Nova Scotia · Grade 10
Mathematics at Work 10
Nova Scotia’s Grade 10 math course, from Measurement to Algebra.
- Units
- 4
- Lessons
- 12
- Skills
- 24
- Provincial exam
- None
- Official curriculum
- Nova Scotia Department of Education and Early Childhood Development
Unit by unit
Every skill in the course, with its official code.
Unit 1 · 9 skills
Measurement
The SI (metric) system at work
Relationships among SI units
I can describe how the SI units relate through base-ten prefixes.
Official code: M01
Converting SI to imperial units
I can convert an SI measurement to imperial units on the job.
Official code: M01
The imperial system at work
Relationships among imperial units
I can describe imperial-unit relationships and compare American and British capacity units.
Official code: M02
Converting imperial to SI units
I can convert an imperial measurement to SI units on the job.
Official code: M02
Solving linear measurement problems
Referents and estimation for length
I can estimate a length with a referent and measure it with the right tool.
Official code: M03
Solving and verifying linear problems
I can solve and check a real linear-measurement problem.
Official code: M03
Area and surface area on the job
Referents and estimation for area
I can estimate an area with a referent and a square grid.
Official code: M04
Area of composite and irregular 2-D shapes
I can find the area of a composite or irregular 2-D shape for a real job.
Official code: M04
Surface area of 3-D objects
I can find the surface area of a 3-D object like a cylinder or cone.
Official code: M04
The official wording · 9 outcomes
- M01
- describing the relationships of the units for length, area, volume, capacity, mass, and temperature
- M01
- applying strategies to convert SI units to imperial units
- M02
- describing the relationships of the units for length, area, volume, capacity, mass, and temperature ▪ comparing the American and British imperial units for capacity
- M02
- applying strategies to convert imperial units to SI units
- M03
- solve and verify problems that involve SI and imperial linear measurements, including decimal and fractional measurements
- M03
- solve and verify problems that involve SI and imperial linear measurements
- M04
- solve problems that involve SI and imperial area measurements of regular, composite, and irregular 2-D shapes
- M04
- solve problems that involve SI and imperial area measurements of regular, composite, and irregular 2-D shapes and 3-D objects
- M04
- solve problems that involve SI and imperial area measurements of regular, composite, and irregular 2-D shapes and 3-D objects
Key ideas
SI is a base-ten system: each prefix (milli, centi, kilo) shifts the value by a power of ten.
Imperial units relate by mixed factors (12 in = 1 ft, 3 ft = 1 yd) and use fractions.
A referent is a personal benchmark (a thumb width ≈ 1 inch) for quick estimates.
Area referents (a floor tile ≈ 1 ft², a fingernail ≈ 1 cm²) size up a space quickly.
Length, mass, capacity, and temperature each have their own SI base unit.
Watch out for
- Thinking there are 10 mm in a centimetre but 10 cm in a metre (it is 100).
- Assuming imperial units scale by powers of ten like SI.
- Reading a tape from the metal end instead of the zero mark.
Every skill’s key ideas, worked examples and checks are in MapleMind.Practise this unit
Unit 2 · 9 skills
Geometry
Spatial puzzles and games
Strategies for spatial puzzles and games
I can pick and verify a strategy to solve a spatial puzzle or win a game.
Official code: G01
The Pythagorean theorem on the job
Verifying and identifying right triangles
I can verify the Pythagorean theorem and check whether a corner is square.
Official code: G02
Solving problems with the Pythagorean theorem
I can solve a real construction problem with the Pythagorean theorem.
Official code: G02
Similar polygons
Determining similarity of polygons
I can decide whether two polygons are similar.
Official code: G03
Solving problems with similar polygons
I can use similarity to find an unknown length in a real situation.
Official code: G03
Primary trigonometric ratios
Generalizing the sine, cosine, and tangent ratios
I can generalize the sine, cosine, and tangent ratios from similar right triangles.
Official code: G04
Applying trigonometry to indirect measurement
I can use a trig ratio to find a length or angle indirectly.
Official code: G04
Parallel lines, perpendiculars, and transversals
Angle pairs from parallel lines and a transversal
I can name the angle pairs formed by parallel lines and a transversal.
Official code: G05
Solving angle problems with transversals
I can find unknown angles using parallel-line relationships.
Official code: G05
The official wording · 9 outcomes
- G01
- analyze puzzles and games that involve spatial reasoning, using problem-solving strategies
- G02
- demonstrate an understanding of the Pythagorean theorem by identifying situations that involve right triangles, verifying the formula
- G02
- applying the formula, and solving problems
- G03
- demonstrate an understanding of similarity of convex polygons, including regular and irregular polygons
- G03
- similarity of convex polygons
- G04
- demonstrate an understanding of primary trigonometric ratios (sine, cosine, tangent) by applying similarity to right triangles, generalizing patterns from similar right triangles
- G04
- applying the primary trigonometric ratios, and solving problems
- G05
- solve problems that involve parallel, perpendicular, and transversal lines, and pairs of angles formed between them
- G05
- solve problems that involve parallel, perpendicular, and transversal lines
Key ideas
Different puzzles suit different strategies (guess-and-check, pattern, work backwards).
The Pythagorean theorem, a² + b² = c², holds only for right triangles.
Similar polygons have equal corresponding angles and proportional corresponding sides.
For a fixed acute angle, opposite/adjacent is the same in all similar right triangles — the tangent.
A transversal crossing two parallel lines creates equal corresponding angles.
Watch out for
- Guessing randomly instead of using a systematic strategy.
- Applying a² + b² = c² to a triangle that is not right-angled.
- Assuming equal angles alone make polygons similar without checking side ratios.
Every skill’s key ideas, worked examples and checks are in MapleMind.Practise this unit
Unit 3 · 5 skills
Number
Unit pricing and currency exchange
Unit pricing and best buy
I can compare unit prices to find the best buy.
Official code: N01
Currency exchange
I can convert between currencies and read an exchange rate.
Official code: N01
Earning income: gross and net pay
Methods of earning income
I can describe and compare ways people earn income.
Official code: N02
Calculating gross pay
I can calculate gross pay including overtime and commission.
Official code: N02
Deductions and net pay
I can calculate net pay after CPP, EI, income tax, and other deductions.
Official code: N02
The official wording · 5 outcomes
- N01
- solve problems that involve unit pricing and currency exchange, using proportional reasoning
- N01
- currency exchange, using proportional reasoning
- N02
- demonstrate an understanding of income to calculate gross pay and net pay, including wages, salary, contracts, commissions, and piecework
- N02
- calculate gross pay and net pay, including wages, salary, contracts, commissions, and piecework
- N02
- calculate gross pay and net pay
Key ideas
Unit price is total cost divided by quantity (dollars per gram, per item).
Income can come as an hourly wage, a salary, commission, contract, or piecework.
The lowest unit price is usually the best buy, but quality and quantity matter.
Each method suits different jobs (sales → commission, factory → piecework).
A percent increase or decrease compares the change to the original price.
Watch out for
- Comparing total prices instead of unit prices for different sizes.
- Confusing a salary (fixed annual) with an hourly wage.
- Calculating percent change against the new price instead of the original.
Every skill’s key ideas, worked examples and checks are in MapleMind.Practise this unit
Unit 4 · 1 skill
Algebra
Working with formulas
Manipulating and applying formulas
I can rearrange and apply a formula to solve a workplace problem.
Official code: A01
The official wording · 1 outcomes
- A01
- solve problems that require the manipulation and application of formulas related to perimeter, area, the Pythagorean theorem, primary trigonometric ratios, and income
Key ideas
Rearranging a formula isolates the quantity you need to find.
The same formula can be written in equivalent forms.
Formulas from perimeter, area, trig, and pay all follow the same rearranging rules.
Watch out for
- Performing an operation on one side of a formula but not the other.
- Assuming a formula can only be used in the form it is given.
Every skill’s key ideas, worked examples and checks are in MapleMind.Practise this unit
Plan the term
Pick your term and the days you study. Each unit gets its share of the weeks and comes back a week later for a review. The last two weeks go over the whole course.
Which course?
Nova Scotia has 2 math courses for Grade 10. Here they are side by side.
- Mathematics 104 units · 38 skillsNova Scotia Exam: Mathematics 10What it coversMeasurement · Algebra and Number · Relations and Functions · Financial Mathematics
- Mathematics at Work 10This course4 units · 24 skillsNo provincial examWhat it coversMeasurement · Geometry · Number · Algebra
What a university, college or program asks for is theirs to say: check its admission page, and your school’s course guide.
The official curriculum
This page follows Nova Scotia’s own curriculum for Mathematics at Work 10.
Study it in MapleMind
MapleMind teaches Mathematics at Work 10 one skill at a time. Each skill gets a short lesson, practice as you go and a check worth up to three stars. It remembers where you stopped.


Course Companion
Your year in one workbook
A fun way to keep Mathematics at Work 10 organized, get to know your child better and see early when they need a hand. Fill it in on a screen, or print it.
- Pages
- 29
- Fillable fields
- 1,327
- Price
- $4.99
Questions about Mathematics at Work 10
What is Mathematics at Work 10?
Nova Scotia’s Grade 10 math course: 4 units and 24 skills, from Measurement to Algebra.
What units are in Mathematics at Work 10?
1. Measurement, 2. Geometry, 3. Number and 4. Algebra.
Is there a provincial exam for Mathematics at Work 10?
No. Nova Scotia gives no provincial exam for Mathematics at Work 10.
What comes after Mathematics at Work 10?
Mathematics 11, Pre-Calculus 11 and Mathematics at Work 11.
Can MapleMind help with Mathematics at Work 10?
Yes. MapleMind teaches every skill of Mathematics at Work 10, step by step, with practice and checks, and its tutor answers questions about any of them. It’s free with daily limits, on iPhone, Android and the web.