Alberta · Grade 3

Mathematics 3

Alberta’s Grade 3 math course, from Number to Statistics.

Units
7
Lessons
22
Skills
67
Provincial exam
None
Official curriculum
Alberta Education

Unit by unit

Every skill in the course, numbered by unit.

Unit 1 · 31 skills

Number

Place Value to 100 000

Counting Money

  • Counting coins in cents

    I can count a mix of nickels, dimes and quarters in cents and write the amount with the cent sign.

  • Counting dollars

    I can count loonies, toonies and bills in dollars and write the amount with the dollar sign in English and in French.

Adding and Subtracting to 1000

  • Strategies for three-digit numbers

    I can add and subtract three-digit numbers with mental strategies that fit the numbers.

  • Adding with the standard algorithm

    I can add numbers within 1000 with the standard algorithm and explain each step.

  • Subtracting with the standard algorithm

    I can subtract numbers within 1000 with the standard algorithm, explain each trade and check my answer.

Estimating and Solving Problems

Multiplication and Division

  • Multiplication as equal groups

    I can show multiplication as equal groups, as repeated addition and as skip counting.

  • Arrays, area and the order of factors

    I can show a product as an array or as squares covering a rectangle, and I know the order of the factors does not change the product.

  • Division as equal sharing

    I can share a total equally among a number of groups and write the division.

  • Division as grouping and repeated subtraction

    I can put a total into groups of a given size, or take away equal groups, to find how many groups there are.

Symbols, Fact Families and the Multiplication Table

Strategies and Facts to 100

  • Multiplication strategies

    I can multiply with repeated addition, by multiplying in parts and by compensation.

  • Division strategies

    I can divide by taking away groups and by splitting the dividend into easy parts.

  • Multiplication and division facts

    I can recall multiplication facts to 10 × 10 with their division facts, and multiply and divide within 100.

Remainders, Missing Numbers and Problems

Fractions of One Whole

Fractions on the Number Line

  • Fractions on a number line

    I can place fractions less than 1 on a number line and read a fraction from a point.

  • Comparing fractions with 0, one-half and 1

    I can tell whether a fraction is near 0, near one-half or near 1, and compare fractions with these benchmarks.

The official wording · 31 outcomes
1.1
Students interpret place value to 100 000.
1.2
Students interpret place value to 100 000.
1.3
Students interpret place value to 100 000.
1.4
Students interpret place value to 100 000.
1.5
Students interpret place value to 100 000.
1.6
Students interpret place value to 100 000.
1.7
Students apply strategies for addition and subtraction within 1000.
1.8
Students apply strategies for addition and subtraction within 1000.
1.9
Students apply strategies for addition and subtraction within 1000.
1.10
Students apply strategies for addition and subtraction within 1000.
1.11
Students apply strategies for addition and subtraction within 1000.
1.12
Students analyze and apply strategies for multiplication and division within 100.
1.13
Students analyze and apply strategies for multiplication and division within 100.
1.14
Students analyze and apply strategies for multiplication and division within 100.
1.15
Students analyze and apply strategies for multiplication and division within 100.
1.16
Students analyze and apply strategies for multiplication and division within 100.
1.17
Students analyze and apply strategies for multiplication and division within 100.
1.18
Students analyze and apply strategies for multiplication and division within 100.
1.19
Students analyze and apply strategies for multiplication and division within 100.
1.20
Students analyze and apply strategies for multiplication and division within 100.
1.21
Students analyze and apply strategies for multiplication and division within 100.
1.22
Students analyze and apply strategies for multiplication and division within 100.
1.23
Students analyze and apply strategies for multiplication and division within 100.
1.24
Students analyze and apply strategies for multiplication and division within 100.
1.25
Students analyze and apply strategies for multiplication and division within 100.
1.26
Students interpret fractions in relation to one whole.
1.27
Students interpret fractions in relation to one whole.
1.28
Students interpret fractions in relation to one whole.
1.29
Students interpret fractions in relation to one whole.
1.30
Students interpret fractions in relation to one whole.
1.31
Students interpret fractions in relation to one whole.

Key ideas

  1. Ten of one place make one of the next place to the left, all the way up: 10 ones make a ten, 10 tens a hundred, 10 hundreds a thousand, 10 thousands a ten thousand, and 10 ten thousands a hundred thousand.

    The places do not grow by adding 10 each time: each new place is 10 times the one before it.

  2. A mix of coins is counted starting with the coins worth the most: 2 quarters, 1 dime and 3 nickels are counted 25, 50, 60, 65, 70, 75, so they are worth 75 cents.

    Sort the coins by kind and start with the quarters, then the dimes, then the nickels.

  3. Adding place by place works for three-digit numbers the same way as for two-digit ones: 352 + 214 is 300 + 200 = 500, 50 + 10 = 60 and 2 + 4 = 6, so 566.

    Split each number by its places, add the hundreds, the tens and the ones, then put the parts together.

  4. An estimate is enough when an exact sum is not needed: two classes collected 389 and 412 cans, which is about 400 + 400 = 800 cans in all.

    Rounding each number to the nearest hundred makes the adding easy in your head.

  5. Multiplication counts things in equal groups: 4 bags with 3 apples in each hold 12 apples, written 4 × 3 = 12 and read four times three.

    One number tells how many groups there are and the other tells how many are in each group.

Watch out for

  • Thinking each place is worth 10 more than the place to its right, instead of 10 times as much.
  • Counting every coin in a mix by the same amount, as if all the coins were worth 5 cents or 10 cents.
  • Adding a hundreds digit to a tens digit, mixing up the places of the two numbers.

Every skill’s key ideas, worked examples and checks are in MapleMind.Practise this unit

Unit 2 · 3 skills

Algebra

Equations and Equality

The official wording · 3 outcomes
2.1
Students illustrate equality with equations.
2.2
Students illustrate equality with equations.
2.3
Students illustrate equality with equations.

Key ideas

  1. An equation says that two expressions name the same number: in 6 + 2 = 5 + 3 both sides are 8, and the equal sign joins them.

    An expression is a number or a calculation, such as 6 + 2 or 4 × 3.

  2. An equation is true only when both sides are the same number: 9 + 4 = 6 + 7 is true, 13 each, and 9 + 4 = 6 + 8 is false, because 13 is not 14.

    Work out each side first, then compare.

  3. A pan balance models an equation: 4 + 3 cubes on one pan and 5 + 2 cubes on the other keep the pans level, and the equation 4 + 3 = 5 + 2 is true.

    Each pan holds one side of the equation.

  4. The two sides of an equation can trade places: 7 = 3 + 4 says the same as 3 + 4 = 7, and 4 + 3 = 5 + 2 can be written 5 + 2 = 4 + 3.

    An equation compares two sides, so it does not matter which side is written first.

  5. Equations are written to show that a number and an expression, or two different expressions, are the same number: 24 = 6 × 4, and 6 × 4 = 30 − 6.

    Pick a number and find different ways to make it: 24 is 6 × 4, 20 + 4, 30 − 6 and 48 ÷ 2.

Watch out for

  • Reading the equal sign as 'now write the answer', so 6 + 2 = 5 + 3 looks wrong.
  • Checking only one side and calling an equation true because that side was worked correctly.
  • Thinking a balance can show only single numbers, not sums or products.

Every skill’s key ideas, worked examples and checks are in MapleMind.Practise this unit

Unit 3 · 6 skills

Geometry

Polygons, Sides and Angles

Regular Polygons, Sorting and Transformations

The official wording · 6 outcomes
3.1
Students relate geometric properties to shape.
3.2
Students relate geometric properties to shape.
3.3
Students relate geometric properties to shape.
3.4
Students relate geometric properties to shape.
3.5
Students relate geometric properties to shape.
3.6
Students relate geometric properties to shape.

Key ideas

  1. A polygon is a closed flat shape with straight sides, named by its number of sides: a triangle has 3, a quadrilateral 4, a pentagon 5, a hexagon 6 and an octagon 8.

    Count the sides and match the name: tri means three, quad means four, penta five, hexa six and octa eight.

  2. A regular polygon has all sides equal and all angles equal: a square is regular, but a long rectangle is irregular, because its sides are not all equal.

    Both parts must hold.

  3. Polygons with the same number of sides share a name however different they look: a house-shaped pentagon and a pentagon with five equal sides are both pentagons, because each has 5 straight sides.

    A polygon's group comes from its properties, not its looks, and the number of sides decides the name.

  4. A polygon is classified as regular only after two checks, every side equal and every angle equal: a strip of paper marked to one side's length tests the sides, and a traced corner tests the angles.

    The marked strip is laid along every other side, and a side longer or shorter fails.

  5. Squares and rectangles are quadrilaterals too, because quadrilateral is the name for every polygon with 4 straight sides.

    A square and a rectangle have their own names, and they also belong to the bigger group of quadrilaterals.

Watch out for

  • Calling any shape with corners a polygon, even one with a curved side or a gap.
  • Thinking any four-sided shape with four right angles, such as a long rectangle, must be regular.
  • Thinking only the neat, even version of a shape gets its name, so a lopsided hexagon is not called a hexagon.

Every skill’s key ideas, worked examples and checks are in MapleMind.Practise this unit

Unit 4 · 12 skills

Measurement

The Metre and Its Parts

  • Metres, decimetres, centimetres and millimetres

    I can relate metres, decimetres, centimetres and millimetres and write them with their short forms.

  • Choosing the unit for a length

    I can choose millimetres, centimetres or metres for a length and explain my choice.

Measuring Length and Perimeter

Referents, Estimating and Imperial Units

  • Referents and estimating length

    I can use referents and benchmarks to estimate lengths when an exact measure is not needed.

  • Inches, feet and yards

    I can relate inches, feet and yards and tell metric lengths from imperial ones.

  • Metric and imperial lengths compared

    I can give a length in inches, feet or yards from a length in centimetres or metres, about.

Angles

The official wording · 12 outcomes
4.1
Students determine length, using standard units.
4.2
Students determine length, using standard units.
4.3
Students determine length, using standard units.
4.4
Students determine length, using standard units.
4.5
Students determine length, using standard units.
4.6
Students determine length, using standard units.
4.7
Students determine length, using standard units.
4.8
Students determine length, using standard units.
4.9
Students interpret angles.
4.10
Students interpret angles.
4.11
Students interpret angles.
4.12
Students interpret angles.

Key ideas

  1. The metre is the basic unit of length in the metric system, and the other metric units of length are named as parts of it: the decimetre, the centimetre and the millimetre.

    Every metric unit of length has metre in its name, and the front of the name tells which part of a metre it is.

  2. A ruler, a metre stick and a measuring tape each show copies of one standard unit laid end to end from a starting point, the zero mark, so reading a tool is counting units from 0.

    On a ruler the centimetre marks are equal steps, and the number at each mark counts the steps from 0.

  3. Referents for a centimetre and a metre are lengths you know well: the width of a finger is about 1 cm, and one big step is about 1 m.

    A referent is checked once against a ruler or a metre stick, then used anywhere without a tool.

  4. An angle is formed where two arms meet at a common end point, the vertex, and the arms can be line segments, with two ends, or rays, which go on forever in one direction.

    A line segment is a straight piece with two end points, like a stick.

  5. The prefix of a metric unit tells how many of it make a metre: deci means 10 decimetres in a metre, centi means 100 centimetres in a metre, and milli means 1000 millimetres in a metre.

    The more parts a metre is cut into, the smaller each part is, so the millimetre is the smallest of the three and the decimetre the biggest.

Watch out for

  • Thinking the centimetre is the basic unit of length because it is the one used most in school.
  • Thinking the numbers on a ruler are just labels, not the count of units from the zero mark.
  • Using a referent that was never checked against a real ruler or metre stick.

Every skill’s key ideas, worked examples and checks are in MapleMind.Practise this unit

Unit 5 · 4 skills

Patterns

Number Sequences

The official wording · 4 outcomes
5.1
Students analyze patterns in numerical sequences.
5.2
Students analyze patterns in numerical sequences.
5.3
Students analyze patterns in numerical sequences.
5.4
Students analyze patterns in numerical sequences.

Key ideas

  1. A sequence is a list of numbers, called terms, written in a certain order: in 5, 10, 15, 20 the first term is 5 and the fourth term is 20.

    The order matters: 20, 15, 10, 5 uses the same numbers but is a different sequence.

  2. Ordinal numbers name positions in a sequence: first, second, third, fourth and fifth, written 1st, 2nd, 3rd, 4th and 5th, so in 3, 6, 9, 12, 15 the 3rd term is 9.

    Counting numbers tell how many, and ordinal numbers tell which place.

  3. A table can show each term under its position: positions 1st, 2nd, 3rd and 4th above the terms 4, 8, 12 and 16 show that the 3rd term is 12.

    Writing the positions in one row and the terms in the row below keeps them from getting mixed up, and reading down one column gives a position and its term.

  4. The even numbers and the odd numbers are familiar sequences: 0, 2, 4, 6, 8 counts by 2s from 0, and 1, 3, 5, 7, 9 counts by 2s from 1.

    Every whole number belongs to exactly one of the two sequences, so the evens and the odds take turns along the number line.

  5. Other familiar sequences are the counting numbers 1, 2, 3, 4, skip counts such as 5, 10, 15, 20, and countdowns such as 10, 9, 8, 7, which go down.

    Recognizing a familiar sequence means seeing its pattern right away, without working it out.

Watch out for

  • Thinking a sequence is any group of numbers, without an order.
  • Mixing up a term's position with the term itself, saying the 3rd term of 3, 6, 9 is 3.
  • Reading the row of positions as if it were the terms of the sequence.

Every skill’s key ideas, worked examples and checks are in MapleMind.Practise this unit

Unit 6 · 5 skills

Time

Telling Time on Clocks

a.m., p.m. and the 24-Hour Clock

The official wording · 5 outcomes
6.1
Students tell time, using clocks.
6.2
Students tell time, using clocks.
6.3
Students tell time, using clocks.
6.4
Students tell time, using clocks.
6.5
Students tell time, using clocks.

Key ideas

  1. Clocks are standard tools for measuring time, and the basic unit of time is the second, about as long as it takes to say one thousand one.

    Minutes and hours are built out of seconds.

  2. A day is two 12-hour cycles: the a.m. hours run from midnight to noon, and the p.m. hours run from noon to midnight.

    A clock face shows only 12 hours, so every time on it happens twice a day, once in each cycle.

  3. Clocks count time in sixties: 60 seconds make a minute and 60 minutes make an hour, so one second is 160\frac{1}{60} of a minute and one minute is 160\frac{1}{60} of an hour.

    Time does not go by tens like place value or money: after 59 seconds a new minute begins, and after 59 minutes a new hour begins.

  4. A time of day tells how long it has been since 12:00: 3:20 p.m. is 3 hours and 20 minutes after noon, and 8:00 a.m. is 8 hours after midnight.

    m.

  5. An analog clock shows seconds, minutes and hours together: the thin second hand goes all the way around in 1 minute, the long minute hand in 1 hour, and the short hour hand in 12 hours.

    The 60 small marks around the face count seconds for the second hand and minutes for the minute hand.

Watch out for

  • Thinking the minute is the smallest unit of time because a clock face shows minutes.
  • Thinking 7:00 names one moment of the day, without saying whether it is a.m. or p.m.
  • Thinking 100 seconds make a minute, as if time went by hundreds like centimetres.

Every skill’s key ideas, worked examples and checks are in MapleMind.Practise this unit

Unit 7 · 6 skills

Statistics

Asking Questions and Showing Data

Answers and Stories from Data

  • Answering the question with data

    I can use collected data to consider possible answers to a statistical question.

  • First Nations, Métis and Inuit representations of data

    I can examine First Nations, Métis and Inuit ways of recording data.

The official wording · 6 outcomes
7.1
Students interpret and explain representations of data.
7.2
Students interpret and explain representations of data.
7.3
Students interpret and explain representations of data.
7.4
Students interpret and explain representations of data.
7.5
Students interpret and explain representations of data.
7.6
Students interpret and explain representations of data.

Key ideas

  1. A statistical question is answered by collecting data that varies: how many pets does each classmate have? gets different answers, while how many legs does a dog have? has only one.

    A statistical question needs many answers before it can be answered, because people or things differ.

  2. Data collected for a statistical question give a possible answer and show how strong it is: if 11 of 24 classmates chose blue as their favourite colour, blue is the most common answer, though most chose other colours.

    , but the counts show how sure it is: 11 of 24 is less than half, so 13 classmates chose something else.

  3. A statistical question for a class is one the people being asked can answer: how many letters are in your first name? works, but how long were you when you were born? does not, because few people know.

    Before collecting, the question is tested: can everyone asked answer it, and will the answers vary?

  4. A set of data belongs to one time and one place: a survey of favourite sports in one Grade 3 class in winter may come out differently in another school, or in summer.

    Data describe the people or things that were counted, when and where they were counted.

  5. A good statistical question says clearly who is asked and what is counted: how many hours did each student in our class sleep last night? is clearer than how much do kids sleep?

    A clear question makes the data easy to collect and to compare, because it says who is asked, what is counted and when.

Watch out for

  • Asking a question with only one answer, when a statistical question needs answers that vary.
  • Thinking the most common answer in the data was chosen by everyone.
  • Choosing a question that the people being asked cannot answer.

Every skill’s key ideas, worked examples and checks are in MapleMind.Practise this unit

Number Blitz: numbered bubbles

Number Blitz

Can you keep up?

It starts easy. It doesn’t stay that way.

Free, no account needed

  • 0Best score
  • 0Games
  • —Top level
  • —Accuracy
Grade
Choose your mode

How to play
  • Tap the floating bubbles in the right order
  • The next number to tap is shown at the top
  • Collect heart bubbles for extra lives
  • A wrong tap costs a life. Lose them all and the game ends.
  • 5 right taps in a row add 3 seconds to the timer!

The official curriculum

This page follows Alberta’s own curriculum for Mathematics 3.

Study it in MapleMind

MapleMind teaches Mathematics 3 one skill at a time. Each skill gets a short lesson, practice as you go and a check worth up to three stars. It remembers where you stopped.

Mathematics 31 in the MapleMind app on a tablet: its units, Unit 1 open, and the skills done so far with their starsMathematics 31 in the MapleMind app on a phone: its units, Unit 1 open, and the skills done so far with their stars
Pictured: Mathematics 31, another Alberta course, partway through Unit 1.

Practise it

Course Companion

Your year in one workbook

A fun way to keep Mathematics 3 organized, get to know your child better and see early when they need a hand. Fill it in on a screen, or print it.

Pages
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Fillable fields
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Price
$4.99
See the Course Companion

Questions about Mathematics 3

What is Mathematics 3?

Alberta’s Grade 3 math course: 7 units and 67 skills, from Number to Statistics.

What units are in Mathematics 3?

1. Number, 2. Algebra, 3. Geometry, 4. Measurement, 5. Patterns, 6. Time and 7. Statistics.

Is there a provincial exam for Mathematics 3?

No. Alberta gives no provincial exam for Mathematics 3.

What comes after Mathematics 3?

Mathematics 4.

Can MapleMind help with Mathematics 3?

Yes. MapleMind teaches every skill of Mathematics 3, step by step, with practice and checks, and its tutor answers questions about any of them. It’s free with daily limits, on iPhone, Android and the web.

Get ready for Mathematics 3

Practise every skill of Mathematics 3 in MapleMind, free with daily limits.