Prince Edward Island · Grade 6
Mathematics, Grade 6
Prince Edward Island’s Grade 6 math course, from Number to Statistics and Probability.
- Units
- 4
- Lessons
- 5
- Skills
- 30
- Provincial exam
- Yes
- Official curriculum
- Prince Edward Island Department of Education
Unit by unit
Every skill in the course, with its official code.
Unit 1 · 9 skills
Number
Place Value, Factors, and Multiples
Place value past millions and thousandths
I can read and write numbers greater than a million and smaller than a thousandth.
Official code: 6.N1
Finding factors and multiples
I can list the factors and multiples of a number.
Official code: 6.N2
Prime and composite numbers
I can tell whether a number is prime or composite.
Official code: 6.N2
Solving problems with multiples
I can solve problems using multiples.
Official code: 6.N2
Improper fractions and mixed numbers
I can change an improper fraction to a mixed number and back.
Official code: 6.N3
Understanding percent
I can show and read a percent as parts out of a hundred.
Official code: 6.N4
Understanding integers
I can represent and compare positive and negative integers.
Official code: 6.N5
Multiplying and dividing decimals
I can multiply and divide a decimal by a one-digit number.
Official code: 6.N6
Order of operations
I can use the order of operations with whole numbers.
Official code: 6.N7
The official wording · 9 outcomes
- 6.N1
- Demonstrate an understanding of place value for numbers: greater than one million; less than one thousandth.
- 6.N2
- Demonstrate an understanding of factors and multiples by: determining multiples and factors of numbers less than 100
- 6.N2
- identifying prime and composite numbers;
- 6.N2
- solving problems involving multiples.
- 6.N3
- Relate improper fractions to mixed numbers.
- 6.N4
- Demonstrate an understanding of percent, (limited to whole numbers) concretely, pictorially and symbolically.
- 6.N5
- Demonstrate an understanding of integers, concretely, pictorially and symbolically.
- 6.N6
- Demonstrate an understanding of multiplication and division of decimals (1-digit whole number multipliers and 1-digit natural number divisors).
- 6.N7
- Explain and apply the order of operations, excluding exponents, with and without technology (limited to whole numbers).
Key ideas
Each place is ten times the place to its right.
Millions sit to the left of thousands; thousandths sit three places right of the decimal point.
A factor divides a number evenly; a multiple is the number times a whole number.
Factors come in pairs that multiply to the number.
A prime number has exactly two factors: one and itself.
Watch out for
- Reading thousandths as thousands.
- Losing track of place-value groups in large numbers.
- Confusing factors with multiples.
Every skill’s key ideas, worked examples and checks are in MapleMind.Practise this unit
Unit 2 · 3 skills
Patterns and Relations
Tables, Graphs, and Equality
Relationships in tables of values
I can find and use the rule in a table of values.
Official code: 6.PR1
Patterns with graphs and tables
I can show a pattern with both a table and a graph.
Official code: 6.PR2
Preservation of equality
I can keep an equation balanced when I change both sides.
Official code: 6.PR3
The official wording · 3 outcomes
- 6.PR1
- Demonstrate an understanding of the relationship within tables of values to solve problems.
- 6.PR2
- Represent and describe patterns and relationships using graphs and tables.
- 6.PR3
- Demonstrate and explain the meaning of preservation of equality concretely, pictorially and symbolically.
Key ideas
A table pairs input values with output values by a rule.
The rule lets us predict a missing value.
A table and a graph can show the same pattern.
Points on the graph rise or fall in a steady way for a linear pattern.
The equal sign means both sides have the same value.
Watch out for
- Using only the first pair to guess the rule.
- Adding when the rule multiplies.
- Plotting points in the wrong order.
Every skill’s key ideas, worked examples and checks are in MapleMind.Practise this unit
Unit 3 · 12 skills
Shape and Space
Angles
Angles in the environment
I can find and name angles in the world around me.
Official code: 6.SS1
Classifying angles by measure
I can sort angles into acute, right, obtuse, and straight.
Official code: 6.SS1
Estimating angles with reference angles
I can estimate an angle using 45°, 90°, and 180° as benchmarks.
Official code: 6.SS1
Measuring angles in degrees
I can measure an angle in degrees with a protractor.
Official code: 6.SS1
Drawing angles of a given measure
I can draw an angle of a given size and label it.
Official code: 6.SS1
Angle Sums, Formulas, and Polygons
Angle sums of triangles and quadrilaterals
I can use the angle sum of a triangle and a quadrilateral.
Official code: 6.SS2
Perimeter of polygons
I can find the perimeter of a polygon.
Official code: 6.SS3
Area of rectangles
I can find the area of a rectangle.
Official code: 6.SS3
Volume of right rectangular prisms
I can find the volume of a right rectangular prism.
Official code: 6.SS3
Classifying triangles by sides
I can classify a triangle by its sides.
Official code: 6.SS4
Classifying triangles by angles
I can classify a triangle by its angles.
Official code: 6.SS4
Regular and irregular polygons
I can compare regular and irregular polygons by their sides and angles.
Official code: 6.SS5
The official wording · 12 outcomes
- 6.SS1
- Demonstrate an understanding of angles by: identifying examples of angles in the environment;
- 6.SS1
- classifying angles according to their measure;
- 6.SS1
- estimating the measure of angles using 45°, 90° and 180° as reference angles;
- 6.SS1
- determining angle measures in degrees;
- 6.SS1
- drawing and labeling angles when the measure is specified.
- 6.SS2
- Demonstrate that the sum of interior angles is: 180° in a triangle; 360° in a quadrilateral.
- 6.SS3
- Develop and apply a formula for determining the: perimeter of polygons;
- 6.SS3
- area of rectangles;
- 6.SS3
- volume of right rectangular prisms.
- 6.SS4
- Construct and compare triangles, including: scalene; isosceles; equilateral;
- 6.SS4
- right; obtuse; and acute in different orientations.
- 6.SS5
- Describe and compare the sides and angles of regular and irregular polygons.
Key ideas
An angle is formed where two lines or edges meet.
The interior angles of a triangle add to 180°.
Angles appear in corners, openings, and turns everywhere.
The interior angles of a quadrilateral add to 360°.
A right angle is 90°; acute is less; obtuse is more; straight is 180°.
Watch out for
- Thinking only pointed shapes have angles.
- Using 360° for a triangle.
- Confusing an angle with the length of its sides.
Every skill’s key ideas, worked examples and checks are in MapleMind.Practise this unit
Unit 4 · 6 skills
Statistics and Probability
Graphs and Probability
Line graphs
I can make and read a line graph.
Official code: 6.SP1
Graphing and analysing data
I can graph collected data and analyse it to answer a question.
Official code: 6.SP2
Outcomes of a probability experiment
I can list all the possible outcomes of an experiment.
Official code: 6.SP3
Theoretical probability
I can find the theoretical probability of an outcome.
Official code: 6.SP3
Experimental probability
I can find the experimental probability of an outcome.
Official code: 6.SP3
Comparing experimental and theoretical results
I can compare my experimental results with the theoretical probability.
Official code: 6.SP3
The official wording · 6 outcomes
- 6.SP1
- Create, label and interpret line graphs to draw conclusions.
- 6.SP2
- Graph collected data and analyze the graph to solve problems.
- 6.SP3
- Demonstrate an understanding of probability by: identifying all possible outcomes of a probability experiment;
- 6.SP3
- differentiating between experimental and theoretical probability; determining the theoretical probability of outcomes in a probability experiment;
- 6.SP3
- determining the experimental probability of outcomes in a probability experiment;
- 6.SP3
- comparing experimental results with the theoretical probability for an experiment
Key ideas
A line graph shows how a value changes over time.
The line's slope shows whether values rise or fall.
The right graph depends on the kind of data.
We read the graph to answer a question about the data.
An outcome is one possible result of an experiment.
Watch out for
- Using a line graph for data that is not over time.
- Reading the wrong axis.
- Choosing a graph that hides the data.
Every skill’s key ideas, worked examples and checks are in MapleMind.Practise this unit
Plan the term
Pick your term and the days you study. Each unit gets its share of the weeks and comes back a week later for a review. The last two weeks go over the whole course.

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The official curriculum
This page follows Prince Edward Island’s own curriculum for Mathematics, Grade 6.
Study it in MapleMind
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Course Companion
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A fun way to keep Mathematics, Grade 6 organized, get to know your child better and see early when they need a hand. Fill it in on a screen, or print it.
- Pages
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Questions about Mathematics, Grade 6
What is Mathematics, Grade 6?
Prince Edward Island’s Grade 6 math course: 4 units and 30 skills, from Number to Statistics and Probability.
What units are in Mathematics, Grade 6?
1. Number, 2. Patterns and Relations, 3. Shape and Space and 4. Statistics and Probability.
Is there a provincial exam for Mathematics, Grade 6?
Yes. The Provincial Assessment in Grade 6 Mathematics is written in Prince Edward Island. Next sitting: June 1, 2027.
What comes after Mathematics, Grade 6?
Mathematics, Grade 7.
Can MapleMind help with Mathematics, Grade 6?
Yes. MapleMind teaches every skill of Mathematics, Grade 6, step by step, with practice and checks, and its tutor answers questions about any of them. It’s free with daily limits, on iPhone, Android and the web.