Nova Scotia · Grade 1

Mathematics, Grade 1

Nova Scotia’s Grade 1 math course, from Number to Geometry.

Units
4
Lessons
10
Skills
26
Provincial exam
None

Unit by unit

Every skill in the course, with its official code.

Unit 1 · 17 skills

Number

Counting and Skip-Counting

Counting Sets to 20

Numbers to 20

Comparing and Estimating

Same Number, One and Two More or Less

Addition and Subtraction

  • Adding and subtracting: join and separate stories

    I can show a join (adding) story and a separate (taking away) story.

  • Part-part-whole: two parts make a whole

    I can see that two parts make a whole, and a whole can split into two parts.

  • Counting-based strategies for sums and differences

    I can count on, count back, or use one more or one less to find an answer.

  • Making ten and using doubles

    I can use making ten and doubles to find sums.

The official wording · 17 outcomes
N01
say the number sequence by: ▪ 1s, forward and backward between any two given numbers, 0 to 100
N01
▪ 2s to 20, forward starting at 0 ▪ 5s to 100, forward starting at 0, using a hundred chart or a number line ▪ 10s to 100, forward starting at 0, using a hundred chart or a number line
N02
recognize, at a glance, and name the quantity represented by familiar arrangements of one to ten objects or dots.
N03
demonstrate an understanding of counting to 20 by ▪ indicating that the last number said identifies “how many”
N03
demonstrate an understanding of counting to 20 by ▪ showing that any set has only one count
N03
demonstrate an understanding of counting to 20 by ▪ using the counting-on strategy
N04
represent and partition numbers to 20.
N04
represent and partition numbers to 20.
N05
compare sets containing up to 20 objects to solve problems using referents
N05
compare sets containing up to 20 objects to solve problems using referents and one-to-one correspondence.
N06
estimate quantities to 20 by using referents.
N07
demonstrate an understanding of conservation of number for up to 20 objects.
N08
identify the number, up to 20, that is one more, two more, one less, and two less than a given number.
N09
demonstrate an understanding of the addition of two one- digit numbers and the corresponding subtraction, concretely, pictorially, and symbolically, in join, separate, and part-part-whole situations.
N09
demonstrate an understanding of the addition of two one- digit numbers and the corresponding subtraction, concretely, pictorially, and symbolically, in join, separate, and part-part-whole situations.
N10
use and describe strategies to determine sums and differences using manipulatives and visual aids. Strategies include: ▪ counting on or counting back ▪ one more or one less
N10
use and describe strategies to determine sums and differences using manipulatives and visual aids. Strategies include: ▪ making ten ▪ doubles

Key ideas

  1. Counting forward means each number is one bigger; counting backward means each number is one smaller.

  2. Subitizing means knowing a small amount just by looking, like the dots on a die.

  3. A number to 20 can be shown with counters, ten-frames, or drawings.

  4. A referent is a known amount we compare a new set to.

  5. Spreading counters out or bunching them up does not change how many there are.

Watch out for

  • Skipping a number or saying two numbers at once while counting.
  • Counting each dot instead of recognizing the whole pattern.
  • Confusing teen numbers like 13 and 30 when saying them.

Every skill’s key ideas, worked examples and checks are in MapleMind.Practise this unit

Unit 2 · 4 skills

Patterns and Relations

Repeating Patterns

Equality and the Equal Sign

The official wording · 4 outcomes
PR01
demonstrate an understanding of repeating patterns (two to four elements) by identifying, describing, reproducing, extending, and creating patterns using manipulatives, diagrams, sounds, and actions.
PR01
demonstrate an understanding of repeating patterns (two to four elements) by identifying, describing, reproducing, extending, and creating patterns using manipulatives, diagrams, sounds, and actions.
PR03
describe equality as a balance and inequality as an imbalance, concretely and pictorially (0 to 20).
PR04
record equalities using the equal symbol.

Key ideas

  1. A repeating pattern has a core that repeats, like red-blue-red-blue.

  2. Two sets are equal when they balance, like a level see-saw.

  3. Once we know the core, we can extend the pattern and spot missing parts.

  4. When one side has more, the sets are unequal and the balance tips.

  5. We can reproduce a pattern with different materials, keeping the same repeating core.

Watch out for

  • Missing the exact core that repeats.
  • Thinking a level balance can still have unequal amounts.
  • Extending with the wrong element.

Every skill’s key ideas, worked examples and checks are in MapleMind.Practise this unit

Unit 3 · 2 skills

Measurement

Measuring by Comparing

The official wording · 2 outcomes
M01
demonstrate an understanding of measurement as a process of comparing by: ▪ identifying attributes that can be compared ▪ ordering objects ▪ making statements of comparison
M01
demonstrate an understanding of measurement as a process of comparing by: ▪ filling, covering, or matching

Key ideas

  1. We can compare objects by length or by mass (how heavy they are).

  2. Statements like 'longer than' or 'heavier than' describe the comparison.

  3. Filling one container from another shows which holds more.

  4. Covering a shape shows which covers more; matching ends shows which is longer.

Watch out for

  • Comparing by the wrong attribute (length instead of mass).
  • Saying 'bigger' without naming which attribute.
  • Leaving gaps when covering, so the comparison is unfair.

Every skill’s key ideas, worked examples and checks are in MapleMind.Practise this unit

Unit 4 · 3 skills

Geometry

Sorting and Building Shapes

The official wording · 3 outcomes
G01
sort 3-D objects and 2-D shapes using one attribute and explain the sorting rule.
G02
replicate composite 2-D shapes and 3-D objects.
G03
identify 2-D shapes in 3-D objects.

Key ideas

  1. We can sort by one attribute, like colour, size, or whether it rolls.

  2. The sorting rule tells why each item is in its group.

  3. A big shape can be made by putting smaller shapes together.

  4. We can take a composite shape apart to see the pieces that made it.

  5. The flat faces of a 3-D object are 2-D shapes, like a square on a box.

Watch out for

  • Switching the sorting rule partway through.
  • Placing an item in the wrong group.
  • Choosing pieces that do not fit the composite shape.

Every skill’s key ideas, worked examples and checks are in MapleMind.Practise this unit

Number Blitz: numbered bubbles

Number Blitz

Can you keep up?

It starts easy. It doesn’t stay that way.

Free, no account needed

  • 0Best score
  • 0Games
  • —Top level
  • —Accuracy
Grade
Choose your mode

How to play
  • Tap the floating bubbles in the right order
  • The next number to tap is shown at the top
  • Collect heart bubbles for extra lives
  • A wrong tap costs a life. Lose them all and the game ends.
  • 5 right taps in a row add 3 seconds to the timer!

Study it in MapleMind

MapleMind teaches Mathematics, Grade 1 one skill at a time. Each skill gets a short lesson, practice as you go and a check worth up to three stars. It remembers where you stopped.

Citizenship 9 in the MapleMind app on a tablet: its units, Unit 2 open, and the skills done so far with their starsCitizenship 9 in the MapleMind app on a phone: its units, Unit 2 open, and the skills done so far with their stars
Pictured: Citizenship 9, another Nova Scotia course, partway through Unit 2.

Practise it

Course Companion

Your year in one workbook

A fun way to keep Mathematics, Grade 1 organized, get to know your child better and see early when they need a hand. Fill it in on a screen, or print it.

Pages
29
Fillable fields
1,353
Price
$4.99
See the Course Companion

Questions about Mathematics, Grade 1

What is Mathematics, Grade 1?

Nova Scotia’s Grade 1 math course: 4 units and 26 skills, from Number to Geometry.

What units are in Mathematics, Grade 1?

1. Number, 2. Patterns and Relations, 3. Measurement and 4. Geometry.

Is there a provincial exam for Mathematics, Grade 1?

No. Nova Scotia gives no provincial exam for Mathematics, Grade 1.

What comes after Mathematics, Grade 1?

Mathematics, Grade 2.

Can MapleMind help with Mathematics, Grade 1?

Yes. MapleMind teaches every skill of Mathematics, Grade 1, step by step, with practice and checks, and its tutor answers questions about any of them. It’s free with daily limits, on iPhone, Android and the web.

Get ready for Mathematics, Grade 1

Practise every skill of Mathematics, Grade 1 in MapleMind, free with daily limits.