Prince Edward Island · Grade 4
Mathematics, Grade 4
Prince Edward Island’s Grade 4 math course, from Number to Statistics and Probability.
- Units
- 4
- Lessons
- 11
- Skills
- 34
- Provincial exam
- None
- Official curriculum
- Prince Edward Island Department of Education
Unit by unit
Every skill in the course, with its official code.
Unit 1 · 21 skills
Number
Numbers to 10 000
Showing numbers to 10 000
I can show numbers up to 10 000 with materials, pictures, and numerals.
Official code: 4.N1
Comparing and ordering to 10 000
I can compare and order numbers to 10 000.
Official code: 4.N2
Addition and Subtraction to 10 000
Personal strategies for adding and subtracting to 10 000
I can add and subtract numbers to 10 000 using my own strategy.
Official code: 4.N3
Estimating sums and differences
I can estimate a sum or difference of big numbers.
Official code: 4.N3
Solving addition and subtraction problems
I can solve real problems by adding or subtracting big numbers.
Official code: 4.N3
Multiplication Facts and Strategies
The properties of 0 and 1
I know the special rules for multiplying by 0 and 1 and dividing by 1.
Official code: 4.N4
Skip counting, doubling, and halving for facts
I can use skip counting, doubling, and halving to find facts.
Official code: 4.N5
Adjusting by a group and 9s patterns
I can adjust by a group and use 9s patterns to find facts.
Official code: 4.N5
Multiplying and Dividing Larger Numbers
Personal strategies for multiplication
I can multiply a 2- or 3-digit number by a 1-digit number.
Official code: 4.N6
Arrays and connecting to symbols
I can use an array and connect it to the multiplication.
Official code: 4.N6
Estimating products
I can estimate a product before multiplying.
Official code: 4.N6
Personal strategies for division
I can divide a 2-digit number by a 1-digit number.
Official code: 4.N7
Estimating quotients and relating to multiplication
I can estimate a quotient and use multiplication to divide.
Official code: 4.N7
Fractions
Naming and recording fractions
I can name and write a fraction of a whole or a set.
Official code: 4.N8
Comparing and ordering fractions
I can compare and order fractions.
Official code: 4.N8
The whole matters
I know that the same fraction of different wholes can be different amounts.
Official code: 4.N8
Where fractions are used
I can give examples of where fractions are used in real life.
Official code: 4.N8
Decimals to Hundredths
Showing decimals to hundredths
I can show tenths and hundredths as decimals.
Official code: 4.N9
Decimals and fractions to hundredths
I can write a decimal as a fraction and a fraction as a decimal.
Official code: 4.N10
Adding and subtracting decimals with estimates
I can estimate a decimal sum or difference using compatible numbers.
Official code: 4.N11
Mental math to add and subtract decimals
I can add and subtract decimals to solve problems.
Official code: 4.N11
The official wording · 21 outcomes
- 4.N1
- Represent and describe whole numbers to 10 000, concretely, pictorially and symbolically.
- 4.N2
- Compare and order numbers to 10 000.
- 4.N3
- Demonstrate an understanding of addition of numbers with answers to 10 000 and their corresponding subtractions (limited to 3 and 4-digit numerals) by: using personal strategies for adding and subtracting
- 4.N3
- estimating sums and differences
- 4.N3
- and solving problems involving addition and subtraction.
- 4.N4
- Explain the properties of 0 and 1 for multiplication and the property of 1 for division.
- 4.N5
- Describe and apply mental mathematics strategies, such as: skip counting from a known fact, using doubling or halving
- 4.N5
- using doubling or halving and adding or subtracting one more group, and using patterns in the 9s facts to determine basic multiplication facts to 9 x 9 and related division facts.
- 4.N6
- Demonstrate an understanding of multiplication (2- or 3-digit by 1-digit) to solve problems by using personal strategies for multiplication with and without concrete materials
- 4.N6
- using arrays to represent multiplication, connecting concrete representation to symbolic representations
- 4.N6
- and estimating products.
- 4.N7
- Demonstrate an understanding of division (1-digit divisor and up to 2-digit dividend) to solve problems by using personal strategies for dividing with and without concrete materials
- 4.N7
- estimating quotients and relating division to multiplication.
- 4.N8
- Demonstrate an understanding of fractions less than or equal to one by using concrete and pictorial representations to name and record fractions for the parts of a whole or a set
- 4.N8
- compare and order fractions
- 4.N8
- model and explain that for different wholes, two identical fractions may not represent the same quantity
- 4.N8
- and to provide examples of where fractions are used.
- 4.N9
- Describe and represent decimals (tenths and hundredths) concretely, pictorially and symbolically.
- 4.N10
- Relate decimals to fractions (to hundredths).
- 4.N11
- Demonstrate an understanding of addition and subtraction of decimals (limited to hundredths) by using compatible numbers, estimating sums and differences
- 4.N11
- and using mental math strategies to solve problems.
Key ideas
Thousands, hundreds, tens, and ones each have their own place.
Add or subtract by place value, regrouping when needed.
Any number times 1 stays the same; any number times 0 is 0.
Break the bigger number apart by place value, multiply each part, then add.
A fraction of a whole names equal parts of one object.
Watch out for
- Dropping a zero placeholder, like writing 78 for 7 008.
- Misaligning the place values.
- Thinking a number times 0 is that number.
Every skill’s key ideas, worked examples and checks are in MapleMind.Practise this unit
Unit 2 · 5 skills
Patterns and Relations
Patterns in Tables and Charts
Finding patterns in tables and charts
I can find and describe a pattern in a table or chart.
Official code: 4.PR1
Reproducing a table pattern
I can copy a table pattern using materials.
Official code: 4.PR2
Using tables to solve problems
I can use a table to show a pattern and solve a problem.
Official code: 4.PR3
Equations with a Symbol
Writing a problem as an equation
I can write an equation with a symbol for a problem.
Official code: 4.PR4
Solving one-step equations
I can solve a one-step equation for the unknown.
Official code: 4.PR5
The official wording · 5 outcomes
- 4.PR1
- Identify and describe patterns found in tables and charts, including a multiplication chart.
- 4.PR2
- Reproduce a pattern shown in a table or chart using concrete materials.
- 4.PR3
- Represent and describe patterns and relationships using charts and tables to solve problems.
- 4.PR4
- Express a given problem as an equation in which a symbol is used to represent an unknown number.
- 4.PR5
- Solve one-step equations involving a symbol to represent an unknown number.
Key ideas
Rows and columns of a chart often repeat a pattern.
A symbol stands for the unknown number in a problem.
A multiplication chart has patterns like the doubling of a row.
The equation shows how the known and unknown parts relate.
A pattern in a table can be built with counters or blocks.
Watch out for
- Describing only one number instead of the pattern.
- Placing the unknown in the wrong spot.
- Missing that the pattern continues in both directions.
Every skill’s key ideas, worked examples and checks are in MapleMind.Practise this unit
Unit 3 · 6 skills
Shape and Space
Time and Dates
Reading and recording time
I can read and record time on different clocks.
Official code: 4.SS1
Reading and recording dates
I can read and record dates in different formats.
Official code: 4.SS2
Area in Square Units
Area is measured in square units
I know area is the space a shape covers, counted in square units.
Official code: 4.SS3
Referents for square centimetres and metres
I can pick a good referent for a square centimetre and a square metre.
Official code: 4.SS3
Estimating, measuring, and recording area
I can estimate, measure, and record the area of a shape.
Official code: 4.SS3
Rectangles with the same area
I can build different rectangles that have the same area.
Official code: 4.SS3
The official wording · 6 outcomes
- 4.SS1
- Read and record time using digital and analog clocks, including 24-hour clocks.
- 4.SS2
- Read and record calendar dates in a variety of formats.
- 4.SS3
- Demonstrate an understanding of area of regular and irregular 2D shapes by recognizing that area is measured in square units
- 4.SS3
- selecting and justifying referents for the units cm2 or m2
- 4.SS3
- estimating area by using referents for cm2 or m2, determining and recording area (cm2 or m2)
- 4.SS3
- constructing different rectangles for a given area (cm2 or m2) in order to demonstrate that many different rectangles may have the same area.
Key ideas
An analog clock shows time with hands; a digital clock shows numbers.
Area is how much surface a shape covers.
A 24-hour clock counts past 12, so 3 p.m. is 15:00.
We measure area by counting square units that fit inside.
A date can be written with the month name or with numbers.
Watch out for
- Reading the hour hand as the minute hand.
- Confusing area with perimeter.
- Forgetting to add 12 for afternoon 24-hour times.
Every skill’s key ideas, worked examples and checks are in MapleMind.Practise this unit
Unit 4 · 2 skills
Statistics and Probability
Graphs with Many-to-One Correspondence
Many-to-one correspondence
I understand that one symbol can stand for many items.
Official code: 4.SP1
Making and reading pictographs and bar graphs
I can build and read pictographs and bar graphs with a scale.
Official code: 4.SP2
The official wording · 2 outcomes
- 4.SP1
- Demonstrate an understanding of many-to-one correspondence.
- 4.SP2
- Construct and interpret pictographs and bar graphs involving many-to-one correspondence to draw conclusions.
Key ideas
In a graph key, one picture can represent several items.
If one picture means 5, then 3 pictures mean 15.
A pictograph uses a key; a bar graph uses a scale on the axis.
We read the scale to find how much each bar or symbol shows.
Watch out for
- Counting each symbol as one item.
- Ignoring the key's scale.
- Reading each bar unit as one instead of the scale amount.
Every skill’s key ideas, worked examples and checks are in MapleMind.Practise this unit
Plan the term
Pick your term and the days you study. Each unit gets its share of the weeks and comes back a week later for a review. The last two weeks go over the whole course.

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The official curriculum
This page follows Prince Edward Island’s own curriculum for Mathematics, Grade 4.
Study it in MapleMind
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Course Companion
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A fun way to keep Mathematics, Grade 4 organized, get to know your child better and see early when they need a hand. Fill it in on a screen, or print it.
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Questions about Mathematics, Grade 4
What is Mathematics, Grade 4?
Prince Edward Island’s Grade 4 math course: 4 units and 34 skills, from Number to Statistics and Probability.
What units are in Mathematics, Grade 4?
1. Number, 2. Patterns and Relations, 3. Shape and Space and 4. Statistics and Probability.
Is there a provincial exam for Mathematics, Grade 4?
No. Prince Edward Island gives no provincial exam for Mathematics, Grade 4.
What comes after Mathematics, Grade 4?
Mathematics, Grade 5.
Can MapleMind help with Mathematics, Grade 4?
Yes. MapleMind teaches every skill of Mathematics, Grade 4, step by step, with practice and checks, and its tutor answers questions about any of them. It’s free with daily limits, on iPhone, Android and the web.