Newfoundland & Labrador · Grade 3

Mathematics, Grade 3

Newfoundland & Labrador’s Grade 3 math course, from Counting and Estimating to Data.

Units
10
Lessons
17
Skills
39
Provincial exam
Yes

Unit by unit

Every skill in the course, numbered by unit.

Unit 1 · 5 skills

Counting and Estimating

Skip Counting Patterns

Estimating Quantities

The official wording · 5 outcomes
1.1
Extend a given skip counting sequence by 5s, 10s or 100s, forward and backward, using a given starting point
1.2
Determine the value of a given set of coins (nickels, dimes, quarters, loonies) by using skip counting
1.3
Identify and correct errors and omissions in a given skip counting sequence
1.4
Estimate the number of groups of ten in a given quantity, using 10 as a referent
1.5
Estimate a given quantity by comparing it to a referent

Key ideas

  1. Skip counting jumps by the same amount each time.

  2. A referent group helps us judge a larger amount.

  3. Sequences can start anywhere and go forward or backward.

  4. Counting groups is faster than counting singles.

  5. Each coin has a value we can skip count by.

Watch out for

  • Changing the jump size partway.
  • Guessing without a referent.
  • Losing the pattern when going backward.

Every skill’s key ideas, worked examples and checks are in MapleMind.Practise this unit

Unit 2 · 6 skills

Representing Whole Numbers

Reading and Writing Numbers

Place Value and Ordering

The official wording · 6 outcomes
2.1
Read a given number word
2.2
Write number words for given multiples of ten to 90
2.3
Represent a given number, using manipulatives such as base ten materials
2.4
Place a given set of numbers in ascending or descending order, and verify the result by using a hundred chart
2.5
Explain and show, with counters, the meaning of each digit for a given three-digit numeral with all digits the same
2.6
Represent a given number in different ways, using proportional and non-proportional materials, and explain how the representations are equivalent

Key ideas

  1. We read hundreds, then tens, then ones.

  2. We compare hundreds first, then tens, then ones.

  3. We do not say and in a whole number.

  4. A number line or place value can check the order.

  5. Multiples of ten have their own words, like forty and sixty.

Watch out for

  • Saying and in the middle of a number.
  • Comparing the ones digit first.
  • Skipping the zero place when reading.

Every skill’s key ideas, worked examples and checks are in MapleMind.Practise this unit

Unit 3 · 3 skills

Fractions

Understanding Fractions

The official wording · 3 outcomes
3.1
Describe everyday situations where fractions are used
3.2
Identify the numerator and denominator for a given fraction
3.3
Name and record the fraction represented by the shaded and non-shaded parts of a given region

Key ideas

  1. Fractions need equal parts.

  2. Fractions appear when we share pizza, time, or money.

  3. The denominator tells how many equal parts in all.

  4. The numerator tells how many parts we mean.

  5. Shaded parts over total parts name the fraction.

Watch out for

  • Calling unequal parts fractions.
  • Thinking fractions are only for pizza.
  • Swapping the numerator and denominator.

Every skill’s key ideas, worked examples and checks are in MapleMind.Practise this unit

Unit 4 · 5 skills

Addition and Subtraction

Modelling Addition and Subtraction

Mental Math Strategies

The official wording · 5 outcomes
4.1
Model the addition of two or more given numbers, and the subtraction of two given numbers using concrete or visual representations, and record the process symbolically
4.2
Explain how to use the “adding from left to right” strategy
4.3
Explain how to use the “taking the subtrahend to the nearest multiple of ten and then compensating” strategy
4.4
Add two given two-digit numerals, using a mental mathematics strategy, and explain or illustrate the strategy
4.5
Estimate the solution for a given problem involving the sum of two two-digit numerals

Key ideas

  1. We can model a problem, then record it symbolically.

  2. Adding left to right adds the tens, then the ones.

  3. A story problem can match a number sentence.

  4. Rounding one number to a ten and compensating makes adding easier.

  5. Rounding the number we subtract and compensating helps.

Watch out for

  • Forgetting to regroup when adding.
  • Forgetting to compensate after rounding.
  • Recording the wrong operation for a story.

Every skill’s key ideas, worked examples and checks are in MapleMind.Practise this unit

Unit 5 · 4 skills

Multiplication and Division

Meaning of Multiplication and Division

Solving Multiplication and Division

The official wording · 4 outcomes
5.1
Identify events from experience that can be described as multiplication or equal groupings
5.2
Represent a given multiplication expression as repeated addition
5.3
Represent a given division expression as repeated subtraction
5.4
Illustrate, with counters or a diagram, a given story problem, presented orally, that involves equal grouping; and solve the problem

Key ideas

  1. Multiplication is about equal groups.

  2. We can draw counters to model a problem.

  3. Division shares a total into equal groups.

  4. Equal groups help us find a product or a quotient.

  5. 3 x 4 means 4 + 4 + 4.

Watch out for

  • Thinking any grouping is multiplication even if unequal.
  • Making unequal groups.
  • Mixing up multiplication and addition situations.

Every skill’s key ideas, worked examples and checks are in MapleMind.Practise this unit

Unit 6 · 4 skills

Patterns

Pattern Rules

The official wording · 4 outcomes
6.1
Describe a given pattern by stating a pattern rule that includes the starting point and a description of how the pattern continues
6.2
Compare numeric patterns of counting forward and backward by 2s, 5s, 10s, 25s and 100s
6.3
Identify and explain errors in a given pattern
6.4
Solve a given problem, using patterns

Key ideas

  1. A pattern rule gives the start and how it continues.

  2. The rule lets us find the next elements.

  3. Counting by 10s makes a vertical pattern.

  4. Different counts make horizontal, vertical, or diagonal patterns.

  5. The rule tells what belongs in a missing spot.

Watch out for

  • Describing only the numbers, not the rule.
  • Extending with the wrong step.
  • Missing the direction of a pattern.

Every skill’s key ideas, worked examples and checks are in MapleMind.Practise this unit

Unit 7 · 2 skills

Equality

Equations with One Unknown

The official wording · 2 outcomes
7.1
Explain the purpose of the symbol in a given addition or subtraction equation with one unknown
7.2
Solve a given addition or subtraction equation with one unknown that represents combining or separating actions, using manipulatives

Key ideas

  1. The symbol stands for a missing number.

  2. The unknown has only one value that makes the equation true.

  3. We can use manipulatives or guess and check.

  4. The unknown can be on the left or the right.

Watch out for

  • Thinking the symbol can be any number.
  • Treating the symbol as an operation.
  • Ignoring the side the unknown is on.

Every skill’s key ideas, worked examples and checks are in MapleMind.Practise this unit

Unit 8 · 5 skills

Measurement

Length and Perimeter

Mass and Time

The official wording · 5 outcomes
8.1
Match a given standard unit to a given referent (for length)
8.2
Draw a line segment of a given length, using a ruler
8.3
Measure and record the perimeter of a given regular shape, and explain the strategy used
8.4
Provide a personal referent for one kilogram, and explain the choice
8.5
Identify activities that can or cannot be accomplished in minutes, hours, days, weeks, months and years

Key ideas

  1. 100 centimetres make 1 metre.

  2. 1000 grams make 1 kilogram.

  3. A referent like a fingernail width helps estimate a centimetre.

  4. A referent like a bag of sugar helps estimate a kilogram.

  5. We line up the zero mark to measure.

Watch out for

  • Confusing centimetres and metres.
  • Confusing grams and kilograms.
  • Choosing a referent of the wrong size.

Every skill’s key ideas, worked examples and checks are in MapleMind.Practise this unit

Unit 9 · 3 skills

2-D Shapes and 3-D Objects

Polygons

3-D Objects

The official wording · 3 outcomes
9.1
Classify a given set of regular and irregular polygons according to the number of sides
9.2
Identify 3-D objects as cubes, spheres, cones, cylinders, square pyramids, triangular pyramids, rectangular prisms, or triangular prisms
9.3
Determine the number of faces, curved surfaces, edges and vertices of a given 3-D object

Key ideas

  1. Polygons are named by the number of sides.

  2. 3-D objects include cubes, spheres, cones, cylinders, pyramids, and prisms.

  3. Regular and irregular polygons can have the same name.

  4. Objects have faces, edges, and vertices.

  5. We can count faces, edges, and vertices.

Watch out for

  • Thinking a rotated shape is a different shape.
  • Confusing a face with an edge.
  • Miscounting the sides.

Every skill’s key ideas, worked examples and checks are in MapleMind.Practise this unit

Unit 10 · 2 skills

Data

Organizing Data

Bar Graphs

The official wording · 2 outcomes
10.1
Organize a given set of data, using tally marks, line plots, charts or lists
10.2
Create a bar graph, labelling the title and axes, to represent a given set of data

Key ideas

  1. Tally marks count in groups of five.

  2. A bar graph needs a title and labelled axes.

  3. A line plot shows how often each value happens.

  4. The tallest bar shows the most.

Watch out for

  • Grouping tallies wrong.
  • Leaving off the title or axis labels.
  • Placing marks unevenly on a line plot.

Every skill’s key ideas, worked examples and checks are in MapleMind.Practise this unit

Number Blitz: numbered bubbles

Number Blitz

Can you keep up?

It starts easy. It doesn’t stay that way.

Free, no account needed

  • 0Best score
  • 0Games
  • —Top level
  • —Accuracy
Grade
Choose your mode

How to play
  • Tap the floating bubbles in the right order
  • The next number to tap is shown at the top
  • Collect heart bubbles for extra lives
  • A wrong tap costs a life. Lose them all and the game ends.
  • 5 right taps in a row add 3 seconds to the timer!

The official curriculum

This page follows Newfoundland & Labrador’s own curriculum for Mathematics, Grade 3.

Study it in MapleMind

MapleMind teaches Mathematics, Grade 3 one skill at a time. Each skill gets a short lesson, practice as you go and a check worth up to three stars. It remembers where you stopped.

Mathematics 2201 (Academic) in the MapleMind app on a tablet: its units, Unit 1 open, and the skills done so far with their starsMathematics 2201 (Academic) in the MapleMind app on a phone: its units, Unit 1 open, and the skills done so far with their stars
Pictured: Mathematics 2201 (Academic), another Newfoundland & Labrador course, partway through Unit 1.

Practise it

Course Companion

Your year in one workbook

A fun way to keep Mathematics, Grade 3 organized, get to know your child better and see early when they need a hand. Fill it in on a screen, or print it.

Pages
47
Fillable fields
1,844
Price
$4.99
See the Course Companion

Questions about Mathematics, Grade 3

What is Mathematics, Grade 3?

Newfoundland & Labrador’s Grade 3 math course: 10 units and 39 skills, from Counting and Estimating to Data.

What units are in Mathematics, Grade 3?

1. Counting and Estimating, 2. Representing Whole Numbers, 3. Fractions, 4. Addition and Subtraction, 5. Multiplication and Division, 6. Patterns, 7. Equality, 8. Measurement, 9. 2-D Shapes and 3-D Objects and 10. Data.

Is there a provincial exam for Mathematics, Grade 3?

Yes. The Provincial Reading and Mathematics Assessment: Mathematics, Grade 3 (PRMA) is written in Newfoundland & Labrador. Next sitting: May 25, 2027.

What comes after Mathematics, Grade 3?

Mathematics, Grade 4.

Can MapleMind help with Mathematics, Grade 3?

Yes. MapleMind teaches every skill of Mathematics, Grade 3, step by step, with practice and checks, and its tutor answers questions about any of them. It’s free with daily limits, on iPhone, Android and the web.

Get ready for Mathematics, Grade 3

Practise every skill of Mathematics, Grade 3 in MapleMind, free with daily limits.