Prince Edward Island · Grade 12

Apprenticeship and Workplace Mathematics 12

  • MAT621K

Prince Edward Island’s Grade 12 math course, from Geometry to Permutations, Combinations and Binomial Theorem.

Units
4
Lessons
7
Skills
26
Provincial exam
None

Unit by unit

Every skill in the course, numbered by unit.

Unit 1 · 12 skills

Geometry

Sine law and cosine law on the job

Triangles, quadrilaterals and regular polygons

Transformations of shapes and objects

The official wording · 12 outcomes
1.1
Solve problems by using the sine law
1.2
using the cosine law
1.3
Solve problems by using the sine law and cosine law, excluding the ambiguous case
1.4
Solve problems that involve: triangles
1.5
Solve problems that involve: quadrilaterals
1.6
Solve problems that involve: regular polygons
1.7
Solve problems that involve: triangles; quadrilaterals; regular polygons
1.8
transformations on a 2-D shape or a 3-D object, including: translations
1.9
transformations on a 2-D shape or a 3-D object, including: rotations
1.10
transformations on a 2-D shape or a 3-D object, including: reflections
1.11
transformations on a 2-D shape or a 3-D object, including: dilations
1.12
Demonstrate an understanding of transformations on a 2-D shape or a 3-D object

Key ideas

  1. The sine law says each side over the sine of its opposite angle is equal.

  2. The angles of any triangle add to 180 degrees.

  3. A translation slides every point the same distance in the same direction.

  4. Use it when you know an angle and the side across from it, plus one more piece.

  5. The longest side is opposite the largest angle.

Watch out for

  • Pairing a side with an angle it is not opposite to.
  • Assuming a triangle is right-angled when it is not.
  • Rotating or resizing while sliding.

Every skill’s key ideas, worked examples and checks are in MapleMind.Practise this unit

Unit 2 · 5 skills

Measurement

Limitations of measuring instruments

The official wording · 5 outcomes
2.1
limitations of measuring instruments, including: precision
2.2
limitations of measuring instruments, including: accuracy
2.3
limitations of measuring instruments, including: uncertainty
2.4
limitations of measuring instruments, including: tolerance and solve problems
2.5
limitations of measuring instruments, including: tolerance and solve problems

Key ideas

  1. Precision is the smallest division an instrument can read.

  2. A caliper reading to 0.01 mm is more precise than a ruler to 1 mm.

  3. Precision is about fineness, not about being correct.

  4. Accuracy is how close a reading is to the true value.

  5. A tool can be precise but inaccurate if it is not calibrated.

Watch out for

  • Confusing precision (fineness) with accuracy (correctness).
  • Recording more decimal places than the tool can read.
  • Assuming a precise tool is automatically accurate.

Every skill’s key ideas, worked examples and checks are in MapleMind.Practise this unit

Unit 3 · 6 skills

Number

Puzzles and games

Acquiring a vehicle

The official wording · 6 outcomes
3.1
Analyse puzzles and games that involve logical reasoning
3.2
puzzles and games that involve logical reasoning, using problem-solving techniques
3.3
puzzles and games that involve logical reasoning, using problem-solving techniques
3.4
acquisition of a vehicle by: buying
3.5
acquisition of a vehicle by: leasing
3.6
acquisition of a vehicle by: leasing to buy

Key ideas

  1. Looking at small or end cases first reveals a pattern.

  2. Buying can be cash up front or financed with a loan.

  3. A winning strategy holds no matter what the other player does.

  4. A financed purchase adds interest to the price.

  5. Working backward from a winning position finds the plan.

Watch out for

  • Assuming a strategy works after testing only one opponent move.
  • Comparing only the sticker price and ignoring interest.
  • Confusing a lucky win with a guaranteed strategy.

Every skill’s key ideas, worked examples and checks are in MapleMind.Practise this unit

Unit 4 · 3 skills

Permutations, Combinations and Binomial Theorem

Probability

Interpreting probability

The official wording · 3 outcomes
4.1
Analyse and interpret problems that involve probability
4.2
interpret problems that involve probability
4.3
Analyse and interpret problems that involve probability

Key ideas

  1. A probability is a number from 0 to 1, or a percent, giving the chance of an event.

  2. 0 means impossible, 1 means certain, and 0.5 means equally likely either way.

  3. A probability describes the long run, not a guarantee for one trial.

  4. Odds compare favourable outcomes to unfavourable ones (for-to-against).

  5. Odds of 3-to-1 for an event mean a probability of 3 out of 4.

Watch out for

  • Reading a probability as a certainty for a single event.
  • Confusing a percent chance with a count.
  • Treating odds of 3-to-1 as a probability of 3 out of 1.

Every skill’s key ideas, worked examples and checks are in MapleMind.Practise this unit

The official curriculum

This page follows Prince Edward Island’s own curriculum for Apprenticeship and Workplace Mathematics 12.

Apprenticeship and Workplace Mathematics 12 Curriculum GuidePrince Edward Island Department of Education and Early Years · princeedwardisland.ca · Read August 7, 2026

Textbooks

The textbooks PEI Department of Education and Early Years lists for Apprenticeship and Workplace Mathematics 12:

  • Math at Work 12McGraw-Hill Ryerson

From Senior High Program of Studies and Authorized Materials, 2026-2027, read October 27, 2026. princeedwardisland.ca

Strands

The strands of Prince Edward Island’s curriculum for Apprenticeship and Workplace Mathematics 12, with their outcomes and the units that teach them
StrandOutcomesTaught in
GGeometryOutcomes 3Taught in Unit 1
MMeasurementOutcomes 1Taught in Unit 2
NNumberOutcomes 2Taught in Unit 3
PProbabilityOutcomes 1Taught in Unit 4Permutations, Combinations and Binomial Theorem

Study it in MapleMind

MapleMind teaches Apprenticeship and Workplace Mathematics 12 one skill at a time. Each skill gets a short lesson, practice as you go and a check worth up to three stars. It remembers where you stopped.

Biology 11 (BIO521A) in the MapleMind app on a tablet: its units, Unit 1 open, and the skills done so far with their starsBiology 11 (BIO521A) in the MapleMind app on a phone: its units, Unit 1 open, and the skills done so far with their stars
Pictured: Biology 11 (BIO521A), another Prince Edward Island course, partway through Unit 1.

Practise it

Course Companion

Your year in one workbook

A fun way to keep Apprenticeship and Workplace Mathematics 12 organized, get to know your child better and see early when they need a hand. Fill it in on a screen, or print it.

Pages
28
Fillable fields
1,347
Price
$4.99
See the Course Companion

Questions about Apprenticeship and Workplace Mathematics 12

What is Apprenticeship and Workplace Mathematics 12?

Prince Edward Island’s Grade 12 math course: 4 units and 26 skills, from Geometry to Permutations, Combinations and Binomial Theorem.

What units are in Apprenticeship and Workplace Mathematics 12?

1. Geometry, 2. Measurement, 3. Number and 4. Permutations, Combinations and Binomial Theorem.

Is there a provincial exam for Apprenticeship and Workplace Mathematics 12?

No. Prince Edward Island gives no provincial exam for Apprenticeship and Workplace Mathematics 12.

What textbook does Apprenticeship and Workplace Mathematics 12 use?

The textbooks PEI Department of Education and Early Years lists for Apprenticeship and Workplace Mathematics 12: Math at Work 12, McGraw-Hill Ryerson.

Can MapleMind help with Apprenticeship and Workplace Mathematics 12?

Yes. MapleMind teaches every skill of Apprenticeship and Workplace Mathematics 12, step by step, with practice and checks, and its tutor answers questions about any of them. It’s free with daily limits, on iPhone, Android and the web.

Get ready for Apprenticeship and Workplace Mathematics 12

Practise every skill of Apprenticeship and Workplace Mathematics 12 in MapleMind, free with daily limits.