Quebec · Secondary 5
Physics, Secondary 5
- 553-504
Quebec’s Secondary 5 science course, from Kinematics to Geometric optics.
- Units
- 4
- Lessons
- 13
- Skills
- 42
- Provincial exam
- None
- Official curriculum
- Progression des apprentissages au secondaire
Unit by unit
Every skill in the course, numbered by unit.
Unit 1 · 9 skills
Kinematics
Speed, velocity and reference frames
Constant speed, distance and time
I can apply v = d/delta-t to relate constant speed, distance, and time, and choose a suitable reference frame.
Skill 1.1
Displacement, velocity and time
I can apply delta-d = v x delta-t and distinguish displacement from distance travelled.
Skill 1.2
Acceleration
Acceleration and change in velocity
I can apply a = delta-v/delta-t to relate acceleration, change in velocity, and time.
Skill 1.3
The uniformly-accelerated motion equation
I can apply delta-d = vi x delta-t + one-half a x delta-t squared to uniformly accelerated motion.
Skill 1.4
Average velocity
I can determine the average velocity of an object.
Skill 1.5
Instantaneous velocity
I can determine instantaneous velocity and distinguish it from average velocity.
Skill 1.6
Free fall, inclined planes and projectiles
Motion of a free-falling body
I can determine the motion quantities of a free-falling body.
Skill 1.7
Motion on an inclined plane
I can determine the motion quantities of a body on an inclined plane.
Skill 1.8
Projectile motion
I can explain and analyse projectile motion as independent horizontal and vertical components.
Skill 1.9
The official wording · 9 outcomes
- 1.1
- Applies the mathematical relationship between constant speed, distance and time (v = d/
- 1.2
- Applies the mathematical relationship between position with respect to the point of origin (displacement), velocity and time
- 1.3
- Applies the mathematical relationship between acceleration, change in velocity and time (a =
- 1.4
- Applies the mathematical relationship between acceleration, the distance travelled and the time
- 1.5
- Determines the average velocity of an object
- 1.6
- Determines the instantaneous velocity of an object
- 1.7
- Determines the position, displacement, average velocity, instantaneous velocity or acceleration of a free-falling body
- 1.8
- Determines the position, displacement, average velocity, instantaneous velocity or acceleration of a body on an inclined plane
- 1.9
- Explains the motion of a projectile (combination of uniform rectilinear motion and uniformly accelerated rectilinear motion)
Key ideas
For constant speed, v = d/delta-t.
Acceleration a = delta-v/delta-t (change in velocity per unit time).
Free fall is uniformly accelerated with a = g approx 9.8 m/s^2 downward.
A reference frame fixes the origin and direction for the measurement.
Units are m/s^2. A negative value means slowing (or accelerating in the negative direction).
Watch out for
- 'Speed and velocity are identical' — velocity also carries direction.
- 'Acceleration means going fast' — it means changing velocity.
- 'Heavier objects fall faster' — ignoring air resistance, all fall at g.
Every skill’s key ideas, worked examples and checks are in MapleMind.Practise this unit
Unit 2 · 14 skills
Dynamics
Work, mass and weight
Work, force and distance
I can apply W = F x delta-d to relate work, the effective force, and the distance travelled.
Skill 2.1
Mass versus weight (qualitative)
I can describe the relationship between mass and weight.
Skill 2.2
Calculating weight (Fg = mg)
I can apply Fg = mg to calculate the weight of an object.
Skill 2.3
Gravitational and effective force
Effective force
I can define and determine the effective force as the component parallel to the direction of travel.
Skill 2.4
Gravitational force on a slope
I can determine the component of gravitational force parallel to a body's displacement, such as on an inclined plane.
Skill 2.5
Newton's laws of motion
The law of inertia (Newton's First Law)
I can describe the law of inertia and apply it to everyday situations.
Skill 2.6
Newton's Second Law (F = ma)
I can apply F = ma to relate net force, mass, and acceleration.
Skill 2.7
Newton's Third Law (action-reaction)
I can describe the law of action-reaction and identify force pairs.
Skill 2.8
Explaining phenomena with Newton's laws
I can explain a phenomenon or how a technical object works using Newton's laws.
Skill 2.9
Friction, constraints and force vectors
Effects of friction
I can explain the effects of a frictional force.
Skill 2.10
Factors affecting friction
I can name the factors that affect the force of friction.
Skill 2.11
Calculating the force of friction
I can determine the force of friction from the applied force and the net force.
Skill 2.12
Structural constraints on technical objects
I can describe the structural constraints acting on technical objects: tension, compression, torsion, deflection, and shearing.
Skill 2.13
Resultant of a system of forces
I can determine the magnitude and direction of the resultant of a system of forces using vectors.
Skill 2.14
The official wording · 14 outcomes
- 2.1
- Applies the mathematical relationship between work, effective force and distance travelled (W = F
- 2.2
- Describes qualitatively the relationship between mass and weight
- 2.3
- Applies the mathematical relationship between mass and weight (Fg = mg)
- 2.4
- Defines effective force as the component of the applied force parallel to the direction of travel
- 2.5
- Determines the component of gravitational force parallel to the displacement of a body
- 2.6
- Describes qualitatively the law of inertia (Newton
- 2.7
- Applies the mathematical relationship between the force acting on a body, mass and acceleration (F = ma)
- 2.8
- Describes qualitatively the law of action-reaction (Newton
- 2.9
- Explains a phenomenon or how a technical object works, using Newton
- 2.10
- Explains the possible effects of a frictional force (slows down, stops or impedes the motion of a body)
- 2.11
- Names the factors that can affect the force of friction in a given situation
- 2.12
- Determines the value of the force of friction in a given situation (force of friction = applied force - net force)
- 2.13
- Describes the constraints to which different technical objects are subject: tension, compression, torsion, deflection, shearing
- 2.14
- Determines the magnitude and direction of the vector associated with the resultant force of a system of forces
Key ideas
Work W = F x delta-d, where F is the force in the direction of motion.
The effective force is the part of the applied force along the direction of motion.
An object stays at rest or in uniform motion unless a net force acts on it.
Friction opposes relative motion between surfaces.
Work is measured in joules (J); no motion means no work.
Watch out for
- 'Any applied force does work' — only the component along the displacement does.
- 'The whole applied force moves the object' — only the parallel component does.
- 'A moving object needs a constant force to keep moving' — with no friction it continues on its own.
Every skill’s key ideas, worked examples and checks are in MapleMind.Practise this unit
Unit 3 · 10 skills
Transformation of energy
Conservation of energy and efficiency
Conservation of energy (qualitative)
I can explain the law of conservation of energy and identify energy transformations.
Skill 3.1
Applying conservation of energy
I can apply the law of conservation of energy to solve problems in different contexts.
Skill 3.2
Energy efficiency
I can define and calculate the energy efficiency of a device or system.
Skill 3.3
Potential and kinetic energy
Gravitational potential energy (Ep = mgh)
I can apply Ep = mgh to calculate gravitational potential energy.
Skill 3.4
Kinetic energy (Ek = one-half mv squared)
I can apply Ek = one-half mv squared to calculate kinetic energy.
Skill 3.5
The work-energy relationship (W = delta-E)
I can apply W = delta-E to relate work done on a body to its change in energy.
Skill 3.6
Analysing mechanical energy transformations
I can analyse quantitatively a transformation of mechanical energy in a given situation.
Skill 3.7
Elastic potential energy
I can apply the elastic potential energy relationship for a spring.
Skill 3.8
Power
Electrical energy and power
I can apply E = P x delta-t to relate electrical energy consumed, appliance power, and operating time.
Skill 3.9
Power, work and time (P = W/delta-t)
I can apply P = W/delta-t to relate power, work, and time.
Skill 3.10
The official wording · 10 outcomes
- 3.1
- Explains qualitatively the law of conservation of energy
- 3.2
- Applies the law of conservation of energy in different contexts
- 3.3
- Defines the energy efficiency of a device or system as the proportion of energy consumed that is transformed into effective work
- 3.4
- Applies the mathematical relationship between potential energy, mass, gravitational acceleration and the distance travelled (Ep = mgh)
- 3.5
- Applies the mathematical relationship between kinetic energy, mass and speed (Ek =
- 3.6
- Applies the mathematical relationship between work and energy (W =
- 3.7
- Analyzes quantitatively a transformation of mechanical energy in a given situation
- 3.8
- Applies the mathematical relationship between elastic potential energy, the force constant and the change in length in a given situation
- 3.9
- Applies the mathematical relationship between electrical energy consumed, the power of an electrical appliance and the amount of time it is in operation (E = P
- 3.10
- Applies the mathematical relationship between power, work and time (P = W/
Key ideas
Energy is neither created nor destroyed, only transformed from one form to another.
Ep = mgh: mass x gravitational field strength x height.
E = P x delta-t: energy consumed equals power times time.
Forms include chemical, thermal, mechanical, and radiant energy.
Potential energy is stored energy due to position in a gravitational field.
Watch out for
- 'Energy is used up' — it is transformed, not destroyed.
- 'Potential energy depends on the path taken' — it depends only on height.
- 'Power and energy are the same' — power is the rate of using energy.
Every skill’s key ideas, worked examples and checks are in MapleMind.Practise this unit
Unit 4 · 9 skills
Geometric optics
Reflection of light
The law of reflection
I can determine the angle of reflection of a light ray on a plane mirror.
Skill 4.1
Diffuse and specular reflection
I can distinguish diffuse from specular reflection and measure reflection angles.
Skill 4.2
Applying the law of reflection
I can explain a phenomenon qualitatively and quantitatively using the law of reflection.
Skill 4.3
Refraction of light
Index of refraction
I can define and use the index of refraction n = c/v.
Skill 4.4
The law of refraction (Snell's law)
I can explain a phenomenon using the law of refraction n1 sin(theta1) = n2 sin(theta2).
Skill 4.5
Total internal reflection
I can explain the phenomenon of total internal reflection.
Skill 4.6
Lenses, mirrors and the eye
Focal point of lenses
I can determine the focal point of concave and convex lenses and relate it to how light bends.
Skill 4.7
Real and virtual images
I can explain the distinction between a real image and a virtual image.
Skill 4.8
The mirror and lens equations
I can apply the mirror/lens equations to find an image's position, orientation, and height.
Skill 4.9
The official wording · 9 outcomes
- 4.1
- Determines the angle of reflection of a light ray on the surface of a plane mirror
- 4.2
- Distinguishes diffuse reflection from specular reflection in various situations
- 4.3
- Explains qualitatively and quantitatively a phenomenon using the Law of Reflection
- 4.4
- Defines the index of refraction of a medium as the ratio of the speed of light in a vacuum to the speed of light in that medium (n = c/v)
- 4.5
- Explains qualitatively and quantitatively a phenomenon using the Law of Refraction
- 4.6
- Explains the phenomenon of total internal reflection (e.g. mirage, fibre optics)
- 4.7
- Determines the focal point of concave and convex lenses
- 4.8
- Explains the distinction between a real image and a virtual image
- 4.9
- Applies the mathematical relationships that make it possible to determine the position, orientation and height of an object or its image in the case of mirrors or lenses
Key ideas
Angle of reflection = angle of incidence, both measured from the normal.
n = c/v: the ratio of light's speed in a vacuum to its speed in the medium.
Convex (converging) lenses bring parallel rays to a focal point; concave (diverging) lenses spread them.
The normal is the line perpendicular to the surface at the point of incidence.
A larger index means light travels slower and bends more.
Watch out for
- 'Angles are measured from the mirror surface' — they are measured from the normal.
- 'Light speeds up in glass' — it slows down; that is why n is greater than 1.
- 'Concave and convex lenses both converge light' — concave lenses diverge it.
Every skill’s key ideas, worked examples and checks are in MapleMind.Practise this unit
Plan the term
Pick your term and the days you study. Each unit gets its share of the weeks and comes back a week later for a review. The last two weeks go over the whole course.
Which course?
Quebec has 2 science courses for Secondary 5. Here they are side by side.
- Chemistry, Secondary 5551-5044 units · 46 skillsNo provincial examWhat it coversGases · Energy changes in reactions · Reaction rate · Chemical equilibrium
- Physics, Secondary 5This course553-5044 units · 42 skillsNo provincial examWhat it coversKinematics · Dynamics · Transformation of energy · Geometric optics
What a university, college or program asks for is theirs to say: check its admission page, and your school’s course guide.
The official curriculum
This page follows Quebec’s own curriculum for Physics, Secondary 5.
Study it in MapleMind
MapleMind teaches Physics, Secondary 5 one skill at a time. Each skill gets a short lesson, practice as you go and a check worth up to three stars. It remembers where you stopped.


Course Companion
Your year in one workbook
A fun way to keep Physics, Secondary 5 organized, get to know your child better and see early when they need a hand. Fill it in on a screen, or print it.
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Questions about Physics, Secondary 5
What is Physics, Secondary 5?
Quebec’s Secondary 5 science course: 4 units and 42 skills, from Kinematics to Geometric optics.
What units are in Physics, Secondary 5?
1. Kinematics, 2. Dynamics, 3. Transformation of energy and 4. Geometric optics.
Is there a provincial exam for Physics, Secondary 5?
No. Quebec gives no provincial exam for Physics, Secondary 5.
Can MapleMind help with Physics, Secondary 5?
Yes. MapleMind teaches every skill of Physics, Secondary 5, step by step, with practice and checks, and its tutor answers questions about any of them. It’s free with daily limits, on iPhone, Android and the web.