Nova Scotia · Grade 12

Mathematics at Work 12

Nova Scotia’s Grade 12 math course, from Geometry to Probability.

Units
5
Lessons
8
Skills
22
Provincial exam
None

Unit by unit

Every skill in the course, with its official code.

Unit 1 · 8 skills

Geometry

The sine law and cosine law

Properties of polygons

Transformations

The official wording · 8 outcomes
G01
solve problems by using the sine law and cosine law, excluding the ambiguous case
G01
solve problems by using the sine law and cosine law, excluding the ambiguous case
G02
solve problems that involve triangles, quadrilaterals, and regular polygons
G02
solve problems that involve triangles, quadrilaterals, and regular polygons
G02
solve problems that involve triangles, quadrilaterals, and regular polygons
G03
demonstrate an understanding of transformations on a 2-D shape or a 3-D object, including translations, rotations, reflections, and dilations
G03
demonstrate an understanding of transformations on a 2-D shape or a 3-D object, including translations, rotations, reflections, and dilations
G03
demonstrate an understanding of transformations on a 2-D shape or a 3-D object, including translations, rotations, reflections, and dilations

Key ideas

  1. The sine law relates each side to the sine of its opposite angle: a/sin A = b/sin B = c/sin C.

  2. An isosceles triangle has two equal sides and two equal base angles; an equilateral has three.

  3. A translation slides a shape; a rotation turns it; a reflection flips it.

  4. Use the sine law when you know an angle and its opposite side plus one more piece.

  5. Quadrilaterals differ by their side lengths, angle measures, and diagonals.

Watch out for

  • Pairing a side with the wrong (non-opposite) angle.
  • Assuming all parallelograms have equal diagonals.
  • Confusing a rotation with a reflection.

Every skill’s key ideas, worked examples and checks are in MapleMind.Practise this unit

Unit 2 · 4 skills

Number

Logical puzzles and games

  • Strategies for logical puzzles and games

    I can pick and verify a strategy to solve a logical puzzle or win a game.

Acquiring a vehicle

The official wording · 4 outcomes
N01
analyze puzzles and games that involve logical reasoning, using problem-solving strategies
N02
solve problems that involve the acquisition of a vehicle by buying, leasing, or leasing to buy
N02
solve problems that involve the acquisition of a vehicle by buying, leasing, or leasing to buy
N02
solve problems that involve the acquisition of a vehicle by buying, leasing, or leasing to buy

Key ideas

  1. Logical puzzles are solved by systematic reasoning, not guessing.

  2. Buying means you own the vehicle and finance or pay for it outright.

  3. Strategies include making a list, eliminating possibilities, and working backwards.

  4. Leasing is a long-term rental with lower payments but no ownership.

  5. A strategy can be tested and refined by trying it.

Watch out for

  • Guessing randomly instead of reasoning systematically.
  • Thinking leasing builds ownership like buying does.
  • Assuming one strategy works for every puzzle.

Every skill’s key ideas, worked examples and checks are in MapleMind.Practise this unit

Unit 3 · 5 skills

Algebra

Linear relations

The official wording · 5 outcomes
A01
demonstrate an understanding of linear relations by ▪ recognizing patterns and trends
A01
demonstrate an understanding of linear relations by ▪ creating tables of values ▪ writing equations
A01
demonstrate an understanding of linear relations by ▪ graphing
A01
demonstrate an understanding of linear relations by ▪ interpolating and extrapolating ▪ solving problems
A01
demonstrate an understanding of linear relations by ▪ recognizing patterns and trends

Key ideas

  1. A linear relation changes by a constant amount for each equal step.

  2. A linear relation graphs as a straight line.

  3. A constant first difference in a table signals a linear relation.

  4. A linear equation has the form y = mx + b, where m is the rate and b the starting value.

  5. Direct variation passes through the origin (b = 0); partial variation has a fixed start.

Watch out for

  • Calling a curved graph linear.
  • Overlooking that unequal steps hide a constant rate.
  • Swapping the rate (m) and the starting value (b).

Every skill’s key ideas, worked examples and checks are in MapleMind.Practise this unit

Unit 4 · 2 skills

Statistics

Measures of central tendency

The official wording · 2 outcomes
S01
solve problems that involve measures of central tendency, including mean, median, and mode
S01
solve problems that involve measures of central tendency, including mean, median, and mode

Key ideas

  1. The mean is the sum divided by the count; the median is the middle value; the mode is the most frequent.

  2. Each measure suits different data (the median resists outliers).

  3. The best measure depends on what the data represents.

  4. An outlier is a value far from the rest of the data.

  5. An outlier pulls the mean toward it but barely moves the median.

Watch out for

  • Confusing the median (middle) with the mean (average).
  • Forgetting to order the data before finding the median.
  • Assuming an outlier affects the median as much as the mean.

Every skill’s key ideas, worked examples and checks are in MapleMind.Practise this unit

Unit 5 · 3 skills

Probability

Probability in the real world

The official wording · 3 outcomes
P01
analyze and interpret problems that involve probability
P01
analyze and interpret problems that involve probability
P01
analyze and interpret problems that involve probability

Key ideas

  1. Probability is favourable outcomes divided by total outcomes.

  2. A probability ranges from 0 (impossible) to 1 (certain).

  3. The same probability can be written as a fraction, decimal, or percent.

  4. Odds compare favourable to unfavourable outcomes (e.g. 3:2).

  5. Probability compares favourable outcomes to the total.

Watch out for

  • Reporting a probability greater than 1.
  • Dividing by favourable outcomes instead of total outcomes.
  • Treating odds of 3:2 as a probability of 3/2.

Every skill’s key ideas, worked examples and checks are in MapleMind.Practise this unit

The official curriculum

This page follows Nova Scotia’s own curriculum for Mathematics at Work 12.

Study it in MapleMind

MapleMind teaches Mathematics at Work 12 one skill at a time. Each skill gets a short lesson, practice as you go and a check worth up to three stars. It remembers where you stopped.

Citizenship 9 in the MapleMind app on a tablet: its units, Unit 2 open, and the skills done so far with their starsCitizenship 9 in the MapleMind app on a phone: its units, Unit 2 open, and the skills done so far with their stars
Pictured: Citizenship 9, another Nova Scotia course, partway through Unit 2.

Practise it

Course Companion

Your year in one workbook

A fun way to keep Mathematics at Work 12 organized, get to know your child better and see early when they need a hand. Fill it in on a screen, or print it.

Pages
31
Fillable fields
1,336
Price
$4.99
See the Course Companion

Questions about Mathematics at Work 12

What is Mathematics at Work 12?

Nova Scotia’s Grade 12 math course: 5 units and 22 skills, from Geometry to Probability.

What units are in Mathematics at Work 12?

1. Geometry, 2. Number, 3. Algebra, 4. Statistics and 5. Probability.

Is there a provincial exam for Mathematics at Work 12?

No. Nova Scotia gives no provincial exam for Mathematics at Work 12.

Can MapleMind help with Mathematics at Work 12?

Yes. MapleMind teaches every skill of Mathematics at Work 12, step by step, with practice and checks, and its tutor answers questions about any of them. It’s free with daily limits, on iPhone, Android and the web.

Get ready for Mathematics at Work 12

Practise every skill of Mathematics at Work 12 in MapleMind, free with daily limits.