Alberta · Grade 3
Mathematics 3
Alberta’s Grade 3 math course, from Number to Statistics.
- Units
- 7
- Lessons
- 22
- Skills
- 67
- Provincial exam
- None
- Official curriculum
- Alberta Education
Unit by unit
Every skill in the course, numbered by unit.
Unit 1 · 31 skills
Number
Place Value to 100 000
Reading and writing numbers to 100 000
I can name the places to 100 000 and read and write numbers to 100 000.
Skill 1.1
Digit values and ways to build a number
I can find what each digit is worth and build a number in different ways.
Skill 1.2
Comparing and ordering numbers to 100 000
I can compare and order numbers to 100 000 and write the comparison with <, > or =.
Skill 1.3
Rounding numbers
I can round numbers to the nearest ten, hundred, thousand or ten thousand.
Skill 1.4
Counting Money
Counting coins in cents
I can count a mix of nickels, dimes and quarters in cents and write the amount with the cent sign.
Skill 1.5
Counting dollars
I can count loonies, toonies and bills in dollars and write the amount with the dollar sign in English and in French.
Skill 1.6
Adding and Subtracting to 1000
Strategies for three-digit numbers
I can add and subtract three-digit numbers with mental strategies that fit the numbers.
Skill 1.7
Adding with the standard algorithm
I can add numbers within 1000 with the standard algorithm and explain each step.
Skill 1.8
Subtracting with the standard algorithm
I can subtract numbers within 1000 with the standard algorithm, explain each trade and check my answer.
Skill 1.9
Estimating and Solving Problems
Estimating sums and differences
I can estimate sums and differences and use an estimate to check an answer.
Skill 1.10
Adding and subtracting to solve problems
I can solve story problems within 1000 by choosing to add or subtract.
Skill 1.11
Multiplication and Division
Multiplication as equal groups
I can show multiplication as equal groups, as repeated addition and as skip counting.
Skill 1.12
Arrays, area and the order of factors
I can show a product as an array or as squares covering a rectangle, and I know the order of the factors does not change the product.
Skill 1.13
Division as equal sharing
I can share a total equally among a number of groups and write the division.
Skill 1.14
Division as grouping and repeated subtraction
I can put a total into groups of a given size, or take away equal groups, to find how many groups there are.
Skill 1.15
Symbols, Fact Families and the Multiplication Table
Writing multiplication and division sentences
I can write multiplication and division sentences and name their parts.
Skill 1.16
Multiplying and dividing with 0 and 1
I can multiply and divide with 0 and 1 and explain the answers.
Skill 1.17
Fact families and inverse operations
I can use multiplication and division to undo each other, write fact families and check answers.
Skill 1.18
Patterns in the multiplication table
I can read facts from a multiplication table and find its patterns.
Skill 1.19
Strategies and Facts to 100
Multiplication strategies
I can multiply with repeated addition, by multiplying in parts and by compensation.
Skill 1.20
Division strategies
I can divide by taking away groups and by splitting the dividend into easy parts.
Skill 1.21
Multiplication and division facts
I can recall multiplication facts to 10 × 10 with their division facts, and multiply and divide within 100.
Skill 1.22
Remainders, Missing Numbers and Problems
Remainders
I can divide with a remainder and explain what the remainder means in a story.
Skill 1.23
Missing numbers in multiplication and division
I can find a missing number in a multiplication or division sentence, wherever the box is.
Skill 1.24
Problems with multiplying and dividing
I can solve sharing and grouping stories with multiplication or division.
Skill 1.25
Fractions of One Whole
Fractions made of unit fractions
I can name a fraction as a count of unit fractions.
Skill 1.26
Writing fractions with numbers
I can write a fraction with numbers and tell what its numerator and denominator mean.
Skill 1.27
One fraction, many models
I can show the same fraction with a length, a shape, an object or a set.
Skill 1.28
Comparing fractions
I can compare fractions of the same whole and write the comparison with <, > or =.
Skill 1.29
Fractions on the Number Line
Fractions on a number line
I can place fractions less than 1 on a number line and read a fraction from a point.
Skill 1.30
Comparing fractions with 0, one-half and 1
I can tell whether a fraction is near 0, near one-half or near 1, and compare fractions with these benchmarks.
Skill 1.31
The official wording · 31 outcomes
- 1.1
- Students interpret place value to 100 000.
- 1.2
- Students interpret place value to 100 000.
- 1.3
- Students interpret place value to 100 000.
- 1.4
- Students interpret place value to 100 000.
- 1.5
- Students interpret place value to 100 000.
- 1.6
- Students interpret place value to 100 000.
- 1.7
- Students apply strategies for addition and subtraction within 1000.
- 1.8
- Students apply strategies for addition and subtraction within 1000.
- 1.9
- Students apply strategies for addition and subtraction within 1000.
- 1.10
- Students apply strategies for addition and subtraction within 1000.
- 1.11
- Students apply strategies for addition and subtraction within 1000.
- 1.12
- Students analyze and apply strategies for multiplication and division within 100.
- 1.13
- Students analyze and apply strategies for multiplication and division within 100.
- 1.14
- Students analyze and apply strategies for multiplication and division within 100.
- 1.15
- Students analyze and apply strategies for multiplication and division within 100.
- 1.16
- Students analyze and apply strategies for multiplication and division within 100.
- 1.17
- Students analyze and apply strategies for multiplication and division within 100.
- 1.18
- Students analyze and apply strategies for multiplication and division within 100.
- 1.19
- Students analyze and apply strategies for multiplication and division within 100.
- 1.20
- Students analyze and apply strategies for multiplication and division within 100.
- 1.21
- Students analyze and apply strategies for multiplication and division within 100.
- 1.22
- Students analyze and apply strategies for multiplication and division within 100.
- 1.23
- Students analyze and apply strategies for multiplication and division within 100.
- 1.24
- Students analyze and apply strategies for multiplication and division within 100.
- 1.25
- Students analyze and apply strategies for multiplication and division within 100.
- 1.26
- Students interpret fractions in relation to one whole.
- 1.27
- Students interpret fractions in relation to one whole.
- 1.28
- Students interpret fractions in relation to one whole.
- 1.29
- Students interpret fractions in relation to one whole.
- 1.30
- Students interpret fractions in relation to one whole.
- 1.31
- Students interpret fractions in relation to one whole.
Key ideas
Ten of one place make one of the next place to the left, all the way up: 10 ones make a ten, 10 tens a hundred, 10 hundreds a thousand, 10 thousands a ten thousand, and 10 ten thousands a hundred thousand.
The places do not grow by adding 10 each time: each new place is 10 times the one before it.
A mix of coins is counted starting with the coins worth the most: 2 quarters, 1 dime and 3 nickels are counted 25, 50, 60, 65, 70, 75, so they are worth 75 cents.
Sort the coins by kind and start with the quarters, then the dimes, then the nickels.
Adding place by place works for three-digit numbers the same way as for two-digit ones: 352 + 214 is 300 + 200 = 500, 50 + 10 = 60 and 2 + 4 = 6, so 566.
Split each number by its places, add the hundreds, the tens and the ones, then put the parts together.
An estimate is enough when an exact sum is not needed: two classes collected 389 and 412 cans, which is about 400 + 400 = 800 cans in all.
Rounding each number to the nearest hundred makes the adding easy in your head.
Multiplication counts things in equal groups: 4 bags with 3 apples in each hold 12 apples, written 4 × 3 = 12 and read four times three.
One number tells how many groups there are and the other tells how many are in each group.
Watch out for
- Thinking each place is worth 10 more than the place to its right, instead of 10 times as much.
- Counting every coin in a mix by the same amount, as if all the coins were worth 5 cents or 10 cents.
- Adding a hundreds digit to a tens digit, mixing up the places of the two numbers.
Every skill’s key ideas, worked examples and checks are in MapleMind.Practise this unit
Unit 2 · 3 skills
Algebra
Equations and Equality
Equations and the equal sign
I can write equations with two equal expressions and show them on a balance.
Skill 2.1
Finding the unknown in an equation
I can find the unknown value in an equation with one operation, on either side.
Skill 2.2
Solving problems with equations
I can write an equation with one operation for a story problem and solve it.
Skill 2.3
The official wording · 3 outcomes
- 2.1
- Students illustrate equality with equations.
- 2.2
- Students illustrate equality with equations.
- 2.3
- Students illustrate equality with equations.
Key ideas
An equation says that two expressions name the same number: in 6 + 2 = 5 + 3 both sides are 8, and the equal sign joins them.
An expression is a number or a calculation, such as 6 + 2 or 4 × 3.
An equation is true only when both sides are the same number: 9 + 4 = 6 + 7 is true, 13 each, and 9 + 4 = 6 + 8 is false, because 13 is not 14.
Work out each side first, then compare.
A pan balance models an equation: 4 + 3 cubes on one pan and 5 + 2 cubes on the other keep the pans level, and the equation 4 + 3 = 5 + 2 is true.
Each pan holds one side of the equation.
The two sides of an equation can trade places: 7 = 3 + 4 says the same as 3 + 4 = 7, and 4 + 3 = 5 + 2 can be written 5 + 2 = 4 + 3.
An equation compares two sides, so it does not matter which side is written first.
Equations are written to show that a number and an expression, or two different expressions, are the same number: 24 = 6 × 4, and 6 × 4 = 30 − 6.
Pick a number and find different ways to make it: 24 is 6 × 4, 20 + 4, 30 − 6 and 48 ÷ 2.
Watch out for
- Reading the equal sign as 'now write the answer', so 6 + 2 = 5 + 3 looks wrong.
- Checking only one side and calling an equation true because that side was worked correctly.
- Thinking a balance can show only single numbers, not sums or products.
Every skill’s key ideas, worked examples and checks are in MapleMind.Practise this unit
Unit 3 · 6 skills
Geometry
Polygons, Sides and Angles
Naming polygons
I can name triangles, quadrilaterals, pentagons, hexagons and octagons by their sides.
Skill 3.1
Parallel, perpendicular and equal sides
I can find parallel, perpendicular and equal sides on a polygon.
Skill 3.2
Right angles and equal angles
I can check the angles of a polygon for right angles and find the angles that are equal.
Skill 3.3
Regular Polygons, Sorting and Transformations
Regular and irregular polygons
I can tell regular polygons from irregular ones and describe their properties.
Skill 3.4
Sorting polygons by their properties
I can sort polygons by their properties and describe the sorting rule.
Skill 3.5
Translations, rotations and reflections
I can translate, rotate and reflect a polygon and show that its properties stay the same.
Skill 3.6
The official wording · 6 outcomes
- 3.1
- Students relate geometric properties to shape.
- 3.2
- Students relate geometric properties to shape.
- 3.3
- Students relate geometric properties to shape.
- 3.4
- Students relate geometric properties to shape.
- 3.5
- Students relate geometric properties to shape.
- 3.6
- Students relate geometric properties to shape.
Key ideas
A polygon is a closed flat shape with straight sides, named by its number of sides: a triangle has 3, a quadrilateral 4, a pentagon 5, a hexagon 6 and an octagon 8.
Count the sides and match the name: tri means three, quad means four, penta five, hexa six and octa eight.
A regular polygon has all sides equal and all angles equal: a square is regular, but a long rectangle is irregular, because its sides are not all equal.
Both parts must hold.
Polygons with the same number of sides share a name however different they look: a house-shaped pentagon and a pentagon with five equal sides are both pentagons, because each has 5 straight sides.
A polygon's group comes from its properties, not its looks, and the number of sides decides the name.
A polygon is classified as regular only after two checks, every side equal and every angle equal: a strip of paper marked to one side's length tests the sides, and a traced corner tests the angles.
The marked strip is laid along every other side, and a side longer or shorter fails.
Squares and rectangles are quadrilaterals too, because quadrilateral is the name for every polygon with 4 straight sides.
A square and a rectangle have their own names, and they also belong to the bigger group of quadrilaterals.
Watch out for
- Calling any shape with corners a polygon, even one with a curved side or a gap.
- Thinking any four-sided shape with four right angles, such as a long rectangle, must be regular.
- Thinking only the neat, even version of a shape gets its name, so a lopsided hexagon is not called a hexagon.
Every skill’s key ideas, worked examples and checks are in MapleMind.Practise this unit
Unit 4 · 12 skills
Measurement
The Metre and Its Parts
Metres, decimetres, centimetres and millimetres
I can relate metres, decimetres, centimetres and millimetres and write them with their short forms.
Skill 4.1
Choosing the unit for a length
I can choose millimetres, centimetres or metres for a length and explain my choice.
Skill 4.2
Measuring Length and Perimeter
Measuring straight and curved lengths
I can measure straight lines and curves in millimetres, centimetres or metres.
Skill 4.3
Perimeter of polygons
I can find the perimeter of a polygon by adding the lengths of all its sides.
Skill 4.4
Finding a missing side from the perimeter
I can find the length of a missing side when I know the perimeter.
Skill 4.5
Referents, Estimating and Imperial Units
Referents and estimating length
I can use referents and benchmarks to estimate lengths when an exact measure is not needed.
Skill 4.6
Inches, feet and yards
I can relate inches, feet and yards and tell metric lengths from imperial ones.
Skill 4.7
Metric and imperial lengths compared
I can give a length in inches, feet or yards from a length in centimetres or metres, about.
Skill 4.8
Angles
What an angle is
I can describe an angle as two arms meeting at a vertex and as a turn.
Skill 4.9
Angles around us
I can find angles in corners, bends, turns, crossings and slopes around me.
Skill 4.10
Comparing angles
I can compare angles directly and indirectly, and estimate which angle is greater.
Skill 4.11
Referents for a right angle
I can use referents for a 90° angle to find right angles around me.
Skill 4.12
The official wording · 12 outcomes
- 4.1
- Students determine length, using standard units.
- 4.2
- Students determine length, using standard units.
- 4.3
- Students determine length, using standard units.
- 4.4
- Students determine length, using standard units.
- 4.5
- Students determine length, using standard units.
- 4.6
- Students determine length, using standard units.
- 4.7
- Students determine length, using standard units.
- 4.8
- Students determine length, using standard units.
- 4.9
- Students interpret angles.
- 4.10
- Students interpret angles.
- 4.11
- Students interpret angles.
- 4.12
- Students interpret angles.
Key ideas
The metre is the basic unit of length in the metric system, and the other metric units of length are named as parts of it: the decimetre, the centimetre and the millimetre.
Every metric unit of length has metre in its name, and the front of the name tells which part of a metre it is.
A ruler, a metre stick and a measuring tape each show copies of one standard unit laid end to end from a starting point, the zero mark, so reading a tool is counting units from 0.
On a ruler the centimetre marks are equal steps, and the number at each mark counts the steps from 0.
Referents for a centimetre and a metre are lengths you know well: the width of a finger is about 1 cm, and one big step is about 1 m.
A referent is checked once against a ruler or a metre stick, then used anywhere without a tool.
An angle is formed where two arms meet at a common end point, the vertex, and the arms can be line segments, with two ends, or rays, which go on forever in one direction.
A line segment is a straight piece with two end points, like a stick.
The prefix of a metric unit tells how many of it make a metre: deci means 10 decimetres in a metre, centi means 100 centimetres in a metre, and milli means 1000 millimetres in a metre.
The more parts a metre is cut into, the smaller each part is, so the millimetre is the smallest of the three and the decimetre the biggest.
Watch out for
- Thinking the centimetre is the basic unit of length because it is the one used most in school.
- Thinking the numbers on a ruler are just labels, not the count of units from the zero mark.
- Using a referent that was never checked against a real ruler or metre stick.
Every skill’s key ideas, worked examples and checks are in MapleMind.Practise this unit
Unit 5 · 4 skills
Patterns
Number Sequences
Sequences and positions
I can describe a sequence, name the position of a term with an ordinal number, and recognize familiar sequences.
Skill 5.1
Finite and infinite sequences
I can tell a finite sequence from an infinite sequence.
Skill 5.2
The change from term to term
I can describe how a sequence changes from one term to the next.
Skill 5.3
Skip-counting sequences and missing terms
I can recognize skip-counting sequences in different pictures and find a missing term with multiplication.
Skill 5.4
The official wording · 4 outcomes
- 5.1
- Students analyze patterns in numerical sequences.
- 5.2
- Students analyze patterns in numerical sequences.
- 5.3
- Students analyze patterns in numerical sequences.
- 5.4
- Students analyze patterns in numerical sequences.
Key ideas
A sequence is a list of numbers, called terms, written in a certain order: in 5, 10, 15, 20 the first term is 5 and the fourth term is 20.
The order matters: 20, 15, 10, 5 uses the same numbers but is a different sequence.
Ordinal numbers name positions in a sequence: first, second, third, fourth and fifth, written 1st, 2nd, 3rd, 4th and 5th, so in 3, 6, 9, 12, 15 the 3rd term is 9.
Counting numbers tell how many, and ordinal numbers tell which place.
A table can show each term under its position: positions 1st, 2nd, 3rd and 4th above the terms 4, 8, 12 and 16 show that the 3rd term is 12.
Writing the positions in one row and the terms in the row below keeps them from getting mixed up, and reading down one column gives a position and its term.
The even numbers and the odd numbers are familiar sequences: 0, 2, 4, 6, 8 counts by 2s from 0, and 1, 3, 5, 7, 9 counts by 2s from 1.
Every whole number belongs to exactly one of the two sequences, so the evens and the odds take turns along the number line.
Other familiar sequences are the counting numbers 1, 2, 3, 4, skip counts such as 5, 10, 15, 20, and countdowns such as 10, 9, 8, 7, which go down.
Recognizing a familiar sequence means seeing its pattern right away, without working it out.
Watch out for
- Thinking a sequence is any group of numbers, without an order.
- Mixing up a term's position with the term itself, saying the 3rd term of 3, 6, 9 is 3.
- Reading the row of positions as if it were the terms of the sequence.
Every skill’s key ideas, worked examples and checks are in MapleMind.Practise this unit
Unit 6 · 5 skills
Time
Telling Time on Clocks
Seconds, minutes and hours
I can relate seconds, minutes and hours on an analog clock.
Skill 6.1
Reading an analog clock
I can tell time to the minute on an analog clock and say the minutes past and until the hour.
Skill 6.2
Analog and digital time
I can read a digital clock and match it with the same time on an analog clock.
Skill 6.3
a.m., p.m. and the 24-Hour Clock
a.m. and p.m.
I can describe a time of day as a.m. or p.m.
Skill 6.4
The 24-hour clock
I can tell a time of day on the 24-hour clock.
Skill 6.5
The official wording · 5 outcomes
- 6.1
- Students tell time, using clocks.
- 6.2
- Students tell time, using clocks.
- 6.3
- Students tell time, using clocks.
- 6.4
- Students tell time, using clocks.
- 6.5
- Students tell time, using clocks.
Key ideas
Clocks are standard tools for measuring time, and the basic unit of time is the second, about as long as it takes to say one thousand one.
Minutes and hours are built out of seconds.
A day is two 12-hour cycles: the a.m. hours run from midnight to noon, and the p.m. hours run from noon to midnight.
A clock face shows only 12 hours, so every time on it happens twice a day, once in each cycle.
Clocks count time in sixties: 60 seconds make a minute and 60 minutes make an hour, so one second is of a minute and one minute is of an hour.
Time does not go by tens like place value or money: after 59 seconds a new minute begins, and after 59 minutes a new hour begins.
A time of day tells how long it has been since 12:00: 3:20 p.m. is 3 hours and 20 minutes after noon, and 8:00 a.m. is 8 hours after midnight.
m.
An analog clock shows seconds, minutes and hours together: the thin second hand goes all the way around in 1 minute, the long minute hand in 1 hour, and the short hour hand in 12 hours.
The 60 small marks around the face count seconds for the second hand and minutes for the minute hand.
Watch out for
- Thinking the minute is the smallest unit of time because a clock face shows minutes.
- Thinking 7:00 names one moment of the day, without saying whether it is a.m. or p.m.
- Thinking 100 seconds make a minute, as if time went by hundreds like centimetres.
Every skill’s key ideas, worked examples and checks are in MapleMind.Practise this unit
Unit 7 · 6 skills
Statistics
Asking Questions and Showing Data
Statistical questions and predictions
I can write statistical questions and predict their answers.
Skill 7.1
First-hand and second-hand data
I can collect first-hand data with digital or non-digital tools and find second-hand data.
Skill 7.2
Dot plots and bar graphs
I can show first-hand and second-hand data in a dot plot or a bar graph with one-to-one correspondence.
Skill 7.3
The story a graph tells
I can describe the story a graph tells about its data and its question.
Skill 7.4
Answers and Stories from Data
Answering the question with data
I can use collected data to consider possible answers to a statistical question.
Skill 7.5
First Nations, Métis and Inuit representations of data
I can examine First Nations, Métis and Inuit ways of recording data.
Skill 7.6
The official wording · 6 outcomes
- 7.1
- Students interpret and explain representations of data.
- 7.2
- Students interpret and explain representations of data.
- 7.3
- Students interpret and explain representations of data.
- 7.4
- Students interpret and explain representations of data.
- 7.5
- Students interpret and explain representations of data.
- 7.6
- Students interpret and explain representations of data.
Key ideas
A statistical question is answered by collecting data that varies: how many pets does each classmate have? gets different answers, while how many legs does a dog have? has only one.
A statistical question needs many answers before it can be answered, because people or things differ.
Data collected for a statistical question give a possible answer and show how strong it is: if 11 of 24 classmates chose blue as their favourite colour, blue is the most common answer, though most chose other colours.
, but the counts show how sure it is: 11 of 24 is less than half, so 13 classmates chose something else.
A statistical question for a class is one the people being asked can answer: how many letters are in your first name? works, but how long were you when you were born? does not, because few people know.
Before collecting, the question is tested: can everyone asked answer it, and will the answers vary?
A set of data belongs to one time and one place: a survey of favourite sports in one Grade 3 class in winter may come out differently in another school, or in summer.
Data describe the people or things that were counted, when and where they were counted.
A good statistical question says clearly who is asked and what is counted: how many hours did each student in our class sleep last night? is clearer than how much do kids sleep?
A clear question makes the data easy to collect and to compare, because it says who is asked, what is counted and when.
Watch out for
- Asking a question with only one answer, when a statistical question needs answers that vary.
- Thinking the most common answer in the data was chosen by everyone.
- Choosing a question that the people being asked cannot answer.
Every skill’s key ideas, worked examples and checks are in MapleMind.Practise this unit
Plan the term
Pick your term and the days you study. Each unit gets its share of the weeks and comes back a week later for a review. The last two weeks go over the whole course.

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Questions about Mathematics 3
What is Mathematics 3?
Alberta’s Grade 3 math course: 7 units and 67 skills, from Number to Statistics.
What units are in Mathematics 3?
1. Number, 2. Algebra, 3. Geometry, 4. Measurement, 5. Patterns, 6. Time and 7. Statistics.
Is there a provincial exam for Mathematics 3?
No. Alberta gives no provincial exam for Mathematics 3.
What comes after Mathematics 3?
Mathematics 4.
Can MapleMind help with Mathematics 3?
Yes. MapleMind teaches every skill of Mathematics 3, step by step, with practice and checks, and its tutor answers questions about any of them. It’s free with daily limits, on iPhone, Android and the web.