Newfoundland & Labrador · Grade 2
Mathematics, Grade 2
Newfoundland & Labrador’s Grade 2 math course, from Counting to Data.
- Units
- 9
- Lessons
- 9
- Skills
- 17
- Provincial exam
- None
- Official curriculum
- Government of Newfoundland and Labrador, Department of Education
Unit by unit
Every skill in the course, numbered by unit.
Unit 1 · 3 skills
Counting
Counting and Comparing to 100
Counting forward and backward to 100
I can count forward and backward all the way to 100.
Skill 1.1
Skip counting by 2s, 5s, 10s, and 25s
I can skip count by 2s, 5s, 10s, and 25s.
Skill 1.2
Comparing, ordering, and estimating to 100
I can put numbers in order and estimate how many.
Skill 1.3
The official wording · 3 outcomes
- 1.1
- Count forward 0 to 100 and backward 100 to 0
- 1.2
- Skip count by 2s, 5s,10s and 25s from 0 to 100
- 1.3
- Compare and order numbers up to 100
Key ideas
The counting sequence keeps its pattern past 100.
Counting backward goes one less each time.
Skip counting jumps by the same amount each time.
Counting by 25s uses the pattern 25, 50, 75, 100.
We compare numbers by their tens first, then their ones.
Watch out for
- Getting stuck at the tens, like 39 then 50.
- Losing the sequence when counting backward.
- Losing track of the jump size partway.
Every skill’s key ideas, worked examples and checks are in MapleMind.Practise this unit
Unit 2 · 2 skills
Representing Whole Numbers
Numbers and Place Value to 100
Showing numbers to 100
I can show any number up to 100.
Skill 2.1
Place value to 100
I can tell what the tens digit and the ones digit are worth.
Skill 2.2
The official wording · 2 outcomes
- 2.1
- Represent and describe numbers to 100, concretely, pictorially and symbolically
- 2.2
- Represent the meaning of place value for numbers to 100, concretely, pictorially and symbolically
Key ideas
Numbers can be shown with objects, pictures, or symbols.
Ten ones make one ten.
The left digit tells how many tens.
The right digit tells how many ones.
Watch out for
- Writing the digits reversed.
- Forgetting that a ten-stick is worth ten.
- Reading the tens digit as ones.
Every skill’s key ideas, worked examples and checks are in MapleMind.Practise this unit
Unit 3 · 2 skills
Fractions
Halves, Thirds, and Fourths
Halves, thirds, and fourths of wholes and sets
I can split a whole and a group into equal halves, thirds, and fourths.
Skill 3.1
Comparing halves, thirds, and fourths
I can tell that a half is bigger than a third, and a third is bigger than a fourth.
Skill 3.2
The official wording · 2 outcomes
- 3.1
- Equally partition a whole into halves, thirds, and fourths, concretely , and identify one part as one-half, one-third, and one-fourth of the whole
- 3.2
- Compare halves, thirds, and fourths of the same whole, concretely
Key ideas
Equal parts are the same size.
We can split a whole or share a set into equal parts.
The more equal parts, the smaller each part.
For the same whole, halves are biggest and fourths are smallest.
Watch out for
- Calling any three parts thirds even when unequal.
- Confusing thirds of a set with thirds of one object.
- Thinking fourths are biggest because four is biggest.
Every skill’s key ideas, worked examples and checks are in MapleMind.Practise this unit
Unit 4 · 2 skills
Addition and Subtraction to 100
Adding and Subtracting to 100
Addition and subtraction to 100
I can add and subtract with numbers up to 100.
Skill 4.1
Mental math strategies to 20
I can use smart strategies to add and subtract in my head.
Skill 4.2
The official wording · 2 outcomes
- 4.1
- Represent addition sentences with sums to 100 and their corresponding subtraction facts, concretely, pictorially and symbolically
- 4.2
- Develop, apply, and refine mental mathematics strategies for addition and related subtraction facts to 20
Key ideas
Tens add with tens and ones add with ones.
Each addition has a matching subtraction fact.
Making 10 makes addition easier.
Doubles and near-doubles are quick facts.
Watch out for
- Adding tens to ones by mistake.
- Forgetting to line up tens and ones.
- Counting all instead of counting on.
Every skill’s key ideas, worked examples and checks are in MapleMind.Practise this unit
Unit 5 · 2 skills
Repeating and Increasing Patterns
Repeating and Growing Patterns
Repeating patterns with 3 to 5 elements
I can find and make repeating patterns with longer cores.
Skill 5.1
Increasing patterns and pattern rules
I can make a growing pattern and say its rule.
Skill 5.2
The official wording · 2 outcomes
- 5.1
- Identify and describe repeating patterns with three to five elements in the core
- 5.2
- Identify and describe increasing patterns and explain the pattern rule
Key ideas
The core is the part that repeats.
A longer core can have three, four, or five elements.
An increasing pattern grows by the same amount each step.
The pattern rule tells the start and how it grows.
Watch out for
- Marking the core too short.
- Breaking the pattern when extending.
- Changing the growth amount partway.
Every skill’s key ideas, worked examples and checks are in MapleMind.Practise this unit
Unit 6 · 1 skill
Equality
Equal and Not Equal to 100
Equalities and inequalities to 100
I can show when two amounts are equal or not equal.
Skill 6.1
The official wording · 1 outcomes
- 6.1
- Represent equalities and inequalities to 100 concretely, pictorially and symbolically
Key ideas
Equal means the same amount on both sides.
Not equal means one side has more.
Watch out for
- Thinking the equals sign means the answer comes next.
- Ignoring amounts and judging by size.
Every skill’s key ideas, worked examples and checks are in MapleMind.Practise this unit
Unit 7 · 2 skills
Measurement
Measuring and Time
Measuring with non-standard units
I can measure and compare using non-standard units.
Skill 7.1
Solving problems about time
I can compare how long everyday events take.
Skill 7.2
The official wording · 2 outcomes
- 7.1
- Use non-standard units to measure attributes (length, height, mass and distance around) of 2-D shapes and 3-D objects
- 7.2
- Solve real-world problems involving the passage of time by estimating, and comparing durations of events using appropriate units of time (e.g., seconds, hours, days, etc.)
Key ideas
A non-standard unit like a cube can measure length.
Units must be the same size and have no gaps.
We choose a good unit: seconds, hours, or days.
We can compare which event takes longer.
Watch out for
- Leaving gaps or overlaps between units.
- Using units of different sizes.
- Choosing an unfitting unit, like days for a song.
Every skill’s key ideas, worked examples and checks are in MapleMind.Practise this unit
Unit 8 · 2 skills
2-D Shapes and 3-D Objects
Sorting and Building Shapes
Sorting by two attributes
I can sort shapes using two rules at once.
Skill 8.1
Describing and building shapes and objects
I can name and build 2-D shapes and 3-D objects.
Skill 8.2
The official wording · 2 outcomes
- 8.1
- Sort 2-D shapes and 3-D objects, using two attributes, and explain the sorting rule
- 8.2
- Describe, compare and construct 3-D objects, including cubes, spheres, cones, cylinders, pyramids and prisms
Key ideas
Two attributes could be colour and number of sides.
The sorting rule must cover both attributes.
3-D objects include cubes, spheres, cones, cylinders, pyramids, and prisms.
2-D shapes are named by their number of sides.
Watch out for
- Using only one attribute.
- Mixing up the two attributes.
- Confusing a cube with a square.
Every skill’s key ideas, worked examples and checks are in MapleMind.Practise this unit
Unit 9 · 1 skill
Data
Collecting and Graphing Data
Collecting data and making graphs
I can collect data and show it in a graph to answer a question.
Skill 9.1
The official wording · 1 outcomes
- 9.1
- Collect, record and organize data, to answer questions
Key ideas
A question tells us what data to collect.
A concrete graph or pictograph shows one item per object or picture.
Watch out for
- Missing or double-counting responses.
- Misreading which category has more.
Every skill’s key ideas, worked examples and checks are in MapleMind.Practise this unit
Plan the term
Pick your term and the days you study. Each unit gets its share of the weeks and comes back a week later for a review. The last two weeks go over the whole course.

Number Blitz
Can you keep up?
It starts easy. It doesn’t stay that way.
Free, no account needed
The official curriculum
This page follows Newfoundland & Labrador’s own curriculum for Mathematics, Grade 2.
Study it in MapleMind
MapleMind teaches Mathematics, Grade 2 one skill at a time. Each skill gets a short lesson, practice as you go and a check worth up to three stars. It remembers where you stopped.


Course Companion
Your year in one workbook
A fun way to keep Mathematics, Grade 2 organized, get to know your child better and see early when they need a hand. Fill it in on a screen, or print it.
- Pages
- 43
- Fillable fields
- 1,451
- Price
- $4.99
Questions about Mathematics, Grade 2
What is Mathematics, Grade 2?
Newfoundland & Labrador’s Grade 2 math course: 9 units and 17 skills, from Counting to Data.
What units are in Mathematics, Grade 2?
1. Counting, 2. Representing Whole Numbers, 3. Fractions, 4. Addition and Subtraction to 100, 5. Repeating and Increasing Patterns, 6. Equality, 7. Measurement, 8. 2-D Shapes and 3-D Objects and 9. Data.
Is there a provincial exam for Mathematics, Grade 2?
No. Newfoundland & Labrador gives no provincial exam for Mathematics, Grade 2.
What comes after Mathematics, Grade 2?
Mathematics, Grade 3.
Can MapleMind help with Mathematics, Grade 2?
Yes. MapleMind teaches every skill of Mathematics, Grade 2, step by step, with practice and checks, and its tutor answers questions about any of them. It’s free with daily limits, on iPhone, Android and the web.