Alberta · Grade 1
Science 1
Alberta’s Grade 1 science course, from Matter — Measuring and Changing Objects to Being a Scientist.
- Units
- 6
- Lessons
- 15
- Skills
- 36
- Provincial exam
- None
- Official curriculum
- Alberta Education
Unit by unit
Every skill in the course, numbered by unit.
Unit 1 · 5 skills
Matter — Measuring and Changing Objects
Measuring Objects
Length, area and weight
I can name three things I can measure about an object, and use a balance scale and a magnifying glass safely.
Skill 1.1
Comparing objects
I can compare objects to find which is longer, which covers more space and which is heavier, and put three objects in order.
Skill 1.2
Changing Objects
Bend, twist, stretch, cut and break
I can change an object by bending, twisting, stretching, cutting or breaking it, and tell what changed.
Skill 1.3
What an action changes
I can predict what an action will change about an object, and tell why two objects can change in different ways.
Skill 1.4
Still the same stuff
I can explain why a changed object is still made of the same stuff.
Skill 1.5
The official wording · 5 outcomes
- 1.1
- Students analyze properties of objects
- 1.2
- analyze properties of objects
- 1.3
- investigate how they can be changed
- 1.4
- properties of objects and investigate how they can be changed
- 1.5
- how they can be changed
Key ideas
Some properties of an object can be measured: how long it is, how much flat space it covers and how heavy it is.
Some things about an object can be measured, not just seen.
Five actions can change an object: bending, twisting, stretching, cutting and breaking, like bending a straw or snapping a cracker in two.
An action is something you do to an object.
Length is how long an object is from end to end, and a pencil standing up has the same length, which is then called its height.
Length is how far it is from one end of an object to the other.
Bending and twisting are different actions: bending a pipe cleaner gives it a curve or a corner, and twisting it turns one end one way and the other end the other way.
When you bend something, you push it so it curves or folds, like bending your arm at the elbow.
Area is how much flat space an object covers, so a placemat covers more of a table than a sticky note does.
Area is the amount of flat space something covers.
Watch out for
- Thinking a bigger object is always heavier (a big beach ball is lighter than a small rock).
- Thinking twisting and bending are the same action (bending makes a curve or a corner; twisting turns the two ends opposite ways).
- Thinking a magnifying glass makes an object bigger (it only makes it look bigger).
Every skill’s key ideas, worked examples and checks are in MapleMind.Practise this unit
Unit 2 · 6 skills
Movement — Things That Go
Which Way and Which Path
Which way it goes
I can watch something move and say which way it goes.
Skill 2.1
The path it takes
I can tell what pathway a moving thing follows.
Skill 2.2
Rolling, bouncing and sliding
I can tell whether something rolls, bounces or slides, and record how things move.
Skill 2.3
Fast and Slow
Fast, slow and changing speed
I can tell how fast something moves and whether its speed changes, and describe its direction, pathway and speed together.
Skill 2.4
What Changes How Things Move
Shape, material and texture
I can test how an object's shape, material and texture change the way it moves.
Skill 2.5
Bumps and wheels
I can show how a push, a bump or a wheel changes the way something moves.
Skill 2.6
The official wording · 6 outcomes
- 2.1
- Students investigate direction
- 2.2
- pathway
- 2.3
- pathway, and speed of moving objects and animals
- 2.4
- speed of moving objects and animals
- 2.5
- Students investigate direction, pathway, and speed of moving objects
- 2.6
- direction, pathway, and speed of moving objects
Key ideas
Seven words tell which way something moves: up, down, forward, backward, sideways, toward and away from.
A kite goes up and comes down.
Fast and slow are about how quickly something moves: a dog runs across the park in a few seconds, and a snail takes many minutes to cross a leaf.
Speed is how fast something moves.
The way an object moves can be changed by its shape, the material it is made of, the texture of its surface and the other objects it meets.
Four things change how an object moves.
Up and down are different directions from forward and backward: a ball thrown to a friend goes forward, and it also goes up and then down.
Up and down are about higher and lower.
The bigger one is not always the faster one: a big turtle is much slower than a small mouse.
Big things are not always faster than small things.
Watch out for
- Mixing up up/down with forward/back when describing a throw.
- Thinking the bigger thing is always faster (a big turtle is slower than a small mouse).
- Thinking every object will roll if you push it (a flat block slides or stops; round shapes roll).
Every skill’s key ideas, worked examples and checks are in MapleMind.Practise this unit
Unit 3 · 9 skills
Places and Seasons
What Is in a Place
Using your senses outside
I can use my senses to learn about a place and describe it.
Skill 3.1
How Places Change
The four seasons
I can name the four seasons in order and tell what each one is like where I live.
Skill 3.2
Seasons change a place
I can watch a place over the seasons, record the changes, and show the place in different seasons.
Skill 3.3
Plants and animals through the seasons
I can tell how plants and animals change with the seasons, and why.
Skill 3.4
Sudden changes
I can describe sudden changes to a place and how they change what animals do.
Skill 3.5
Animals Through the Seasons
Animals that migrate
I can tell what migration is and name animals that migrate.
Skill 3.6
Animals that hibernate
I can tell what hibernation is and name animals that hibernate.
Skill 3.7
People and Nature Through the Seasons
What we do in each season
I can tell how the seasons change what people wear and do.
Skill 3.8
Caring for nature
I can name ways to care for nature and tell why caring for nature matters.
Skill 3.9
The official wording · 9 outcomes
- 3.1
- Students analyze environments
- 3.2
- investigate interactions and changes
- 3.3
- investigate interactions and changes
- 3.4
- interactions
- 3.5
- investigate interactions and changes
- 3.6
- interactions and changes
- 3.7
- interactions and changes
- 3.8
- Students analyze environments and investigate interactions
- 3.9
- analyze environments
Key ideas
Information about a place is gathered with the senses: we see the trees, hear the birds, smell the flowers and feel the wind.
Your senses are how you learn about the world around you.
Alberta has four seasons, summer, fall, winter and spring, and they come in the same order every year.
A season is a part of the year with its own kind of weather.
Migration is when animals travel from one area to another and back again at the same times each year, as the seasons change.
Some animals do not stay in one place all year.
The seasons change what people choose to wear: warm coats, mittens and boots in winter, and sun hats and shorts in summer.
Before you go outside, the season helps you decide what to put on.
Each sense finds something the others miss: ears can hear a woodpecker tapping that eyes cannot see behind the leaves.
Your eyes cannot see behind a tree, but your ears can hear a woodpecker drumming there.
Watch out for
- Thinking we learn about a place only by looking (we also listen, smell and touch).
- Thinking fall and autumn are two different seasons (they are two names for the same season).
- Thinking only birds migrate (whales, butterflies, caribou and polar bears migrate too).
Every skill’s key ideas, worked examples and checks are in MapleMind.Practise this unit
Unit 4 · 7 skills
What Living Things Need
Plants, Animals and What Plants Need
Plants and animals
I can tell how plants and animals are alike and how they are different.
Skill 4.1
What plants need
I can name what a plant needs and tell what happens when it does not get it.
Skill 4.2
What Animals Need, and How We Help Each Other
What animals need
I can name what an animal needs to live, and tell how an animal gets each thing.
Skill 4.3
Helping living things
I can tell ways people help plants and animals get what they need.
Skill 4.4
How plants and animals help us
I can tell how people depend on plants and animals, and name things made from plant and animal parts.
Skill 4.5
Living Things Around Alberta
Plants and animals of Alberta
I can name plants and animals that live in Alberta and show where they live.
Skill 4.6
A place that meets needs
I can show how a place gives plants and animals what they need, and why some animals move to find it.
Skill 4.7
The official wording · 7 outcomes
- 4.1
- plants and animals
- 4.2
- Students investigate and examine needs of plants
- 4.3
- needs of plants and animals
- 4.4
- needs of plants and animals
- 4.5
- examine needs of plants and animals
- 4.6
- investigate and examine needs of plants and animals
- 4.7
- needs of plants and animals
Key ideas
Plants and animals are both living things: they grow, and they need food and water to live.
A pine tree starts as a tiny seed and grows taller every year.
Every animal needs four things to live: food, water, air and shelter.
These are needs, not treats: without any one of them, an animal cannot survive.
Plants and animals live all over the Earth, from hot deserts to icy oceans, and each kind lives where it can meet its needs.
There are plants and animals almost everywhere: cactuses in deserts, penguins on the ice, fish in the deepest seas, and moss on mountaintops.
Plants make their own food, using sunlight in their leaves, and animals have to find their food, the way a robin hunts for worms.
A plant's leaves catch sunlight and use it, with air and water, to make food for the plant.
Air is the need people forget, because it is invisible, but an animal cannot live more than a few minutes without it.
You can see an animal eat and drink.
Watch out for
- Thinking plants eat soil the way animals eat food (plants make their own food using sunlight).
- Thinking animals only need food and forgetting they also need water and a safe place.
- Thinking animals like lions and giraffes live in the wild in Alberta.
Every skill’s key ideas, worked examples and checks are in MapleMind.Practise this unit
Unit 5 · 4 skills
Following Instructions
Steps in Order
Following instructions
I can follow two or three steps, whether they are spoken, recorded, shown in pictures or written.
Skill 5.1
Order and the result
I can tell when the order of steps matters and test whether a different order still works.
Skill 5.2
Make your own steps
I can put steps in order and make my own three-step instructions with a partner.
Skill 5.3
Steps that keep us safe
I can follow instructions during an investigation to keep everyone safe and show respect.
Skill 5.4
The official wording · 4 outcomes
- 5.1
- Students follow instructions
- 5.2
- relate them to outcomes
- 5.3
- follow instructions and relate them to outcomes
- 5.4
- Students follow instructions
Key ideas
Instructions are directions that can be followed, and they come in different forms: spoken, recorded, shown in pictures or written.
A teacher saying 'put on your coat, then line up' is giving spoken instructions.
A hand-washing poster with pictures gives instructions without a single spoken word.
Pictures can show each step: wet your hands, add soap, rub, rinse, dry.
The same instructions give the same result in any form: picture steps and spoken steps for a paper boat make the same boat.
What matters is the steps, not how they are given.
Instructions work when each step is finished before the next one starts, so no step gets missed.
If you try to do everything at once, you lose your place and skip something.
Following two or three steps exactly, like the steps for a paper puppet, gives a result you can see and check.
Instructions are made to get a result.
Watch out for
- Thinking only spoken words count as instructions (pictures and written words are instructions too).
- Thinking picture instructions give a different result than the same instructions spoken aloud.
- Trying to do all the steps at once instead of one at a time.
Every skill’s key ideas, worked examples and checks are in MapleMind.Practise this unit
Unit 6 · 5 skills
Being a Scientist
Ask, Look, and Tell
Asking questions and finding out
I can ask a question I wonder about and take part in finding out the answer, safely and respectfully.
Skill 6.1
The steps of an investigation
I can tell the steps of an investigation I did, in order.
Skill 6.2
Predict, Observe and Conclude
Making a prediction
I can make a prediction before I test something, and tell what it is based on.
Skill 6.3
Observing and recording
I can observe with my senses and record what I notice as data.
Skill 6.4
Making a conclusion
I can look at my data and make a conclusion that answers my question.
Skill 6.5
The official wording · 5 outcomes
- 6.1
- Students engage in
- 6.2
- describe investigation
- 6.3
- engage in and describe investigation
- 6.4
- Students engage in and describe investigation
- 6.5
- describe investigation
Key ideas
An investigation can start with curiosity: wondering which ball bounces highest is a question you can find out by testing.
Being curious means wanting to know something.
A prediction is a likely answer to a question, based on what you already know, like predicting that a wooden block will float because wood floats in the bath.
A prediction is not just any answer.
Scientists find answers by investigating, not by just knowing: they wonder, try things and look closely.
Scientists do not just know the answers.
A prediction is not a wild guess: it uses what you know, like 'the big sponge will soak up more water because it is bigger'.
A wild guess comes from nowhere: 'the red sponge, because I like red'.
Many people investigate: teachers, students, scientists, police officers and doctors all find things out by asking questions and gathering clues.
Investigating is not just for people in labs.
Watch out for
- Thinking scientists just know the answer without trying anything.
- Making a wild guess instead of using what you already know.
- Thinking only scientists in labs do investigations.
Every skill’s key ideas, worked examples and checks are in MapleMind.Practise this unit
Plan the term
Pick your term and the days you study. Each unit gets its share of the weeks and comes back a week later for a review. The last two weeks go over the whole course.
The official curriculum
This page follows Alberta’s own curriculum for Science 1.
Study it in MapleMind
MapleMind teaches Science 1 one skill at a time. Each skill gets a short lesson, practice as you go and a check worth up to three stars. It remembers where you stopped.


Course Companion
Your year in one workbook
A fun way to keep Science 1 organized, get to know your child better and see early when they need a hand. Fill it in on a screen, or print it.
- Pages
- 33
- Fillable fields
- 1,297
- Price
- $4.99
Questions about Science 1
What is Science 1?
Alberta’s Grade 1 science course: 6 units and 36 skills, from Matter — Measuring and Changing Objects to Being a Scientist.
What units are in Science 1?
1. Matter — Measuring and Changing Objects, 2. Movement — Things That Go, 3. Places and Seasons, 4. What Living Things Need, 5. Following Instructions and 6. Being a Scientist.
Is there a provincial exam for Science 1?
No. Alberta gives no provincial exam for Science 1.
What comes after Science 1?
Science 2.
Can MapleMind help with Science 1?
Yes. MapleMind teaches every skill of Science 1, step by step, with practice and checks, and its tutor answers questions about any of them. It’s free with daily limits, on iPhone, Android and the web.