Quebec · Grade 2

English Language Arts, Grade 2

Quebec’s Grade 2 English course, from Understanding the Conventions of Written Language to Information-Based: Persuasive Texts.

Units
10
Lessons
23
Skills
38
Provincial exam
None

Unit by unit

Every skill in the course, numbered by unit.

Unit 1 · 5 skills

Understanding the Conventions of Written Language

Grammar (sentence structure and syntax)

  • Use: Writes sentences in an order that supports a main idea or story

    I can write my sentences in an order that keeps to one main idea or tells a story from start to finish.

Building simple sentences with a subject and a verb

  • Use: In simple sentences by using subject, verb, modifier

    I can write a simple sentence with a subject and a verb, and add words that tell more.

  • Use: In syntactic structures that carry meaning

    I can build a question, an apology and a polite request so that each one does its job.

Usage Conventions (agreement and word choice)

  • Use: Uses vocabulary and/or terminology related to the type of writing

    I can choose words that fit the kind of writing I am doing, and spot a word that does not belong.

Mechanics (spelling, capitalization and punctuation)

  • Use: Uses invented spelling by choosing letters on the basis of sound for unknown or challenging words

    I can spell a word I do not know by its sounds and keep my writing going.

The official wording · 5 outcomes
1.1
Writes sentences in an order that supports a main idea or story
1.2
In simple sentences by using subject, verb, modifier
1.3
In syntactic structures that carry meaning, (e.g. the structure of a question, an apology, a request)
1.4
Uses vocabulary and/or terminology related to the type of writing
1.5
Uses invented spelling by choosing letters on the basis of sound for unknown or challenging words, e.g. kaj (cage) or

Key ideas

  1. Sentences go in an order that helps the reader follow one idea — first this, then that.

  2. A simple sentence has a subject (who or what) and a verb (the doing word).

  3. Different kinds of writing use different words — a recipe says 'stir' and 'mix', a story says 'whispered' and 'crept'.

  4. When you do not know how to spell a word, listen to its sounds and write a letter for each sound.

  5. Read your sentences back in order and ask: does each one lead to the next?

Watch out for

  • Thinking any order works as long as the sentences are correct — order carries the meaning too.
  • Thinking a group of words is a sentence even with no verb — 'the little red car' is not a full sentence.
  • Thinking any word works anywhere — a report word can sound wrong in a poem.

Every skill’s key ideas, worked examples and checks are in MapleMind.Practise this unit

Unit 2 · 3 skills

Response Process

Prereading/Viewing

  • Use: Understands the purpose for reading, listening to and/or viewing

    I can say why I am reading something and read it in the way that fits that reason.

During Reading/ Viewing

  • Use: Makes explicit connections between own personal experiences and story experiences

    I can tell how a story is like my own life and how that helps me understand a character.

After Reading/Viewing: Interpreting the Text

  • Use: Constructs a personal response to the text

    I can give my own response to a story and back it up with a part of the text.

The official wording · 3 outcomes
2.1
Understands the purpose for reading, listening to and/or viewing (e.g. for enjoyment, to learn something, to escape to
2.2
Makes explicit connections between own personal experiences and story experiences
2.3
Constructs a personal response to the text (i.e. constructs meaning)

Key ideas

  1. Readers read for different reasons: for fun, to learn something, or to find one fact.

  2. Good readers link the story to their own life: 'this reminds me of when I...'.

  3. A personal response says what YOU think or feel about the text and why.

  4. Knowing WHY you are reading changes HOW you read — skim for a fact, slow down for a story.

  5. Connections make a text stick and help you understand the characters.

Watch out for

  • Thinking you always read every text the same slow way.
  • Thinking the story has nothing to do with you — almost every story connects to real feelings.
  • Giving a feeling with no reason — 'it was good' does not show your thinking.

Every skill’s key ideas, worked examples and checks are in MapleMind.Practise this unit

Unit 3 · 4 skills

Writing Process

Deciding your purpose before you write

  • Use: Understands the purpose for the writing

    I can choose my purpose before I write and keep my writing on that purpose.

Drafting

  • Use: Writes to a specific familiar audience of family, friends and teacher

    I can write for a reader I know and change my words to suit that person.

Revision

Editing

  • Use: Selects personally significant pieces of writing to publish

    I can choose a piece of my writing to publish, say why it matters to me, and get it ready for readers.

The official wording · 4 outcomes
3.1
Understands the purpose for the writing (e.g., to entertain, to inform, to communicate)
3.2
Writes to a specific familiar audience of family, friends and teacher
3.3
Rereads for clarity
3.4
Selects personally significant pieces of writing to publish

Key ideas

  1. Before you write, decide your purpose: to entertain, to inform, or to ask for something.

  2. Write differently for different readers — a note to a friend is not a note to the principal.

  3. Rereading is part of writing: a first draft is a first try.

  4. Publishing means picking a piece worth sharing and getting it ready for a real reader.

  5. The purpose shapes everything — a funny story and a set of instructions look different.

Watch out for

  • Starting to write with no purpose in mind.
  • Writing the same way for everyone no matter who reads it.
  • Thinking the first draft is the finished piece.

Every skill’s key ideas, worked examples and checks are in MapleMind.Practise this unit

Unit 4 · 1 skill

Production Process (Media)

Using the tools a media production needs

  • Notice: Uses appropriate technology resources for the specific production as needed

    With help, I can pick a tool, like a camera or a recorder, that fits what we are making, and try it out first.

The official wording · 1 outcomes
4.1
Uses appropriate technology resources for the specific production as needed (e.g. downloading digital images for a

Key ideas

  1. Each production needs its own tool: a camera for a photo story, a recorder for a spoken story, a computer for a picture book on a screen.

  2. The tool decides what you can make: a voice recorder cannot make a picture.

  3. Try the tool before the big day, so you know your sound and your pictures work.

  4. A picture you download from the Internet was made by somebody else, so you say whose it is.

Watch out for

  • Picking a tool for fun, not fit.
  • Leaving the tool for last and running out of time.

Every skill’s key ideas, worked examples and checks are in MapleMind.Practise this unit

Unit 5 · 7 skills

Self-Expressive: Texts That Reinforce or Maintain Relationships

Notes that keep a friendship going

Reading, Writing and Media Production

  • Use: Salutation, body and closing in a friendly letter

    I can write a letter with the greeting, the body and the closing each in the right place.

  • Use: Relevant details such as time, place and location in an invitation

    I can put every detail a guest needs into an invitation: the day, the time, the place and how to get there.

  • Use: Suitable message, given the communication context, in thank-you notes and greeting cards

    I can write a card or a note whose message fits the person, the reason and the occasion.

The official wording · 7 outcomes
5.1
Thank-you notes
5.2
Invitations
5.3
Greeting cards
5.4
Friendly letters
5.5
Salutation, body and closing in a friendly letter
5.6
Relevant details such as time, place and location in an invitation
5.7
Suitable message, given the communication context, in thank-you notes and greeting cards

Key ideas

  1. A thank-you note is short: three or four sentences, so the thanks is easy to find.

  2. The salutation is the greeting at the top, like 'Dear Aunt Rosa,' with a comma after the name.

  3. Name the gift or the kind act, then say what you did with it or how it helped.

  4. The body sits under the greeting and tells one thing at a time: the puppy first, then the new school bus.

  5. A note sent soon after still talks about something the reader remembers well.

Watch out for

  • Writing a thank-you with no detail so it feels flat.
  • Skipping the greeting or closing so the letter feels unfinished.
  • Using the same tone for a friend and for a teacher.

Every skill’s key ideas, worked examples and checks are in MapleMind.Practise this unit

Unit 6 · 5 skills

Narrative and Literary Texts

Nursery rhymes and their rhythm

  • Use: Nursery rhymes

    I can read and say nursery rhymes, find the rhyming words and use the rhyme to guess what comes next.

  • Use: Illustrated wordless and picture books written for younger children

    I can tell the story in a wordless book from its pictures, and read a picture book using both the words and the pictures.

Finding story ideas in your own life

  • Use: Stories based on ideas, experiences and events

    I can turn something that happened to me, or an idea I had, into a story.

Plot structures and features

The official wording · 5 outcomes
6.1
Nursery rhymes
6.2
Illustrated wordless and picture books written for younger children
6.3
Stories based on ideas, experiences and events
6.4
Predictable story patterns
6.5
Sequence of events

Key ideas

  1. Nursery rhymes use rhythm and rhyme that make them easy to remember and fun to say.

  2. Stories come from real ideas, experiences, and events — your own life is full of them.

  3. Predictable stories repeat a pattern, so you can guess what comes next.

  4. The beat and the rhyming words help young readers hear sound patterns.

  5. A small moment (a lost tooth, a first snow) can grow into a whole story.

Watch out for

  • Thinking rhymes are only for babies — they teach real sound patterns.
  • Thinking story ideas have to be big or magical.
  • Missing the repeating pattern that helps you predict.

Every skill’s key ideas, worked examples and checks are in MapleMind.Practise this unit

Unit 7 · 2 skills

Information-Based: Planning Texts

Speaking and Listening

  • Use: Understands the use of talk to compose a first draft of thoughts, ideas, and information

    I can say my ideas out loud first, write them down, and check that my writing matches what I said.

  • Notice: Understands the use of talk to clarify the steps in a procedure or an organizational plan

    With help, I can talk through the steps of a plan, share ideas, sort them into groups and ask a question that helps.

The official wording · 2 outcomes
7.1
Understands the use of talk to compose a first draft of thoughts, ideas, and information
7.2
Understands the use of talk to clarify the steps in a procedure or an organizational plan (e.g. brainstorming, pulling

Key ideas

  1. Talking out your ideas is a great way to make a first draft — your mouth plans for your hand.

  2. Say what you want to write before you write it and the ideas flow.

  3. A spoken first draft can be messy; that is fine.

  4. Read your writing back and compare it with what you said: a missing word shows up, like 'I ate apple' when you said 'I ate an apple'.

  5. Saying the steps of a job out loud helps you find a missing one.

Watch out for

  • Thinking you must write silently from the very first word.
  • Waiting for perfect sentences instead of talking rough ones out.
  • Judging each idea as soon as it is said, so the brainstorm stops before the good ideas arrive.

Every skill’s key ideas, worked examples and checks are in MapleMind.Practise this unit

Unit 8 · 2 skills

Information-Based: Explanatory Texts

Information-Based: Explanatory Texts

  • Use: Directions and instructions

    I can give spoken directions for a game or a job that someone else can follow step by step.

  • Notice: Explanation of reasons for a decision

    With help, I can say what I decided and give a real reason with 'because'.

The official wording · 2 outcomes
8.1
Directions and instructions (e.g. for a game)
8.2
Explanation of reasons for a decision

Key ideas

  1. Directions tell what to do and in what order, one step at a time.

  2. Pause after each step and watch the listener, so they can ask before you go on.

  3. Directions for a game also say who goes first and how someone wins.

  4. A decision becomes an explanation when you add why: 'I chose the red team because my best friend is on it.'.

  5. A reason says why you picked something, not what it looks like: 'it is big' describes, and 'it holds all my books' explains.

Watch out for

  • Leaving out a step because it seems obvious to you.
  • Writing steps out of order.
  • Giving a choice with no reason behind it.

Every skill’s key ideas, worked examples and checks are in MapleMind.Practise this unit

Unit 9 · 6 skills

Information-Based: Descriptive Reports

Sharing a spoken report

  • Use: Spoken reports based on family, community or school experiences

    I can give a spoken report about something real I did, telling my listeners what they do not already know.

  • Notice: Spoken reports that describe the way things are or were

    With help, I can tell what I saw in an experiment, or what I learned about a topic, in order.

Reading nonfiction reports

  • Use: Nonfiction that describes and reports details about a topic

    I can read a nonfiction book about a topic, find the page I need and learn new details.

  • Use: Reports on personal experiences in family, classroom, or school (e.g. an anecdotal report)

    I can report one true thing that happened to me, saying when, where and why it mattered.

  • Use: Reports on topics/subjects of personal interest

    I can write a short report about a topic I care about, using true facts I found.

How a title signals a text's topic

The official wording · 6 outcomes
9.1
spoken reports based on family, community or school experiences (e.g. field trips, favourite toys, special holidays)
9.2
spoken reports that describe the way things are or were (e.g. an observed event such as a solar eclipse, the stages of
9.3
Nonfiction that describes and reports details about a topic (e.g. simple science trade books written for children)
9.4
Reports on personal experiences in family, classroom, or school (e.g. an anecdotal report)
9.5
Reports on topics/subjects of personal interest (e.g. short nonfiction texts, magazine articles)
9.6
Title to indicate contents

Key ideas

  1. A report shares news, what your listeners do not already know: if the whole class went on the trip, tell the part only you saw.

  2. Nonfiction gives true details about a real topic, like how bats find food in the dark.

  3. A title tells the reader what a text is about before they read it.

  4. Tell the events in order and end with a sentence that says you are finished.

  5. You can open a nonfiction book at any page: the picture and the first line tell you whether it is the page you need.

Watch out for

  • Adding made-up parts to a report meant to be true.
  • Mixing made-up details into a report that should be all facts.
  • Writing a title that does not match the content.

Every skill’s key ideas, worked examples and checks are in MapleMind.Practise this unit

Unit 10 · 3 skills

Information-Based: Persuasive Texts

Reading logos and symbols

  • Use: Popular signs and symbols, such as logos of popular food chains, clothing

    I can say what a logo or a symbol stands for and how it tries to get me to buy something.

  • Use: Packaging for popular products aimed at children

    I can explain how a cereal box or a toy package tries to make children want what is inside.

  • Notice: Promotional posters or flyers

    With help, I can say what a poster or a flyer wants me to do and find its important facts.

The official wording · 3 outcomes
10.1
Popular signs and symbols, such as logos of popular food chains, clothing
10.2
Packaging for popular products aimed at children (e.g. cereal boxes, toys, clothing)
10.3
Promotional posters or flyers

Key ideas

  1. Logos and symbols stand for a brand — you recognize a food chain by its sign before you read a word.

  2. Companies design logos so you remember them and want their product.

  3. A symbol can persuade without any words at all.

  4. A logo on your clothes makes you part of the ad, because everyone who sees you sees the company's symbol.

  5. Packaging is designed to sell — bright colours, cartoon characters, and toys pull kids in.

Watch out for

  • Thinking a logo is just a picture with no purpose.
  • Not noticing that a symbol is trying to sell you something.
  • Thinking the package tells the plain truth about the product.

Every skill’s key ideas, worked examples and checks are in MapleMind.Practise this unit

The official curriculum

This page follows Quebec’s own curriculum for English Language Arts, Grade 2.

Study it in MapleMind

MapleMind teaches English Language Arts, Grade 2 one skill at a time. Each skill gets a short lesson, practice as you go and a check worth up to three stars. It remembers where you stopped.

Mathematics, Secondary 3 in the MapleMind app on a tablet: its units, Unit 1 open, and the skills done so far with their starsMathematics, Secondary 3 in the MapleMind app on a phone: its units, Unit 1 open, and the skills done so far with their stars
Pictured: Mathematics, Secondary 3, another Quebec course, partway through Unit 1.

Practise it

Course Companion

Your year in one workbook

A fun way to keep English Language Arts, Grade 2 organized, get to know your child better and see early when they need a hand. Fill it in on a screen, or print it.

Pages
52
Fillable fields
1,841
Price
$4.99
See the Course Companion

Questions about English Language Arts, Grade 2

What is English Language Arts, Grade 2?

Quebec’s Grade 2 English course: 10 units and 38 skills, from Understanding the Conventions of Written Language to Information-Based: Persuasive Texts.

What units are in English Language Arts, Grade 2?

1. Understanding the Conventions of Written Language, 2. Response Process, 3. Writing Process, 4. Production Process (Media), 5. Self-Expressive: Texts That Reinforce or Maintain Relationships, 6. Narrative and Literary Texts, 7. Information-Based: Planning Texts, 8. Information-Based: Explanatory Texts, 9. Information-Based: Descriptive Reports and 10. Information-Based: Persuasive Texts.

Is there a provincial exam for English Language Arts, Grade 2?

No. Quebec gives no provincial exam for English Language Arts, Grade 2.

What comes after English Language Arts, Grade 2?

English Language Arts, Grade 3.

Can MapleMind help with English Language Arts, Grade 2?

Yes. MapleMind teaches every skill of English Language Arts, Grade 2, step by step, with practice and checks, and its tutor answers questions about any of them. It’s free with daily limits, on iPhone, Android and the web.

Get ready for English Language Arts, Grade 2

Practise every skill of English Language Arts, Grade 2 in MapleMind, free with daily limits.