Alberta · Grade 2

Mathematics 2

Alberta’s Grade 2 math course, from Number to Statistics.

Units
6
Lessons
14
Skills
39
Provincial exam
None
Official curriculum
Alberta Education

Unit by unit

Every skill in the course, numbered by unit.

Unit 1 · 18 skills

Number

Numbers to 1000

Greater Than, Less Than and About How Many

Skip Counting, Money, Even and Odd

  • Skip counting by 2s, 10s, 20s, 25s and 50s

    I can skip count by 2s and 10s from any number, and by 20s, 25s and 50s from 0.

  • Counting coins and bills

    I can find the value of coins or bills that are all the same kind by skip counting.

  • Leftovers, even and odd numbers

    I can share or group with or without a leftover, and tell whether a number is even or odd.

Adding and Subtracting to 100

  • Facts you know and many ways to make a sum

    I can use facts I know, make a sum in different ways, and add three or more numbers in any order.

  • Adding two-digit numbers with strategies

    I can add numbers to 100 with strategies like making a ten, adding tens and using doubles.

  • Subtracting two-digit numbers with strategies

    I can subtract within 100 with strategies like taking away tens, taking away to a ten and counting up.

Checking, Missing Numbers and Problems to 100

  • Checking answers and finding missing numbers

    I can check an answer with the opposite operation and find a missing number within 100.

  • Problems with things and lengths

    I can solve adding and subtracting problems within 100 about things I count and lengths I measure.

Fair Shares and Unit Fractions

The official wording · 18 outcomes
1.1
Students analyze quantity to 1000.
1.2
Students analyze quantity to 1000.
1.3
Students analyze quantity to 1000.
1.4
Students analyze quantity to 1000.
1.5
Students analyze quantity to 1000.
1.6
Students analyze quantity to 1000.
1.7
Students analyze quantity to 1000.
1.8
Students analyze quantity to 1000.
1.9
Students analyze quantity to 1000.
1.10
Students investigate addition and subtraction within 100.
1.11
Students investigate addition and subtraction within 100.
1.12
Students investigate addition and subtraction within 100.
1.13
Students investigate addition and subtraction within 100.
1.14
Students investigate addition and subtraction within 100.
1.15
Students interpret part-whole relationships, using unit fractions.
1.16
Students interpret part-whole relationships, using unit fractions.
1.17
Students interpret part-whole relationships, using unit fractions.
1.18
Students interpret part-whole relationships, using unit fractions.

Key ideas

  1. The counting order goes on past 100 in the same way, with a new hundred after each ninety-nine: 198, 199, 200, 201, and much later 998, 999, 1000.

    Inside each hundred the tens and ones words come back in the same order you know: two hundred one, two hundred two, up to two hundred ninety-nine.

  2. The sign < means less than and the sign > means greater than: 34 < 43 is read thirty-four is less than forty-three, and 43 > 34 is read forty-three is greater than thirty-four.

    The two signs say the same comparison in two directions.

  3. Skip counting by 10s can start at any number, and then only the tens change while the ones stay the same: 34, 44, 54, 64, 74.

    Adding 10 adds one ten, so the ones digit never changes.

  4. Adding facts with numbers to 10, and the subtraction facts that go with them, are recalled rather than counted: 8 + 6 = 14 and 14 − 6 = 8 come straight to mind.

    Facts known by heart are the building blocks for bigger sums.

  5. Adding and subtracting undo each other, so within 100 a difference is checked by adding and a sum by subtracting: 64 − 28 = 36 is right because 36 + 28 = 64, and 53 + 29 = 82 is right because 82 − 29 = 53.

    For a difference, add the answer to the number that was taken away; you should get back the number you started with: 70 − 26 = 44 checks, since 44 + 26 = 70.

Watch out for

  • Saying 'two hundred ninety-ten' instead of three hundred after two hundred ninety-nine.
  • Reading < as 'greater than' because of the way the sign looks.
  • Changing the ones digit when counting by 10s from a number that does not end in 0, as in 34, 40, 50.

Every skill’s key ideas, worked examples and checks are in MapleMind.Practise this unit

Unit 2 · 5 skills

Geometry

What Makes a Shape a Shape

Slides, Turns, Flips and Shape Art

  • Slides, turns and flips

    I can slide, turn and flip shapes, and tell what stays the same.

  • Shapes and their moves in art

    I can find slides, turns and flips in art, and make a picture from shapes using instructions, what I picture, or memory.

The official wording · 5 outcomes
2.1
Students analyze and explain geometric attributes of shape.
2.2
Students analyze and explain geometric attributes of shape.
2.3
Students analyze and explain geometric attributes of shape.
2.4
Students analyze and explain geometric attributes of shape.
2.5
Students analyze and explain geometric attributes of shape.

Key ideas

  1. A side of a flat shape is a straight line segment, and a vertex is a point where two sides meet: a triangle has 3 sides and 3 vertices, and a square has 4 of each.

    Sides and vertices are attributes, things about a shape that can be counted or checked.

  2. A slide moves a shape in a straight line without turning it, so after the slide it points the same way it did before.

    Slide a book across a desk: it moves to a new place, but its top is still at the top and it faces the same way.

  3. Sides and vertices are counted from a marked start, going round the shape once: a triangle gives 3 sides and 3 vertices, and a square gives 4 and 4.

    Put a small dot on one vertex.

  4. A turn spins a shape around a point, like a wheel turning, so the shape faces a new way but stays in the same spot.

    Pin a paper L at its corner and spin it a quarter turn: the L now lies on its side.

  5. A circle has no sides and no vertices: its outline is one curved line, and a curved line is not a side.

    A side has to be straight, a line segment from one vertex to the next.

Watch out for

  • Calling a whole side a vertex, or a vertex a side.
  • Turning a shape while sliding it.
  • Counting a side twice or missing a vertex when counting.

Every skill’s key ideas, worked examples and checks are in MapleMind.Practise this unit

Unit 3 · 5 skills

Measurement

How Long Is It?

  • Measuring with non-standard units

    I can measure length with same-size units by tiling or iterating.

  • Comparing measurements and choosing units

    I can compare lengths measured with the same unit, choose a unit, and explain why bigger units need fewer.

Centimetres, Referents and Length on the Land

The official wording · 5 outcomes
3.1
Students communicate length, using units.
3.2
Students communicate length, using units.
3.3
Students communicate length, using units.
3.4
Students communicate length, using units.
3.5
Students communicate length, using units.

Key ideas

  1. Length is measured with units that have length themselves, all the same size: a book is 9 paper clips long when 9 same-size clips reach from one end to the other.

    A unit is a length used again and again to measure.

  2. A centimetre is a standard unit: every centimetre is the same length everywhere, so everyone who measures one crayon in centimetres gets the same number.

    Hand spans and steps are different for different people, so two people can get two different counts for the same table.

  3. Units are laid end to end from one end to the other with no gaps and no overlaps: gaps make the count too small, and overlaps make it too big.

    Start the first unit exactly at one end of the object, put the next one touching it, and keep going to the other end.

  4. A non-standard unit can give two people different counts for one length, while centimetres give everyone the same count: a table can be 7 of one person's hand spans and 9 of another's, but it is always the same number of centimetres.

    Non-standard units are fine for comparing things measured by the same person with the same unit.

  5. Tiling lays many copies of a unit end to end along a length, and iterating moves one copy along, marking where it ends each time.

    Both ways measure the same length and give the same count.

Watch out for

  • Measuring with things that have no length of their own, like dots.
  • Thinking a centimetre is a different length for different people, like a hand span.
  • Leaving gaps or letting units overlap while measuring.

Every skill’s key ideas, worked examples and checks are in MapleMind.Practise this unit

Unit 4 · 4 skills

Patterns

Hundreds-Chart, Increasing and Decreasing Patterns

Patterns in Art, Buildings and Nature

  • Repeating patterns that change two ways

    I can make and describe a repeating pattern whose core changes in more than one way.

  • Patterns in art, buildings, designs and nature

    I can find patterns, including ones that do not repeat, in art, buildings, cultural designs and nature.

The official wording · 4 outcomes
4.1
Students explain and analyze patterns in a variety of contexts.
4.2
Students explain and analyze patterns in a variety of contexts.
4.3
Students explain and analyze patterns in a variety of contexts.
4.4
Students explain and analyze patterns in a variety of contexts.

Key ideas

  1. A hundreds chart has ten numbers in each row across and ten in each column down, so one step right adds 1 and one step down adds 10: from 23, right is 24 and down is 33.

    Rows run left to right like lines of writing, and columns stand up like pillars.

  2. A pattern core can change more than one attribute at once: big red, small blue, big red, small blue changes size and colour together, and a copy must keep both.

    Look at every attribute, colour, size, shape and position, because the core may repeat several at once.

  3. Colouring a skip count shows its shape on a hundreds chart: counting by 10s from 4 colours one straight column, 4, 14, 24, 34, and counting by 5s from 0 colours two columns.

    Shade every number the count says and look at the shape.

  4. Pattern cores vary in how complex they are: red, blue is a simple core, while big red square, small red circle, big blue square, small blue circle is a core of four that changes in three ways.

    A simple core changes one attribute between two elements.

  5. A hundreds-chart pattern has a direction and a step: down a column adds 10, as in 7, 17, 27, and down a slant to the right adds 11, as in 12, 23, 34.

    Name where the pattern runs, across, down or slanting, and how much each step adds.

Watch out for

  • Confusing rows and columns.
  • Only looking at colour and missing that size or shape is also changing.
  • Expecting the number just below to be one more instead of ten more.

Every skill’s key ideas, worked examples and checks are in MapleMind.Practise this unit

Unit 5 · 4 skills

Time

How Long and When

  • Comparing how long things take

    I can compare how long things take, and waits, with words like longer and shorter.

  • Measuring time with things you count

    I can measure how long something lasts with units I count, like sleeps or songs.

  • Calendar dates, days, weeks, months and years

    I can give the date of an event, tell how days, weeks, months and years fit together, and say how long until an event.

  • Winter counts

    I can explain what a winter count is and use one to count years.

The official wording · 4 outcomes
5.1
Students relate duration to time.
5.2
Students relate duration to time.
5.3
Students relate duration to time.
5.4
Students relate duration to time.

Key ideas

  1. Duration is how long something lasts, from its beginning to its end, which is a different question from when it starts: a song lasts just as long whether it is sung in the morning or at night.

    Three questions about time are easy to mix up: when does it start, when does it end, and how long does it take.

  2. Two durations are compared with words such as longer, shorter and about the same: a movie is longer than a song, and a sneeze is shorter than brushing your teeth.

    Start two activities at the same moment and see which finishes first: the one still going lasts longer.

  3. Happening first says nothing about lasting longest: breakfast comes before school, but school lasts far longer.

    Order and duration are different.

  4. Three or more events are ordered by duration from shortest to longest: a blink, brushing your teeth and a soccer game.

    Line the events up by how long each lasts.

  5. The wait until one event can be longer or shorter than the wait until another: on October 20, the wait until November 3 is longer than the wait until October 28.

    Waits are durations too, from today until the event.

Watch out for

  • Thinking duration is the same as knowing what time it is right now.
  • Deciding which lasts longer by which one seems more fun.
  • Thinking the event that HAPPENS first must also take the longest time.

Every skill’s key ideas, worked examples and checks are in MapleMind.Practise this unit

Unit 6 · 3 skills

Statistics

Collecting and Showing Data

The official wording · 3 outcomes
6.1
Students relate data to a variety of representations.
6.2
Students relate data to a variety of representations.
6.3
Students relate data to a variety of representations.

Key ideas

  1. A survey question for an investigation offers a few clear choices and every person picks one: 'Which recess game do you like best: tag, soccer or skipping?' gives answers that can be counted.

    Data can be collected by asking questions.

  2. A question for an investigation asks something the class wants to know and can answer by asking each other: 'How do you get to school: walk, bus, car or bike?'.

    Good investigation questions come from real wonderings: which snack to have at the class party, which game to play at recess, how most people get to school.

  3. First-hand data is data collected by the person who uses it: when you ask your classmates and count their answers yourself, the data is first-hand.

    Collecting first-hand data means you ask the questions, you hear the answers and you record them.

  4. One mark is made for each answer, with nobody missed and nobody counted twice: 24 people asked must give 24 marks in all.

    Go down the class list or around the circle so nobody is skipped or asked twice.

  5. Tally marks are grouped in fives, four standing strokes with a fifth across them, so a row is counted by 5s: two bundles and one more stroke is 5, 10, 11.

    The fifth mark goes across the four before it, making a bundle of five.

Watch out for

  • Asking a question with no set choices, so the answers cannot be sorted into rows.
  • Writing a question that the people you ask cannot answer.
  • Thinking any data written in a table is first-hand, even data someone else collected.

Every skill’s key ideas, worked examples and checks are in MapleMind.Practise this unit

Number Blitz: numbered bubbles

Number Blitz

Can you keep up?

It starts easy. It doesn’t stay that way.

Free, no account needed

  • 0Best score
  • 0Games
  • —Top level
  • —Accuracy
Grade
Choose your mode

How to play
  • Tap the floating bubbles in the right order
  • The next number to tap is shown at the top
  • Collect heart bubbles for extra lives
  • A wrong tap costs a life. Lose them all and the game ends.
  • 5 right taps in a row add 3 seconds to the timer!

The official curriculum

This page follows Alberta’s own curriculum for Mathematics 2.

Study it in MapleMind

MapleMind teaches Mathematics 2 one skill at a time. Each skill gets a short lesson, practice as you go and a check worth up to three stars. It remembers where you stopped.

Mathematics 31 in the MapleMind app on a tablet: its units, Unit 1 open, and the skills done so far with their starsMathematics 31 in the MapleMind app on a phone: its units, Unit 1 open, and the skills done so far with their stars
Pictured: Mathematics 31, another Alberta course, partway through Unit 1.

Practise it

Course Companion

Your year in one workbook

A fun way to keep Mathematics 2 organized, get to know your child better and see early when they need a hand. Fill it in on a screen, or print it.

Pages
34
Fillable fields
1,293
Price
$4.99
See the Course Companion

Questions about Mathematics 2

What is Mathematics 2?

Alberta’s Grade 2 math course: 6 units and 39 skills, from Number to Statistics.

What units are in Mathematics 2?

1. Number, 2. Geometry, 3. Measurement, 4. Patterns, 5. Time and 6. Statistics.

Is there a provincial exam for Mathematics 2?

No. Alberta gives no provincial exam for Mathematics 2.

What comes after Mathematics 2?

Mathematics 3.

Can MapleMind help with Mathematics 2?

Yes. MapleMind teaches every skill of Mathematics 2, step by step, with practice and checks, and its tutor answers questions about any of them. It’s free with daily limits, on iPhone, Android and the web.

Get ready for Mathematics 2

Practise every skill of Mathematics 2 in MapleMind, free with daily limits.