Prince Edward Island · Grade 2 · Mathematics · 2026–27

Mathematics, Grade 2 — help with every skill

MapleMind is an AI tutor for Prince Edward Island's Mathematics, Grade 2 (Grade 2). It teaches all 34 skills from the official 2026–27 curriculum — Number, Patterns and Relations, Shape and Space, and more — one step at a time, on web, iPhone, and Android. Free to start.

4Units
11Lessons
34Skills

See the full curriculum on this page ↓

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Get help with Mathematics, Grade 2

Most tutoring makes your child sit through material your child already knows. MapleMind flips that: pick the exact skill that's causing trouble — any of the 34 below — and the tutor teaches just that one, step by step, as many times as it takes. Ask questions in plain words, any time of day, in English, French, or 12 other languages.

New to Grade 2? Read the parent's guideWhat your child learns this year in Prince Edward Island — every subject, in plain words.

The official Prince Edward Island Mathematics, Grade 2 curriculum

Prince Edward Island defines Mathematics, Grade 2 by strands and outcomes. MapleMind teaches the same curriculum reorganized for one-skill-at-a-time tutoring — the table shows exactly where every official strand lands, and the ministry's own wording is quoted under each unit below.

Official source Prince Edward Island's official curriculumRead it on the government site — princeedwardisland.ca ↗
Official strandOutcomesWhere MapleMind teaches it
Strand N10Number
Strand PR3Patterns and Relations
Strand SS6Shape and Space
Strand SP2Statistics and Probability

Every skill below, taught one on one.

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How MapleMind teaches Mathematics, Grade 2 — every unit, lesson, and skill

Every skill below runs as a short session: a plain-words lesson, a worked example, solving it together, then a five-question skill check that earns up to three stars. Guided Mode keeps it teaching instead of answer-handing — turning it off needs a parent's password.

Unit 1NumberOfficial strand · Strand N

Skip-counting to 100, even and odd numbers, ordinals, numbers to 100 and place value, comparing and estimating, the effect of zero, addition and subtraction to 100, and mental math facts to 18.

Skip-Counting to 100

  • Skip-counting by 2s, 5s, and 10s from multiples2.N1 — Say the number sequence 0 to 100 by 2s, 5s, and 10s, forward and backward, from starting points that are multiples of 2, 5, and 10.
  • Skip-counting from other starting points2.N1 — Skip-count by 10s from starting points 1 to 9, and by 2s starting from 1, to reach numbers that are not multiples of the jump.

Even, Odd, and Order

  • Even and odd numbers2.N2 — Decide whether a number up to 100 is even or odd by checking if it can be split into two equal groups or paired with none left over.
  • First, second, third2.N3 — Describe order or relative position using ordinal numbers up to tenth.

Numbers to 100 and Place Value

  • Showing numbers to 1002.N4 — Represent and describe numbers to 100 concretely with base-ten materials, pictorially, and symbolically as numerals.
  • Tens and ones2.N7 — Illustrate concretely and pictorially the meaning of place value for numerals to 100, showing how many tens and ones make a number.
  • Comparing and ordering to 1002.N5 — Compare and order numbers up to 100 using place value and a hundred chart or number line.
  • Estimating to 1002.N6 — Estimate quantities to 100 using a referent, such as a known group of 10.

The Effect of Zero

  • Adding and subtracting zero2.N8 — Demonstrate and explain the effect of adding zero to or subtracting zero from any number.

Addition and Subtraction to 100

  • Personal strategies for adding to 1002.N9 — Add 1- and 2-digit numbers with answers to 100 using personal strategies, with and without manipulatives.
  • Personal strategies for subtracting to 1002.N9 — Subtract 1- and 2-digit numbers within 100 using personal strategies, with and without manipulatives.
  • Solving addition and subtraction problems2.N9 — Create and solve problems that involve addition and subtraction with answers to 100.
  • Order does not change a sum2.N9 — Explain that the order in which two numbers are added does not affect the sum.
  • Order can change a difference2.N9 — Explain that the order in which two numbers are subtracted may affect the difference.
  • Doubles and building on a double2.N10 — Use the doubles and building-on-a-known-double mental math strategies for basic addition facts to 18.
  • Making 10 and one or two more or less2.N10 — Use the making-10 and one-more/one-less/two-more/two-less mental math strategies for basic addition facts to 18.
  • Using addition to subtract2.N10 — Use the addition-for-subtraction mental math strategy to find basic subtraction facts related to facts to 18.
The official wording — 10 outcomes in this unit
  • 2.N1 Say the number sequence from 0 to 100 by 2s, 5s and 10s, forward and backward, using starting points that are multiples of 2, 5 and 10 respectively
  • 2.N2 Demonstrate if a number (up to 100) is even or odd.
  • 2.N3 Describe order or relative position using ordinal numbers (up to tenth).
  • 2.N4 Represent and describe numbers to 100, concretely, pictorially and symbolically.
  • 2.N7 Illustrate, concretely and pictorially, the meaning of place value for numerals to 100.
  • 2.N5 Compare and order numbers up to 100.
  • 2.N6 Estimate quantities to 100 using referents.
  • 2.N8 Demonstrate and explain the effect of adding zero to or subtracting zero from any number.
  • 2.N9 Demonstrate an understanding of addition (limited to 1 and 2-digit numerals) with answers to 100 and the corresponding subtraction by using personal strategies for adding and subtracting with and without the support of manipulatives
  • 2.N10 Apply mental mathematics strategies, such as: using doubles; ... building on a known double

Unit 2Patterns and RelationsOfficial strand · Strand PR

Increasing patterns, the meaning of equality and inequality, and recording them with the equal and not-equal symbols.

Increasing Patterns

  • Describing increasing patterns2.PR1 — Describe increasing patterns using manipulatives, diagrams, sounds, and actions, telling how the pattern grows (numbers to 100).
  • Reproducing, extending, and creating increasing patterns2.PR1 — Reproduce, extend, and create increasing patterns using manipulatives, diagrams, sounds, and actions (numbers to 100).

Equality and Inequality

  • The meaning of equal and not equal2.PR2 — Demonstrate and explain the meaning of equality and inequality using manipulatives and diagrams, for numbers 0 to 100.
  • Writing the equal and not-equal signs2.PR3 — Record equalities and inequalities symbolically using the equal symbol or the not-equal symbol.
The official wording — 3 outcomes in this unit
  • 2.PR1 Demonstrate an understanding of increasing patterns by describing
  • 2.PR2 Demonstrate and explain the meaning of equality and inequality by using manipulatives and diagrams (0 to 100).
  • 2.PR3 Record equalities and inequalities symbolically using the equal symbol or the not equal symbol.

Unit 3Shape and SpaceOfficial strand · Strand SS

Days and months, non-standard measurement of length and mass, comparing and ordering by attribute, measuring by iteration, and describing and building 3-D objects and 2-D shapes.

Days, Weeks, and Months

  • Days in a week and months in a year2.SS1 — Relate the number of days to a week and the number of months to a year in a problem-solving context.

Measuring with Non-Standard Units

  • Bigger length units, fewer needed2.SS2 — Relate the size of a non-standard unit to the number of units needed to measure length: bigger units, fewer needed.
  • Bigger mass units, fewer needed2.SS2 — Relate the size of a non-standard unit to the number of units needed to measure mass on a balance: heavier units, fewer needed.
  • Comparing and ordering by length and height2.SS3 — Compare and order objects by length, height, and distance around using non-standard units, and make statements of comparison.
  • Comparing and ordering by mass2.SS3 — Compare and order objects by mass using non-standard units on a balance, and make statements of comparison.
  • Measuring with many copies of a unit2.SS4 — Measure length to the nearest non-standard unit by laying multiple copies of the unit end to end with no gaps or overlaps.
  • Measuring with one unit moved along2.SS4 — Measure length using a single copy of a unit moved along the object (iteration), marking each placement.

Solids and Shapes

  • Describing and comparing 3-D objects2.SS5 — Describe and compare 3-D objects including cubes, spheres, cones, cylinders, and pyramids, telling how they are alike and different.
  • Building 3-D objects2.SS5 — Construct 3-D objects including cubes, cones, cylinders, and pyramids using clay, nets, or building materials.
  • Describing and comparing 2-D shapes2.SS6 — Describe and compare 2-D shapes including triangles, squares, rectangles, and circles, telling how they are alike and different.
  • Building 2-D shapes2.SS6 — Construct 2-D shapes including triangles, squares, rectangles, and circles using geoboards, straws, or drawings.
The official wording — 6 outcomes in this unit
  • 2.SS1 Relate the number of days to a week and the number of months to a year in a problem-solving context.
  • 2.SS2 Relate the size of a unit of measure to the number of units (limited to non- standard units) used to measure length
  • 2.SS3 Compare and order objects by length, height, distance around and mass (weight) using nonstandard units, and make statements of comparison.
  • 2.SS4 Measure length to the nearest non-standard unit by using multiple copies of a unit
  • 2.SS5 Describe, compare and construct 3D objects, including: cubes; spheres; cones; cylinders; and pyramids.
  • 2.SS6 Describe, compare and construct 2D shapes, including: triangles; squares; rectangles; and circles.

Unit 4Statistics and ProbabilityOfficial strand · Strand SP

Gathering and recording data, and constructing and interpreting concrete graphs and pictographs.

Collecting and Graphing Data

  • Gathering and recording data2.SP1 — Gather and record data about self and others to answer a question.
  • Making and reading graphs2.SP2 — Construct and interpret concrete graphs and pictographs to solve problems.
The official wording — 2 outcomes in this unit
  • 2.SP1 Gather and record data about self and others to answer questions.
  • 2.SP2 Construct and interpret concrete graphs and pictographs to solve problems.
Mathematics, Grade 2 Course Companion — printable workbook and progress tracker for the Mathematics, Grade 2 curriculum Curriculum checklist and skills tracker inside the Mathematics, Grade 2 workbookParent dashboard and progress pages inside the Mathematics, Grade 2 workbookUnit reflection and certificate pages inside the Mathematics, Grade 2 workbook

Printable workbook · A keepsake of the year

A Mathematics, Grade 2 workbook worth keeping

Built from the same official curriculum as this page. Before and after each skill above, your student colours in how sure they feel — so the two of you can see, on one page, what's clicking and what needs another look. It's a quiet way to follow how the year is really going.

By June it's full of their own handwriting: units worked through, confidence grown, a mid-year check-in, notes from parent-teacher night, and a certificate at the end. Less a worksheet, more a record of the year worth keeping on the shelf.

30 pages · 1,400+ fillable fields · US Letter, prints at home

$4.99 CAD

Instant download · see every page, reviews and the full description · five or more workbooks are $2.99 each

What it looks like in the app

MapleMind Learn tab: streak counter, homework help shortcut, and the next lesson ready to continue
Pick up where you left offLessons, quizzes, games, and exams — one home.
MapleMind Homework Help screen with Guided Learning Mode switched on
Homework help that teachesGuided Mode explains the how — answers stay earned.
MapleMind Exam Prep screen listing provincial assessments as full simulations
Real exam practiceSimulations built from provincial assessments.

Common questions

Can MapleMind help my child with Mathematics, Grade 2?

Yes. MapleMind's AI tutor covers all 34 skills in Prince Edward Island's Mathematics, Grade 2 — your child picks the exact skill, and the tutor teaches it step by step: a short lesson, a worked example, solving together, then a skill check to show it stuck.

Is MapleMind aligned to Prince Edward Island's official curriculum?

Yes. Every skill in this course maps to an official outcome code from Prince Edward Island's Grade 2 Mathematics curriculum, and the ministry's own wording is quoted under each unit on this page — with the official government source linked so you can check it yourself.

What does MapleMind cost?

It's free to start — 5 tutoring chats and a practice quiz every day, no credit card. A Pro subscription ($9.99/month or $49.99/year CAD, 7-day free trial) unlocks unlimited tutoring, practice, and exam simulations.

What if my child is stuck on just one topic?

That's the point of skill-level tutoring: open Mathematics, Grade 2 in the app, tap the exact skill from the list on this page, and the tutor teaches just that — no wading through lessons your child doesn't need.

Does MapleMind work in French or other languages?

Yes — 14 languages, including French. Both the app and the tutor's explanations switch to the language your child chooses.

Where can I see the official Prince Edward Island curriculum for Mathematics, Grade 2?

The official source is linked on this page — Prince Edward Island's official curriculum. The outline here follows it: every MapleMind skill carries its official outcome code, and the ministry's own wording is quoted under each unit.

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