Alberta · Grade 2
Science 2
Alberta’s Grade 2 science course, from Materials and Their Properties to How We Investigate.
- Units
- 6
- Lessons
- 16
- Skills
- 39
- Provincial exam
- None
- Official curriculum
- Alberta Education
Unit by unit
Every skill in the course, numbered by unit.
Unit 1 · 7 skills
Materials and Their Properties
What Materials Are Like
Materials make objects
I can name the materials an object is made of and tell what each material is like.
Skill 1.1
Natural and processed materials
I can sort materials into natural and processed, and tell what natural material a processed one came from.
Skill 1.2
Testing and Measuring Materials
Testing materials
I can test whether a material lets light through, soaks up water, can be shaped and reflects light.
Skill 1.3
Measuring materials
I can measure how long and how heavy a material is with paper clips and cubes.
Skill 1.4
Choosing Materials for a Purpose
The right material for the job
I can choose the best material for a job and explain why it suits the job.
Skill 1.5
Making something for a purpose
I can choose and combine materials to make something that does a job.
Skill 1.6
First Nations, Métis and Inuit materials
I can tell how First Nations, Métis and Inuit choose natural materials for objects that do a job.
Skill 1.7
The official wording · 7 outcomes
- 1.1
- Students investigate properties of materials
- 1.2
- properties of materials
- 1.3
- Students investigate properties of materials
- 1.4
- investigate properties of materials
- 1.5
- relate them to a purpose
- 1.6
- relate them to a purpose
- 1.7
- relate them to a purpose
Key ideas
Objects are made from materials: a spoon is an object, and the metal or wood it is made of is its material.
An object is a thing, like a spoon, a chair or a mitten.
Some properties of a material can be tested by doing something to it, like shining a light at it or dripping water on it.
Looking tells you some things about a material, but testing tells you more.
The purpose of an object, the job it must do, decides which material it is made from: a raincoat must keep water out, so it is made of a waterproof material.
Every object is made for a job, and the job needs certain properties.
Many objects are made of more than one material: a pencil has a wooden body, a grey core, a metal band and a rubber eraser.
Look closely at an object and you often find several materials joined together.
A material is transparent when light passes through it so well that you can see clearly through it, like the glass of a window.
Shine a flashlight at a material to test whether light passes through it.
Watch out for
- Mixing up an object with the material it is made of (a spoon is the object; metal or wood is its material).
- Thinking a material that lets some light through, like wax paper, is see-through like glass (light passes, but you cannot see clearly through it).
- Picking a material by colour or by liking it, instead of by the property the job needs.
Every skill’s key ideas, worked examples and checks are in MapleMind.Practise this unit
Unit 2 · 10 skills
Light and Sound
Light and Its Path
Where light comes from
I can name sources of light and tell a light source from something that only reflects light.
Skill 2.1
Light travels in straight lines
I can show that light travels in straight lines and explain how a shadow is made.
Skill 2.2
Light bounces off mirrors
I can show that light bounces off a mirror and use a mirror to send light where I want.
Skill 2.3
Light bends and splits into colours
I can show that light bends when it goes into water and splits into colours in a prism.
Skill 2.4
Sunlight, trees, water and mountains
I can tell how leaves, trees, water and mountains change the path of sunlight.
Skill 2.5
Making and Hearing Sound
Sound comes from vibrations
I can explain that sound is made by vibrations and explore sounds safely.
Skill 2.6
Where sounds come from
I can name sources of sound and tell whether each is natural or made by people.
Skill 2.7
Volume, pitch and how long a sound lasts
I can describe a sound's volume, pitch and duration, and tell how an object's size and shape change its sound.
Skill 2.8
How Sound Travels
How sound travels
I can describe how sound travels, bounces and gets stopped.
Skill 2.9
Building a sound device
I can build a device that changes how sound travels and test it.
Skill 2.10
The official wording · 10 outcomes
- 2.1
- Students investigate the behaviours of light
- 2.2
- behaviours of light
- 2.3
- Students investigate the behaviours of light
- 2.4
- Students investigate the behaviours of light
- 2.5
- behaviours of light
- 2.6
- behaviours of light and sound
- 2.7
- behaviours of light and sound
- 2.8
- behaviours of light and sound
- 2.9
- Students investigate the behaviours of light and sound
- 2.10
- Students investigate the behaviours of light and sound
Key ideas
A source of light makes its own light: the Sun, a lamp, a campfire and a firefly are all light sources.
Light comes from somewhere.
Sound is produced by vibrations, and a vibration is a rapid back-and-forth movement, like a plucked elastic band shaking so fast it looks blurry.
Stretch an elastic band between your fingers and pluck it.
Sound travels out from its source in straight lines in every direction, so people all around a ringing bell can hear it.
When a bell rings, the sound goes out from it in straight lines in all directions, like ripples spreading from a stone dropped in a pond.
Some plants and animals make their own light, which is called bioluminescence: a firefly flashes on a summer night, and some deep-sea fish glow in the dark.
Bioluminescence means living light.
Stopping the vibration stops the sound at once: a finger on a plucked guitar string stops the note right away.
Pluck a guitar string and it hums.
Watch out for
- Thinking the Moon makes its own light (it reflects the Sun's light).
- Thinking sound can happen without anything moving or shaking.
- Thinking sound can only travel through air (it travels through water and solids too).
Every skill’s key ideas, worked examples and checks are in MapleMind.Practise this unit
Unit 3 · 8 skills
Earth, Water and the Sun
Earth's Land and Water
Earth, the planet that supports life
I can name Earth's parts and tell how they work together to support life.
Skill 3.1
Landforms
I can name Alberta's landforms, describe them and tell how they are different.
Skill 3.2
Alberta's World Heritage Sites
I can name Alberta's World Heritage Sites and tell why each one is special.
Skill 3.3
Bodies of water
I can name kinds of bodies of water and find some near me and in Alberta.
Skill 3.4
Where Water Goes
Water flows downhill
I can show how water flows downhill from a small creek all the way to the ocean.
Skill 3.5
Fresh water and salt water
I can tell which bodies of water hold fresh water and which hold salt water.
Skill 3.6
Day, Night and a Year
Day and night
I can explain that Earth's spin makes day and night.
Skill 3.7
A year around the Sun
I can explain that a year is one trip of Earth around the Sun.
Skill 3.8
The official wording · 8 outcomes
- 3.1
- Students investigate Earth
- 3.2
- its landforms
- 3.3
- Students investigate Earth, its landforms
- 3.4
- its bodies of water
- 3.5
- its bodies of water
- 3.6
- its bodies of water
- 3.7
- its relationship to the Sun
- 3.8
- its relationship to the Sun
Key ideas
Earth has four parts that work together: land, water, air, and living things, which are plants, humans and other animals.
Look around a pond and you can find all four parts of Earth.
Water always flows downhill, from higher land to lower land, which is why rain runs off a hill and collects in the valley below.
Pour water at the top of a slide and it runs down, never up.
Earth spins, or rotates, on an imaginary line through its middle called its axis, and one whole spin takes one day.
Earth turns like a spinning top, all the time, even though we cannot feel it.
Earth's parts support life together: a plant grows in soil and takes in water and air, and an animal breathes air, drinks water and eats plants or other animals.
Living things depend on several parts of Earth at once.
Water flows from small to big: small creeks flowing downhill join to make streams, and streams join to make larger rivers.
High in the hills, melting snow and rain make tiny creeks.
Watch out for
- Thinking a living thing needs only one part of Earth, such as water, when it needs land, water and air together.
- Thinking water can flow uphill on its own.
- Thinking it is dark at night because someone turns the Sun off (the Sun is just not up in our sky).
Every skill’s key ideas, worked examples and checks are in MapleMind.Practise this unit
Unit 4 · 6 skills
Growing Plants and Animals
How Plants Grow
A plant's life cycle
I can tell and show the stages of a plant's life cycle in order.
Skill 4.1
How Animals Grow and Change
Animal life cycles
I can tell the stages of a frog's, a butterfly's and a chicken's life cycle.
Skill 4.2
Offspring and their parents
I can tell how young plants and animals are like their parents and how they can be different.
Skill 4.3
Showing and comparing life cycles
I can show a life cycle in different ways and compare two life cycles.
Skill 4.4
People, Plants and Animals
How people affect plants and animals
I can explain how people's actions help or harm plants and animals, and how to show them respect.
Skill 4.5
Caring for land, plants and animals
I can tell how First Nations, Métis and Inuit cultural practices show care for land, plants and animals.
Skill 4.6
The official wording · 6 outcomes
- 4.1
- Students investigate the growth and development of plants
- 4.2
- growth and development of plants and animals
- 4.3
- growth and development of plants and animals
- 4.4
- growth and development of plants and animals
- 4.5
- consider their relationship to humans
- 4.6
- consider their relationship to humans
Key ideas
A life cycle shows the different stages of life that a plant or an animal goes through, in order.
Every living thing changes as it grows.
A frog's life cycle has four stages: eggs laid in a pond hatch into tadpoles, tadpoles grow legs and become froglets, and froglets grow into adult frogs.
In spring, a wood frog lays a clump of jelly-coated eggs in a pond.
Human behaviour can help plants and animals: reducing, reusing, recycling and repurposing mean less is taken from nature and less ends up as garbage.
Reducing means using less, like taking a reusable water bottle instead of buying plastic ones.
A flowering plant grows through stages in order: a seed sprouts, grows into a young plant, becomes a grown plant with flowers, and its flowers make seeds.
Plant a bean seed and watch.
A butterfly's life cycle has four stages: egg, caterpillar, chrysalis and adult butterfly.
A monarch butterfly lays a tiny egg on a milkweed leaf.
Watch out for
- Putting the stages in the wrong order (a flower before a sprout).
- Thinking a baby animal always looks exactly like a small grown-up (a caterpillar does not look like a butterfly).
- Thinking recycling is the only way to help, when reducing, reusing and repurposing help too.
Every skill’s key ideas, worked examples and checks are in MapleMind.Practise this unit
Unit 5 · 5 skills
Giving Clear Instructions
Designing Instructions That Work
Creativity and instructions
I can tell how creativity and working together are used to design instructions.
Skill 5.1
Precise instructions
I can write precise three- or four-step instructions with action words and a clear start and stop.
Skill 5.2
Testing and debugging instructions
I can predict, test and debug a set of instructions until it reaches the goal.
Skill 5.3
Repeating Steps and Better Instructions
Repeating steps
I can use 'repeat' to make instructions shorter and design instructions with a partner that use it.
Skill 5.4
Reliable and efficient instructions
I can make instructions reliable and efficient, and refine them to use fewer steps.
Skill 5.5
The official wording · 5 outcomes
- 5.1
- Students apply creativity when designing instructions
- 5.2
- designing instructions to achieve a desired outcome
- 5.3
- designing instructions to achieve a desired outcome
- 5.4
- Students apply creativity when designing instructions
- 5.5
- designing instructions to achieve a desired outcome
Key ideas
Creativity is the ability to make something original, such as a new idea, a new technology, a new tool or a new product.
Creativity means coming up with something new.
Many daily activities include repeated steps: brushing your teeth repeats one small stroke, and tying your second shoe repeats the steps you used for the first.
Look for repeating in everyday life.
Creativity is used to design instructions for games, sports, investigations, recipes and computer programs, because there is usually more than one way to reach a goal.
Every set of instructions was designed by someone.
Repetition simplifies instructions: a step that happens again and again is written once with 'repeat', so 'repeat 4 times: forward 2, turn right' walks a whole square.
Instead of writing 'forward 2, turn right' four times, write it once and say how many times to do it.
Many people create instructions: teachers write the steps for a class activity, parents give steps for chores, students invent game rules, and computer programmers write programs.
Instructions are everywhere, and so are the people who make them.
Watch out for
- Thinking creativity only means drawing or painting, when designing instructions for a game or a program is creative too.
- Writing the same step over and over instead of using 'repeat', so the instructions are long and easy to lose your place in.
- Thinking you must design instructions alone, when sharing ideas with others usually improves them.
Every skill’s key ideas, worked examples and checks are in MapleMind.Practise this unit
Unit 6 · 3 skills
How We Investigate
Why We Investigate
Why we investigate
I can tell why people investigate and ask a question that fits the purpose of an investigation.
Skill 6.1
Doing and Sharing an Investigation
Procedures of an investigation
I can describe the procedures of an investigation and tell whether data fits its purpose.
Skill 6.2
Repeating and comparing investigations
I can repeat an investigation the same way, compare my data with others and combine it into one chart.
Skill 6.3
The official wording · 3 outcomes
- 6.1
- Students examine investigation and explain how it is influenced by purpose
- 6.2
- Students examine investigation and explain how it is influenced by purpose
- 6.3
- explain how it is influenced by purpose
Key ideas
Investigations are done for different purposes: answering a question, building knowledge, satisfying curiosity or solving a problem.
People investigate for reasons.
Procedures that guide an investigation include asking questions, making predictions, gathering data and reaching conclusions, in that order.
Some procedures come in every investigation.
An investigation is a set of procedures carried out for a purpose: testing materials to find a waterproof one for a lunch bag has a purpose, and so does each of its steps.
An investigation is not just doing things for fun.
Planning an investigation means deciding before starting what to do, what to use and what to keep the same, like using the same amount of water on every paper towel.
Planning comes before testing.
A question for an investigation should fit its purpose: to solve the problem of a leaky lunch bag, the question is 'Which material keeps water out?'.
Start with the purpose, then build the question from it.
Watch out for
- Thinking every investigation has the same purpose, when some answer questions, some build knowledge, some satisfy curiosity and some solve problems.
- Starting to test before planning what to do and what to keep the same.
- Asking a question that does not fit the purpose of the investigation (asking about colour when the problem is a leaky bag).
Every skill’s key ideas, worked examples and checks are in MapleMind.Practise this unit
Plan the term
Pick your term and the days you study. Each unit gets its share of the weeks and comes back a week later for a review. The last two weeks go over the whole course.
The official curriculum
This page follows Alberta’s own curriculum for Science 2.
Study it in MapleMind
MapleMind teaches Science 2 one skill at a time. Each skill gets a short lesson, practice as you go and a check worth up to three stars. It remembers where you stopped.


Course Companion
Your year in one workbook
A fun way to keep Science 2 organized, get to know your child better and see early when they need a hand. Fill it in on a screen, or print it.
- Pages
- 35
- Fillable fields
- 1,393
- Price
- $4.99
Questions about Science 2
What is Science 2?
Alberta’s Grade 2 science course: 6 units and 39 skills, from Materials and Their Properties to How We Investigate.
What units are in Science 2?
1. Materials and Their Properties, 2. Light and Sound, 3. Earth, Water and the Sun, 4. Growing Plants and Animals, 5. Giving Clear Instructions and 6. How We Investigate.
Is there a provincial exam for Science 2?
No. Alberta gives no provincial exam for Science 2.
What comes after Science 2?
Science 3.
Can MapleMind help with Science 2?
Yes. MapleMind teaches every skill of Science 2, step by step, with practice and checks, and its tutor answers questions about any of them. It’s free with daily limits, on iPhone, Android and the web.