New Brunswick · Grade 12
Financial and Workplace Mathematics 120
New Brunswick’s Grade 12 math course, from Measurement to Mathematical Research Project.
- Units
- 7
- Lessons
- 11
- Skills
- 30
- Provincial exam
- None
- Official curriculum
- New Brunswick Department of Education and Early Childhood Development
Unit by unit
Every skill in the course, with its official code.
Unit 1 · 3 skills
Measurement
Limits of measuring instruments
Precision, accuracy, and uncertainty
I can state a measurement's precision, accuracy, and uncertainty.
Official code: M1
Tolerance and solving problems
I can decide if a part is within tolerance and solve tolerance problems.
Official code: M1
Significant figures and reporting measurements
I can report a measurement to the right number of significant figures.
Official code: M1
The official wording · 3 outcomes
- M1
- the limitations of measuring instruments, including precision, accuracy, uncertainty
- M1
- including precision, accuracy, uncertainty, tolerance, and solve problems
- M1
- the limitations of measuring instruments, including precision, accuracy, uncertainty, tolerance, and solve problems
Key ideas
Precision is how finely an instrument reads; accuracy is how close it is to the true value.
Uncertainty is usually half the smallest division of the instrument.
A precise instrument can still be inaccurate if miscalibrated.
Tolerance is the allowed variation, given as a nominal value plus-or-minus a range.
A part is acceptable if its measurement falls within the tolerance range.
Watch out for
- Treating precision and accuracy as the same thing.
- Reporting more digits than the instrument can measure.
- Accepting a part just outside the tolerance limits.
Every skill’s key ideas, worked examples and checks are in MapleMind.Practise this unit
Unit 2 · 8 skills
Geometry
Triangles, quadrilaterals, and regular polygons
Triangle and quadrilateral problems
I can solve problems about triangles and quadrilaterals.
Official code: G1
Regular polygon problems
I can solve problems about regular polygons.
Official code: G1
Perimeter and area of composite figures
I can find the perimeter and area of a composite figure.
Official code: G1
Sine law and cosine law
Solving triangles with the sine law
I can solve a triangle with the sine law.
Official code: G2
Solving triangles with the cosine law
I can solve a triangle with the cosine law.
Official code: G2
Choosing and applying the right law in context
I can choose the right law and solve a real oblique-triangle problem.
Official code: G2
Transformations of shapes and objects
Translations, rotations, and reflections
I can describe translations, rotations, and reflections of a shape.
Official code: G3
Dilations and resizing
I can dilate a shape by a scale factor.
Official code: G3
The official wording · 8 outcomes
- G1
- Solve problems that involve triangles, quadrilaterals
- G1
- Solve problems that involve triangles, quadrilaterals, regular polygons
- G1
- Solve problems that involve triangles, quadrilaterals, regular polygons
- G2
- Solve problems by using the sine law and cosine law, excluding the ambiguous case
- G2
- Solve problems by using the sine law and cosine law
- G2
- Solve problems by using the sine law and cosine law, excluding the ambiguous case
- G3
- transformations o a 2-D shape or a 3-D object, including translations, rotations, reflections
- G3
- including translations, rotations, reflections, dilations
Key ideas
A triangle's angles sum to 180°; a quadrilateral's to 360°.
The sine law relates each side to the sine of its opposite angle.
A translation slides; a rotation turns; a reflection flips.
Area formulas differ by shape (triangle, rectangle, trapezoid).
It applies when an angle and its opposite side plus one more part are known.
Watch out for
- Using 180° for a quadrilateral's angle sum.
- Pairing a side with a non-opposite angle.
- Changing the size during a rigid transformation.
Every skill’s key ideas, worked examples and checks are in MapleMind.Practise this unit
Unit 3 · 5 skills
Number
Puzzles and games: logical reasoning
Finding a logical strategy in a puzzle or game
I can find a logical strategy to solve a puzzle or win a game.
Official code: N1
Justifying a logical strategy
I can justify why a logical strategy works.
Official code: N1
Small-business viability
Expenses, sales, and profit or loss
I can compute a small business's profit or loss.
Official code: N2
Break-even and critiquing viability
I can find a break-even point and judge if a business is viable.
Official code: N2
Comparing small-business options
I can compare small-business options and recommend one.
Official code: N2
The official wording · 5 outcomes
- N1
- Analyze puzzles and games that involve logical reasoning, using problem-solving strategies
- N1
- puzzles and games that involve logical reasoning, using problem-solving strategies
- N2
- the viability of small business options by considering expenses, sales, profit or loss
- N2
- Critique the viability of small business options
- N2
- Critique the viability of small business options by considering expenses, sales, profit or loss
Key ideas
Logical reasoning rules out impossibilities until the answer remains.
Profit = total sales revenue − total expenses.
Elimination and 'if-then' deductions drive logic puzzles.
Expenses include fixed costs (rent) and variable costs (materials).
A strategy should be tested on cases to confirm it works.
Watch out for
- Guessing instead of eliminating possibilities logically.
- Counting only variable costs and ignoring fixed costs.
- Confusing a lucky solution with a reliable strategy.
Every skill’s key ideas, worked examples and checks are in MapleMind.Practise this unit
Unit 4 · 4 skills
Algebra
Linear relations
Patterns, trends, and tables of values
I can recognize a linear trend and build its table of values.
Official code: A1
Graphing a linear relation
I can graph a linear relation and read its slope and intercept.
Official code: A1
Writing the equation of a linear relation
I can write the equation of a linear relation.
Official code: A1
Interpolating, extrapolating, and solving problems
I can interpolate and extrapolate to solve linear-relation problems.
Official code: A1
The official wording · 4 outcomes
- A1
- Demonstrate an understanding of linear relations by recognizing patterns and trends, graphing, creating tables of values
- A1
- linear relations by recognizing patterns and trends, graphing, creating tables of values
- A1
- creating tables of values, writing equations
- A1
- writing equations, interpolating and extrapolating, solving problems
Key ideas
A linear relation changes by a constant amount each step.
A table of values lists paired inputs and outputs.
A constant first difference confirms the relation is linear.
Plotting the table's ordered pairs and joining them gives a straight line.
The slope is the constant rate of change; the intercept is the starting value.
Watch out for
- Calling a relation linear when the differences are not constant.
- Mixing up the input and output columns.
- Joining points with a curve instead of a straight line.
Every skill’s key ideas, worked examples and checks are in MapleMind.Practise this unit
Unit 5 · 5 skills
Statistics
Measures of central tendency
Mean, median, and mode
I can compute mean, median, and mode and choose the best one.
Official code: S1
Weighted mean and trimmed mean
I can compute a weighted mean and a trimmed mean.
Official code: S1
Choosing a measure and spotting misleading statistics
I can choose an honest measure and spot a misleading one.
Official code: S1
Percentiles
Analyzing and describing percentiles
I can find and interpret a percentile.
Official code: S2
Quartiles and box plots
I can find quartiles and read a box plot.
Official code: S2
The official wording · 5 outcomes
- S1
- problems that involve measures of central tendency, including mean, median, mode
- S1
- central tendency, including mean, median, mode, weighted mean, trimmed mean
- S1
- Solve problems that involve measures of central tendency
- S2
- Analyze and describe percentiles
- S2
- Analyze and describe percentiles
Key ideas
The mean is the total divided by the count; the median is the middle value; the mode is the most frequent.
A value's percentile is the percent of data at or below it.
The median resists outliers better than the mean.
The 50th percentile is the median.
The best measure depends on the data's shape.
Watch out for
- Reporting the mean for strongly skewed data.
- Reading a percentile as a percent score rather than a rank.
- Confusing the median position with its value.
Every skill’s key ideas, worked examples and checks are in MapleMind.Practise this unit
Unit 6 · 2 skills
Probability
Interpreting probability
Computing and expressing probability
I can compute a probability and express it different ways.
Official code: P1
Interpreting probability in decisions
I can interpret a probability to make a real decision.
Official code: P1
The official wording · 2 outcomes
- P1
- Analyze and interpret problems that involve probability
- P1
- Analyze and interpret problems that involve probability
Key ideas
Probability = favourable outcomes divided by total outcomes.
A probability can be written as a fraction, a decimal, a percent, or odds.
Probabilities range from 0 (impossible) to 1 (certain).
A probability describes long-run likelihood, not a guarantee for one trial.
Expected outcomes weigh a value by its probability.
Watch out for
- Confusing odds with probability.
- Giving a probability greater than 1.
- Treating a probability as certainty for a single event.
Every skill’s key ideas, worked examples and checks are in MapleMind.Practise this unit
Unit 7 · 3 skills
Mathematical Research Project
The mathematical research project
Framing the research inquiry
I can frame a focused mathematical research question and plan.
Official code: RP1
Researching and doing the mathematics
I can research my topic and do the mathematics it involves.
Official code: RP1
Presenting the findings
I can present my mathematical research clearly.
Official code: RP1
The official wording · 3 outcomes
- RP1
- Research and give a presentation on a historical event or an area of interest that involves mathematics
- RP1
- Research and give a presentation on a historical event or an area of interest that involves mathematics
- RP1
- give a presentation on a historical event or an area of interest that involves mathematics
Key ideas
A good research question is focused and genuinely mathematical.
Reliable sources support a strong project.
A plan lists the question, sources, and the mathematics to explore.
Research collects facts and data relevant to the question.
The mathematics of the topic is worked out and checked.
Watch out for
- Choosing a topic with no real mathematics in it.
- Starting to research before a focused question is set.
- Collecting facts without doing any mathematics.
Every skill’s key ideas, worked examples and checks are in MapleMind.Practise this unit
Plan the term
Pick your term and the days you study. Each unit gets its share of the weeks and comes back a week later for a review. The last two weeks go over the whole course.
Which course?
New Brunswick has 5 math courses for Grade 12. Here they are side by side.
- Calculus 1201 units · 18 skillsNo provincial examWhat it coversCalculus
- Financial and Workplace Mathematics 120This course7 units · 30 skillsNo provincial examWhat it coversMeasurement · Geometry · Number · Algebra · Statistics · Probability · Mathematical Research Project
- Foundations of Mathematics 1204 units · 30 skillsNo provincial examWhat it coversStatistics · Logical Reasoning · Probability · Relations and Functions
- Pre-Calculus 120A2 units · 30 skillsNo provincial examWhat it coversRelations and Functions · Trigonometry
- Pre-Calculus 120B3 units · 30 skillsNo provincial examWhat it coversRelations and Functions · Permutations, Combinations and Binomial Theorem · Limits
What a university, college or program asks for is theirs to say: check its admission page, and your school’s course guide.
The official curriculum
This page follows New Brunswick’s own curriculum for Financial and Workplace Mathematics 120.
Textbooks
The course’s curriculum guide names its core resource:
“the core resource for Financial and Workplace 120 (Math at Work 12 Ch.4.1-4.2 …)”
- Math at Work 12
From the course’s curriculum guide, read October 28, 2026. gnb.ca
Study it in MapleMind
MapleMind teaches Financial and Workplace Mathematics 120 one skill at a time. Each skill gets a short lesson, practice as you go and a check worth up to three stars. It remembers where you stopped.


Course Companion
Your year in one workbook
A fun way to keep Financial and Workplace Mathematics 120 organized, get to know your child better and see early when they need a hand. Fill it in on a screen, or print it.
- Pages
- 38
- Fillable fields
- 1,556
- Price
- $4.99
Questions about Financial and Workplace Mathematics 120
What is Financial and Workplace Mathematics 120?
New Brunswick’s Grade 12 math course: 7 units and 30 skills, from Measurement to Mathematical Research Project.
What units are in Financial and Workplace Mathematics 120?
1. Measurement, 2. Geometry, 3. Number, 4. Algebra, 5. Statistics, 6. Probability and 7. Mathematical Research Project.
Is there a provincial exam for Financial and Workplace Mathematics 120?
No. New Brunswick gives no provincial exam for Financial and Workplace Mathematics 120.
What textbook does Financial and Workplace Mathematics 120 use?
The course’s curriculum guide names its core resource: Math at Work 12.
Can MapleMind help with Financial and Workplace Mathematics 120?
Yes. MapleMind teaches every skill of Financial and Workplace Mathematics 120, step by step, with practice and checks, and its tutor answers questions about any of them. It’s free with daily limits, on iPhone, Android and the web.