formulas of its work: a flooring installer A = lw, a fence builder P = 2l + 2w, a framer c² = a² + b² for rafters and squaring, a surveyor the trigonometric ratios, and a payroll clerk gross pay = rate × hours.

    Ask what the job buys or measures.

  3. A job often needs several formulas in a row, each chosen for what that step measures: fencing and seeding a 12 by 8 m yard takes 40 m of fence by perimeter and seed for 96 m² by area, and a 4 by 3 by 0.1 m pad of concrete at $180 a cubic metre costs 1.2 × 180 = $216.

    List what the question finally asks for, then the steps that lead there, and pick the formula for each step.

  4. A good problem built around a formula gives a situation, the numbers it needs and one clear question: 'a dog run 6 m by 2.5 m needs fencing except for a 1 m gate; how many metres of fence?' is solved as P − 1 = 17 − 1 = 16 m.

    To create a problem, choose a real situation, the formula it uses, numbers that make sense for it (a dog run is a few metres, not 300), and the question.

  5. Rearranging keeps a formula true by doing the same thing to the whole of both sides: from A = ½bh, doubling both sides gives 2A = bh, and dividing both sides by b gives h = 2A ÷ b.

    A formula is a balance, so each step is applied to each whole side.

Watch out for

  • Substituting a value into the wrong letter of a formula.
  • Using the area formula when the job asks for a perimeter, or the perimeter formula when it asks for an area.
  • Stopping after the first step of a multi-step problem instead of reaching what the question asks for.

Every skill’s key ideas, worked examples and checks are in MapleMind.Practise this unit

Which course?

Alberta has 2 math courses for Grade 10. Here they are side by side.

What a university, college or program asks for is theirs to say: check its admission page, and your school’s course guide.

The official curriculum

This page follows Alberta’s own curriculum for Mathematics 10-3.

Mathematics Grades 10–12 Program of Studies, 2008, Mathematics 10-3 / MAT1793Alberta Education · curriculum.learnalberta.ca · Read July 23, 2026

Strands

The strands of Alberta’s curriculum for Mathematics 10-3, with their outcomes and the units that teach them
StrandOutcomesTaught in
MeasurementOutcomes 4Taught in Unit 1
GeometryOutcomes 6Taught in Unit 2
NumberOutcomes 2Taught in Unit 3
AlgebraOutcomes 1Taught in Unit 4

Study it in MapleMind

MapleMind teaches Mathematics 10-3 one skill at a time. Each skill gets a short lesson, practice as you go and a check worth up to three stars. It remembers where you stopped.

Mathematics 31 in the MapleMind app on a tablet: its units, Unit 1 open, and the skills done so far with their starsMathematics 31 in the MapleMind app on a phone: its units, Unit 1 open, and the skills done so far with their stars
Pictured: Mathematics 31, another Alberta course, partway through Unit 1.

Practise it

Course Companion

Your year in one workbook

A fun way to keep Mathematics 10-3 organized, get to know your child better and see early when they need a hand. Fill it in on a screen, or print it.

Pages
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Price
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See the Course Companion

Questions about Mathematics 10-3

What is Mathematics 10-3?

Alberta’s Grade 10 math course: 4 units and 29 skills, from Measurement to Algebra.

What units are in Mathematics 10-3?

1. Measurement, 2. Geometry, 3. Number and 4. Algebra.

Is there a provincial exam for Mathematics 10-3?

No. Alberta gives no provincial exam for Mathematics 10-3.

What comes after Mathematics 10-3?

Mathematics 20-1, Mathematics 20-2 and Mathematics 20-3.

Can MapleMind help with Mathematics 10-3?

Yes. MapleMind teaches every skill of Mathematics 10-3, step by step, with practice and checks, and its tutor answers questions about any of them. It’s free with daily limits, on iPhone, Android and the web.

Get ready for Mathematics 10-3

Practise every skill of Mathematics 10-3 in MapleMind, free with daily limits.