Quebec · Secondary 4
English Language Arts, Secondary 4
- 632-406
Quebec’s Secondary 4 English course, from Reading Process: Interpreting Texts to Conventions: Media Language.
- Units
- 12
- Lessons
- 38
- Skills
- 84
- Provincial exam
- None
- Official curriculum
- Québec Progression des apprentissages
Unit by unit
Every skill in the course, numbered by unit.
Unit 1 · 5 skills
Reading Process: Interpreting Texts
Reading Process: Interpreting Texts
Use: Draws on needed background knowledge and experiences
I can find and use background on when, where and for whom a text was written, so I can read it critically.
Skill 1.1
Use: Produces a coherent first reading/initial response to a text
I can write a clear first response to a text that says what I think it is doing and points to the details that made me think so.
Skill 1.2
How a writer or producer shapes a text's purpose
Use: Identifies characteristics of writer/producer and how this influences the purpose of the text
I can find out who made a text and explain how their values and situation shape what the text says and how I should read it.
Skill 1.3
Interpretation of the text
Use: Selects a mode and genre that conveys own interpretation to advantage
I can choose the form, such as an essay, an illustrated journal or a video, that shows my interpretation of a text to best advantage.
Skill 1.4
Analyzing how a text holds attention
Use: Analyzes how the text attempts to attract and hold the reader’s attention
I can explain the techniques a text uses to catch and keep my attention, and point to where they work or stop working.
Skill 1.5
The official wording · 5 outcomes
- 1.1
- Draws on needed background knowledge and experiences related to the social and/or cultural and/or historical
- 1.2
- Produces a coherent first reading/initial response to a text. See below for what constitutes a first
- 1.3
- Identifies characteristics of writer/producer and how this influences the purpose of the text, its
- 1.4
- Selects a mode and genre that conveys own interpretation to advantage in light of situation/context (e.g.
- 1.5
- Analyzes how the text attempts to attract and hold the reader’s attention (e.g. how continuity is established
Key ideas
A text was written at a particular time, in a particular place, for particular readers, and knowing that context changes what its words meant to them.
The characteristics that matter are the ones that bear on this text: the producer's job, who pays them, what they value, and when and where they lived.
An interpretation can be shared in many forms (an essay, a letter in role, an illustrated journal, a podcast, a storyboard), and the form you choose can do part of the arguing.
Holding attention is designed: a text loses readers at places you can identify, and keeps them through techniques you can name.
When a text stops making sense, the missing piece is often background, such as an event, a custom or a belief its first readers shared, rather than a hard word.
Watch out for
- Thinking if you don’t understand a text you must not know the words — often the gap is missing background knowledge.
- Thinking the source of a text doesn’t change its meaning — the producer’s purpose shapes what to trust and how to read.
- Thinking the form is decided for you and the ideas are the only choice — choosing mode and genre is a real strategic decision.
Every skill’s key ideas, worked examples and checks are in MapleMind.Practise this unit
Unit 2 · 14 skills
Production Process
How a genre represents its message
Use: How the meaning/message is represented and communicated
I can study a model text to see how it gets its message across, and use that to decide how to represent the message in my own text.
Skill 2.1
Use: Level of formality of the discourse (i.e. its register)
I can judge how formal a model text is and choose the right level of formality for my own audience and purpose.
Skill 2.2
Use: Aspects of the writer’s/producer’s stance and how these influence readers (e.g. intent, ideology, values, beliefs)
I can identify the intent, values and beliefs behind a text, explain how they influence readers, and decide the stance my own text will take.
Skill 2.3
Using a genre's conventions to communicate
Use: Uses structures, features, codes and conventions of a specific text to communicate clearly
I can use the working parts of a genre, such as its structure, headings, layout and conventions, to make my message clear and strong.
Skill 2.4
Use: Uses knowledge about spoken and/or written and/or media modes and genres to make production decisions
I can choose and combine spoken, written and media modes so my text has the strongest impact on its audience.
Skill 2.5
Use: Uses rhetorical strategies and different registers in context
I can choose rhetorical strategies and registers that fit the moment, such as an active voice for urgency or a plain sentence for emphasis.
Skill 2.6
Use: Respects constraints of the media industry (e.g. length, ideology, copyright, layout)
I can produce a media text that fits its length and layout, respects copyright and suits the outlet's values.
Skill 2.7
Evaluating your use of technology
Use: Effectiveness of technology used
I can judge how well the technology in my draft works and fix it, for example by rerecording unclear narration or retiming slides.
Skill 2.8
Use: Use of stylistic conventions for specific effect
I can check whether the stylistic choices in my draft, like a sound effect or an exaggeration, create the effect I intended, and adjust them.
Skill 2.9
Proofreading for continuity
Use: Proofreads draft/version for continuity
I can proofread my work for continuity, so characters, colours, terms and formatting stay consistent from start to finish.
Skill 2.10
Preparing to present to an audience
Use: Selects the most effective way to present the text to intended/target audience
I can choose how to deliver a finished text so it reaches my audience in the way that suits them best.
Skill 2.11
Use: Uses the appropriate codes and conventions to present the text
I can present my text using the codes the occasion calls for, such as the right register, opening, posture and visuals.
Skill 2.12
Use: Manages resources in a presentation (e.g. checks that software is compatible, CDs are cued up)
I can prepare and check all the resources for my presentation so the technology supports it instead of interrupting it.
Skill 2.13
Self-evaluating with a metalanguage
Use: Uses a metalanguage to explain production decisions
I can explain the choices I made in a production using the right terms, such as symbolism, framing, register and pacing.
Skill 2.14
The official wording · 14 outcomes
- 2.1
- How the meaning/message is represented and communicated
- 2.2
- Level of formality of the discourse (i.e. its register)
- 2.3
- Aspects of the writer’s/producer’s stance and how these influence readers (e.g. intent, ideology, values,
- 2.4
- Uses structures, features, codes and conventions of a specific text to communicate clearly and enhance
- 2.5
- Uses knowledge about spoken and/or written and/or media modes and genres to make production decisions that
- 2.6
- Uses rhetorical strategies and different registers in context (e.g. uses an active voice to project a sense
- 2.7
- Respects constraints of the media industry (e.g. length, ideology, copyright, layout)
- 2.8
- Effectiveness of technology used (e.g. rerecording narration to fill in gaps and/or for audibility in a radio
- 2.9
- Use of stylistic conventions for specific effect (e.g. sound effects to create mood; use of exaggerated gory
- 2.10
- Continuity (e.g. ensures coherent visual style in a comic re: colour, character depiction; checks that
- 2.11
- Selects the most effective way to present the text to intended/target audience
- 2.12
- Uses the appropriate codes and conventions to present the text (e.g. uses a formal register when presenting a
- 2.13
- Manages resources in a presentation (e.g. checks that software is compatible, CDs are cued up)
- 2.14
- Uses a metalanguage to explain production decisions (e.g. explains the symbolism of the colour red and the
Key ideas
A message is not only said, it is represented: the same message can be carried by a story, an image, a statistic or a demonstration, and each carries it differently.
Each type of text has working parts: a report's headings, a script's stage directions, a poster's visual order, a news story's lead.
The technical side is part of the text: muffled audio or a transition too fast to follow undercuts a strong idea, and the audience cannot look past it.
Continuity means what you set up stays the same: in a comic, a character's face, clothes and colour palette; in an essay, its terms, tense and claims.
How a finished text reaches its audience is a separate decision from the form it was made in, and it changes the effect.
Watch out for
- Reading a model text only for what it says, and missing how it carries its message: through a story, an image, a statistic or a demonstration.
- Thinking conventions cramp your voice — the genre’s working parts are what make your message findable.
- Thinking the technical side isn’t ‘real’ writing — poor audio or a failed file undercuts even a brilliant idea.
Every skill’s key ideas, worked examples and checks are in MapleMind.Practise this unit
Unit 3 · 4 skills
Research Process
Research Process
Use: Uses action research to effect social change
I can use action research to try to improve something in my school or community, measuring what happens and adjusting my plan.
Skill 3.1
Use: Selects a research protocol depending on purpose, context and inquiry process
I can choose a quantitative or qualitative method, and plan it before collecting data, to suit the question I am researching.
Skill 3.2
Use: Develops a system to keep track of data/information as s/he researches (e.g. notebook, bibliographic references)
I can set up and keep a research log that records what I found, exactly where I found it, and whether it is a quotation, a paraphrase or my own idea.
Skill 3.3
Building your own research instruments
Use: Own data collection instruments (e.g. interviews, surveys, questionnaires)
I can design a survey, questionnaire or interview guide that collects the information my question needs, and test it before using it.
Skill 3.4
The official wording · 4 outcomes
- 3.1
- Uses action research to effect social change
- 3.2
- Selects a research protocol depending on purpose, context and inquiry process chosen (i.e. quantitative or
- 3.3
- Develops a system to keep track of data/information as s/he researches (e.g. notebook, bibliographic
- 3.4
- Own data collection instruments (e.g. interviews, surveys, questionnaires)
Key ideas
Action research studies a problem by acting on it: you try a change and study the result, rather than only reading about the issue.
A data collection instrument is a designed tool: its wording, question order and answer options all change the data you get.
It runs in cycles: find out what is happening, make a change, observe what happens, reflect, and change again.
A leading question ('Don't you agree the cafeteria food is too expensive?') reports your view in someone else's voice.
A baseline comes first: measure the situation before the change, or there is nothing to compare the result with.
Watch out for
- Measuring the effect of a change without recording what things were like before it, so there is nothing to compare the result with.
- Thinking any set of questions is a survey — wording, order and answer options each change the data you get.
- Stopping after one change and calling it a result, instead of observing, reflecting and adjusting in another cycle.
Every skill’s key ideas, worked examples and checks are in MapleMind.Practise this unit
Unit 4 · 5 skills
Required Genres: Planning Texts
Reading models of planning texts
Use: Models of planning texts (i.e. outlines for research, storyboards, action plans, proposals)
I can read a model outline, storyboard, action plan or proposal and use it to check what my own plan is missing.
Skill 4.1
Conferencing to plan a production
Use: Conferences with peers and teacher (e.g. regarding action plan, outline, getting the ‘green light’)
I can take my plan to a conference with a classmate or my teacher, ask the questions I need answered, and leave with a clear decision.
Skill 4.2
Writing action plans and proposals
Use: Action plans and proposals for projects (i.e. for action research and independent units of study)
I can write an action plan with dated steps and a success check, and a proposal that argues for approval.
Skill 4.3
Showing idea hierarchy with visuals
Use: Visual conventions to articulate the hierarchy and relationships among ideas/actions
I can use webs, arrows, colour coding and layout to show which ideas in my plan matter most and how they connect.
Skill 4.4
Use: Genre-specific conventions of planning texts (e.g. quotations from the text in an outline for a literary essay)
I can use the conventions each kind of plan needs, such as quotations in a literary essay outline and research resources in an action plan.
Skill 4.5
The official wording · 5 outcomes
- 4.1
- Models of planning texts (i.e. outlines for research, storyboards, action plans, proposals)
- 4.2
- Conferences with peers and teacher (e.g. regarding action plan, outline, getting the ‘green light’)
- 4.3
- Action plans and proposals for projects (i.e. for action research and independent units of study)
- 4.4
- Visual conventions to articulate the hierarchy and relationships among ideas/actions (e.g. webbing, arrows,
- 4.5
- Genre-specific conventions (e.g. quotations from the text in an outline for a literary essay; proposed
Key ideas
A planning text organizes a project before it is produced: an outline orders the sections of a research report, a storyboard shows each shot of a video, an action plan lists steps with dates, and a proposal argues for approval.
A planning conference happens while the work can still change: you bring an action plan or outline to get advice and a decision about the direction, not praise for a finished product.
An action plan orders the work: the goal, the steps in the order they must happen, who does each, the dates and the resources needed.
Visual conventions show relationships a list hides: a web shows what branches from a central idea, and an arrow shows what leads to what.
A model shows the parts a good plan includes: a professional storyboard gives every frame its shot, action, sound and length, and a research outline puts a source beside each point.
Watch out for
- Thinking planning is wasted time before the ‘real’ work — an outline or storyboard catches structure problems early and cheaply.
- Bringing your plan to a conference and asking 'What do you think?' instead of a specific question the conference can answer.
- Thinking a plan is a wish list — without steps, dates and a success check, it can’t steer a project.
Every skill’s key ideas, worked examples and checks are in MapleMind.Practise this unit
Unit 5 · 8 skills
Required Genres: Narrative Texts
Narrative archetypes
Use: Archetypes (e.g. hero, maiden, arch nemesis)
I can recognize archetypes like the hero, the maiden and the arch nemesis, and explain how a story uses or reworks them.
Skill 5.1
Use: Linear and nonlinear plotting (e.g. flashback, multi-narrative strands, meta-fiction)
I can explain why a story tells events out of order, with flashbacks, several strands or meta-fiction, and use one of these in my own writing.
Skill 5.2
Use: Features to structure the plot (e.g. series of dramatic monologues in a script; flashbacks throughout a televised crime serial)
I can name the feature that structures a plot, such as a series of monologues or a frame story, and explain what the plot gains from it.
Skill 5.3
Archetypal and contemporary themes
Use: Archetypal and contemporary themes
I can trace an archetypal or contemporary theme through a story and explain what the story says about it.
Skill 5.4
Literary techniques: connotation and denotation
Use: Connotation and denotation
I can explain the difference between what a word means and what it suggests, and how a writer's word choices shape a story.
Skill 5.5
Use: Point of view (i.e. first person, second person, third person limited and/or omniscient narrator)
I can identify a story's point of view and explain what it lets me know and what it hides.
Skill 5.6
Use: Tone and mood
I can name the tone and the mood of a story separately and point to the words that create each.
Skill 5.7
Symbols, motifs, and allusion
Use: Repetition and/or juxtaposition of symbols or motifs (e.g. allusion)
I can track a repeated image or symbol through a story, explain how its meaning grows, and say what an allusion brings in.
Skill 5.8
The official wording · 8 outcomes
- 5.1
- Archetypes (e.g. hero, maiden, arch nemesis)
- 5.2
- Linear and nonlinear plotting (e.g. flashback, multi-narrative strands, meta-fiction)
- 5.3
- Features to structure the plot (e.g. series of dramatic monologues in a script; flashbacks throughout a
- 5.4
- Archetypal and contemporary themes (e.g. Faustian bargain or deal with the Devil; human isolation in the technological age)
- 5.5
- Connotation and denotation
- 5.6
- Point of view (i.e. first person, second person, third person limited and/or omniscient narrator)
- 5.7
- Tone and mood
- 5.8
- Repetition and/or juxtaposition of symbols or motifs (e.g. allusion)
Key ideas
An archetype is a character pattern that recurs across cultures and centuries, identified by the job it does in the story: the hero is the one who is sent, and the arch nemesis is the hero's opposite number.
A theme is what a story says about its subject, not the subject itself: 'a boy leaves home' is a topic, and 'growing up means losing something' is a theme.
Denotation is a word's dictionary meaning; connotation is the feeling or association it carries.
A motif is an image or idea that returns, and each return adds to its meaning, so read the pattern, not one appearance.
An archetype is broader than a stock character: the mentor appears in myths everywhere, while the hard-boiled detective belongs to one genre.
Watch out for
- Thinking a familiar character type is lazy writing — archetypes are shared shortcuts writers use and subvert on purpose.
- Thinking a theme is the same as the plot or the topic — the topic is 'a boy leaves home', the theme is 'growing up means losing something'.
- Thinking synonyms are interchangeable — ‘slim’ and ‘scrawny’ mean the same size but carry opposite feelings.
Every skill’s key ideas, worked examples and checks are in MapleMind.Practise this unit
Unit 6 · 2 skills
Required Genres: Explanatory Texts
How multigenre explanatory texts work
Use: Multigenre conventions (e.g. emotional appeals (persuasive) and testimonials (narrative) in a pamphlet explaining how to recycle)
I can explain why an explanatory text borrows from other genres, such as a testimonial or an emotional appeal, and use them so they help the explanation.
Skill 6.1
Use: Multimodal conventions (e.g. use of resources such as blackboard, slideshow, video clips in a spoken explanation)
I can use a board, slides or a video clip to support a spoken explanation, so each one carries what my words cannot.
Skill 6.2
The official wording · 2 outcomes
- 6.1
- Multigenre conventions (e.g. emotional appeals (persuasive) and testimonials (narrative) in a pamphlet
- 6.2
- Multimodal conventions (e.g. use of resources such as blackboard, slideshow, video clips in a spoken
Key ideas
Explanatory texts often borrow from other genres: a pamphlet explaining how to recycle may add a persuasive emotional appeal and a narrative testimonial.
Each borrowing has a job: the appeal moves readers to act, and the testimonial shows that ordinary people can do it.
A testimonial works through specific detail, such as a named family who cut their garbage in half, while a vague one convinces nobody.
The explanation stays the backbone: check each borrowed part against the text's purpose, and keep it visibly separate from the instructions.
A spoken explanation can recruit other modes, and each support carries the part words do worst: a diagram for structure, a clip for motion.
Watch out for
- Thinking mixing forms is messy — combining genres or modes is a deliberate craft choice with an intended effect.
- Thinking a borrowed form (a letter, a news clip) is just filler — it changes the tone and authority of the whole text.
- Thinking slides are the presentation — the supports carry what words can’t; the speaking still leads.
Every skill’s key ideas, worked examples and checks are in MapleMind.Practise this unit
Unit 7 · 14 skills
Required Genres: Reports
Required Reports
Use: Research reports on areas of student interest and expertise (e.g. the media, environmental issues, health and well-being)
I can read and write a research report on a topic I know and care about, built around a focused question.
Skill 7.1
Use: Interviews (e.g. in print, on radio and/or television)
I can explain how an interview changes when it is printed, broadcast on radio or shown on television.
Skill 7.2
Use: Interviews, including written and/or audio and/or video transcriptions
I can conduct an interview and turn it into a transcript, making fair choices about what to keep, cut and mark.
Skill 7.3
Use: Feature news stories on topics of local, national and/or international interest
I can write a feature story that draws readers into a topic through a person and a scene, and gives it depth.
Skill 7.4
How bias shapes a report
Use: Information selected and synthesized to reflect the bias/stance of writer/producer
I can show how the choice of facts in a report reflects its writer's stance, and make my own choices visible to readers.
Skill 7.5
Use: Evidence to support details, ideas, concepts
I can support every idea in my report with evidence from primary and secondary sources, and draw only the conclusions that evidence supports.
Skill 7.6
Use: Conclusion(s) which highlight important facts or findings
I can write a report conclusion that pulls the findings together, says what they mean, and recommends what should happen next.
Skill 7.7
Choosing a structure for a feature story
Use: Structure that suits the subject of a feature story
I can choose the structure that fits a feature's subject, such as chronology for a profile or cause and effect for an issue.
Skill 7.8
Use: Features that give a sense of depth and context
I can give a feature story depth with background, flashback, anecdotes, interviews and research from both sides.
Skill 7.9
Use: Respect for the production constraints that influence content
I can produce a report that fits its word limit and deadline, respects copyright and suits the outlet.
Skill 7.10
Use: Media conventions for specific effect (e.g. using camera angle and graphics to convey credibility)
I can explain and use the media conventions that make a report look credible or put viewers on the scene.
Skill 7.11
Matching structure to the information reported
Use: Classification and compare/contrast
I can organize a report by classification or by comparison, choosing the one that fits my information.
Skill 7.12
Use: Features that elucidate/develop the content: paraphrasing, using examples, description, quotations, definitions
I can develop the facts in my report with paraphrase, examples, description, quotations and definitions.
Skill 7.13
Use: Question and answer (Q & A) structure
I can write a question-and-answer interview with a short introduction, open questions and follow-ups.
Skill 7.14
The official wording · 14 outcomes
- 7.1
- Research reports on areas of student interest and expertise (e.g. the media, environmental issues, health and
- 7.2
- Interviews (e.g. in print, on radio and/or television)
- 7.3
- Interviews, including written and/or audio and/or video transcriptions
- 7.4
- Feature news stories on topics of local, national and/or international interest
- 7.5
- Information selected and synthesized to reflect the bias/stance of writer/producer
- 7.6
- Evidence to support details, ideas, concepts (e.g. via a variety of primary sources such as field notes,
- 7.7
- Conclusion(s) which highlight important facts or findings (e.g. via synthesis, interpretation of data,
- 7.8
- Structure that suits the subject of a feature story (e.g. chronology in a profile/human interest story;
- 7.9
- Features that give a sense of depth and context in a feature news story: background information, flashback,
- 7.10
- Respect for the production constraints that influence content (e.g. word limit, time restrictions, copyright,
- 7.11
- Media conventions for specific effect (e.g. using camera angle and graphics to convey credibility; using
- 7.12
- Classification and compare/contrast
- 7.13
- Features that elucidate/develop the content: paraphrasing, using examples, description, quotations,
- 7.14
- Question and answer (Q & A) structure, including short biographical introduction, open-ended and relevant
Key ideas
A research report is organized around a question, not a topic: 'How do energy drinks affect teenagers' sleep?' tells you when you are finished, and 'energy drinks' does not.
Choosing which facts to include is itself taking a position, so a report has a stance before it argues anything.
A feature's structure is chosen from its subject: a profile of a life suits chronology, because a life has an order.
The structure should match the shape of the information: material with natural categories wants classification, and two or three rivals want comparison.
A narrow topic gives a sharper report than a broad one, because you can reach specific evidence instead of summarizing a huge field.
Watch out for
- Thinking report topics must be assigned and dull — the genre is built to run on areas of your own interest and expertise.
- Thinking selecting facts is neutral — what you leave out is as much a stance as what you keep.
- Thinking one story shape fits all features — the structure is matched to the subject’s own shape.
Every skill’s key ideas, worked examples and checks are in MapleMind.Practise this unit
Unit 8 · 13 skills
Exposition: Persuasive Texts
Required Persuasive Texts
Use: Texts dealing with personal and social concerns (i.e. Internet sites, documentary films, speeches)
I can analyze how a persuasive website, documentary or speech about a social concern tries to change my mind.
Skill 8.1
Use: Reviews (i.e. book and film reviews)
I can write a book or film review that judges the work against clear criteria and ends with a recommendation.
Skill 8.2
How persuasive texts are built
Use: Humour (e.g. bathos, double-entendre, pun, parody, sarcasm)
I can name the kind of humour a persuasive text uses and explain what the joke argues.
Skill 8.3
Use: Figures of speech (e.g. metonymy, euphemism, oxymoron, hyperbole and understatement)
I can name figures of speech like euphemism and metonymy and explain what each one hides or highlights.
Skill 8.4
Use: Figurative language (e.g. imagery, metaphor, simile, personification)
I can explain how a metaphor or an image in a persuasive text frames an issue and pushes the reader toward a judgment.
Skill 8.5
Persuasive appeals to needs and emotion
Use: Persuasive techniques such as appeals to basic needs (e.g. ‘fitting in’, ‘luxury and style’, ‘doing good’; emotional appeals such as use of testimonials and sad music)
I can name the need or feeling an ad appeals to, such as belonging or doing good, and explain how the appeal works.
Skill 8.6
Use: Media conventions such as camera language, layout, colour, sound (jingle, repetition, rhyme, voiceover)
I can analyze how an ad uses camera, layout, colour and sound together to sell.
Skill 8.7
Use: Manipulation of familiar codes and conventions for specific effect
I can spot when a text bends or borrows a familiar convention, and explain the effect it is after.
Skill 8.8
Use: Introduction that includes: the title and name of producer of the text being reviewed; an overview of the main topic, genre, critiques and issues raised
I can open a review by naming the work and its maker and giving a short overview, before any judgment.
Skill 8.9
Use: Content which includes: background on author and context; comparison with other texts in same genre; critique of producer’s decisions
I can build the body of a review with background, comparison and a critique of the decisions the maker made.
Skill 8.10
Use: Organizational structure that supports the reviewer’s opinion/critique
I can organize a review so its structure supports my verdict.
Skill 8.11
Use: Conclusion which contains a positive, negative or ambivalent recommendation
I can end a review with a clear recommendation, positive, negative or mixed, that tells readers who the work is for.
Skill 8.12
Use: Conventions to establish credibility (e.g. informal but expert tone and diction, 1st person point of view)
I can sound credible in a review, with an informal but expert voice and honest first-person evidence.
Skill 8.13
The official wording · 13 outcomes
- 8.1
- Texts dealing with personal and social concerns (i.e. Internet sites, documentary films, speeches)
- 8.2
- Reviews (i.e. book and film reviews)
- 8.3
- Humour (e.g. bathos, double-entendre, pun, parody, sarcasm)
- 8.4
- Figures of speech (e.g. metonymy, euphemism, oxymoron, hyperbole and understatement)
- 8.5
- Figurative language (e.g. imagery, metaphor, simile, personification)
- 8.6
- Persuasive techniques such as appeals to basic needs (e.g. ‘fitting in’, ‘luxury and style’, ‘doing good’; emotional appeals such as use of testimonials and sad music)
- 8.7
- Media conventions such as camera language, layout, colour, sound (jingle, repetition, rhyme, voiceover)
- 8.8
- Manipulation of familiar codes and conventions for specific effect
- 8.9
- Introduction that includes: the title and name of producer of the text being reviewed; an overview of the
- 8.10
- Content which includes: background on author and context; comparison with other texts in same genre; critique
- 8.11
- Organizational structure that supports the reviewer’s opinion/critique (e.g. compare/contrast, respecting
- 8.12
- Conclusion which contains a positive, negative or ambivalent recommendation
- 8.13
- Conventions to establish credibility (e.g. informal but expert tone and diction, 1st person point of view)
Key ideas
A personal and social concern is an issue where people's own lives and a public question meet, such as youth mental health or climate change.
Bathos drops from the lofty to the trivial, and the drop is the judgment: 'for freedom, for justice, and for a modest rise in parking fees'.
An appeal reaches a decision through a need rather than a reason, which is why it can work on someone who agrees with nothing in the text.
Each form persuades in its own way: a website is entered at any page, so each page must carry the case; a documentary uses images, music and editing; a speech uses the voice and an audience in the room.
A pun uses a word's two meanings at once; a double entendre keeps the second meaning half hidden for the reader to find.
Watch out for
- Thinking a speech is just an essay read out loud — spoken persuasion needs shorter sentences, repetition and a hook for the ear.
- Thinking humour in a text is just for entertainment — it often carries the sharpest part of the argument.
- Thinking appeals persuade everyone the same way — each appeal targets a specific need its audience is assumed to have.
Every skill’s key ideas, worked examples and checks are in MapleMind.Practise this unit
Unit 9 · 1 skill
Exposition: Argumentative Texts
Required Argumentative Texts
Use: Debates, formal and informal
I can take part in a formal or informal debate, answering the other side's strongest point directly.
Skill 9.1
The official wording · 1 outcomes
- 9.1
- Debates, formal and informal
Key ideas
A debate is a disagreement with a structure: two sides, set turns, and a question settled at the end.
A formal debate fixes the motion, the speakers, the order and the time limits; an informal one is looser, and whoever speaks most can seem to win.
A debate is won by answering the point raised: a rebuttal takes on the opponent's strongest claim head-on, not a different claim.
Prepare by writing your opponent's case first, because you cannot answer an argument you have not made yourself.
Watch out for
- Thinking the loudest or most confident debater wins — debate is won by directly answering the point raised.
- Thinking rebuttal means changing the subject — a real rebuttal engages the opponent’s strongest claim head-on.
Every skill’s key ideas, worked examples and checks are in MapleMind.Practise this unit
Unit 10 · 2 skills
Conventions: Spoken Language
Conventions: Spoken Language
Use: Adapts the rethorical aspects of nonverbal language
I can use eye contact, posture and gestures on purpose to support what I say, for example in a debate.
Skill 10.1
Use: Uses knowledge of affordances of spoken language
I can use what speech does best, such as pace, pause, emphasis and reacting to my audience, to achieve an effect.
Skill 10.2
The official wording · 2 outcomes
- 10.1
- Adapts the rethorical aspects of nonverbal language to achieve a particular effect, such as maintaining eye
- 10.2
- Uses knowledge of affordances of spoken language to achieve a specific effect in different contexts (e.g.
Key ideas
Nonverbal language (eye contact, posture, gesture) is part of the message, and it can support or contradict your words.
Adapt it to the situation: in a debate, eye contact goes to the judges or audience you are persuading, not only to your opponent.
Gestures work when they mark meaning, such as one hand for your first point and the other for the objection; constant movement means nothing.
When body and words disagree, listeners believe the body, so a confident claim delivered while looking down sounds unsure.
Speech has affordances, things it can do that writing cannot: it happens in real time, can be adjusted while it runs, and carries pace, pause, emphasis and volume.
Watch out for
- Thinking only your words matter when you speak — gesture, posture and eye contact shape how you’re believed.
- Thinking more gesturing is more engaging — nonverbal signals work when they match the meaning, not when they’re constant.
- Thinking good speaking is just reading your text aloud clearly — delivery (pace, pause, emphasis) carries half the meaning.
Every skill’s key ideas, worked examples and checks are in MapleMind.Practise this unit
Unit 11 · 7 skills
Conventions: Written Language
Syntax and usage
Use: Uses active and passive voice to good effect
I can choose between the active and the passive voice for a purpose, such as the passive voice in a research report.
Skill 11.1
Use: Uses syntax to suit the genre (e.g. compound-complex in an argument; compound in a descriptive narrative)
I can choose sentence structures that suit the genre I am writing in.
Skill 11.2
Use: Uses hyphens, dashes, parentheses, ellipses and brackets correctly
I can use hyphens, dashes, parentheses, ellipses and brackets correctly.
Skill 11.3
Use: Uses punctuation to suit the genre
I can use punctuation the way each genre expects, such as stage directions in parentheses in a play.
Skill 11.4
Use: Uses appropriate format to cite sources (e.g. Chicago, APA, MLA, UPI, any other recognized style manual)
I can cite every source in the style my subject asks for, with in-text citations that match my reference list.
Skill 11.5
Word Choice/Diction
Use: Demonstrates an extensive, varied vocabulary (i.e. derived from experiences with a range of texts and contexts)
I can use a wide vocabulary to choose the precise word, built from reading many kinds of texts.
Skill 11.6
Use: Uses specific vocabulary and/or terminology and/or discourses from other disciplines or fields
I can use the terms of other subjects precisely in my writing, and define them when my readers may not know them.
Skill 11.7
The official wording · 7 outcomes
- 11.1
- Uses active and passive voice to good effect (e.g. uses a passive voice in a research report to create a
- 11.2
- Uses syntax to suit the genre (e.g. compound-complex in an argument; compound in a descriptive narrative)
- 11.3
- Uses hyphens, dashes, parentheses, ellipses and brackets correctly
- 11.4
- Uses punctuation to suit the genre (e.g. parentheses to indicate asides in plays; brackets and ellipses
- 11.5
- Uses appropriate format to cite sources (e.g. Chicago, APA, MLA, UPI, any other recognized style manual)
- 11.6
- Demonstrates an extensive, varied vocabulary (i.e. derived from experiences with a range of texts and
- 11.7
- Uses specific vocabulary and/or terminology and/or discourses from other disciplines or fields to convey
Key ideas
In the active voice the doer comes first ('We measured the water'); in the passive the thing done comes first ('The water was measured').
A large vocabulary comes mostly from reading widely, because words are learned by meeting them in use.
A passive is formed with a form of 'to be' plus a past participle ('was measured', 'are given'), which is how to recognize one.
Knowing a word means knowing its company and its register: you 'commit' a crime or an error, and 'sufficient' belongs in a more formal sentence than 'enough'.
The passive suits a research report, where the method matters more than who carried it out, and gives an impersonal, objective tone.
Watch out for
- Thinking passive voice is an error to purge — used deliberately, it creates the impersonal tone reports want.
- Thinking bigger words make writing sound smarter — the goal is the precise word, which is often a plain one.
- Thinking voice doesn’t change meaning — active and passive point the reader’s attention at different parts of the event.
Every skill’s key ideas, worked examples and checks are in MapleMind.Practise this unit
Unit 12 · 9 skills
Conventions: Media Language
Comparing coverage across different media
Use: Coverage of same action or event by different media (e.g. a baseball game that airs on radio and television)
I can compare how radio and television cover the same event, and tell which differences come from the medium.
Skill 12.1
How codes position an audience
Use: Position an intended/target audience (e.g. prime-time programming is aimed at delivering the target audience to advertisers)
I can explain how a media text puts me in a position, such as a viewer to sell to or a donor to persuade.
Skill 12.2
How a producer communicates a stance
Use: Communicate a producer’s stance (e.g. an anti-whaling stance taken by National Geographic in a documentary on whaling)
I can find a producer's stance in a documentary by looking at what it shows, who speaks, and how long it spends on each side.
Skill 12.3
How sound situates the viewer
Use: Situate viewer/listener in a context (e.g. canned laughter in a comedy, sound effects in a car chase scene)
I can explain how sound puts a viewer in a place and tells them how to react, like canned laughter or the screech of tires.
Skill 12.4
Use: Add depth and/or dimension to a text (e.g. voiceover in a narrative sequence depicting a hazardous voyage by sea in another century)
I can explain how a voiceover or another sound adds a layer of meaning that the pictures do not show.
Skill 12.5
How image conventions establish continuity
Use: Establish continuity (e.g. repetitive use of the colour blue in a graphic novel to characterize a protagonist)
I can explain how a repeated colour, symbol or shape ties a media text together and comes to mean something.
Skill 12.6
Use: Add depth and/or dimension to a text (e.g. camera shot and/or angle that makes a subject appear powerful or threatening)
I can explain how camera angles, shots and colour add meaning to an image.
Skill 12.7
Use: Explains how symbols and signs connote more or less, respectively, than what they stand for (e.g. the symbol of the Canadian flag; the sign for hazardous materials)
I can explain why a symbol like a flag means more than it shows, while a sign like a hazard symbol is built to mean one thing.
Skill 12.8
Analyzing how media represents people
Use: Individuals, groups and cultures (e.g. gendered images in advertising campaigns)
I can analyze how media show people and groups, and notice who is left out.
Skill 12.9
The official wording · 9 outcomes
- 12.1
- Coverage of same action or event by different media (e.g. a baseball game that airs on radio and television)
- 12.2
- Position an intended/target audience (e.g. prime-time programming is aimed at delivering the target audience
- 12.3
- Communicate a producer’s stance (e.g. an anti-whaling stance taken by National Geographic in a documentary on whaling)
- 12.4
- Situate viewer/listener in a context (e.g. canned laughter in a comedy, sound effects in a car chase scene)
- 12.5
- Add depth and/or dimension to a text (e.g. voiceover in a narrative sequence depicting a hazardous voyage by
- 12.6
- Establish continuity (e.g. repetitive use of the colour blue in a graphic novel to characterize a protagonist)
- 12.7
- Add depth and/or dimension to a text (e.g. camera shot and/or angle that makes a subject appear powerful or
- 12.8
- Explains how symbols and signs connote more or less, respectively, than what they stand for (e.g. the symbol
- 12.9
- Individuals, groups and cultures (e.g. gendered images in advertising campaigns; the use of camera
Key ideas
Each medium has its own codes: radio must describe in words what television shows, so a radio play-by-play is fuller and faster.
A media text positions its audience: it decides where viewers stand, whom they root for and what they should want.
A producer's stance is the position a text takes, and a documentary takes one whether or not anyone in it states an opinion.
Sound tells the audience where they are and how to take what they see, without stating anything.
Continuity means one chosen element recurs on purpose so the audience can follow it, not that everything stays the same.
Watch out for
- Treating every difference between a radio report and a television report as bias, when the medium forced most of it.
- Thinking you watch media from a neutral outside position — the text is designed to position you inside a particular viewpoint.
- Thinking a trusted brand guarantees the content is neutral — a reputation lends authority the specific claim may not have earned.
Every skill’s key ideas, worked examples and checks are in MapleMind.Practise this unit
Plan the term
Pick your term and the days you study. Each unit gets its share of the weeks and comes back a week later for a review. The last two weeks go over the whole course.
The official curriculum
This page follows Quebec’s own curriculum for English Language Arts, Secondary 4.
Study it in MapleMind
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Questions about English Language Arts, Secondary 4
What is English Language Arts, Secondary 4?
Quebec’s Secondary 4 English course: 12 units and 84 skills, from Reading Process: Interpreting Texts to Conventions: Media Language.
What units are in English Language Arts, Secondary 4?
1. Reading Process: Interpreting Texts, 2. Production Process, 3. Research Process, 4. Required Genres: Planning Texts, 5. Required Genres: Narrative Texts, 6. Required Genres: Explanatory Texts, 7. Required Genres: Reports, 8. Exposition: Persuasive Texts, 9. Exposition: Argumentative Texts, 10. Conventions: Spoken Language, 11. Conventions: Written Language and 12. Conventions: Media Language.
Is there a provincial exam for English Language Arts, Secondary 4?
No. Quebec gives no provincial exam for English Language Arts, Secondary 4.
What comes after English Language Arts, Secondary 4?
English Language Arts, Secondary 5.
Can MapleMind help with English Language Arts, Secondary 4?
Yes. MapleMind teaches every skill of English Language Arts, Secondary 4, step by step, with practice and checks, and its tutor answers questions about any of them. It’s free with daily limits, on iPhone, Android and the web.