Alberta · Grade 11

Physics 20

  • SCN2797

Alberta’s Grade 11 science course, from Kinematics to Oscillatory Motion & Mechanical Waves.

Units
4
Lessons
12
Skills
45
Provincial exam
None
Official curriculum
Alberta Education

Unit by unit

Every skill in the course, with its official code.

Unit 1 · 5 skills

Kinematics

Describing Motion: Vectors & Scalars

  • Displacement, velocity and acceleration

    I can define and calculate displacement, velocity and acceleration, and explain how they relate.

    Official code: 20-A1.1k

  • Scalars vs vectors

    I can compare and contrast scalar and vector quantities and classify motion quantities correctly.

    Official code: 20-A1.2k

  • Uniform and uniformly accelerated motion

    I can explain uniform and uniformly accelerated motion from descriptions, numbers and graphs.

    Official code: 20-A1.3k

Relative & Two-Dimensional Motion

  • Relative motion

    I can interpret the motion of one object relative to another using displacement and velocity vectors.

    Official code: 20-A1.4k

  • Two-dimensional motion with vector components

    I can explain two-dimensional motion using independent horizontal and vertical vector components.

    Official code: 20-A1.5k

The official wording · 5 outcomes
20-A1.1k
define, qualitatively and quantitatively, displacement, velocity and acceleration
20-A1.2k
define, operationally, and compare and contrast scalar and vector quantities
20-A1.3k
explain, qualitatively and quantitatively, uniform and uniformly accelerated motion when provided with written descriptions and numerical and graphical data
20-A1.4k
interpret, quantitatively, the motion of one object relative to another, using displacement and velocity vectors
20-A1.5k
explain, quantitatively, two-dimensional motion in a horizontal or vertical plane, using vector components

Key ideas

  1. Displacement is the straight-line change in position (with direction); velocity is displacement per time, v=dtv = \frac{d}{t}; acceleration is the change in velocity per time, a=ΔvΔta = \frac{\Delta v}{\Delta t}.

  2. Velocity is measured relative to a frame of reference; the velocity of A relative to C is the vector sum v⃗AC=v⃗AB+v⃗BC\vec{v}_{AC} = \vec{v}_{AB} + \vec{v}_{BC}.

  3. Velocity and acceleration are different: acceleration is how fast the velocity itself is changing, so an object can have zero velocity yet nonzero acceleration (a ball at the top of its throw).

  4. Adding velocity vectors tip-to-tail gives the resultant — a swimmer in a current or a plane in a wind ends up moving in a different direction than it points.

  5. A scalar has magnitude only (distance, speed, time, mass); a vector has magnitude AND direction (displacement, velocity, acceleration, force).

Watch out for

  • Thinking a large velocity means a large acceleration — acceleration is about how velocity CHANGES, not how big it is (cruise control: high vv, zero aa).
  • Adding velocities as plain numbers instead of as vectors — a 3 m/s3\ \text{m/s} boat in a 4 m/s4\ \text{m/s} current does NOT go 7 m/s7\ \text{m/s}; it goes 5 m/s5\ \text{m/s} at an angle.
  • Assuming velocity and acceleration always point the same way — a car braking has velocity forward but acceleration backward.

Every skill’s key ideas, worked examples and checks are in MapleMind.Practise this unit

Unit 2 · 13 skills

Dynamics

Newton's Three Laws

  • Net force changes velocity

    I can explain that a nonzero net force causes a change in velocity.

    Official code: 20-B1.1k

  • Newton's first law (inertia)

    I can apply Newton's first law to explain an object's state of rest or uniform motion.

    Official code: 20-B1.2k

  • Newton's second law

    I can apply Newton's second law to relate net force, mass and acceleration.

    Official code: 20-B1.3k

  • Newton's third law (action–reaction)

    I can apply Newton's third law to explain the interaction between two objects.

    Official code: 20-B1.4k

Friction & Adding Forces

  • Static and kinetic friction

    I can explain and calculate static and kinetic friction acting on an object.

    Official code: 20-B1.5k

  • Resultant force from vector components

    I can calculate a resultant force, or its components, by adding vectors graphically and algebraically.

    Official code: 20-B1.6k

  • Solving problems with Newton's laws

    I can solve linear-motion problems on horizontal, vertical and inclined planes using Newton's laws.

    Official code: 20-B1.7k

Gravitation & Fields

  • Gravity as a fundamental force

    I can identify the gravitational force as one of the fundamental forces in nature.

    Official code: 20-B2.1k

  • Newton’s law of universal gravitation

    I can describe Newton's law of universal gravitation qualitatively and quantitatively.

    Official code: 20-B2.2k

  • The Cavendish experiment

    I can explain the principles behind the Cavendish experiment used to determine GG.

    Official code: 20-B2.3k

  • The concept of a field

    I can define a field and use it to describe gravitational effects.

    Official code: 20-B2.4k

  • Linking GG to local gg

    I can relate the gravitational constant to the local acceleration due to gravity.

    Official code: 20-B2.5k

  • Weight on different planets

    I can predict differences in the weight of objects on different planets.

    Official code: 20-B2.6k

The official wording · 13 outcomes
20-B1.1k
explain that a nonzero net force causes a change in velocity
20-B1.2k
apply Newton's first law of motion to explain, qualitatively, an object's state of rest or uniform motion
20-B1.3k
apply Newton's second law of motion to explain, qualitatively, the relationships among net force, mass and acceleration
20-B1.4k
apply Newton's third law of motion to explain, qualitatively, the interaction between two objects, recognizing that the two forces, equal in magnitude and opposite in direction, do not act on the same object
20-B1.5k
explain, qualitatively and quantitatively, static and kinetic forces of friction acting on an object
20-B1.6k
calculate the resultant force, or its constituents, acting on an object by adding vector components graphically and algebraically
20-B1.7k
apply Newton's laws of motion to solve, algebraically, linear motion problems in horizontal, vertical and inclined planes near the surface of Earth, ignoring air resistance
20-B2.1k
identify the gravitational force as one of the fundamental forces in nature
20-B2.2k
describe, qualitatively and quantitatively, Newton's law of universal gravitation
20-B2.3k
explain, qualitatively, the principles pertinent to the Cavendish experiment used to determine the universal gravitational constant
20-B2.4k
define the term "field" as a concept that replaces "action at a distance" and apply the concept to describe gravitational effects
20-B2.5k
relate, qualitatively and quantitatively, using Newton's law of universal gravitation, the gravitational constant to the local value of the acceleration due to gravity
20-B2.6k
predict, quantitatively, differences in the weight of objects on different planets

Key ideas

  1. The NET force F⃗net\vec{F}_{net} is the vector sum of all forces on an object; only a nonzero net force changes its velocity (produces acceleration).

  2. Friction opposes relative motion or the tendency toward it; Ff=μFNF_f = \mu F_N, where μ\mu is the coefficient of friction and FNF_N is the normal force.

  3. Gravity is one of the four fundamental forces; it is always attractive and acts between any two masses, however far apart.

  4. If the net force is zero, the velocity does not change — the object stays at rest or keeps moving at constant velocity (balanced forces).

  5. Static friction (before sliding) can rise up to a maximum and is generally larger than kinetic friction (while sliding).

Watch out for

  • Believing "no force means no motion" — a constant net force of zero means constant VELOCITY, which can be fast; motion continues without a net force.
  • Thinking friction depends on the contact AREA — for these models it depends on the normal force and surfaces (μ\mu), not on how much surface touches.
  • Thinking gravity is a strong force because it feels strong — it is actually the weakest fundamental force; it only seems strong because Earth’s mass is enormous.

Every skill’s key ideas, worked examples and checks are in MapleMind.Practise this unit

Unit 3 · 13 skills

Circular Motion, Work & Energy

Uniform Circular Motion

  • Circular motion as 2-D motion

    I can describe uniform circular motion as a special case of two-dimensional motion.

    Official code: 20-C1.1k

  • Centripetal acceleration

    I can explain and calculate that acceleration in circular motion points toward the centre.

    Official code: 20-C1.2k

  • Speed, frequency, period and radius

    I can relate speed, frequency, period and radius for circular motion.

    Official code: 20-C1.3k

  • Circular motion and Newton's laws

    I can explain uniform circular motion in terms of Newton's laws.

    Official code: 20-C1.4k

Orbits, Satellites & Kepler

  • Satellite and planetary motion

    I can explain planetary and satellite motion using circular motion to approximate orbits.

    Official code: 20-C1.5k

  • Finding the mass of a celestial body

    I can predict the mass of a celestial body from a satellite’s orbital data.

    Official code: 20-C1.6k

  • Kepler's laws and Newton

    I can explain how Kepler's laws contributed to Newton's law of universal gravitation.

    Official code: 20-C1.7k

Mechanical Energy & Conservation

  • Mechanical energy

    I can define mechanical energy as the sum of kinetic and potential energy.

    Official code: 20-C2.1k

  • Kinetic, potential and total energy

    I can determine how kinetic, gravitational potential and total energy relate at any point.

    Official code: 20-C2.2k

  • Conservation of mechanical energy

    I can analyze problems using the conservation of mechanical energy in an isolated system.

    Official code: 20-C2.3k

Work & Power

The official wording · 13 outcomes
20-C1.1k
describe uniform circular motion as a special case of two-dimensional motion
20-C1.2k
explain, qualitatively and quantitatively, that the acceleration in uniform circular motion is directed toward the centre of a circle
20-C1.3k
explain, quantitatively, the relationships among speed, frequency, period and radius for circular motion
20-C1.4k
explain, qualitatively, uniform circular motion in terms of Newton's laws of motion
20-C1.5k
explain, quantitatively, planetary and natural and artificial satellite motion, using circular motion to approximate elliptical orbits
20-C1.6k
predict the mass of a celestial body from the orbital data of a satellite in uniform circular motion around the celestial body
20-C1.7k
explain, qualitatively, how Kepler's laws were used in the development of Newton's law of universal gravitation
20-C2.1k
define mechanical energy as the sum of kinetic and potential energy
20-C2.2k
determine, quantitatively, the relationships among the kinetic, gravitational potential and total mechanical energies of a mass at any point between maximum potential energy and maximum kinetic energy
20-C2.3k
analyze, quantitatively, kinematics and dynamics problems that relate to the conservation of mechanical energy in an isolated system
20-C2.4k
recall work as a measure of the mechanical energy transferred and power as the rate of doing work
20-C2.5k
describe power qualitatively and quantitatively
20-C2.6k
describe, qualitatively, the change in mechanical energy in a system that is not isolated

Key ideas

  1. In uniform circular motion the speed is constant, but the velocity vector constantly changes direction — always tangent to the circle.

  2. For an orbit, gravity IS the centripetal force: GMmr2=mv2r\frac{GMm}{r^2} = \frac{mv^2}{r}, which gives the orbital speed v=GMrv = \sqrt{\frac{GM}{r}}.

  3. Mechanical energy is Emech=Ek+EpE_{mech} = E_k + E_p — the energy of motion plus the energy of position.

  4. Work is energy transferred by a force through a displacement, W=FdW = Fd (for force along the motion), measured in joules.

  5. Because velocity (a vector) is changing, the motion is accelerated even though the speed is steady.

Watch out for

  • Thinking constant speed means no acceleration — in circular motion the DIRECTION of velocity changes, which is an acceleration.
  • Thinking there is "no gravity" in orbit — gravity is exactly what holds a satellite in orbit; astronauts feel weightless because they are in free fall, not because gravity is absent.
  • Thinking a stationary object has no energy — it can hold gravitational potential energy from its height.

Every skill’s key ideas, worked examples and checks are in MapleMind.Practise this unit

Unit 4 · 14 skills

Oscillatory Motion & Mechanical Waves

Oscillatory & Simple Harmonic Motion

Mechanical Waves & Their Properties

  • Waves as particles in SHM

    I can describe mechanical waves as particles of a medium moving in simple harmonic motion.

    Official code: 20-D2.1k

  • Energy transport by matter vs waves

    I can compare and contrast energy transport by matter and by waves.

    Official code: 20-D2.2k

  • Longitudinal and transverse waves

    I can define longitudinal and transverse waves by the particle motion.

    Official code: 20-D2.3k

  • Wave terminology

    I can define the key terms used to describe transverse and longitudinal waves.

    Official code: 20-D2.4k

  • Wave speed and the medium

    I can describe how a wave’s speed depends on the characteristics of the medium.

    Official code: 20-D2.5k

  • The universal wave equation

    I can use the universal wave equation v=fλv = f\lambda to predict the effect of changing variables.

    Official code: 20-D2.6k

Reflection, Interference & the Doppler Effect

The official wording · 14 outcomes
20-D1.1k
describe oscillatory motion in terms of period and frequency
20-D1.2k
define simple harmonic motion as a motion due to a restoring force that is directly proportional and opposite to the displacement from an equilibrium position
20-D1.3k
explain, quantitatively, the relationships among displacement, acceleration, velocity and time for simple harmonic motion, as illustrated by a frictionless, horizontal mass-spring system or a pendulum, using the small-angle approximation
20-D1.4k
determine, quantitatively, the relationships among kinetic, gravitational potential and total mechanical energies of a mass executing simple harmonic motion
20-D1.5k
define mechanical resonance
20-D2.1k
describe mechanical waves as particles of a medium that are moving in simple harmonic motion
20-D2.2k
compare and contrast energy transport by matter and by waves
20-D2.3k
define longitudinal and transverse waves in terms of the direction of motion of the medium particles in relation to the direction of propagation of the wave
20-D2.4k
define the terms wavelength, wave velocity, period, frequency, amplitude, wave front and ray as they apply to describing transverse and longitudinal waves
20-D2.5k
describe how the speed of a wave depends on the characteristics of the medium
20-D2.6k
predict, quantitatively, and verify the effects of changing one or a combination of variables in the universal wave equation
20-D2.7k
explain, qualitatively, the phenomenon of reflection as exhibited by mechanical waves
20-D2.8k
explain, qualitatively, the conditions for constructive and destructive interference of waves and for acoustic resonance
20-D2.9k
explain, qualitatively and quantitatively, the Doppler effect on a stationary observer of a moving source

Key ideas

  1. Period TT is the time for one full cycle (seconds); frequency ff is the number of cycles per second (hertz), and they are reciprocals, f=1Tf = \frac{1}{T}.

  2. A mechanical wave is a disturbance passing through a medium; each particle oscillates in SHM about its rest position as the wave passes.

  3. When a wave meets a boundary it reflects — bouncing back into the original medium, obeying the law of reflection for wave fronts and rays.

  4. A complete cycle is one full back-and-forth, returning to the starting state.

  5. The wave (the pattern and its energy) moves forward, but the particles only vibrate in place.

Watch out for

  • Mixing up period and frequency — a longer period means a LOWER frequency, not higher.
  • Thinking the medium travels along with the wave — a wave carries energy, NOT matter; each particle just oscillates in place.
  • Thinking a reflected wave is a brand-new wave with new energy — it is the same wave’s energy sent back.

Every skill’s key ideas, worked examples and checks are in MapleMind.Practise this unit

The official curriculum

This page follows Alberta’s own curriculum for Physics 20.

Study it in MapleMind

MapleMind teaches Physics 20 one skill at a time. Each skill gets a short lesson, practice as you go and a check worth up to three stars. It remembers where you stopped.

Mathematics 31 in the MapleMind app on a tablet: its units, Unit 1 open, and the skills done so far with their starsMathematics 31 in the MapleMind app on a phone: its units, Unit 1 open, and the skills done so far with their stars
Pictured: Mathematics 31, another Alberta course, partway through Unit 1.

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Course Companion

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Questions about Physics 20

What is Physics 20?

Alberta’s Grade 11 science course: 4 units and 45 skills, from Kinematics to Oscillatory Motion & Mechanical Waves.

What units are in Physics 20?

1. Kinematics, 2. Dynamics, 3. Circular Motion, Work & Energy and 4. Oscillatory Motion & Mechanical Waves.

Is there a provincial exam for Physics 20?

No. Alberta gives no provincial exam for Physics 20.

What comes after Physics 20?

Biology 30, Chemistry 30, Science 30 and Physics 30.

Can MapleMind help with Physics 20?

Yes. MapleMind teaches every skill of Physics 20, step by step, with practice and checks, and its tutor answers questions about any of them. It’s free with daily limits, on iPhone, Android and the web.

Get ready for Physics 20

Practise every skill of Physics 20 in MapleMind, free with daily limits.