New Brunswick · Grade 11

Foundations of Mathematics 110

New Brunswick’s Grade 11 math course, from Logical Reasoning to Number.

Units
4
Lessons
10
Skills
28
Provincial exam
None

Unit by unit

Every skill in the course, with its official code.

Unit 1 · 5 skills

Logical Reasoning

Making and proving conjectures

Puzzles and games: numerical reasoning

The official wording · 5 outcomes
LR1
Analyze and prove conjectures using logical reasoning
LR1
prove conjectures using logical reasoning, to solve problems
LR1
Analyze and prove conjectures using logical reasoning
LR2
Analyze puzzles and games that involve numerical reasoning, using problem-solving strategies
LR2
puzzles and games that involve numerical reasoning, using problem-solving strategies

Key ideas

  1. Inductive reasoning moves from specific observed cases to a general conjecture.

  2. Working backward from a winning position reveals the moves that force a win.

  3. A conjecture is a plausible statement, not yet proven — more examples strengthen belief but never prove it.

  4. Looking for a numerical pattern (multiples, remainders) often exposes the key positions.

  5. A single counterexample disproves a conjecture.

Watch out for

  • Believing that checking many examples proves a conjecture true.
  • Treating each game as luck rather than looking for a repeatable strategy.
  • Ignoring a case that breaks the pattern instead of treating it as a counterexample.

Every skill’s key ideas, worked examples and checks are in MapleMind.Practise this unit

Unit 2 · 9 skills

Geometry

Deriving proofs of angle and triangle properties

Solving angle and triangle problems

The sine law and cosine law

The official wording · 9 outcomes
G1
Derive proofs that involve the properties of angles
G1
Derive proofs that involve the properties of angles and triangles
G1
Derive proofs that involve the properties of angles and triangles
G2
Solve problems that involve the properties of angles
G2
properties of angles and triangles
G2
Solve problems that involve the properties of angles and triangles
G3
Solve problems that involve the cosine law and the sine law
G3
problems that involve the cosine law and the sine law
G3
the cosine law and the sine law, including the ambiguous case

Key ideas

  1. Vertically opposite angles are equal because each is supplementary to the same angle.

  2. Set unknown angles equal or supplementary based on the relationship, then solve.

  3. The sine law relates each side to the sine of its opposite angle: a/sin A = b/sin B = c/sin C.

  4. Corresponding and alternate angles at parallel lines are equal by the parallel-line postulate.

  5. Parallel-line pairs give equations linking several unknown angles.

Watch out for

  • Measuring angles with a protractor and calling it a proof.
  • Treating co-interior angles as equal rather than supplementary.
  • Pairing a side with the wrong (non-opposite) angle.

Every skill’s key ideas, worked examples and checks are in MapleMind.Practise this unit

Unit 3 · 7 skills

Relations and Functions

Systems of linear inequalities

  • Graphing a single linear inequality

    I can graph a linear inequality and shade the correct region.

  • Solving a system of linear inequalities

    I can find the region that satisfies a whole system of inequalities.

  • Modelling a real situation with inequalities

    I can turn a real constraint problem into a system of inequalities and read its region.

Characteristics of quadratic functions

The official wording · 7 outcomes
RF1
problems that involve systems of linear inequalities in two variables
RF1
Model and solve problems that involve systems of linear inequalities in two variables
RF1
Model and solve problems that involve systems of linear inequalities
RF2
characteristics of quadratic functions, including vertex, intercepts, domain and range, axis of symmetry
RF2
characteristics of quadratic functions, including vertex, intercepts
RF2
characteristics of quadratic functions, including vertex, intercepts, domain and range
RF2
Demonstrate an understanding of the characteristics of quadratic functions

Key ideas

  1. The boundary line is solid for ≤ or ≥ and dashed for < or >.

  2. The vertex is the highest or lowest point of a parabola.

  3. Test a point (often the origin) to decide which side to shade.

  4. The axis of symmetry is the vertical line through the vertex.

  5. Every point in the shaded half-plane satisfies the inequality.

Watch out for

  • Using a solid line for a strict inequality (< or >).
  • Reading the y-intercept as the vertex.
  • Shading the wrong side without testing a point.

Every skill’s key ideas, worked examples and checks are in MapleMind.Practise this unit

Unit 4 · 7 skills

Number

Renting, leasing and buying

  • Comparing the costs of renting, leasing and buying

    I can compare the total cost of renting, leasing, and buying.

  • Justifying a rent-lease-buy decision

    I can justify a rent, lease, or buy decision using costs and benefits.

Analyzing an investment portfolio

Personal budgets

The official wording · 7 outcomes
N1
Analyze costs and benefits of renting, leasing and buying
N1
Analyze costs and benefits of renting, leasing and buying
N2
Analyze an investment portfolio in terms of interest rate, rate of return, total return
N2
Analyze an investment portfolio in terms of interest rate, rate of return, total return
N2
Analyze an investment portfolio in terms of interest rate, rate of return, total return
N3
Solve problems that involve personal budgets
N3
Solve problems that involve personal budgets

Key ideas

  1. Total cost includes all payments plus fees, minus any resale or equity value.

  2. Rate of return = gain divided by amount invested, as a percent.

  3. Net (take-home) income is what is available to budget, not gross pay.

  4. Leasing usually has lower monthly payments but no ownership at the end.

  5. Total return combines income (interest, dividends) and change in value.

Watch out for

  • Comparing only the monthly payment and ignoring total cost and ownership.
  • Confusing the stated interest rate with the actual rate of return.
  • Budgeting from gross pay instead of net income.

Every skill’s key ideas, worked examples and checks are in MapleMind.Practise this unit

The official curriculum

This page follows New Brunswick’s own curriculum for Foundations of Mathematics 110.

Foundations of Mathematics 110New Brunswick Department of Education and Early Childhood Development · gnb.ca · Read August 2, 2026

Textbooks

The course’s curriculum guide names its core resource:

“the core resources for Foundations of Mathematics 110 and 120 … (NB Foundations of Mathematics 11 Ch.8.5-8.6, or Foundations of Mathematics 12 Ch.1.5-1.6)”
  • Foundations of Mathematics 11

From the course’s curriculum guide, read October 28, 2026. gnb.ca

Study it in MapleMind

MapleMind teaches Foundations of Mathematics 110 one skill at a time. Each skill gets a short lesson, practice as you go and a check worth up to three stars. It remembers where you stopped.

Geometry, Measurement and Finance 10 in the MapleMind app on a tablet: its units, Unit 2 open, and the skills done so far with their starsGeometry, Measurement and Finance 10 in the MapleMind app on a phone: its units, Unit 2 open, and the skills done so far with their stars
Pictured: Geometry, Measurement and Finance 10, another New Brunswick course, partway through Unit 2.

Practise it

Course Companion

Your year in one workbook

A fun way to keep Foundations of Mathematics 110 organized, get to know your child better and see early when they need a hand. Fill it in on a screen, or print it.

Pages
29
Fillable fields
1,383
Price
$4.99
See the Course Companion

Questions about Foundations of Mathematics 110

What is Foundations of Mathematics 110?

New Brunswick’s Grade 11 math course: 4 units and 28 skills, from Logical Reasoning to Number.

What units are in Foundations of Mathematics 110?

1. Logical Reasoning, 2. Geometry, 3. Relations and Functions and 4. Number.

Is there a provincial exam for Foundations of Mathematics 110?

No. New Brunswick gives no provincial exam for Foundations of Mathematics 110.

What textbook does Foundations of Mathematics 110 use?

The course’s curriculum guide names its core resource: Foundations of Mathematics 11.

What comes after Foundations of Mathematics 110?

Calculus 120, Financial and Workplace Mathematics 120, Foundations of Mathematics 120, Pre-Calculus 120A and Pre-Calculus 120B.

Can MapleMind help with Foundations of Mathematics 110?

Yes. MapleMind teaches every skill of Foundations of Mathematics 110, step by step, with practice and checks, and its tutor answers questions about any of them. It’s free with daily limits, on iPhone, Android and the web.

Get ready for Foundations of Mathematics 110

Practise every skill of Foundations of Mathematics 110 in MapleMind, free with daily limits.