Prince Edward Island · Grade 2
Mathematics, Grade 2
Prince Edward Island’s Grade 2 math course, from Number to Statistics and Probability.
- Units
- 4
- Lessons
- 11
- Skills
- 34
- Provincial exam
- None
- Official curriculum
- Prince Edward Island Department of Education
Unit by unit
Every skill in the course, with its official code.
Unit 1 · 17 skills
Number
Skip-Counting to 100
Skip-counting by 2s, 5s, and 10s from multiples
I can skip-count by 2s, 5s, and 10s forward and backward.
Official code: 2.N1
Skip-counting from other starting points
I can skip-count starting from a number that is not a multiple.
Official code: 2.N1
Even, Odd, and Order
Even and odd numbers
I can tell if a number is even or odd.
Official code: 2.N2
First, second, third
I can use words like first, second, and third to tell position.
Official code: 2.N3
Numbers to 100 and Place Value
Showing numbers to 100
I can show numbers up to 100 with materials, pictures, and numerals.
Official code: 2.N4
Tens and ones
I can show how many tens and ones are in a number.
Official code: 2.N7
Comparing and ordering to 100
I can compare and put numbers to 100 in order.
Official code: 2.N5
Estimating to 100
I can estimate about how many using a referent.
Official code: 2.N6
The Effect of Zero
Adding and subtracting zero
I know that adding or subtracting zero does not change a number.
Official code: 2.N8
Addition and Subtraction to 100
Personal strategies for adding to 100
I can add numbers to 100 using my own strategy.
Official code: 2.N9
Personal strategies for subtracting to 100
I can subtract numbers within 100 using my own strategy.
Official code: 2.N9
Solving addition and subtraction problems
I can make up and solve adding and subtracting problems.
Official code: 2.N9
Order does not change a sum
I know that adding numbers in any order gives the same total.
Official code: 2.N9
Order can change a difference
I know that swapping the order in subtraction can change the answer.
Official code: 2.N9
Doubles and building on a double
I can use doubles to find sums quickly.
Official code: 2.N10
Making 10 and one or two more or less
I can make 10 and use one or two more or less to find sums.
Official code: 2.N10
Using addition to subtract
I can use a matching addition fact to solve a subtraction.
Official code: 2.N10
The official wording · 17 outcomes
- 2.N1
- Say the number sequence from 0 to 100 by 2s, 5s and 10s, forward and backward, using starting points that are multiples of 2, 5 and 10 respectively
- 2.N1
- 10s using starting points from 1 to 9; and 2s starting from 1.
- 2.N2
- Demonstrate if a number (up to 100) is even or odd.
- 2.N3
- Describe order or relative position using ordinal numbers (up to tenth).
- 2.N4
- Represent and describe numbers to 100, concretely, pictorially and symbolically.
- 2.N7
- Illustrate, concretely and pictorially, the meaning of place value for numerals to 100.
- 2.N5
- Compare and order numbers up to 100.
- 2.N6
- Estimate quantities to 100 using referents.
- 2.N8
- Demonstrate and explain the effect of adding zero to or subtracting zero from any number.
- 2.N9
- Demonstrate an understanding of addition (limited to 1 and 2-digit numerals) with answers to 100 and the corresponding subtraction by using personal strategies for adding and subtracting with and without the support of manipulatives
- 2.N9
- the corresponding subtraction by using personal strategies for adding and subtracting with and without the support of manipulatives
- 2.N9
- creating and solving problems that involve addition and subtraction
- 2.N9
- explaining that the order in which numbers are added does not affect the sum
- 2.N9
- and explaining that the order in which numbers are subtracted may affect the difference.
- 2.N10
- Apply mental mathematics strategies, such as: using doubles; ... building on a known double
- 2.N10
- making 10; one more, one less; two more, two less
- 2.N10
- and addition for subtraction to determine basic addition facts to 18 and related subtraction facts.
Key ideas
Skip-counting means counting in equal jumps, like 5, 10, 15, 20.
An even number splits into two equal groups with none left over.
Numbers to 100 can be shown with tens rods and ones cubes.
Adding zero means adding nothing, so the number stays the same.
We can add tens and ones separately, then combine them.
Watch out for
- Slipping back to counting by 1s partway through.
- Thinking a big number must be even because it looks 'full.'.
- Reversing the tens and ones digits, like writing 74 for 47.
Every skill’s key ideas, worked examples and checks are in MapleMind.Practise this unit
Unit 2 · 4 skills
Patterns and Relations
Increasing Patterns
Describing increasing patterns
I can describe how an increasing pattern grows.
Official code: 2.PR1
Reproducing, extending, and creating increasing patterns
I can copy, extend, and make my own increasing pattern.
Official code: 2.PR1
Equality and Inequality
The meaning of equal and not equal
I can show when two amounts are equal and when they are not.
Official code: 2.PR2
Writing the equal and not-equal signs
I can write statements using the equal and not-equal signs.
Official code: 2.PR3
The official wording · 4 outcomes
- 2.PR1
- Demonstrate an understanding of increasing patterns by describing
- 2.PR1
- reproducing; extending; and creating patterns using manipulatives, diagrams, sounds and actions (numbers to 100).
- 2.PR2
- Demonstrate and explain the meaning of equality and inequality by using manipulatives and diagrams (0 to 100).
- 2.PR3
- Record equalities and inequalities symbolically using the equal symbol or the not equal symbol.
Key ideas
An increasing pattern gets larger by a set amount each step.
Equal means both sides are the same amount.
We describe it by telling how much it grows, like 'add 2 each time.'.
Not equal means one side has more than the other.
To extend an increasing pattern, keep adding the same amount.
Watch out for
- Missing that the growth amount stays the same each step.
- Thinking the equal sign just means 'the answer.'.
- Calling a repeating pattern an increasing one.
Every skill’s key ideas, worked examples and checks are in MapleMind.Practise this unit
Unit 3 · 11 skills
Shape and Space
Days, Weeks, and Months
Days in a week and months in a year
I know how many days are in a week and months are in a year.
Official code: 2.SS1
Measuring with Non-Standard Units
Bigger length units, fewer needed
I know a bigger length unit means fewer units are needed.
Official code: 2.SS2
Bigger mass units, fewer needed
I know a heavier measuring unit means fewer units are needed to balance.
Official code: 2.SS2
Comparing and ordering by length and height
I can compare and order objects by length, height, or distance around.
Official code: 2.SS3
Comparing and ordering by mass
I can compare and order objects by how heavy they are.
Official code: 2.SS3
Measuring with many copies of a unit
I can measure a length by lining up many copies of a unit.
Official code: 2.SS4
Measuring with one unit moved along
I can measure by moving one unit along and counting the moves.
Official code: 2.SS4
Solids and Shapes
Describing and comparing 3-D objects
I can name and compare solid objects like cubes and cones.
Official code: 2.SS5
Building 3-D objects
I can build solid objects from materials.
Official code: 2.SS5
Describing and comparing 2-D shapes
I can name and compare flat shapes like triangles and circles.
Official code: 2.SS6
Building 2-D shapes
I can build flat shapes from materials.
Official code: 2.SS6
The official wording · 11 outcomes
- 2.SS1
- Relate the number of days to a week and the number of months to a year in a problem-solving context.
- 2.SS2
- Relate the size of a unit of measure to the number of units (limited to non- standard units) used to measure length
- 2.SS2
- the number of units (limited to non- standard units) used to measure length and mass (weight).
- 2.SS3
- Compare and order objects by length, height, distance around and mass (weight) using nonstandard units, and make statements of comparison.
- 2.SS3
- Compare and order objects by length, height, distance around and mass (weight) using nonstandard units, and make statements of comparison.
- 2.SS4
- Measure length to the nearest non-standard unit by using multiple copies of a unit
- 2.SS4
- and using a single copy of a unit (iteration process).
- 2.SS5
- Describe, compare and construct 3D objects, including: cubes; spheres; cones; cylinders; and pyramids.
- 2.SS5
- construct 3D objects, including: cubes; spheres; cones; cylinders; and pyramids.
- 2.SS6
- Describe, compare and construct 2D shapes, including: triangles; squares; rectangles; and circles.
- 2.SS6
- construct 2D shapes, including: triangles; squares; rectangles; and circles.
Key ideas
There are 7 days in a week and 12 months in a year.
If the unit is bigger, we need fewer of them to measure the same length.
Solids include cubes, spheres, cones, cylinders, and pyramids.
We can use these facts to solve calendar problems.
If the unit is smaller, we need more of them.
Watch out for
- Mixing up the number of days in a week with days in a month.
- Thinking a bigger unit needs a bigger count.
- Confusing a cube with a square (solid vs flat).
Every skill’s key ideas, worked examples and checks are in MapleMind.Practise this unit
Unit 4 · 2 skills
Statistics and Probability
Collecting and Graphing Data
Gathering and recording data
I can ask a question and record the answers as data.
Official code: 2.SP1
Making and reading graphs
I can build and read a concrete graph or pictograph.
Official code: 2.SP2
The official wording · 2 outcomes
- 2.SP1
- Gather and record data about self and others to answer questions.
- 2.SP2
- Construct and interpret concrete graphs and pictographs to solve problems.
Key ideas
Data is information we collect to answer a question.
We can record answers with tally marks or a chart.
A concrete graph uses real objects; a pictograph uses pictures.
The tallest column or most pictures shows the most popular choice.
Watch out for
- Losing count of answers without tallies.
- Asking a question that cannot be answered with data.
- Not lining up the objects or pictures evenly.
Every skill’s key ideas, worked examples and checks are in MapleMind.Practise this unit
Plan the term
Pick your term and the days you study. Each unit gets its share of the weeks and comes back a week later for a review. The last two weeks go over the whole course.

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The official curriculum
This page follows Prince Edward Island’s own curriculum for Mathematics, Grade 2.
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Questions about Mathematics, Grade 2
What is Mathematics, Grade 2?
Prince Edward Island’s Grade 2 math course: 4 units and 34 skills, from Number to Statistics and Probability.
What units are in Mathematics, Grade 2?
1. Number, 2. Patterns and Relations, 3. Shape and Space and 4. Statistics and Probability.
Is there a provincial exam for Mathematics, Grade 2?
No. Prince Edward Island gives no provincial exam for Mathematics, Grade 2.
What comes after Mathematics, Grade 2?
Mathematics, Grade 3.
Can MapleMind help with Mathematics, Grade 2?
Yes. MapleMind teaches every skill of Mathematics, Grade 2, step by step, with practice and checks, and its tutor answers questions about any of them. It’s free with daily limits, on iPhone, Android and the web.