Alberta · Grade 1 · Science · 2026–27

Science 1 — help with every skill

MapleMind is an AI tutor for Alberta's Science 1 (Grade 1). It teaches all 16 skills from the official 2026–27 curriculum — Matter — Looking at Objects, Movement — Things That Go, Places Around Us, and more — one step at a time, on web, iPhone, and Android. Free to start.

6Units
10Lessons
16Skills

See the full curriculum on this page ↓

Free to start · no credit card · web, iPhone & Android

Get help with Science 1

Most tutoring makes your child sit through material your child already knows. MapleMind flips that: pick the exact skill that's causing trouble — any of the 16 below — and the tutor teaches just that one, step by step, as many times as it takes. Ask questions in plain words, any time of day, in English, French, or 12 other languages.

New to Grade 1? Read the parent's guideWhat your child learns this year in Alberta — every subject, in plain words.

The official Alberta Science 1 curriculum

Alberta defines Science 1 by strands and outcomes. MapleMind teaches the same curriculum reorganized for one-skill-at-a-time tutoring — the table shows exactly where every official strand lands, and the ministry's own wording is quoted under each unit below.

Official source Alberta's official programs of studyRead it on the government site — alberta.ca ↗
Official strandOutcomesWhere MapleMind teaches it
Matter1Matter — Looking at Objects
Energy1Movement — Things That Go
Earth Systems1Places Around Us
Living Systems1What Living Things Need
Computer Science1Following Instructions
Scientific Methods1Being a Scientist

Every skill below, taught one on one.

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How MapleMind teaches Science 1 — every unit, lesson, and skill

Every skill below runs as a short session: a plain-words lesson, a worked example, solving it together, then a five-question skill check that earns up to three stars. Guided Mode keeps it teaching instead of answer-handing — turning it off needs a parent's password.

Unit 1Matter — Looking at ObjectsOfficial strand · Matter

Organizing idea: objects have properties we can see, feel and sort by — like colour, size, shape and what they are made of. We can also change some objects by what we do to them.

What Objects Are Like

  • Look and describe1.M.1 — Look at and touch objects and describe them by simple properties: colour, size, shape, whether they are hard or soft, rough or smooth, heavy or light.
  • Sort into groups1.M.1 — Sort a pile of objects into groups by one property at a time — all the red ones together, or all the soft ones together — and say the rule used.

Changing Objects

  • Change what we can1.M.1 — Explore how an object can be changed — bending, folding, squishing, tearing or cutting it — and notice which properties change and which stay the same.
The official wording — 1 outcome in this unit
  • 1.M.1 Students analyze properties of objects

Unit 2Movement — Things That GoOfficial strand · Energy

Organizing idea: objects and animals move in different ways. We can watch and describe which way something goes, the path it takes, and whether it is fast or slow.

Which Way and Which Path

  • Which way it goes1.E.1 — Watch a moving object or animal and describe the direction it goes using simple words: forward, back, up, down, left, right.
  • The path it takes1.E.1 — Notice and describe the path a moving thing takes — a straight line, a curve, a zigzag, or a circle around and around.

Fast and Slow

  • Fast or slow1.E.1 — Compare how fast things move — a running dog is fast, a crawling snail is slow — and tell which of two moving things is faster.
The official wording — 1 outcome in this unit
  • 1.E.1 Students investigate direction

Unit 3Places Around UsOfficial strand · Earth Systems

Organizing idea: the places around us — a park, a pond, the schoolyard — are full of living and non-living things. Places change, and we can watch and describe those changes.

What Is in a Place

  • Look around a place1.ES.1 — Look closely at a place outside and name what is there — plants, animals, water, rocks, soil — and tell what living and non-living things you see.

How Places Change

  • Watch a place change1.ES.1 — Notice how a place changes — leaves fall, puddles dry up, snow melts, plants grow — and describe what is different from before.
  • Things that share a place1.ES.1 — Point out how the things in a place go together — a bird sitting in a tree, a bug under a rock — and describe how they share the same place.
The official wording — 1 outcome in this unit
  • 1.ES.1 Students analyze environments

Unit 4What Living Things NeedOfficial strand · Living Systems

Organizing idea: plants and animals are living things, and every living thing needs certain things to stay alive — like water, food, air and a safe place. People help take care of these needs too.

What Plants Need

  • Plants need things too1.LS.1 — Name what a plant needs to grow and stay alive — water, light from the sun, air and soil — and tell what happens if a plant does not get them.

What Animals Need

  • What animals need1.LS.1 — Name what an animal needs to live — food, water, air and a safe home — and match a familiar animal to the things it needs.
  • Helping living things1.LS.1 — Describe simple ways people help meet the needs of plants and animals — watering a plant, feeding a pet, giving an animal shelter.
The official wording — 1 outcome in this unit
  • 1.LS.1 Students investigate and examine needs of plants

Unit 5Following InstructionsOfficial strand · Computer Science

Organizing idea: instructions are steps we follow in order. When we follow the steps carefully, we get the result the steps were made for.

Steps in Order

  • Do the steps in order1.CS.1 — Follow a short set of instructions one step at a time, in the right order, to finish a simple task like a drawing or a snack.
  • Steps make a result1.CS.1 — Connect the steps you followed to what you ended up with, and notice that changing or skipping a step changes the result.
The official wording — 1 outcome in this unit
  • 1.CS.1 Students follow instructions

Unit 6Being a ScientistOfficial strand · Scientific Methods

Organizing idea: we find things out by investigating — asking a question, looking closely, trying things, and telling what we saw. That is what scientists do.

Ask, Look, and Tell

  • Try it and find out1.SM.1 — Take part in a simple hands-on investigation — ask a question, look closely, and try something to find out the answer.
  • Tell what you saw1.SM.1 — Describe an investigation you did — what you wanted to find out, what you did, and what you saw or noticed.
The official wording — 1 outcome in this unit
  • 1.SM.1 Students engage in
Science 1 Course Companion — printable workbook and progress tracker for the Science 1 curriculum Curriculum checklist and skills tracker inside the Science 1 workbookParent dashboard and progress pages inside the Science 1 workbookUnit reflection and certificate pages inside the Science 1 workbook

Printable workbook · A keepsake of the year

A Science 1 workbook worth keeping

Built from the same official curriculum as this page. Before and after each skill above, your student colours in how sure they feel — so the two of you can see, on one page, what's clicking and what needs another look. It's a quiet way to follow how the year is really going.

By June it's full of their own handwriting: units worked through, confidence grown, a mid-year check-in, notes from parent-teacher night, and a certificate at the end. Less a worksheet, more a record of the year worth keeping on the shelf.

33 pages · 1,200+ fillable fields · US Letter, prints at home

$4.99 CAD

Instant download · see every page, reviews and the full description · five or more workbooks are $2.99 each

What it looks like in the app

MapleMind Learn tab: streak counter, homework help shortcut, and the next lesson ready to continue
Pick up where you left offLessons, quizzes, games, and exams — one home.
MapleMind Homework Help screen with Guided Learning Mode switched on
Homework help that teachesGuided Mode explains the how — answers stay earned.
MapleMind Exam Prep screen listing provincial assessments as full simulations
Real exam practiceSimulations built from provincial assessments.

Common questions

Can MapleMind help my child with Science 1?

Yes. MapleMind's AI tutor covers all 16 skills in Alberta's Science 1 — your child picks the exact skill, and the tutor teaches it step by step: a short lesson, a worked example, solving together, then a skill check to show it stuck.

Is MapleMind aligned to Alberta's official curriculum?

Yes. Every skill in this course maps to an official outcome code from Alberta's Grade 1 Science curriculum, and the ministry's own wording is quoted under each unit on this page — with the official government source linked so you can check it yourself.

What does MapleMind cost?

It's free to start — 5 tutoring chats and a practice quiz every day, no credit card. A Pro subscription ($9.99/month or $49.99/year CAD, 7-day free trial) unlocks unlimited tutoring, practice, and exam simulations.

What if my child is stuck on just one topic?

That's the point of skill-level tutoring: open Science 1 in the app, tap the exact skill from the list on this page, and the tutor teaches just that — no wading through lessons your child doesn't need.

Does MapleMind work in French or other languages?

Yes — 14 languages, including French. Both the app and the tutor's explanations switch to the language your child chooses.

Where can I see the official Alberta curriculum for Science 1?

The official source is linked on this page — Alberta's official programs of study. The outline here follows it: every MapleMind skill carries its official outcome code, and the ministry's own wording is quoted under each unit.

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