Nova Scotia · Grade 2

Mathematics, Grade 2

Nova Scotia’s Grade 2 math course, from Number to Statistics and Probability.

Units
5
Lessons
10
Skills
33
Provincial exam
None

Unit by unit

Every skill in the course, with its official code.

Unit 1 · 14 skills

Number

Counting and Skip-Counting to 200

Even, Odd, and Numbers to 100

Adding and Subtracting to 100

The official wording · 14 outcomes
N01
say the number sequence by ▪ 1s, forward and backward, starting from any point to 200
N01
▪ 2s, forward and backward, starting from any point to 100 ▪ 5s and 10s, forward and backward, using starting points that are multiples of 5 and 10 respectively to 100 ▪ 10s, starting from any point, to 100
N02
demonstrate if a number (up to 100) is even or odd.
N04
represent and partition numbers to 100.
N04
represent and partition numbers to 100.
N05
compare and order numbers up to 100.
N06
estimate quantities to 100 by using referents.
N07
illustrate, concretely and pictorially, the meaning of place value for numerals to 100.
N08
demonstrate and explain the effect of adding zero to or subtracting zero from any number.
N09
demonstrate an understanding of addition (limited to 1- and 2-digit numerals) with answers to 100 and the corresponding subtraction by: ▪ using personal strategies for adding and subtracting with and without the support of manipulates
N09
▪ creating and solving problems that involve addition and subtraction
N09
▪ explaining and demonstrating that the order in which numbers are added does not affect the sum ▪ explaining and demonstrating that the order in which numbers are subtracted matters when finding a difference
N10
apply mental mathematics strategies to quickly recall basic addition facts to 18 and determine related subtraction facts.
N10
apply mental mathematics strategies to quickly recall basic addition facts to 18 and determine related subtraction facts.

Key ideas

  1. Counting keeps going past 100: 100, 101, 102 ... up to 200.

  2. A number is even if it splits into two equal groups with none left over.

  3. We can add tens and ones separately, like 34 + 25 = 30 + 20 + 4 + 5.

  4. We can start from any number and count forward or backward.

  5. A number is odd if there is one left over when making pairs.

Watch out for

  • Stalling at the hundreds boundary (getting stuck after 109 or 199).
  • Thinking a big number can't be even.
  • Forgetting to regroup when ones total more than ten.

Every skill’s key ideas, worked examples and checks are in MapleMind.Practise this unit

Unit 2 · 6 skills

Patterns and Relations

Repeating and Increasing Patterns

Equality and Inequality

The official wording · 6 outcomes
PR01
demonstrate an understanding of repeating patterns (three to five elements) by describing, extending, comparing, and creating patterns using manipulatives, diagrams, sounds, and actions.
PR01
demonstrate an understanding of repeating patterns (three to five elements) by describing, extending, comparing, and creating patterns using manipulatives, diagrams, sounds, and actions.
PR02
demonstrate an understanding of increasing patterns by describing, extending, and creating numerical patterns (numbers to 100) and non-numerical patterns using manipulatives, diagrams, sounds, and actions.
PR02
demonstrate an understanding of increasing patterns by describing, extending, and creating numerical patterns (numbers to 100) and non-numerical patterns using manipulatives, diagrams, sounds, and actions.
PR03
demonstrate and explain the meaning of equality and inequality by using manipulatives and diagrams (0 to 100).
PR04
record equalities and inequalities symbolically, using the equal symbol or not equal symbol.

Key ideas

  1. A repeating pattern has a core of three to five elements that repeats.

  2. Two amounts are equal when they are the same, and a balance stays level.

  3. Two repeating patterns can be alike or different in their core.

  4. Two amounts are unequal when one is more than the other.

  5. We can create a repeating pattern and explain its rule.

Watch out for

  • Choosing the wrong length of core.
  • Judging equality by object size instead of number.
  • Extending with the wrong element.

Every skill’s key ideas, worked examples and checks are in MapleMind.Practise this unit

Unit 3 · 4 skills

Measurement

The Calendar

  • Days, weeks, months, and years

    I can read a calendar and know how days, weeks, months, and years fit together.

Measuring with Non-Standard Units

The official wording · 4 outcomes
M01
demonstrate an understanding of the calendar and the relationships among days, weeks, months, and years.
M02
relate the size of a unit of measure to the number of units (limited to non-standard units) used to measure length and mass.
M03
compare and order objects by length, height, and mass using non- standard units and make statements of comparison.
M04
measure length to the nearest non-standard unit by using multiple copies of a unit.

Key ideas

  1. There are 7 days in a week and 12 months in a year.

  2. Smaller units take more copies to measure the same object.

  3. A calendar shows the days in order across weeks and months.

  4. We choose a unit that fits the object we want to measure.

  5. We can measure objects with non-standard units and compare the counts.

Watch out for

  • Mixing up the order of the months.
  • Thinking a smaller unit gives a smaller measurement number.
  • Thinking every month has the same number of days.

Every skill’s key ideas, worked examples and checks are in MapleMind.Practise this unit

Unit 4 · 6 skills

Geometry

Sorting and 3-D Objects

2-D Shapes

The official wording · 6 outcomes
G01
sort 2-D shapes and 3-D objects using two attributes and explain the sorting rule.
G02
recognize, name, describe, compare, and build 3-D objects, including cubes and other prisms, spheres, cones, cylinders, and pyramids.
G02
recognize, name, describe, compare, and build 3-D objects, including cubes and other prisms, spheres, cones, cylinders, and pyramids.
G03
recognize, name, describe, compare and build 2-D shapes, including triangles, squares, rectangles, and circles.
G03
recognize, name, describe, compare and build 2-D shapes, including triangles, squares, rectangles, and circles.
G04
identify 2-D shapes as part of 3-D objects in the environment.

Key ideas

  1. Sorting by two attributes means both rules must be true, like 'big AND red.'.

  2. Flat shapes include triangles, squares, rectangles, and circles.

  3. The sorting rule explains why each item belongs in its group.

  4. We describe shapes by their sides and corners.

  5. Solid objects include cubes, prisms, spheres, cones, cylinders, and pyramids.

Watch out for

  • Using only one attribute instead of two.
  • Calling every four-sided shape a square.
  • Switching the rule partway through.

Every skill’s key ideas, worked examples and checks are in MapleMind.Practise this unit

Unit 5 · 3 skills

Statistics and Probability

Collecting Data and Making Graphs

The official wording · 3 outcomes
SP01
gather and record data about self and others to answer questions.
SP02
construct and interpret concrete graphs and pictographs to solve problems.
SP02
construct and interpret concrete graphs and pictographs to solve problems.

Key ideas

  1. A good question can be answered by collecting information from people.

  2. We can record data with tallies, checkmarks, charts, or lists.

  3. A concrete graph lines up real objects to show how many are in each category.

  4. We compare the columns to answer questions.

  5. A pictograph uses one picture for each item (one-to-one correspondence).

Watch out for

  • Asking a question the data can't answer.
  • Losing track of tallies while collecting.
  • Not lining objects up evenly, making columns look wrong.

Every skill’s key ideas, worked examples and checks are in MapleMind.Practise this unit

Number Blitz: numbered bubbles

Number Blitz

Can you keep up?

It starts easy. It doesn’t stay that way.

Free, no account needed

  • 0Best score
  • 0Games
  • —Top level
  • —Accuracy
Grade
Choose your mode

How to play
  • Tap the floating bubbles in the right order
  • The next number to tap is shown at the top
  • Collect heart bubbles for extra lives
  • A wrong tap costs a life. Lose them all and the game ends.
  • 5 right taps in a row add 3 seconds to the timer!

Study it in MapleMind

MapleMind teaches Mathematics, Grade 2 one skill at a time. Each skill gets a short lesson, practice as you go and a check worth up to three stars. It remembers where you stopped.

Citizenship 9 in the MapleMind app on a tablet: its units, Unit 2 open, and the skills done so far with their starsCitizenship 9 in the MapleMind app on a phone: its units, Unit 2 open, and the skills done so far with their stars
Pictured: Citizenship 9, another Nova Scotia course, partway through Unit 2.

Practise it

Course Companion

Your year in one workbook

A fun way to keep Mathematics, Grade 2 organized, get to know your child better and see early when they need a hand. Fill it in on a screen, or print it.

Pages
31
Fillable fields
1,505
Price
$4.99
See the Course Companion

Questions about Mathematics, Grade 2

What is Mathematics, Grade 2?

Nova Scotia’s Grade 2 math course: 5 units and 33 skills, from Number to Statistics and Probability.

What units are in Mathematics, Grade 2?

1. Number, 2. Patterns and Relations, 3. Measurement, 4. Geometry and 5. Statistics and Probability.

Is there a provincial exam for Mathematics, Grade 2?

No. Nova Scotia gives no provincial exam for Mathematics, Grade 2.

What comes after Mathematics, Grade 2?

Mathematics, Grade 3.

Can MapleMind help with Mathematics, Grade 2?

Yes. MapleMind teaches every skill of Mathematics, Grade 2, step by step, with practice and checks, and its tutor answers questions about any of them. It’s free with daily limits, on iPhone, Android and the web.

Get ready for Mathematics, Grade 2

Practise every skill of Mathematics, Grade 2 in MapleMind, free with daily limits.