New Brunswick · Grade 6

Mathematics, Grade 6

New Brunswick’s Grade 6 math course, from Number to Statistics and Probability.

Units
4
Lessons
11
Skills
40
Provincial exam
Yes

Unit by unit

Every skill in the course, with its official code.

Unit 1 · 13 skills

Number

Place Value and Large Numbers

Factors, Multiples, and Fractions

Ratio, Percent, and Integers

Decimal Operations and Order of Operations

The official wording · 13 outcomes
N1
Demonstrate an understanding of place value for numbers: greater than one million
N1
Demonstrate an understanding of place value for numbers: greater than one million; less than one thousandth.
N2
Solve problems involving large numbers, using technology.
N3
Demonstrate an understanding of factors and multiples by: determining multiples and factors of numbers less than 100
N3
identifying prime and composite numbers
N3
solving problems involving multiples.
N4
Relate improper fractions to mixed numbers.
N5
Demonstrate an understanding of ratio, concretely, pictorially and symbolically.
N6
Demonstrate an understanding of percent, (limited to whole numbers) concretely, pictorially and symbolically.
N7
Demonstrate an understanding of integers, concretely, pictorially and symbolically.
N8
Demonstrate an understanding of multiplication and division of decimals (1-digit whole number multipliers and 1- digit natural number divisors).
N8
Demonstrate an understanding of multiplication and division of decimals (1-digit whole number multipliers and 1- digit natural number divisors).
N9
Explain and apply the order of operations, excluding exponents, with and without technology (limited to whole numbers).

Key ideas

  1. Place value continues past the millions period into ten- and hundred-millions.

  2. A factor divides a number evenly; a multiple is the number times a whole number.

  3. A ratio compares two quantities, such as 3 to 2.

  4. We multiply as with whole numbers, then place the decimal point.

  5. Each digit's place tells its value.

Watch out for

  • Misgrouping the periods when reading.
  • Confusing factors with multiples.
  • Treating a ratio as a total instead of a comparison.

Every skill’s key ideas, worked examples and checks are in MapleMind.Practise this unit

Unit 2 · 4 skills

Patterns and Relations

Patterns & Relations

Patterns, Tables, and Equations

The official wording · 4 outcomes
PR1
Demonstrate an understanding of the relationship within tables of values to solve problems.
PR2
Represent and describe patterns and relationships using graphs and tables.
PR3
Represent generalizations arising from number relationships using equations with letter variables.
PR4
Demonstrate and explain the meaning of preservation of equality concretely, pictorially and symbolically.

Key ideas

  1. A table pairs input values with output values by a rule.

  2. Finding the rule lets us fill in missing values.

  3. A table and a graph can show the same pattern.

  4. Points on the graph come from the table's pairs.

  5. A letter can stand for a changing quantity in a rule.

Watch out for

  • Looking only down a column, not across the rule.
  • Assuming the rule is always 'add.'.
  • Plotting points in the wrong order (x, y).

Every skill’s key ideas, worked examples and checks are in MapleMind.Practise this unit

Unit 3 · 15 skills

Shape and Space

Angles

Angle Sums and Measurement Formulas

Triangles, Polygons, and Transformations

The Cartesian Plane

The official wording · 15 outcomes
SS1
Demonstrate an understanding of angles by: identifying examples of angles in the environment; classifying angles according to their measure
SS1
estimating the measure of angles using 45°, 90° and 180° as reference angles
SS1
determining angle measures in degrees; drawing and labelling angles when the measure is specified.
SS2
Demonstrate that the sum of interior angles is: 180° in a triangle
SS2
Demonstrate that the sum of interior angles is: 180° in a triangle; 360° in a quadrilateral.
SS3
Develop and apply a formula for determining the: perimeter of polygons
SS3
area of rectangles
SS3
volume of right rectangular prisms.
SS4
Construct and compare triangles, including: scalene; isosceles; equilateral; right; obtuse; and acute in different orientations.
SS4
Construct and compare triangles, including: scalene; isosceles; equilateral; right; obtuse; and acute in different orientations.
SS5
Describe and compare the sides and angles of regular and irregular polygons.
SS6
Perform a combination of translation(s), rotation(s) and/or reflection(s) on a single 2-D shape, with and without technology, and draw and describe the image.
SS7
Perform a combination of successive transformations of 2-D shapes to create a design, and identify and describe the transformations.
SS8
Identify and plot points in the first quadrant of a Cartesian plane using whole number ordered pairs.
SS9
Perform and describe single transformations of a 2-D shape in the first quadrant of a Cartesian plane (limited to whole number vertices).

Key ideas

  1. Angles are found where two lines meet, like a corner.

  2. The three interior angles of any triangle sum to 180 degrees.

  3. Triangles are named by their sides (scalene, isosceles, equilateral) or angles (right, obtuse, acute).

  4. An ordered pair (x, y) gives across then up.

  5. Angles are acute, right, obtuse, or straight by their size.

Watch out for

  • Judging an angle by the length of its arms.
  • Thinking the sum changes with the triangle's size.
  • Thinking a rotated triangle is a different type.

Every skill’s key ideas, worked examples and checks are in MapleMind.Practise this unit

Unit 4 · 8 skills

Statistics and Probability

Data and Graphs

Probability

The official wording · 8 outcomes
SP1
Create, label and interpret line graphs to draw conclusions.
SP2
Select, justify and use appropriate methods of collecting data, including: questionnaires; experiments
SP2
Select, justify and use appropriate methods of collecting data, including: questionnaires; experiments; databases; electronic media.
SP3
Graph collected data and analyze the graph to solve problems.
SP4
Demonstrate an understanding of probability by: identifying all possible outcomes of a probability experiment
SP4
differentiating between experimental and theoretical probability
SP4
determining the theoretical probability of outcomes in a probability experiment
SP4
determining the experimental probability of outcomes in a probability experiment; comparing experimental results with the theoretical probability for an experiment.

Key ideas

  1. A line graph shows how something changes over time.

  2. The possible outcomes are everything that could happen.

  3. We label the axes and read points to draw conclusions.

  4. Listing them all helps us find probabilities.

  5. A questionnaire asks people questions to gather data.

Watch out for

  • Using a line graph for unrelated categories.
  • Missing an outcome.
  • Forgetting to label the axes.

Every skill’s key ideas, worked examples and checks are in MapleMind.Practise this unit

Number Blitz: numbered bubbles

Number Blitz

Can you keep up?

It starts easy. It doesn’t stay that way.

Free, no account needed

  • 0Best score
  • 0Games
  • —Top level
  • —Accuracy
Grade
Choose your mode

How to play
  • Tap the floating bubbles in the right order
  • The next number to tap is shown at the top
  • Collect heart bubbles for extra lives
  • A wrong tap costs a life. Lose them all and the game ends.
  • 5 right taps in a row add 3 seconds to the timer!

The official curriculum

This page follows New Brunswick’s own curriculum for Mathematics, Grade 6.

Mathematics Grade 6 CurriculumNew Brunswick Department of Education and Early Childhood Development · curriculum.nbed.ca · Read August 2, 2026

Strands

The strands of New Brunswick’s curriculum for Mathematics, Grade 6, with their outcomes and the units that teach them
StrandOutcomesTaught in
NNumberOutcomes 9Taught in Unit 1
PRPatterns & RelationsOutcomes 4Taught in Unit 2Patterns and Relations
SSShape and SpaceOutcomes 9Taught in Unit 3
SPStatistics and ProbabilityOutcomes 4Taught in Unit 4

Study it in MapleMind

MapleMind teaches Mathematics, Grade 6 one skill at a time. Each skill gets a short lesson, practice as you go and a check worth up to three stars. It remembers where you stopped.

Geometry, Measurement and Finance 10 in the MapleMind app on a tablet: its units, Unit 2 open, and the skills done so far with their starsGeometry, Measurement and Finance 10 in the MapleMind app on a phone: its units, Unit 2 open, and the skills done so far with their stars
Pictured: Geometry, Measurement and Finance 10, another New Brunswick course, partway through Unit 2.

Practise it

Course Companion

Your year in one workbook

A fun way to keep Mathematics, Grade 6 organized, get to know your child better and see early when they need a hand. Fill it in on a screen, or print it.

Pages
30
Fillable fields
1,565
Price
$4.99
See the Course Companion

Questions about Mathematics, Grade 6

What is Mathematics, Grade 6?

New Brunswick’s Grade 6 math course: 4 units and 40 skills, from Number to Statistics and Probability.

What units are in Mathematics, Grade 6?

1. Number, 2. Patterns and Relations, 3. Shape and Space and 4. Statistics and Probability.

Is there a provincial exam for Mathematics, Grade 6?

Yes. The Grade 7 Mathematics Assessment is written in New Brunswick. Next sitting: May 31, 2027.

What comes after Mathematics, Grade 6?

Mathematics, Grade 7.

Can MapleMind help with Mathematics, Grade 6?

Yes. MapleMind teaches every skill of Mathematics, Grade 6, step by step, with practice and checks, and its tutor answers questions about any of them. It’s free with daily limits, on iPhone, Android and the web.

Get ready for Mathematics, Grade 6

Practise every skill of Mathematics, Grade 6 in MapleMind, free with daily limits.