Alberta · Grade 6
Mathematics 6
Alberta’s Grade 6 math course, from Number to Statistics.
- Units
- 7
- Lessons
- 15
- Skills
- 33
- Provincial exam
- Yes
- Official curriculum
- Alberta Education
Unit by unit
Every skill in the course, numbered by unit.
Unit 1 · 18 skills
Number
Positive and Negative Numbers
Understanding negative numbers
I can place negative numbers on a number line, connect them to real life, and explain magnitude and opposites.
Skill 1.1
Adding and subtracting with integers
I can explore adding with positive and negative numbers using opposites, and see why subtracting is adding the opposite.
Skill 1.2
Addition and Subtraction Problem Solving
Standard algorithms for addition and subtraction
I can add and subtract large numbers accurately using the standard algorithms.
Skill 1.3
Money and measurement problems
I can solve real problems with money and metric measurements using addition and subtraction.
Skill 1.4
Prime Factorization and Powers
Factors, primes and composites
I can break composite numbers into products of smaller numbers and identify primes.
Skill 1.5
Prime factorization
I can find the prime factorization of a number and use it to find its factors.
Skill 1.6
Powers and exponents
I can write repeated multiplication as a power and use powers inside prime factorizations.
Skill 1.7
Multiplying and Dividing with Decimals
Multiplying decimal and natural numbers
I can multiply decimal and natural numbers using the standard algorithm.
Skill 1.8
Dividing with decimal quotients
I can divide and express a remainder as a decimal.
Skill 1.9
Fractions as Quotients
Fractions as equal sharing
I can represent equal sharing as a fraction — the amount shared over the number of shares.
Skill 1.10
From fractions to decimals by division
I can convert a fraction to its decimal by dividing the numerator by the denominator.
Skill 1.11
Adding and Subtracting Fractions
Related denominators
I can add and subtract fractions when one denominator is a multiple of the other.
Skill 1.12
Common denominator strategies
I can find a common denominator for any two fractions (denominators within 100) and add or subtract them.
Skill 1.13
Multiplying Natural Numbers by Fractions
Multiplying by unit fractions
I can multiply by a unit fraction and see it as division.
Skill 1.14
Multiplying naturals by any fraction
I can multiply a natural number by any fraction using a × b/c = ab/c.
Skill 1.15
Ratios, Rates and Percent
Equivalent ratios and proportions
I can create and recognize equivalent ratios and express proportions.
Skill 1.16
Rates and unit rates
I can describe proportional relationships as rates and find unit rates.
Skill 1.17
Percent as a proportional relationship
I can interpret percent as a proportion out of 100 and find the percent of a number.
Skill 1.18
The official wording · 18 outcomes
- 1.1
- Students investigate magnitude with positive and negative numbers.
- 1.3
- Students solve problems, using standard algorithms for addition and subtraction.
- 1.5
- Students analyze numbers, using prime factorization and exponentiation.
- 1.8
- Students apply standard algorithms to multiplication and division of decimal and natural numbers.
- 1.10
- Students relate fractions to quotients.
- 1.12
- Students add and subtract fractions with denominators within 100.
- 1.14
- Students interpret the multiplication of natural numbers by fractions.
- 1.16
- Students apply equivalence to the interpretation of ratios and rates.
Key ideas
Negative numbers sit LEFT of zero on a horizontal number line (and BELOW zero on a vertical one, like a thermometer). Zero itself is neither positive nor negative.
The standard algorithms are reliable procedures: line up place values, work right to left, regroup (carry/borrow) when needed.
A composite number can always be written as a product of smaller numbers (factoring); a prime number can't be broken down further (only 1 and itself).
Multiply as if there were no decimal point, then place the point so the answer has as many decimal places as the factors combined.
In an equal-share situation, the numerator is the quantity being shared and the denominator is the number of shares: 3 pizzas for 4 people is ¾ each.
Watch out for
- Thinking −7 is bigger than −3 because 7 is bigger than 3 (on the number line, −7 is further LEFT, so it's smaller).
- Misaligning place values so digits combine with the wrong column.
- Thinking 1 is a prime number (it isn't — a prime needs exactly two different factors).
Every skill’s key ideas, worked examples and checks are in MapleMind.Practise this unit
Unit 2 · 3 skills
Algebra
Expressions and Equations
Order of operations with powers
I can evaluate expressions using the order of operations, including powers.
Skill 2.1
Like terms and algebraic properties
I can combine like terms and rearrange expressions using algebraic properties.
Skill 2.2
Solving simple equations
I can solve simple algebraic equations, knowing every simplified form has the same solution.
Skill 2.3
The official wording · 3 outcomes
- 2.1
- Students analyze expressions and solve algebraic equations.
Key ideas
The conventional order: parentheses first, then powers, then multiplication/division, then addition/subtraction.
Powers come BEFORE multiplying: in 3 × 2², square first (4), then multiply (12).
Like terms have exactly the same variable (3x and 5x; constants are like terms with each other) — combine them by adding or subtracting: 3x + 5x = 8x.
The commutative, associative and distributive properties let you rearrange safely: a + b = b + a; a(b + c) = ab + ac.
Solving means finding the value that makes the equation true — simplify first (combine like terms), then reason out the unknown.
Watch out for
- Working strictly left to right regardless of operations.
- Multiplying before evaluating a power (3 × 2² = 6² = 36).
- Combining unlike terms (3x + 2 = 5x).
Every skill’s key ideas, worked examples and checks are in MapleMind.Practise this unit
Unit 3 · 2 skills
Geometry
Symmetry and Congruence
Symmetry and tessellations
I can map symmetrical shapes with reflections and rotations, and recognize tessellations.
Skill 3.1
Congruence
I can explain congruence and how it relates to symmetry.
Skill 3.2
The official wording · 2 outcomes
- 3.1
- Students analyze shapes through symmetry and congruence.
Key ideas
Symmetrical shapes can be mapped onto themselves by combinations of reflections (flips) and rotations (turns).
A tessellation tiles a plane with symmetrical shapes, no gaps or overlaps — First Nations and Métis star blanket designs are tessellations that convey specific purpose and meaning.
Congruent shapes are identical in size and shape — one maps exactly onto the other.
Shapes related by symmetry are always congruent, but two congruent shapes are NOT necessarily related by symmetry (they can just be copies placed anywhere).
Watch out for
- Thinking symmetry only means one vertical mirror line (rotational symmetry counts too).
- Calling any repeating pattern a tessellation even when it leaves gaps.
- Calling similar-but-different-sized shapes congruent (congruence needs SAME size).
Every skill’s key ideas, worked examples and checks are in MapleMind.Practise this unit
Unit 4 · 2 skills
Coordinate Geometry
The Cartesian Plane
Coordinates and plotting
I can locate and plot points in the Cartesian plane using ordered pairs.
Skill 4.1
Movement in the plane
I can describe movement in the plane as translations, reflections and rotations.
Skill 4.2
The official wording · 2 outcomes
- 4.1
- Students explain location and movement in relation to position in the Cartesian plane.
Key ideas
An ordered pair (x, y) gives the horizontal distance from the y-axis first, then the vertical distance from the x-axis. The axes cross at the origin, (0, 0).
Order matters: (3, 5) and (5, 3) are different points.
A translation combines horizontal and vertical movement into one slide; a reflection flips across the x-axis or y-axis; a rotation turns 90°, 180° or 270° about one of the shape's vertices, clockwise or counter-clockwise.
Each movement can be described precisely: 'translate 4 right and 2 down', 'reflect over the y-axis', 'rotate 90° clockwise about vertex A' — and the image's coordinates relate back to the original's.
Watch out for
- Swapping the coordinates (moving vertically first).
- Placing (0, 4) at the origin instead of on the y-axis.
- Describing a reflection as a slide (translation) because the shape 'moved'.
Every skill’s key ideas, worked examples and checks are in MapleMind.Practise this unit
Unit 5 · 4 skills
Measurement
Areas of Parallelograms and Triangles
Parallelogram and triangle areas
I can find areas of parallelograms and triangles using base and perpendicular height.
Skill 5.1
Areas of composite shapes
I can find the area of a composite shape by splitting it into triangles and parallelograms.
Skill 5.2
Volume
Volume and its units
I can measure and express volume in cubic centimetres and cubic metres.
Skill 5.3
Volume of right rectangular prisms
I can find the volume of a right rectangular prism as base area × height.
Skill 5.4
The official wording · 4 outcomes
- 5.1
- Students analyze areas of parallelograms and triangles.
- 5.3
- Students interpret and express volume.
Key ideas
A parallelogram has two pairs of parallel, equal sides; any side can be the base, and the height is the PERPENDICULAR distance to the opposite side. Area = base × height.
Volume measures 3-D space. The standard units come from length units: a cubic centimetre (cm³) is a 1 cm × 1 cm × 1 cm cube; a cubic metre (m³) is a 1 m cube.
A triangle is half of a parallelogram with the same base and height, so its area is half — and two triangles with the same base and height always have the same area.
Choose the unit that fits the object: cm³ for a juice box, m³ for a moving van.
A composite shape splits into simpler shapes; its area is the SUM of the pieces' areas.
Watch out for
- Using the slanted side as the height instead of the perpendicular distance.
- Confusing volume with area (counting squares instead of cubes).
- Forgetting the half for triangles (treating them like parallelograms).
Every skill’s key ideas, worked examples and checks are in MapleMind.Practise this unit
Unit 6 · 2 skills
Patterns
Functions and Change
Variables and functions
I can identify variables as changing quantities and describe functions of change.
Skill 6.1
Tables and graphs of change
I can represent a function with a table of values and plot it on the Cartesian plane.
Skill 6.2
The official wording · 2 outcomes
- 6.1
- Students investigate functions to enhance understanding of change.
Key ideas
A variable stands for the values of a changing quantity. In a function, one quantity depends on another — height depends on the day, distance depends on the time.
The independent variable is the one you pick (day, time); the dependent variable is the one that responds (height, distance).
A table of values lists the independent variable in the first column and the dependent in the second — each row is one snapshot of the function.
Each row becomes a point: independent value as the x-coordinate, dependent as the y-coordinate. Plotting them reveals the pattern of change.
Watch out for
- Swapping independent and dependent (saying the day depends on the height).
- Thinking a variable is a single fixed number rather than a changing quantity.
- Plotting the dependent variable on the x-axis (swapping the roles).
Every skill’s key ideas, worked examples and checks are in MapleMind.Practise this unit
Unit 7 · 2 skills
Statistics
Relative Frequency
Relative frequency
I can determine relative frequency and use it to compare data sets fairly.
Skill 7.1
Experiments and likelihood
I can describe events from experiments with equally likely outcomes and explain the law of large numbers.
Skill 7.2
The official wording · 2 outcomes
- 7.1
- Students investigate relative frequency, using experimental data.
Key ideas
Relative frequency is the count for a category compared to the total — expressed as a fraction, decimal or percent (12 of 24 students is ½, or 50%).
Raw counts mislead when totals differ; relative frequencies put data sets on the same footing.
Equally likely outcomes have the same chance (each face of a fair die). An event is one or more outcomes — like 'rolling an even number'.
The law of large numbers: the MORE trials you run, the closer your experimental results tend to get to the expected likelihood.
Watch out for
- Comparing raw counts across different-sized groups.
- Forgetting the total when computing relative frequency (using the count alone).
- Expecting a small experiment to match the expected likelihood exactly.
Every skill’s key ideas, worked examples and checks are in MapleMind.Practise this unit
Plan the term
Pick your term and the days you study. Each unit gets its share of the weeks and comes back a week later for a review. The last two weeks go over the whole course.

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The official curriculum
This page follows Alberta’s own curriculum for Mathematics 6.
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Course Companion
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A fun way to keep Mathematics 6 organized, get to know your child better and see early when they need a hand. Fill it in on a screen, or print it.
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- Fillable fields
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Questions about Mathematics 6
What is Mathematics 6?
Alberta’s Grade 6 math course: 7 units and 33 skills, from Number to Statistics.
What units are in Mathematics 6?
1. Number, 2. Algebra, 3. Geometry, 4. Coordinate Geometry, 5. Measurement, 6. Patterns and 7. Statistics.
Is there a provincial exam for Mathematics 6?
Yes. The Grade 6 Mathematics Provincial Achievement Test is written in Alberta. Next sitting: June 14, 2027.
What comes after Mathematics 6?
Mathematics 7.
Can MapleMind help with Mathematics 6?
Yes. MapleMind teaches every skill of Mathematics 6, step by step, with practice and checks, and its tutor answers questions about any of them. It’s free with daily limits, on iPhone, Android and the web.