Newfoundland & Labrador · Grade 4
Mathematics, Grade 4
Newfoundland & Labrador’s Grade 4 math course, from Number Sequences to Data.
- Units
- 11
- Lessons
- 15
- Skills
- 44
- Provincial exam
- None
- Official curriculum
- Government of Newfoundland and Labrador, Department of Education
Unit by unit
Every skill in the course, numbered by unit.
Unit 1 · 1 skill
Number Sequences
Sequences and Number Lines
Missing and misplaced numbers
I can find missing or wrongly placed numbers in a sequence.
Skill 1.1
The official wording · 1 outcomes
- 1.1
- Identify incorrectly placed numbers in an ordered sequence or on a number line (vertical or horizontal)
Key ideas
A sequence follows a steady rule.
A number line can be horizontal or vertical.
Watch out for
- Not checking the step between numbers.
- Ignoring the direction on a vertical line.
Every skill’s key ideas, worked examples and checks are in MapleMind.Practise this unit
Unit 2 · 3 skills
Representing Whole Numbers
Four-Digit Numbers
Reading and writing four-digit numbers
I can read and write four-digit numbers.
Skill 2.1
Ordering and comparing by place value
I can order four-digit numbers using place value.
Skill 2.2
Place value and expanded notation
I can write four-digit numbers in expanded notation.
Skill 2.3
The official wording · 3 outcomes
- 2.1
- Read a given four-digit numeral without using the word ‘and’
- 2.2
- Order a given set of numbers in ascending or descending order, and explain the order by making references to place value
- 2.3
- Explain the meaning of each digit in a given four-digit numeral, including numerals with all digits the same
Key ideas
We read thousands, hundreds, tens, then ones.
Large numerals use spacing, not commas.
We compare the thousands first.
If a place matches, we move to the next place.
Each digit has a place value.
Watch out for
- Saying and inside a whole number.
- Placing a comma instead of a space.
- Comparing the ones first.
Every skill’s key ideas, worked examples and checks are in MapleMind.Practise this unit
Unit 3 · 8 skills
Fractions and Decimals
Fractions
Representing fractions of wholes and sets
I can represent a fraction of a whole and of a set.
Skill 3.1
Naming and recording fractions
I can name the shaded and non-shaded parts as fractions.
Skill 3.2
Ordering and comparing fractions
I can order and compare fractions.
Skill 3.3
Fractions on a number line with benchmarks
I can place and order fractions using benchmarks.
Skill 3.4
When identical fractions differ
I can explain when the same fraction means different amounts.
Skill 3.5
First Decimals
Representing decimals and their digits
I can represent decimals and explain their digits.
Skill 3.6
Decimals and money
I can use decimals to show money.
Skill 3.7
Connecting fractions and decimals
I can change between fractions and decimals.
Skill 3.8
The official wording · 8 outcomes
- 3.1
- Represent a given fraction, using concrete materials
- 3.2
- Name and record the shaded and non-shaded parts of a given whole
- 3.3
- Order a given set of fractions that have the same denominator, and explain the ordering
- 3.4
- Name fractions between two given benchmarks on a number line (horizontal and vertical)
- 3.5
- Provide examples of when two identical fractions may not represent the same quantity
- 3.6
- Represent a given decimal, using concrete materials or a pictorial representation
- 3.7
- Represent a given decimal, using money values (dimes and pennies)
- 3.8
- Express, orally and in written form, a given fraction with a denominator of 10 or 100 as a decimal
Key ideas
A fraction can describe part of a whole or part of a set.
A decimal shows tenths and hundredths.
The same fraction of different wholes can be different amounts.
Each digit after the point has a place value.
Shaded parts over total parts name the fraction.
Watch out for
- Confusing a fraction of a set with a fraction of a whole.
- Reading 0.5 as five.
- Ignoring the size of the whole.
Every skill’s key ideas, worked examples and checks are in MapleMind.Practise this unit
Unit 4 · 2 skills
Addition and Subtraction
Personal Strategies
Deciding when to estimate
I can decide when to estimate and make good estimates.
Skill 4.1
Personal strategies for adding and subtracting
I can add and subtract using my own efficient strategies.
Skill 4.2
The official wording · 2 outcomes
- 4.1
- Describe a situation in which an estimate rather than an exact answer is sufficient
- 4.2
- Determine the sum of two numbers using a personal strategy
Key ideas
Sometimes an estimate is all we need.
Rounding gives a quick estimate.
A personal strategy breaks numbers into friendly parts.
We can refine a strategy to make it faster.
Watch out for
- Estimating when an exact answer is needed.
- Rounding in the wrong direction.
- Losing track of regrouping.
Every skill’s key ideas, worked examples and checks are in MapleMind.Practise this unit
Unit 5 · 6 skills
Multiplication and Division
Facts and Special Rules
Multiplication and division facts
I can recall and use multiplication and division facts.
Skill 5.1
Multiplying and dividing by 0 and 1
I can explain the rules for 0 and 1 in multiplication and division.
Skill 5.2
Models and Problem Solving
Modelling multiplication
I can model multiplication with arrays and the distributive property.
Skill 5.3
Modelling division with and without remainders
I can model division with and without remainders.
Skill 5.4
Estimating products and quotients
I can estimate products and quotients.
Skill 5.5
Solving multiplication and division problems
I can create and solve multiplication and division problems.
Skill 5.6
The official wording · 6 outcomes
- 5.1
- Demonstrate understanding and application of strategies for multiplication and related division facts to 9 × 9
- 5.2
- Determine the answer to a given question involving the multiplication of a number by 1, and explain the answer
- 5.3
- Model and solve a given multiplication problem, using an array, and record the process
- 5.4
- Solve a given division problem without a remainder, using models, and connect this process to the symbolic representation
- 5.5
- Estimate a product, using a personal strategy
- 5.6
- Solve a given multiplication problem and record the process
Key ideas
Facts to 9 x 9 build on strategies like skip counting.
An array shows rows and columns.
Division facts are related to multiplication facts.
The distributive property splits a factor into friendly parts.
Any number times 1 is itself; any number times 0 is 0.
Watch out for
- Guessing facts without a strategy.
- Splitting a factor incorrectly.
- Reversing a division fact.
Every skill’s key ideas, worked examples and checks are in MapleMind.Practise this unit
Unit 6 · 2 skills
Decimal Operations
Adding and Subtracting Decimals
Estimating decimal sums and differences
I can estimate sums and differences of decimals.
Skill 6.1
Decimal and money problems
I can add and subtract decimals to solve money problems.
Skill 6.2
The official wording · 2 outcomes
- 6.1
- Predict sums and differences of decimals, using estimation strategies
- 6.2
- Solve problems, including money problems, which involve addition and subtraction of decimals, limited to hundredths
Key ideas
We round decimals to estimate.
Compatible numbers make estimating easier.
We line up the decimal points to add or subtract.
Counting back gives change.
Watch out for
- Ignoring the decimal part when rounding.
- Treating the estimate as exact.
- Not lining up the decimal points.
Every skill’s key ideas, worked examples and checks are in MapleMind.Practise this unit
Unit 7 · 3 skills
Patterns
Patterns in Tables and Charts
Describing patterns in tables
I can describe patterns in a table or chart.
Skill 7.1
Missing elements and errors in tables
I can find missing values and errors in a table.
Skill 7.2
Building and using tables to solve problems
I can build a table and use it to solve a problem.
Skill 7.3
The official wording · 3 outcomes
- 7.1
- Describe the pattern found in a given table or chart
- 7.2
- Determine the missing element(s) in a given table or chart
- 7.3
- Create a concrete representation of a given pattern displayed in a table or chart
Key ideas
A table can show a repeating or growing relationship.
A multiplication chart has many patterns.
The pattern rule tells what belongs in a blank.
An error breaks the table's pattern.
A table can organize a problem.
Watch out for
- Reading rows and columns wrong.
- Missing the relationship between values.
- Not checking the rule for every row.
Every skill’s key ideas, worked examples and checks are in MapleMind.Practise this unit
Unit 8 · 4 skills
Equations
One-Step Equations
Understanding one-step equations
I can explain and write one-step equations.
Skill 8.1
The purpose of the unknown symbol
I can explain what the symbol does in any equation.
Skill 8.2
Solving one-step equations
I can solve one-step equations to find the unknown.
Skill 8.3
Equations with the unknown on either side
I can solve equations with the unknown on either side.
Skill 8.4
The official wording · 4 outcomes
- 8.1
- Describe, orally, the meaning of a given one-step equation with one unknown
- 8.2
- Explain the purpose of the symbol in a given addition, subtraction, multiplication or division equation with one unknown
- 8.3
- Represent and solve a given addition or subtraction problem involving a “part-part-whole” or comparison context, using a symbol to represent the unknown
- 8.4
- Solve a given one-step equation using manipulatives
Key ideas
A symbol stands for the unknown number.
An equation can use any operation.
The symbol marks the number we do not yet know.
The same idea works for adding, subtracting, multiplying, and dividing.
We can use manipulatives or guess and check.
Watch out for
- Thinking the symbol can be many numbers.
- Mixing up the operation.
- Thinking the symbol is a label, not a number.
Every skill’s key ideas, worked examples and checks are in MapleMind.Practise this unit
Unit 9 · 6 skills
Area and Time
Area
Area and square units
I can describe area in square units.
Skill 9.1
Measuring and constructing area
I can measure area and build a shape with a given area.
Skill 9.2
Many rectangles for one area
I can draw different rectangles that have the same area.
Skill 9.3
Time
Telling time on clocks
I can tell time on analog and digital clocks.
Skill 9.4
The 24-hour clock
I can tell time on a 24-hour clock.
Skill 9.5
Dates and elapsed time
I can write dates and find elapsed time.
Skill 9.6
The official wording · 6 outcomes
- 9.1
- Provide a referent for a square centimetre, and explain the choice
- 9.2
- Determine the area of an irregular 2-D shape, and explain the strategy
- 9.3
- Demonstrate that many rectangles are possible for a given area by drawing at least two different rectangles for the same given area
- 9.4
- Express time, orally and in writing, from a 12- hour analog clock
- 9.5
- Express time, orally and in writing, from a 24-hour analog clock
- 9.6
- Write dates in a variety of forms
Key ideas
Area is the surface inside a shape.
A day has 24 hours.
Squares are the best unit because they tile with no gaps.
a.m. is morning and p.m. is afternoon and evening.
We count square units to find area.
Watch out for
- Confusing area with perimeter.
- Mixing up the hour and minute hands.
- Using a unit that leaves gaps.
Every skill’s key ideas, worked examples and checks are in MapleMind.Practise this unit
Unit 10 · 5 skills
3-D Objects and Symmetry
Prisms
Describing and building prisms
I can describe and build rectangular and triangular prisms.
Skill 10.1
Building prisms and their nets
I can build a prism and fold its net.
Skill 10.2
Congruence and Symmetry
Congruent shapes
I can tell if two shapes are congruent.
Skill 10.3
Lines of symmetry
I can find lines of symmetry in shapes.
Skill 10.4
Sorting and finding symmetry
I can sort shapes by symmetry and find it around me.
Skill 10.5
The official wording · 5 outcomes
- 10.1
- Identify and name common attributes of right rectangular prisms from given sets of right rectangular prisms
- 10.2
- Construct and describe a model of a right rectangular and a right triangular prism, using materials such as pattern blocks or modelling clay
- 10.3
- Determine if two given 2-D shapes are congruent and explain the strategy used
- 10.4
- Identify lines of symmetry of a given set of 2-D shapes, and explain why each shape is symmetrical
- 10.5
- Sort a given set of 2-D shapes as symmetrical and nonsymmetrical
Key ideas
A prism is named by the shape of its base.
Congruent shapes are the same size and shape.
A net folds up into a prism.
A shape stays congruent even when turned.
A net is the flat shape that folds into a prism.
Watch out for
- Confusing a prism with a pyramid.
- Thinking a turned shape is not congruent.
- Sorting by the wrong attribute.
Every skill’s key ideas, worked examples and checks are in MapleMind.Practise this unit
Unit 11 · 4 skills
Data
Many-to-One Graphs
Understanding many-to-one correspondence
I can explain when each symbol stands for many.
Skill 11.1
Making pictographs and bar graphs
I can make a pictograph or bar graph with a key.
Skill 11.2
Sorting with Venn and Carroll diagrams
I can sort data with Venn and Carroll diagrams.
Skill 11.3
Comparing and reading graphs
I can compare graphs and read data from them.
Skill 11.4
The official wording · 4 outcomes
- 11.1
- Explain why many-to-one correspondence is sometimes used rather than one-to-one correspondence
- 11.2
- Create and label (with categories, title and legend) a pictograph to display a given set of data, using many-to-one correspondence, and justify the choice of correspondence used
- 11.3
- Identify a sorting rule for a given Venn diagram
- 11.4
- Compare graphs in which the same data has been displayed using one-to-one and many-to-one correspondences, and explain how they are the same and different
Key ideas
Many-to-one lets one symbol represent several items.
It is useful when there is a lot of data.
A legend tells what each symbol represents.
Bar graphs need labelled axes and an interval.
A Venn diagram shows overlap between groups.
Watch out for
- Reading each symbol as one item.
- Choosing an interval that is too small.
- Leaving off the legend.
Every skill’s key ideas, worked examples and checks are in MapleMind.Practise this unit
Plan the term
Pick your term and the days you study. Each unit gets its share of the weeks and comes back a week later for a review. The last two weeks go over the whole course.

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The official curriculum
This page follows Newfoundland & Labrador’s own curriculum for Mathematics, Grade 4.
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Questions about Mathematics, Grade 4
What is Mathematics, Grade 4?
Newfoundland & Labrador’s Grade 4 math course: 11 units and 44 skills, from Number Sequences to Data.
What units are in Mathematics, Grade 4?
1. Number Sequences, 2. Representing Whole Numbers, 3. Fractions and Decimals, 4. Addition and Subtraction, 5. Multiplication and Division, 6. Decimal Operations, 7. Patterns, 8. Equations, 9. Area and Time, 10. 3-D Objects and Symmetry and 11. Data.
Is there a provincial exam for Mathematics, Grade 4?
No. Newfoundland & Labrador gives no provincial exam for Mathematics, Grade 4.
What comes after Mathematics, Grade 4?
Mathematics, Grade 5.
Can MapleMind help with Mathematics, Grade 4?
Yes. MapleMind teaches every skill of Mathematics, Grade 4, step by step, with practice and checks, and its tutor answers questions about any of them. It’s free with daily limits, on iPhone, Android and the web.