Newfoundland & Labrador · Grade 4

Mathematics, Grade 4

Newfoundland & Labrador’s Grade 4 math course, from Number Sequences to Data.

Units
11
Lessons
15
Skills
44
Provincial exam
None

Unit by unit

Every skill in the course, numbered by unit.

Unit 1 · 1 skill

Number Sequences

Sequences and Number Lines

The official wording · 1 outcomes
1.1
Identify incorrectly placed numbers in an ordered sequence or on a number line (vertical or horizontal)

Key ideas

  1. A sequence follows a steady rule.

  2. A number line can be horizontal or vertical.

Watch out for

  • Not checking the step between numbers.
  • Ignoring the direction on a vertical line.

Every skill’s key ideas, worked examples and checks are in MapleMind.Practise this unit

Unit 2 · 3 skills

Representing Whole Numbers

Four-Digit Numbers

The official wording · 3 outcomes
2.1
Read a given four-digit numeral without using the word ‘and’
2.2
Order a given set of numbers in ascending or descending order, and explain the order by making references to place value
2.3
Explain the meaning of each digit in a given four-digit numeral, including numerals with all digits the same

Key ideas

  1. We read thousands, hundreds, tens, then ones.

  2. Large numerals use spacing, not commas.

  3. We compare the thousands first.

  4. If a place matches, we move to the next place.

  5. Each digit has a place value.

Watch out for

  • Saying and inside a whole number.
  • Placing a comma instead of a space.
  • Comparing the ones first.

Every skill’s key ideas, worked examples and checks are in MapleMind.Practise this unit

Unit 3 · 8 skills

Fractions and Decimals

Fractions

First Decimals

The official wording · 8 outcomes
3.1
Represent a given fraction, using concrete materials
3.2
Name and record the shaded and non-shaded parts of a given whole
3.3
Order a given set of fractions that have the same denominator, and explain the ordering
3.4
Name fractions between two given benchmarks on a number line (horizontal and vertical)
3.5
Provide examples of when two identical fractions may not represent the same quantity
3.6
Represent a given decimal, using concrete materials or a pictorial representation
3.7
Represent a given decimal, using money values (dimes and pennies)
3.8
Express, orally and in written form, a given fraction with a denominator of 10 or 100 as a decimal

Key ideas

  1. A fraction can describe part of a whole or part of a set.

  2. A decimal shows tenths and hundredths.

  3. The same fraction of different wholes can be different amounts.

  4. Each digit after the point has a place value.

  5. Shaded parts over total parts name the fraction.

Watch out for

  • Confusing a fraction of a set with a fraction of a whole.
  • Reading 0.5 as five.
  • Ignoring the size of the whole.

Every skill’s key ideas, worked examples and checks are in MapleMind.Practise this unit

Unit 4 · 2 skills

Addition and Subtraction

Personal Strategies

The official wording · 2 outcomes
4.1
Describe a situation in which an estimate rather than an exact answer is sufficient
4.2
Determine the sum of two numbers using a personal strategy

Key ideas

  1. Sometimes an estimate is all we need.

  2. Rounding gives a quick estimate.

  3. A personal strategy breaks numbers into friendly parts.

  4. We can refine a strategy to make it faster.

Watch out for

  • Estimating when an exact answer is needed.
  • Rounding in the wrong direction.
  • Losing track of regrouping.

Every skill’s key ideas, worked examples and checks are in MapleMind.Practise this unit

Unit 5 · 6 skills

Multiplication and Division

Facts and Special Rules

Models and Problem Solving

The official wording · 6 outcomes
5.1
Demonstrate understanding and application of strategies for multiplication and related division facts to 9 × 9
5.2
Determine the answer to a given question involving the multiplication of a number by 1, and explain the answer
5.3
Model and solve a given multiplication problem, using an array, and record the process
5.4
Solve a given division problem without a remainder, using models, and connect this process to the symbolic representation
5.5
Estimate a product, using a personal strategy
5.6
Solve a given multiplication problem and record the process

Key ideas

  1. Facts to 9 x 9 build on strategies like skip counting.

  2. An array shows rows and columns.

  3. Division facts are related to multiplication facts.

  4. The distributive property splits a factor into friendly parts.

  5. Any number times 1 is itself; any number times 0 is 0.

Watch out for

  • Guessing facts without a strategy.
  • Splitting a factor incorrectly.
  • Reversing a division fact.

Every skill’s key ideas, worked examples and checks are in MapleMind.Practise this unit

Unit 6 · 2 skills

Decimal Operations

Adding and Subtracting Decimals

The official wording · 2 outcomes
6.1
Predict sums and differences of decimals, using estimation strategies
6.2
Solve problems, including money problems, which involve addition and subtraction of decimals, limited to hundredths

Key ideas

  1. We round decimals to estimate.

  2. Compatible numbers make estimating easier.

  3. We line up the decimal points to add or subtract.

  4. Counting back gives change.

Watch out for

  • Ignoring the decimal part when rounding.
  • Treating the estimate as exact.
  • Not lining up the decimal points.

Every skill’s key ideas, worked examples and checks are in MapleMind.Practise this unit

Unit 7 · 3 skills

Patterns

Patterns in Tables and Charts

The official wording · 3 outcomes
7.1
Describe the pattern found in a given table or chart
7.2
Determine the missing element(s) in a given table or chart
7.3
Create a concrete representation of a given pattern displayed in a table or chart

Key ideas

  1. A table can show a repeating or growing relationship.

  2. A multiplication chart has many patterns.

  3. The pattern rule tells what belongs in a blank.

  4. An error breaks the table's pattern.

  5. A table can organize a problem.

Watch out for

  • Reading rows and columns wrong.
  • Missing the relationship between values.
  • Not checking the rule for every row.

Every skill’s key ideas, worked examples and checks are in MapleMind.Practise this unit

Unit 8 · 4 skills

Equations

One-Step Equations

The official wording · 4 outcomes
8.1
Describe, orally, the meaning of a given one-step equation with one unknown
8.2
Explain the purpose of the symbol in a given addition, subtraction, multiplication or division equation with one unknown
8.3
Represent and solve a given addition or subtraction problem involving a “part-part-whole” or comparison context, using a symbol to represent the unknown
8.4
Solve a given one-step equation using manipulatives

Key ideas

  1. A symbol stands for the unknown number.

  2. An equation can use any operation.

  3. The symbol marks the number we do not yet know.

  4. The same idea works for adding, subtracting, multiplying, and dividing.

  5. We can use manipulatives or guess and check.

Watch out for

  • Thinking the symbol can be many numbers.
  • Mixing up the operation.
  • Thinking the symbol is a label, not a number.

Every skill’s key ideas, worked examples and checks are in MapleMind.Practise this unit

Unit 9 · 6 skills

Area and Time

Area

Time

The official wording · 6 outcomes
9.1
Provide a referent for a square centimetre, and explain the choice
9.2
Determine the area of an irregular 2-D shape, and explain the strategy
9.3
Demonstrate that many rectangles are possible for a given area by drawing at least two different rectangles for the same given area
9.4
Express time, orally and in writing, from a 12- hour analog clock
9.5
Express time, orally and in writing, from a 24-hour analog clock
9.6
Write dates in a variety of forms

Key ideas

  1. Area is the surface inside a shape.

  2. A day has 24 hours.

  3. Squares are the best unit because they tile with no gaps.

  4. a.m. is morning and p.m. is afternoon and evening.

  5. We count square units to find area.

Watch out for

  • Confusing area with perimeter.
  • Mixing up the hour and minute hands.
  • Using a unit that leaves gaps.

Every skill’s key ideas, worked examples and checks are in MapleMind.Practise this unit

Unit 10 · 5 skills

3-D Objects and Symmetry

Prisms

Congruence and Symmetry

The official wording · 5 outcomes
10.1
Identify and name common attributes of right rectangular prisms from given sets of right rectangular prisms
10.2
Construct and describe a model of a right rectangular and a right triangular prism, using materials such as pattern blocks or modelling clay
10.3
Determine if two given 2-D shapes are congruent and explain the strategy used
10.4
Identify lines of symmetry of a given set of 2-D shapes, and explain why each shape is symmetrical
10.5
Sort a given set of 2-D shapes as symmetrical and nonsymmetrical

Key ideas

  1. A prism is named by the shape of its base.

  2. Congruent shapes are the same size and shape.

  3. A net folds up into a prism.

  4. A shape stays congruent even when turned.

  5. A net is the flat shape that folds into a prism.

Watch out for

  • Confusing a prism with a pyramid.
  • Thinking a turned shape is not congruent.
  • Sorting by the wrong attribute.

Every skill’s key ideas, worked examples and checks are in MapleMind.Practise this unit

Unit 11 · 4 skills

Data

Many-to-One Graphs

The official wording · 4 outcomes
11.1
Explain why many-to-one correspondence is sometimes used rather than one-to-one correspondence
11.2
Create and label (with categories, title and legend) a pictograph to display a given set of data, using many-to-one correspondence, and justify the choice of correspondence used
11.3
Identify a sorting rule for a given Venn diagram
11.4
Compare graphs in which the same data has been displayed using one-to-one and many-to-one correspondences, and explain how they are the same and different

Key ideas

  1. Many-to-one lets one symbol represent several items.

  2. It is useful when there is a lot of data.

  3. A legend tells what each symbol represents.

  4. Bar graphs need labelled axes and an interval.

  5. A Venn diagram shows overlap between groups.

Watch out for

  • Reading each symbol as one item.
  • Choosing an interval that is too small.
  • Leaving off the legend.

Every skill’s key ideas, worked examples and checks are in MapleMind.Practise this unit

Number Blitz: numbered bubbles

Number Blitz

Can you keep up?

It starts easy. It doesn’t stay that way.

Free, no account needed

  • 0Best score
  • 0Games
  • —Top level
  • —Accuracy
Grade
Choose your mode

How to play
  • Tap the floating bubbles in the right order
  • The next number to tap is shown at the top
  • Collect heart bubbles for extra lives
  • A wrong tap costs a life. Lose them all and the game ends.
  • 5 right taps in a row add 3 seconds to the timer!

The official curriculum

This page follows Newfoundland & Labrador’s own curriculum for Mathematics, Grade 4.

Study it in MapleMind

MapleMind teaches Mathematics, Grade 4 one skill at a time. Each skill gets a short lesson, practice as you go and a check worth up to three stars. It remembers where you stopped.

Mathematics 2201 (Academic) in the MapleMind app on a tablet: its units, Unit 1 open, and the skills done so far with their starsMathematics 2201 (Academic) in the MapleMind app on a phone: its units, Unit 1 open, and the skills done so far with their stars
Pictured: Mathematics 2201 (Academic), another Newfoundland & Labrador course, partway through Unit 1.

Practise it

Course Companion

Your year in one workbook

A fun way to keep Mathematics, Grade 4 organized, get to know your child better and see early when they need a hand. Fill it in on a screen, or print it.

Pages
51
Fillable fields
1,962
Price
$4.99
See the Course Companion

Questions about Mathematics, Grade 4

What is Mathematics, Grade 4?

Newfoundland & Labrador’s Grade 4 math course: 11 units and 44 skills, from Number Sequences to Data.

What units are in Mathematics, Grade 4?

1. Number Sequences, 2. Representing Whole Numbers, 3. Fractions and Decimals, 4. Addition and Subtraction, 5. Multiplication and Division, 6. Decimal Operations, 7. Patterns, 8. Equations, 9. Area and Time, 10. 3-D Objects and Symmetry and 11. Data.

Is there a provincial exam for Mathematics, Grade 4?

No. Newfoundland & Labrador gives no provincial exam for Mathematics, Grade 4.

What comes after Mathematics, Grade 4?

Mathematics, Grade 5.

Can MapleMind help with Mathematics, Grade 4?

Yes. MapleMind teaches every skill of Mathematics, Grade 4, step by step, with practice and checks, and its tutor answers questions about any of them. It’s free with daily limits, on iPhone, Android and the web.

Get ready for Mathematics, Grade 4

Practise every skill of Mathematics, Grade 4 in MapleMind, free with daily limits.