Get help with Mathematics 30-3
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The official Alberta Mathematics 30-3 curriculum
Alberta defines Mathematics 30-3 by strands and outcomes. MapleMind teaches the same curriculum reorganized for one-skill-at-a-time tutoring — the table shows exactly where every official strand lands, and the ministry's own wording is quoted under each unit below.
Official source Alberta's official programs of studyRead it on the government site — alberta.ca ↗| Official strand | Outcomes | Where MapleMind teaches it |
|---|---|---|
| Measurement | 1 | Measurement |
| Geometry | 3 | Geometry |
| Number | 3 | Number |
| Algebra | 1 | Algebra |
| Statistics | 2 | Statistics |
| Probability | 1 | Probability |
Every skill below, taught one on one.
How MapleMind teaches Mathematics 30-3 — every unit, lesson, and skill
Every skill below runs as a short session: a plain-words lesson, a worked example, solving it together, then a five-question skill check that earns up to three stars. Guided Mode keeps it teaching instead of answer-handing — turning it off needs a parent's password.
Unit 1MeasurementOfficial strand · Measurement
General outcome: develop spatial sense through direct and indirect measurement. Understand the limits of measuring instruments, precision, accuracy, uncertainty and tolerance, and solve problems with them on the job.
Precision, Accuracy and Tolerance
- Precision and accuracy30-3.M.1 — Explain why a job needs a certain precision or accuracy, tell precision from accuracy with examples, and analyze both in a measurement problem.
- Measuring instruments, accuracy and uncertainty30-3.M.1 — Compare the accuracy of two instruments that measure the same thing, relate accuracy to a measurement’s uncertainty, and describe the limits of the instruments a trade uses, such as a tape measure against a Vernier caliper.
- Tolerance and measurement problems30-3.M.1 — Find the largest and smallest acceptable values from a tolerance, and solve problems that involve precision, accuracy or tolerance.
The official wording — 1 outcome in this unit
- 30-3.M.1
Demonstrate an understanding of the limitations of measuring instruments, including: precision accuracy.
Unit 2GeometryOfficial strand · Geometry
General outcome: develop spatial sense. Solve problems with the sine law and the cosine law, use the properties of triangles, quadrilaterals and regular polygons, and transform 2-D shapes and 3-D objects by translations, rotations, reflections and dilations.
The Sine Law and the Cosine Law
- The sine law30-3.G.1 — Use the sine law to find a side or an angle of a triangle that has no right angle when a diagram is given, and identify where builders, surveyors and designers use it.
- The cosine law30-3.G.1 — Use the cosine law to find a side from two sides and the angle between them, or an angle from three sides, and identify where it is used.
- Choosing the law and solving for more than one unknown30-3.G.1 — Choose the sine law or the cosine law for what a diagram gives, and solve problems with two or more unknowns, carrying full values from one step to the next.
Properties of Polygons
- Properties of triangles and quadrilaterals30-3.G.2 — Describe and illustrate the properties of triangles, isosceles and equilateral included, and of quadrilaterals by their angles, sides, diagonals and the angles where the diagonals cross, and explain why a property does or does not apply.
- Properties of regular polygons30-3.G.2 — Describe and illustrate the properties of regular polygons, their interior and exterior angles, and explain why a property does or does not apply to a polygon.
- Polygons in building, design and art30-3.G.2 — Identify and explain uses of the properties of polygons in construction, industry, commerce, the home and art, and solve problems with one or more polygons.
Transformations
- Translations, rotations and reflections30-3.G.3 — Identify the single transformation that turns a shape or object into its image, and draw the image of a 2-D shape after a translation, a rotation or a reflection.
- Combined transformations and designs30-3.G.3 — Draw the image after successive transformations, create and analyze designs with translations, rotations and reflections in all four quadrants, describe how transformations are used in building, industry and art, and solve problems with them.
- Reflections and symmetry30-3.G.3 — Explain how reflections relate to lines of symmetry in 2-D shapes and to planes of symmetry in 3-D objects.
- Dilations30-3.G.3 — Decide and explain whether an image is a dilation of a shape using similarity, and draw a dilation of a 2-D shape or 3-D object, explaining how the original and its image are proportional.
The official wording — 3 outcomes in this unit
- 30-3.G.1
Solve problems by using the sine law and cosine law, excluding the ambiguous case.
- 30-3.G.2
Solve problems that involve: triangles quadrilaterals.
- 30-3.G.3
Demonstrate an understanding of transformations on a 2-D shape or a 3-D object, including: translations rotations reflections.
Unit 3NumberOfficial strand · Number
General outcome: develop number sense and critical thinking skills. Analyze logic puzzles and games, solve problems about buying, leasing or leasing to buy a vehicle, and critique small business options by their expenses, sales and profit or loss.
Puzzles and Games with Logical Reasoning
- Strategies for logic puzzles and games30-3.N.1 — Choose, explain and verify a strategy for logic puzzles and games such as Sudoku, Mastermind, Nim and logic grids, using guess and check, patterns, systematic lists, models, eliminating possibilities, simpler problems, working backward or another approach.
- Correcting and varying logic puzzles30-3.N.1 — Find and correct errors in a solution to a logic puzzle or in a game strategy, and create a variation of a puzzle or game with a strategy for it.
Buying or Leasing a Vehicle
- Buying, leasing and leasing to buy30-3.N.2 — Describe and explain the options for getting a vehicle: buying with cash or a loan, leasing, and leasing to buy.
- The cost of buying or leasing a vehicle30-3.N.2 — Solve problems with the total cost of buying, leasing and leasing to buy a vehicle, with or without technology.
- Choosing how to get a vehicle30-3.N.2 — Justify a decision to buy, lease or lease to buy a vehicle from personal finances, intended use, maintenance, warranties, mileage and insurance.
Small Business
- Small business options and expenses30-3.N.3 — Identify feasible small business options for a community and the expenses of running one, such as a hot dog stand.
- The break-even point30-3.N.3 — Find the break-even point of a small business from its fixed costs, the cost of each item and its price, and tell a profit from a loss.
- Improving a small business’s profitability30-3.N.3 — Generate options that might make a small business more profitable, and explain how factors such as the seasons and the hours of operation affect its profit.
The official wording — 3 outcomes in this unit
- 30-3.N.1
Analyze puzzles and games that involve logical reasoning, using problem-solving strategies.
- 30-3.N.2
Solve problems that involve the acquisition of a vehicle by: buying leasing leasing to buy.
- 30-3.N.3
Critique the viability of small business options by considering: expenses sales profit or loss.
Unit 4AlgebraOfficial strand · Algebra
General outcome: develop algebraic reasoning. Recognize, write, graph and use linear relations, from tables of values and equations to scatterplots, interpolation and extrapolation.
Linear Relations
- Recognizing linear relations30-3.A.1 — Identify a linear relation from a graph, a table of values, a number pattern or an equation, sort relations into linear and nonlinear, and relate slope and rate of change to them.
- Equations, tables of values and graphs30-3.A.1 — Write an equation for a context, direct and partial variation included, make a table of values from it, sketch its graph, and explain whether the points should be joined.
- Scatterplots and trends30-3.A.1 — Graph a data set, scatterplots included, with or without technology, describe its trend, and sort scatterplots into linear, nonlinear or no trend.
- Solving problems with linear relations30-3.A.1 — Match contexts with their graphs, interpolate and extrapolate, and solve problems with a linear formula, rearranged where needed.
The official wording — 1 outcome in this unit
- 30-3.A.1
Demonstrate an understanding of linear relations by: recognizing patterns and trends.
Unit 5StatisticsOfficial strand · Statistics
General outcome: develop statistical reasoning. Solve problems with the mean, median, mode, weighted mean and trimmed mean, and analyze and describe percentiles.
Measures of Central Tendency
- Mean, median and mode30-3.S.1 — Find the mean, median and mode of a data set, explain the advantages and disadvantages of each, and find and correct errors in calculating them.
- Outliers and the trimmed mean30-3.S.1 — Identify outliers, explain their effect on the mean, median and mode, and find a trimmed mean, justifying the values removed.
- Weighted mean30-3.S.1 — Explain why some data, such as course marks, are given more weight, and find a weighted mean.
- Averages in the media and on the job30-3.S.1 — Explain how measures of central tendency and outliers are used in the media to give different interpretations of data, and solve problems with measures of central tendency.
Percentiles
- Percentile ranks30-3.S.2 — Explain percentile ranks in context, the difference between a percent and a percentile rank, and how the median is the 50th percentile.
- Decisions with percentiles30-3.S.2 — Explain decisions based on a percentile rank, and solve problems that involve percentiles.
The official wording — 2 outcomes in this unit
- 30-3.S.1
Solve problems that involve measures of central tendency, including: mean median mode.
- 30-3.S.2
Analyze and describe percentiles.
Unit 6ProbabilityOfficial strand · Probability
General outcome: develop critical thinking skills related to uncertainty. Analyze and interpret problems that involve probability and odds, and the decisions made with them.
Probability and Odds
- Probability and its uses30-3.P.1 — Describe uses of probability, such as warranties, insurance, weather forecasts and product recalls, find a probability from a data set, and express it as a fraction, a decimal, a percent and a statement.
- Odds and probability30-3.P.1 — Explain the difference between odds and probability, and find a probability from the odds for or against an event.
- Probability in decisions30-3.P.1 — Explain how decisions combine theoretical probability, experimental results and judgement, and solve problems that involve a given probability.
The official wording — 1 outcome in this unit
- 30-3.P.1
Analyze and interpret problems that involve probability.
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Common questions
Can MapleMind help me with Mathematics 30-3?
Yes. MapleMind's AI tutor covers all 34 skills in Alberta's Mathematics 30-3 — you pick the exact skill, and the tutor teaches it step by step: a short lesson, a worked example, solving together, then a skill check to show it stuck.
Is MapleMind aligned to Alberta's official curriculum?
Yes. Every skill in this course maps to an official outcome code from Alberta's Grade 12 Mathematics curriculum, and the ministry's own wording is quoted under each unit on this page — with the official government source linked so you can check it yourself.
What does MapleMind cost?
It's free to start — 4 learning activities and 30 tutor messages every day, no credit card. A lesson, a quiz or a practice exam each counts as one activity. A Pro subscription ($9.99/month or $49.99/year CAD, 7-day free trial) unlocks unlimited tutoring, practice, and exam simulations.
What if I'm stuck on just one topic?
That's the point of skill-level tutoring: open Mathematics 30-3 in the app, tap the exact skill from the list on this page, and the tutor teaches just that — no wading through lessons you don't need.
Does MapleMind work in French or other languages?
Yes — 14 languages, including French. Both the app and the tutor's explanations switch to the language you choose.
Where can I see the official Alberta curriculum for Mathematics 30-3?
The official source is linked on this page — Alberta's official programs of study. The outline here follows it: every MapleMind skill carries its official outcome code, and the ministry's own wording is quoted under each unit.
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