British Columbia · Grade 4

Mathematics 4

British Columbia’s Grade 4 math course, from Number to Data, Probability, and Financial Literacy.

Units
6
Lessons
18
Skills
18
Provincial exam
None
Official curriculum
Province of British Columbia

Unit by unit

Every skill in the course, numbered by unit.

Unit 1 · 3 skills

Number

Numbers to 10 000

Decimals to Hundredths

Ordering and Comparing Fractions

The official wording · 3 outcomes
1.1
number concepts to 10 000
1.2
decimals to hundredths
1.3
ordering and comparing fractions

Key ideas

  1. In a number like 4,672, each digit's place tells its value: 4 thousands, 6 hundreds, 7 tens, 2 ones.

  2. The first place after the decimal point is tenths; the second place is hundredths — just like tens and ones, but for parts smaller than one whole.

  3. The bigger the denominator, the smaller each piece is — eighths are smaller pieces than quarters, even though 8 is a bigger number than 4.

  4. To compare two numbers, start from the leftmost (biggest) place value and compare digit by digit.

  5. A hundredths grid has 100 tiny squares; shading 45 of them shows 0.45, or 45 hundredths.

Watch out for

  • Thinking a number with more digits after a comma (like 4,672 vs 892) could still be smaller because '892 has bigger digits'.
  • Thinking 0.5 and 0.05 are almost the same because 'they both have a 5'.
  • Thinking a fraction with a bigger denominator is automatically bigger (believing 1/8 > 1/4 because 8 > 4).

Every skill’s key ideas, worked examples and checks are in MapleMind.Practise this unit

Unit 2 · 5 skills

Computational Fluency

Adding and Subtracting to 10 000

Multiplying and Dividing Bigger Numbers

  • Multiplying and dividing by a one-digit number

    I can multiply and divide two- or three-digit numbers by a one-digit number.

Adding and Subtracting Decimals

Quick Facts: Adding and Subtracting to 20

Quick Strategies: Multiplying and Dividing to 100

The official wording · 5 outcomes
2.1
addition and subtraction to 10 000
2.2
multiplication and division of two- or three-digit numbers by one-digit numbers
2.3
addition and subtraction of decimals to hundredths
2.4
addition and subtraction facts to 20 (developing computational fluency)
2.5
multiplication and division facts to 100 (introductory computational strategies)

Key ideas

  1. Line up numbers by place value (thousands under thousands, ones under ones) before adding or subtracting.

  2. Break a bigger number into place-value parts (235 = 200 + 30 + 5) and multiply each part by the one-digit number, then add the results.

  3. Line up the decimal points (and therefore the place values) before adding or subtracting decimals.

  4. Known facts (like doubles: 8+8=16) can help you figure out nearby facts (like 8+9, one more than the double).

  5. Skip-counting (like 5, 10, 15, 20…) helps find multiplication facts for that number.

Watch out for

  • Forgetting to regroup and writing a digit bigger than 9 in one column.
  • Multiplying only the ones digit and forgetting to multiply the tens and hundreds digits too.
  • Lining up the digits on the right like whole numbers instead of lining up the decimal points (e.g., stacking 5.25 and 2.4 without matching places).

Every skill’s key ideas, worked examples and checks are in MapleMind.Practise this unit

Unit 3 · 3 skills

Patterns and Algebra

Growing and Shrinking Patterns

  • Reading patterns in tables and charts

    I can find, extend, and describe increasing and decreasing patterns in tables and charts.

How Quantities Are Related

Solving One-Step Equations

The official wording · 3 outcomes
3.1
increasing and decreasing patterns, using tables and charts
3.2
algebraic relationships among quantities
3.3
one-step equations with an unknown number, using all operations

Key ideas

  1. A pattern rule describes how each term changes from the one before it (like 'add 2 each time' or 'subtract 3 each time').

  2. When one quantity changes, a related quantity often changes in a predictable, connected way (more bikes means more wheels, always doubling).

  3. An equation like 8 + ? = 15 asks: what number, added to 8, makes 15? You can use the opposite (inverse) operation to find it.

  4. Checking the rule against at least three pairs of numbers in the table confirms it really works every time, not just once.

  5. A table, a diagram, or words can all show the same relationship between two quantities.

Watch out for

  • Assuming the rule found from just the first two terms is correct without checking it against the rest of the table.
  • Thinking the relationship between two quantities is always 'add the same amount' when it might be 'multiply' instead.
  • Always guessing-and-checking instead of using the inverse operation, which becomes unreliable with bigger numbers.

Every skill’s key ideas, worked examples and checks are in MapleMind.Practise this unit

Unit 4 · 2 skills

Measurement

Telling Time, 12-Hour and 24-Hour

Perimeter of Shapes

The official wording · 2 outcomes
4.1
how to tell time with analog and digital clocks, using 12- and 24-hour clocks
4.2
perimeter of regular and irregular shapes

Key ideas

  1. On an analog clock, the short hand shows the hour and the long hand shows the minutes, counting by 5s around the face.

  2. Perimeter is the total distance all the way around the outside edge of a shape — add up the length of every side.

  3. 12-hour time repeats 1 to 12 twice a day (am and pm); 24-hour time counts the hours straight through from 0 to 23 without repeating.

  4. For a regular shape, you can multiply one side's length by the number of sides instead of adding each one separately.

  5. To convert an afternoon/evening 12-hour time to 24-hour time, add 12 to the hour (3:45 pm becomes 15:45).

Watch out for

  • Thinking 24-hour time is a completely different way of measuring time, instead of the same clock counted without am/pm.
  • Confusing perimeter (distance around) with area (space covered inside), and multiplying length by width instead of adding sides.
  • Forgetting to add 12 when converting a pm time, or adding 12 to a morning (am) time by mistake.

Every skill’s key ideas, worked examples and checks are in MapleMind.Practise this unit

Unit 5 · 2 skills

Geometry

Regular and Irregular Polygons

Line Symmetry

The official wording · 2 outcomes
5.1
regular and irregular polygons
5.2
line symmetry

Key ideas

  1. A regular polygon has ALL sides the same length AND all angles the same size (like a square or a stop sign's octagon).

  2. A shape has line symmetry if you can fold it along a line so that both halves match up exactly, edge to edge and point to point.

  3. An irregular polygon has sides and/or angles that are not all equal (like a rectangle or a scalene triangle).

  4. Some shapes have more than one line of symmetry (a square has 4), some have exactly one (like most hearts), and some have none at all.

  5. You must check both sides AND angles before deciding a polygon is regular — one alone isn't enough.

Watch out for

  • Thinking any four-sided shape with right angles (like a rectangle) must be regular just because the angles are equal.
  • Thinking ANY fold that cuts a shape into two equal-AREA pieces is a line of symmetry, even when the two halves don't actually match shape-for-shape.
  • Assuming a shape is irregular just because it looks tilted or rotated, when its sides and angles are actually all equal.

Every skill’s key ideas, worked examples and checks are in MapleMind.Practise this unit

Unit 6 · 3 skills

Data, Probability, and Financial Literacy

Reading Bar Graphs and Pictographs

  • When one picture stands for more than one thing

    I can read and create bar graphs and pictographs where one picture stands for one item, or for many items.

Probability Experiments

  • Trying chance experiments and recording results

    I can carry out a probability experiment, record the results, and compare them to what I expected.

Financial Literacy: Making Change

  • Making change and simple money decisions

    I can make monetary calculations, including making change with amounts to 100 dollars, and use them to make simple financial decisions.

The official wording · 3 outcomes
6.1
one-to-one correspondence and many-to-one correspondence, using bar graphs and pictographs
6.2
probability experiments
6.3
financial literacy — monetary calculations, including making change with amounts to 100 dollars and making simple financial decisions

Key ideas

  1. In a one-to-one graph, each bar unit or picture symbol equals exactly 1 item.

  2. A probability experiment (like flipping a coin or spinning a spinner) has an outcome you can record every time you try it.

  3. Making change means figuring out the difference between what was paid and what something costs — you can subtract, or count UP from the price to the amount paid.

  4. In a many-to-one graph, each picture symbol stands for more than 1 item (like 1 picture = 5 votes) — the key (legend) always tells you the value.

  5. What we EXPECT (like 5 heads out of 10 flips) is likely but not guaranteed — real results often come out a little different from the expectation.

Watch out for

  • Counting the number of symbols and using that number directly as the answer, ignoring what the key says each symbol is worth.
  • Believing a fair coin MUST land on exactly 5 heads in 10 flips, and thinking something is wrong with the coin if it doesn't.
  • Thinking making change only means subtracting, and getting stuck instead of using the easier count-up-from-the-price strategy.

Every skill’s key ideas, worked examples and checks are in MapleMind.Practise this unit

Number Blitz: numbered bubbles

Number Blitz

Can you keep up?

It starts easy. It doesn’t stay that way.

Free, no account needed

  • 0Best score
  • 0Games
  • —Top level
  • —Accuracy
Grade
Choose your mode

How to play
  • Tap the floating bubbles in the right order
  • The next number to tap is shown at the top
  • Collect heart bubbles for extra lives
  • A wrong tap costs a life. Lose them all and the game ends.
  • 5 right taps in a row add 3 seconds to the timer!

The official curriculum

This page follows British Columbia’s own curriculum for Mathematics 4.

BC's Curriculum, Mathematics Grade 4, Content learning standardsProvince of British Columbia · curriculum.gov.bc.ca · Read July 23, 2026

Textbooks

In British Columbia, each school district chooses its own textbooks: the ministry no longer recommends them. The ministry’s page

Study it in MapleMind

MapleMind teaches Mathematics 4 one skill at a time. Each skill gets a short lesson, practice as you go and a check worth up to three stars. It remembers where you stopped.

Chemistry 11 in the MapleMind app on a tablet: its units, Unit 1 open, and the skills done so far with their starsChemistry 11 in the MapleMind app on a phone: its units, Unit 1 open, and the skills done so far with their stars
Pictured: Chemistry 11, another British Columbia course, partway through Unit 1.

Practise it

Course Companion

Your year in one workbook

A fun way to keep Mathematics 4 organized, get to know your child better and see early when they need a hand. Fill it in on a screen, or print it.

Pages
36
Fillable fields
1,343
Price
$4.99
See the Course Companion

Questions about Mathematics 4

What is Mathematics 4?

British Columbia’s Grade 4 math course: 6 units and 18 skills, from Number to Data, Probability, and Financial Literacy.

What units are in Mathematics 4?

1. Number, 2. Computational Fluency, 3. Patterns and Algebra, 4. Measurement, 5. Geometry and 6. Data, Probability, and Financial Literacy.

Is there a provincial exam for Mathematics 4?

No. British Columbia gives no provincial exam for Mathematics 4.

What textbook does Mathematics 4 use?

Each school district in British Columbia chooses its own textbooks, so ask your teacher which one your class uses.

What comes after Mathematics 4?

Mathematics 5.

Can MapleMind help with Mathematics 4?

Yes. MapleMind teaches every skill of Mathematics 4, step by step, with practice and checks, and its tutor answers questions about any of them. It’s free with daily limits, on iPhone, Android and the web.

Get ready for Mathematics 4

Practise every skill of Mathematics 4 in MapleMind, free with daily limits.