British Columbia · Grade 4
Mathematics 4
British Columbia’s Grade 4 math course, from Number to Data, Probability, and Financial Literacy.
- Units
- 6
- Lessons
- 18
- Skills
- 18
- Provincial exam
- None
- Official curriculum
- Province of British Columbia
Unit by unit
Every skill in the course, numbered by unit.
Unit 1 · 3 skills
Number
Numbers to 10 000
Understanding numbers to 10 000
I can read, write, build, and compare numbers up to 10 000.
Skill 1.1
Decimals to Hundredths
What decimals to hundredths mean
I can read, write, and model decimal numbers to hundredths.
Skill 1.2
Ordering and Comparing Fractions
Which fraction is bigger?
I can order and compare fractions, even when the denominators are different.
Skill 1.3
The official wording · 3 outcomes
- 1.1
- number concepts to 10 000
- 1.2
- decimals to hundredths
- 1.3
- ordering and comparing fractions
Key ideas
In a number like 4,672, each digit's place tells its value: 4 thousands, 6 hundreds, 7 tens, 2 ones.
The first place after the decimal point is tenths; the second place is hundredths — just like tens and ones, but for parts smaller than one whole.
The bigger the denominator, the smaller each piece is — eighths are smaller pieces than quarters, even though 8 is a bigger number than 4.
To compare two numbers, start from the leftmost (biggest) place value and compare digit by digit.
A hundredths grid has 100 tiny squares; shading 45 of them shows 0.45, or 45 hundredths.
Watch out for
- Thinking a number with more digits after a comma (like 4,672 vs 892) could still be smaller because '892 has bigger digits'.
- Thinking 0.5 and 0.05 are almost the same because 'they both have a 5'.
- Thinking a fraction with a bigger denominator is automatically bigger (believing 1/8 > 1/4 because 8 > 4).
Every skill’s key ideas, worked examples and checks are in MapleMind.Practise this unit
Unit 2 · 5 skills
Computational Fluency
Adding and Subtracting to 10 000
Adding and subtracting big numbers
I can add and subtract whole numbers up to 10 000.
Skill 2.1
Multiplying and Dividing Bigger Numbers
Multiplying and dividing by a one-digit number
I can multiply and divide two- or three-digit numbers by a one-digit number.
Skill 2.2
Adding and Subtracting Decimals
Adding and subtracting decimals
I can add and subtract decimal numbers to hundredths.
Skill 2.3
Quick Facts: Adding and Subtracting to 20
Fast and sure with facts to 20
I can quickly and confidently recall addition and subtraction facts to 20.
Skill 2.4
Quick Strategies: Multiplying and Dividing to 100
Strategies for facts to 100
I can use strategies to work out multiplication and division facts to 100.
Skill 2.5
The official wording · 5 outcomes
- 2.1
- addition and subtraction to 10 000
- 2.2
- multiplication and division of two- or three-digit numbers by one-digit numbers
- 2.3
- addition and subtraction of decimals to hundredths
- 2.4
- addition and subtraction facts to 20 (developing computational fluency)
- 2.5
- multiplication and division facts to 100 (introductory computational strategies)
Key ideas
Line up numbers by place value (thousands under thousands, ones under ones) before adding or subtracting.
Break a bigger number into place-value parts (235 = 200 + 30 + 5) and multiply each part by the one-digit number, then add the results.
Line up the decimal points (and therefore the place values) before adding or subtracting decimals.
Known facts (like doubles: 8+8=16) can help you figure out nearby facts (like 8+9, one more than the double).
Skip-counting (like 5, 10, 15, 20…) helps find multiplication facts for that number.
Watch out for
- Forgetting to regroup and writing a digit bigger than 9 in one column.
- Multiplying only the ones digit and forgetting to multiply the tens and hundreds digits too.
- Lining up the digits on the right like whole numbers instead of lining up the decimal points (e.g., stacking 5.25 and 2.4 without matching places).
Every skill’s key ideas, worked examples and checks are in MapleMind.Practise this unit
Unit 3 · 3 skills
Patterns and Algebra
Growing and Shrinking Patterns
Reading patterns in tables and charts
I can find, extend, and describe increasing and decreasing patterns in tables and charts.
Skill 3.1
How Quantities Are Related
Connecting two changing quantities
I can explore and describe how two changing quantities are related.
Skill 3.2
Solving One-Step Equations
Finding the missing number
I can solve one-step equations with an unknown number, using any operation.
Skill 3.3
The official wording · 3 outcomes
- 3.1
- increasing and decreasing patterns, using tables and charts
- 3.2
- algebraic relationships among quantities
- 3.3
- one-step equations with an unknown number, using all operations
Key ideas
A pattern rule describes how each term changes from the one before it (like 'add 2 each time' or 'subtract 3 each time').
When one quantity changes, a related quantity often changes in a predictable, connected way (more bikes means more wheels, always doubling).
An equation like 8 + ? = 15 asks: what number, added to 8, makes 15? You can use the opposite (inverse) operation to find it.
Checking the rule against at least three pairs of numbers in the table confirms it really works every time, not just once.
A table, a diagram, or words can all show the same relationship between two quantities.
Watch out for
- Assuming the rule found from just the first two terms is correct without checking it against the rest of the table.
- Thinking the relationship between two quantities is always 'add the same amount' when it might be 'multiply' instead.
- Always guessing-and-checking instead of using the inverse operation, which becomes unreliable with bigger numbers.
Every skill’s key ideas, worked examples and checks are in MapleMind.Practise this unit
Unit 4 · 2 skills
Measurement
Telling Time, 12-Hour and 24-Hour
Reading clocks both ways
I can tell time on analog and digital clocks, in both 12-hour and 24-hour formats.
Skill 4.1
Perimeter of Shapes
Measuring around a shape
I can find the perimeter of regular and irregular shapes.
Skill 4.2
The official wording · 2 outcomes
- 4.1
- how to tell time with analog and digital clocks, using 12- and 24-hour clocks
- 4.2
- perimeter of regular and irregular shapes
Key ideas
On an analog clock, the short hand shows the hour and the long hand shows the minutes, counting by 5s around the face.
Perimeter is the total distance all the way around the outside edge of a shape — add up the length of every side.
12-hour time repeats 1 to 12 twice a day (am and pm); 24-hour time counts the hours straight through from 0 to 23 without repeating.
For a regular shape, you can multiply one side's length by the number of sides instead of adding each one separately.
To convert an afternoon/evening 12-hour time to 24-hour time, add 12 to the hour (3:45 pm becomes 15:45).
Watch out for
- Thinking 24-hour time is a completely different way of measuring time, instead of the same clock counted without am/pm.
- Confusing perimeter (distance around) with area (space covered inside), and multiplying length by width instead of adding sides.
- Forgetting to add 12 when converting a pm time, or adding 12 to a morning (am) time by mistake.
Every skill’s key ideas, worked examples and checks are in MapleMind.Practise this unit
Unit 5 · 2 skills
Geometry
Regular and Irregular Polygons
Sorting regular and irregular polygons
I can identify and classify polygons as regular or irregular.
Skill 5.1
Line Symmetry
Finding lines of symmetry
I can identify whether a shape has line symmetry and find its line(s) of symmetry.
Skill 5.2
The official wording · 2 outcomes
- 5.1
- regular and irregular polygons
- 5.2
- line symmetry
Key ideas
A regular polygon has ALL sides the same length AND all angles the same size (like a square or a stop sign's octagon).
A shape has line symmetry if you can fold it along a line so that both halves match up exactly, edge to edge and point to point.
An irregular polygon has sides and/or angles that are not all equal (like a rectangle or a scalene triangle).
Some shapes have more than one line of symmetry (a square has 4), some have exactly one (like most hearts), and some have none at all.
You must check both sides AND angles before deciding a polygon is regular — one alone isn't enough.
Watch out for
- Thinking any four-sided shape with right angles (like a rectangle) must be regular just because the angles are equal.
- Thinking ANY fold that cuts a shape into two equal-AREA pieces is a line of symmetry, even when the two halves don't actually match shape-for-shape.
- Assuming a shape is irregular just because it looks tilted or rotated, when its sides and angles are actually all equal.
Every skill’s key ideas, worked examples and checks are in MapleMind.Practise this unit
Unit 6 · 3 skills
Data, Probability, and Financial Literacy
Reading Bar Graphs and Pictographs
When one picture stands for more than one thing
I can read and create bar graphs and pictographs where one picture stands for one item, or for many items.
Skill 6.1
Probability Experiments
Trying chance experiments and recording results
I can carry out a probability experiment, record the results, and compare them to what I expected.
Skill 6.2
Financial Literacy: Making Change
Making change and simple money decisions
I can make monetary calculations, including making change with amounts to 100 dollars, and use them to make simple financial decisions.
Skill 6.3
The official wording · 3 outcomes
- 6.1
- one-to-one correspondence and many-to-one correspondence, using bar graphs and pictographs
- 6.2
- probability experiments
- 6.3
- financial literacy — monetary calculations, including making change with amounts to 100 dollars and making simple financial decisions
Key ideas
In a one-to-one graph, each bar unit or picture symbol equals exactly 1 item.
A probability experiment (like flipping a coin or spinning a spinner) has an outcome you can record every time you try it.
Making change means figuring out the difference between what was paid and what something costs — you can subtract, or count UP from the price to the amount paid.
In a many-to-one graph, each picture symbol stands for more than 1 item (like 1 picture = 5 votes) — the key (legend) always tells you the value.
What we EXPECT (like 5 heads out of 10 flips) is likely but not guaranteed — real results often come out a little different from the expectation.
Watch out for
- Counting the number of symbols and using that number directly as the answer, ignoring what the key says each symbol is worth.
- Believing a fair coin MUST land on exactly 5 heads in 10 flips, and thinking something is wrong with the coin if it doesn't.
- Thinking making change only means subtracting, and getting stuck instead of using the easier count-up-from-the-price strategy.
Every skill’s key ideas, worked examples and checks are in MapleMind.Practise this unit
Plan the term
Pick your term and the days you study. Each unit gets its share of the weeks and comes back a week later for a review. The last two weeks go over the whole course.

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The official curriculum
This page follows British Columbia’s own curriculum for Mathematics 4.
Textbooks
In British Columbia, each school district chooses its own textbooks: the ministry no longer recommends them. The ministry’s page
Study it in MapleMind
MapleMind teaches Mathematics 4 one skill at a time. Each skill gets a short lesson, practice as you go and a check worth up to three stars. It remembers where you stopped.


Course Companion
Your year in one workbook
A fun way to keep Mathematics 4 organized, get to know your child better and see early when they need a hand. Fill it in on a screen, or print it.
- Pages
- 36
- Fillable fields
- 1,343
- Price
- $4.99
Questions about Mathematics 4
What is Mathematics 4?
British Columbia’s Grade 4 math course: 6 units and 18 skills, from Number to Data, Probability, and Financial Literacy.
What units are in Mathematics 4?
1. Number, 2. Computational Fluency, 3. Patterns and Algebra, 4. Measurement, 5. Geometry and 6. Data, Probability, and Financial Literacy.
Is there a provincial exam for Mathematics 4?
No. British Columbia gives no provincial exam for Mathematics 4.
What textbook does Mathematics 4 use?
Each school district in British Columbia chooses its own textbooks, so ask your teacher which one your class uses.
What comes after Mathematics 4?
Mathematics 5.
Can MapleMind help with Mathematics 4?
Yes. MapleMind teaches every skill of Mathematics 4, step by step, with practice and checks, and its tutor answers questions about any of them. It’s free with daily limits, on iPhone, Android and the web.