Alberta · Grade 3
Science 3
Alberta’s Grade 3 science course, from Materials and States of Matter to Investigating Like a Scientist.
- Units
- 6
- Lessons
- 16
- Skills
- 41
- Provincial exam
- None
- Official curriculum
- Alberta Education
Unit by unit
Every skill in the course, numbered by unit.
Unit 1 · 8 skills
Materials and States of Matter
Solids, Liquids, Gases and Changes
Matter and its three states
I can explain what matter is and describe solids, liquids and gases by their shape and volume.
Skill 1.1
Changes of state
I can name the four changes of state and tell whether heating or cooling causes each one.
Skill 1.2
Melting, freezing and boiling points
I can explain melting, freezing and boiling points and compare them for water and other substances.
Skill 1.3
Reversible and permanent changes
I can tell a reversible change from a permanent one and test changes safely to sort them.
Skill 1.4
Natural and Processed Materials
Processed materials and where they come from
I can explain how a processed material is made from a natural one and trace it back to where it came from.
Skill 1.5
Natural materials in balance with the land
I can describe how First Nations, Métis and Inuit communities use natural materials with respect for the land.
Skill 1.6
The Water Cycle and Water Safety
The water cycle
I can describe and draw the water cycle and find changes of state of water where I live.
Skill 1.7
Staying safe around ice and water
I can explain how to stay safe around ice and water in every season.
Skill 1.8
The official wording · 8 outcomes
- 1.1
- Students investigate and analyze how materials
- 1.2
- materials have the potential to be changed
- 1.3
- materials have the potential to be changed
- 1.4
- materials have the potential to be changed
- 1.5
- Students investigate and analyze how materials have the potential to be changed
- 1.6
- materials have the potential to be changed
- 1.7
- Students investigate and analyze how materials have the potential to be changed
- 1.8
- materials have the potential to be changed
Key ideas
Matter is anything that takes up space and has weight: a rock, water and air are all matter, while a shadow, a sound and an idea are not.
Matter is the stuff everything around you is made of.
Processed materials are modified from natural materials and do not occur in nature: nobody finds a plastic bottle growing on a tree or a steel beam lying in a riverbed.
Natural materials, like wood, stone and wool, are found in nature.
The water cycle is the way water on Earth moves continuously between bodies of water, land and the air, with no beginning and no end.
The water cycle is drawn as a circle because it never stops.
A gas is matter even though it cannot be seen: air takes up space, so water cannot fill a cup pushed upside down into a tub, and air has weight.
Air is a gas, and you cannot see it, but it is still matter.
Processed materials are designed and manufactured for a specific purpose: steel is made strong for bridges, plastic light and waterproof for bottles, and glass clear for windows.
People make each processed material to do a job.
Watch out for
- Thinking air is not matter because you cannot see it (air takes up space and has weight).
- Thinking processed materials are found in nature, like plastic growing somewhere (people make them by changing natural materials).
- Thinking the water cycle happens only over oceans, when water evaporates from puddles, lakes, plants and land too.
Every skill’s key ideas, worked examples and checks are in MapleMind.Practise this unit
Unit 2 · 8 skills
Forces and Movement
Pushes and Pulls
What a force is
I can explain what a force is and find forces in everyday situations.
Skill 2.1
Contact forces
I can name four kinds of contact forces and give an example of each.
Skill 2.2
Forces change how things move
I can explain how a force starts, stops, speeds up, slows down or turns an object.
Skill 2.3
Strength and Direction
Strength and direction of forces
I can describe a force's strength and direction and predict how it will change an object's movement.
Skill 2.4
Forces change shape and size
I can show how forces change the shape and size of objects.
Skill 2.5
Simple Machines
Simple machines
I can explain how a lever, a wheel and an inclined plane make moving things easier.
Skill 2.6
Simple machines of First Nations, Métis and Inuit
I can describe simple machines designed by First Nations, Métis and Inuit and explain what each one does.
Skill 2.7
Designing a device with simple machines
I can design and build a device that uses simple machines, working safely.
Skill 2.8
The official wording · 8 outcomes
- 2.1
- Students investigate and explain how forces affect the movement of objects
- 2.2
- forces affect the movement of objects
- 2.3
- Students investigate and explain how forces affect the movement of objects
- 2.4
- Students investigate and explain how forces affect the movement of objects
- 2.5
- forces affect the movement of objects
- 2.6
- forces affect the movement of objects
- 2.7
- forces affect the movement of objects
- 2.8
- Students investigate and explain how forces affect the movement of objects
Key ideas
A force is a push or a pull on an object that comes from an interaction with another object, like a hand pushing a door.
A force always involves two things: something doing the pushing or pulling, and something being pushed or pulled.
The strength of a force can be described as strong or weak, large or small: a hard kick is a strong, large force and a gentle tap is a weak, small one.
Forces come in different strengths.
A simple machine reduces the effort needed to move an object: a ramp, a lever and a wheel all make heavy loads easier to move.
Effort is the push or pull you put in.
A push and a pull are both forces: pushing a wheelbarrow and pulling a sled both change how something moves.
A push moves something away from you and a pull moves it toward you, and both are forces.
A bigger push or pull makes an object move farther and faster: a toy car pushed hard rolls much farther than one pushed gently.
The harder you push or pull, the more an object moves.
Watch out for
- Thinking a force can come from an object all by itself, when every force comes from an interaction between two objects.
- Thinking every push moves things the same amount no matter how hard you push.
- Thinking a machine must have motors or electricity, when a ramp or a lever is a simple machine.
Every skill’s key ideas, worked examples and checks are in MapleMind.Practise this unit
Unit 3 · 11 skills
Earth's Surface
Earth's Changing Surface
Slow changes: wind, water and ice
I can describe how wind, water and ice slowly change Earth's surface.
Skill 3.1
Fast changes to Earth's surface
I can describe natural events that change Earth's surface quickly, including some in Alberta.
Skill 3.2
Glaciers and the rivers they feed
I can explain where glaciers came from, how they feed Alberta's rivers, and why they are shrinking.
Skill 3.3
Knowing the land's changes
I can explain how changes to the land are shared through science, stories and traditional knowledge.
Skill 3.4
People, Plants and Animals Change the Land
People change Earth's surface
I can explain how people change Earth's surface, and how we can care for it.
Skill 3.5
Plants and animals change Earth's surface
I can explain how plants and animals change Earth's surface.
Skill 3.6
Layers and Dinosaurs
Layers hold stories of the past
I can explain how layers of rock build up and how they tell the story of the past.
Skill 3.7
How we know dinosaurs lived
I can explain how scientists know dinosaurs lived millions of years ago and what Alberta was like then.
Skill 3.8
Alberta's dinosaurs and where to find them
I can name Alberta's dinosaurs, where their fossils were found and where to see them.
Skill 3.9
Soil
What soil is made of
I can name what soil is made of and explain why soil keeps changing.
Skill 3.10
Soil as a habitat
I can name animals that live in soil and explain how plants and animals change soil.
Skill 3.11
The official wording · 11 outcomes
- 3.1
- Students analyze changes in Earth’s surface
- 3.2
- changes in Earth’s surface
- 3.3
- changes in Earth’s surface
- 3.4
- changes in Earth’s surface
- 3.5
- changes in Earth’s surface
- 3.6
- changes in Earth’s surface
- 3.7
- explain how its layers hold stories of the past
- 3.8
- explain how its layers hold stories of the past
- 3.9
- its layers hold stories of the past
- 3.10
- Students analyze changes in Earth’s surface
- 3.11
- changes in Earth’s surface
Key ideas
Earth's surface is changing all the time, but most changes are too slow to watch: a mountain wears down over millions of years.
The land looks still, but it is always changing.
People change Earth's surface by living on the land and by building towns and cities, with roads, buildings and parking lots where there was once grass or forest.
Every house, road and school sits on land that used to look different.
Earth's surface contains layers deposited over long periods of time: mud, sand and other material settle one layer on top of another and slowly harden into rock.
Rivers, lakes, seas and wind lay down mud, sand and bits of plants and shells, one layer at a time.
Soil is a mix of rock particles, decaying plants and animals, living plants and animals, air and water.
Pick up a handful of garden soil and look closely.
Wind, water and ice move or remove material as they flow: a river carries sand downstream, wind blows dry soil, and a glacier drags rocks along.
Moving water picks up sand and pebbles and carries them downstream.
Watch out for
- Thinking the land has always looked exactly the way it does now and never changes.
- Thinking food comes from the store without any change to the land, when farming changes the land to grow it.
- Thinking the top layer is the oldest (it is usually the newest).
Every skill’s key ideas, worked examples and checks are in MapleMind.Practise this unit
Unit 4 · 6 skills
Living Things Interact
Food Chains
Food chains
I can show a food chain from a Canadian environment and explain what it tells about who eats whom.
Skill 4.1
Carnivores, herbivores and omnivores
I can sort animals into carnivores, herbivores and omnivores by what they eat.
Skill 4.2
Sensing and Responding
Sensing and responding
I can explain how plants and animals sense and respond to water, food, temperature and light to survive.
Skill 4.3
Living Things Depend on Each Other
Living things depend on each other
I can explain how plants and animals depend on each other and on their environments.
Skill 4.4
Protecting plants and animals
I can name actions that protect plants and animals, and observe them respectfully and safely.
Skill 4.5
First Nations, Métis and Inuit knowledge of living things
I can describe the knowledge First Nations, Métis and Inuit hold about plants and animals and their environments.
Skill 4.6
The official wording · 6 outcomes
- 4.1
- Students analyze and describe how plants and animals interact with each other
- 4.2
- Students analyze and describe how plants and animals interact
- 4.3
- plants and animals interact with each other and within environments
- 4.4
- plants and animals interact with each other and within environments
- 4.5
- plants and animals interact with each other and within environments
- 4.6
- plants and animals interact with each other and within environments
Key ideas
A food chain shows the order in which plants and animals depend on each other for food: grass is eaten by a grasshopper, the grasshopper by a frog, and the frog by a garter snake.
A food chain is a list of living things in the order they are eaten.
A stimulus is something in the surroundings that a living thing senses and responds to, such as water, food, temperature or light, and responding helps it survive.
Living things keep noticing what is around them.
Plants and animals depend on each other and their environments to survive, for food and for habitat: a red squirrel eats spruce seeds and nests in the spruce tree.
Nothing living manages on its own.
In a food chain diagram each arrow points from the food to the eater, so oak leaf, then caterpillar, then blue jay reads as 'the oak leaf is eaten by the caterpillar'.
Read every arrow as 'is eaten by'.
Plants respond to light by growing toward it: a plant on a windowsill bends toward the window, because the shaded side of its stem grows longer than the side facing the light.
Leave a bean plant on a windowsill for a few days and its stem bends toward the window.
Watch out for
- Drawing the arrow from the eater to its food, as if it meant 'eats', when it points from the food to the eater.
- Thinking plants cannot respond to anything because they cannot walk around (they grow toward light and water).
- Thinking animals and plants live totally separate lives and don't affect each other.
Every skill’s key ideas, worked examples and checks are in MapleMind.Practise this unit
Unit 5 · 5 skills
Creativity and Computational Thinking
Thinking Like a Computer Scientist
Computational thinking
I can describe the five parts of computational thinking and use them to solve a problem.
Skill 5.1
Instructions for a person or a machine
I can write clear step-by-step instructions that a person or a machine could follow to complete a task.
Skill 5.2
Working backwards to fix mistakes
I can work backwards to find the step that caused a mistake and fix it.
Skill 5.3
Creativity and Inventions
Many ways to the same outcome
I can come up with different ways to reach the same outcome and write two sets of instructions for it.
Skill 5.4
Creativity and Canadian inventions
I can explain how creativity makes something new from existing ideas, and describe a Canadian invention.
Skill 5.5
The official wording · 5 outcomes
- 5.1
- Students investigate creativity and its relationship to computational thinking
- 5.2
- Students investigate creativity and its relationship to computational thinking
- 5.3
- Students investigate creativity and its relationship to computational thinking
- 5.4
- creativity and its relationship to computational thinking
- 5.5
- Students investigate creativity
Key ideas
Computational thinking is a way of solving problems that breaks a task into smaller chunks, finds patterns, picks out the important details, designs instructions and works backwards when a mistake is made.
Computer scientists use these five habits, and so can anyone.
The same outcome can be reached in different ways: one child walks to school, another takes the bus, and both arrive at school.
Outcomes and ways are different things.
Breaking a task into smaller chunks makes it easier: 'clean your room' becomes make the bed, put away clothes, pick up toys and sort books.
A big task can feel impossible, but small chunks are easy to start.
Divergent thinking is the process of coming up with many different, unique ideas or solutions, like listing ten different uses for a paper clip.
Divergent thinking means spreading your ideas out in many directions instead of stopping at the first one.
Finding patterns and similarities saves work: tying a second shoe is the same as the first, and a dance that repeats the same four moves can be written once.
When steps repeat, you only need to work them out once.
Watch out for
- Thinking computational thinking is only for computers, when people use it to solve everyday problems.
- Thinking there is only one right way to reach a goal, when different ways can reach the same outcome.
- Thinking every detail in a problem is important, when picking out the important ones is part of solving it.
Every skill’s key ideas, worked examples and checks are in MapleMind.Practise this unit
Unit 6 · 3 skills
Investigating Like a Scientist
Accurate Data and What It Teaches
Accurate data
I can collect accurate data by choosing the right tool, measuring carefully and staying objective.
Skill 6.1
Sources of data and trust
I can name sources of data and compare how trustworthy they are.
Skill 6.2
Analyzing data to build knowledge
I can analyze my data, explain what it adds to what I knew, and ask a new question.
Skill 6.3
The official wording · 3 outcomes
- 6.1
- Students relate investigation to building knowledge
- 6.2
- relate investigation to building knowledge
- 6.3
- Students relate investigation to building knowledge
Key ideas
Accuracy of data is how correct a recorded observation is: writing 12 cm for a pencil that really is 12 cm long is accurate, and writing 15 cm is not.
Data are the observations you record: measurements, counts, drawings and notes.
Choosing appropriate tools and measuring carefully improve the accuracy of data: a thermometer, not a hand, measures how warm water is, and a ruler is read with its zero lined up at one end.
Your hand can tell that water feels warm, but not how warm, and two people's hands may disagree.
Objectivity is trying to remove the influence of personal thoughts, feelings and expectations, so that what someone hopes or expects to happen does not change what they record.
Say you are sure your paper airplane will fly farther than your friend's.
Measuring the same thing twice and getting the same answer is a check on accuracy: if a plant measures 8 cm and then 8 cm again, the measurement can be trusted.
Careful scientists measure more than once.
Data can come from many sources: investigations and personal observations, texts, websites, community members, and Elders or Knowledge Keepers.
Data is not only what you measure yourself.
Watch out for
- Thinking any number written down is accurate, even when the wrong tool or a careless measurement was used.
- Letting what you expect to happen change what you record.
- Thinking data only comes from experiments, when books, websites and people in the community are sources of data too.
Every skill’s key ideas, worked examples and checks are in MapleMind.Practise this unit
Plan the term
Pick your term and the days you study. Each unit gets its share of the weeks and comes back a week later for a review. The last two weeks go over the whole course.
The official curriculum
This page follows Alberta’s own curriculum for Science 3.
Study it in MapleMind
MapleMind teaches Science 3 one skill at a time. Each skill gets a short lesson, practice as you go and a check worth up to three stars. It remembers where you stopped.


Course Companion
Your year in one workbook
A fun way to keep Science 3 organized, get to know your child better and see early when they need a hand. Fill it in on a screen, or print it.
- Pages
- 34
- Fillable fields
- 1,286
- Price
- $4.99
Questions about Science 3
What is Science 3?
Alberta’s Grade 3 science course: 6 units and 41 skills, from Materials and States of Matter to Investigating Like a Scientist.
What units are in Science 3?
1. Materials and States of Matter, 2. Forces and Movement, 3. Earth's Surface, 4. Living Things Interact, 5. Creativity and Computational Thinking and 6. Investigating Like a Scientist.
Is there a provincial exam for Science 3?
No. Alberta gives no provincial exam for Science 3.
What comes after Science 3?
Science 4.
Can MapleMind help with Science 3?
Yes. MapleMind teaches every skill of Science 3, step by step, with practice and checks, and its tutor answers questions about any of them. It’s free with daily limits, on iPhone, Android and the web.