Nova Scotia · Grade 1 · Mathematics · 2026–27

Mathematics, Grade 1 — help with every skill

MapleMind is an AI tutor for Nova Scotia's Mathematics, Grade 1 (Grade 1). It teaches all 26 skills from the official 2026–27 curriculum — Number, Patterns and Relations, Measurement, and more — one step at a time, on web, iPhone, and Android. Free to start.

4Units
10Lessons
26Skills

See the full curriculum on this page ↓

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Get help with Mathematics, Grade 1

Most tutoring makes your child sit through material your child already knows. MapleMind flips that: pick the exact skill that's causing trouble — any of the 26 below — and the tutor teaches just that one, step by step, as many times as it takes. Ask questions in plain words, any time of day, in English, French, or 12 other languages.

New to Grade 1? Read the parent's guideWhat your child learns this year in Nova Scotia — every subject, in plain words.

The official Nova Scotia Mathematics, Grade 1 curriculum

Nova Scotia defines Mathematics, Grade 1 by strands and outcomes. MapleMind teaches the same curriculum reorganized for one-skill-at-a-time tutoring — the table shows exactly where every official strand lands, and the ministry's own wording is quoted under each unit below.

Official source Nova Scotia's official curriculumRead it on the government site — curriculum.novascotia.ca ↗
Official strandOutcomesWhere MapleMind teaches it
Strand N10Number
Strand PR3Patterns and Relations
Strand M1Measurement
Strand G3Geometry

Every skill below, taught one on one.

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How MapleMind teaches Mathematics, Grade 1 — every unit, lesson, and skill

Every skill below runs as a short session: a plain-words lesson, a worked example, solving it together, then a five-question skill check that earns up to three stars. Guided Mode keeps it teaching instead of answer-handing — turning it off needs a parent's password.

Unit 1NumberOfficial strand · Strand N

Counting and skip-counting to 100, seeing small amounts at a glance, counting to 20, numbers to 20 and their parts, comparing and estimating sets, conservation of number, one and two more or less, and first addition and subtraction facts.

Counting and Skip-Counting

  • Counting forward and backward by 1sN01 — Say the number sequence by 1s, forward and backward, between any two given numbers from 0 to 100.
  • Skip-counting by 2s, 5s, and 10sN01 — Skip-count forward by 2s to 20, and by 5s and 10s to 100, starting at 0, using a hundred chart or a number line.

Counting Sets to 20

  • Seeing how many at a glanceN02 — Recognize at a glance and name the quantity shown by familiar arrangements of one to ten objects or dots, without counting one by one.
  • The last number tells how manyN03 — Count to 20 and understand that the last number said identifies how many objects are in the set.
  • A set has only one countN03 — Understand that a set has only one count: the total is the same no matter the order in which the objects are counted.
  • Counting on from a number you knowN03 — Count a set by using the counting-on strategy, starting from a known quantity and counting on by 1s.

Numbers to 20

  • Showing numbers to 20N04 — Represent numbers to 20 using manipulatives and pictures, and place numerals on a number line with benchmarks 0, 5, 10, 15, and 20.
  • Breaking a number into two partsN04 — Partition any quantity up to 20 into two parts and identify the number of objects in each part.

Comparing and Estimating

  • Comparing sets with a referentN05 — Compare sets containing up to 20 objects using referents, and describe them with comparative words such as more, fewer, or as many.
  • Matching sets one to oneN05 — Compare two sets using one-to-one correspondence and solve story problems that involve comparing two quantities.
  • Estimating amounts to 20N06 — Estimate quantities to 20 by comparing them to a referent, and explain the estimate.

Same Number, One and Two More or Less

  • The number stays the sameN07 — Understand conservation of number for up to 20 objects: no matter how a set is arranged or grouped, the total number does not change.
  • One more, two more, one less, two lessN08 — Identify the number, up to 20, that is one more, two more, one less, and two less than a given number.

Addition and Subtraction

  • Adding and subtracting: join and separate storiesN09 — Model addition as joining and subtraction as separating, concretely, pictorially, and symbolically, using two one-digit numbers.
  • Part-part-whole: two parts make a wholeN09 — Model part-part-whole situations for two one-digit numbers, showing how an addition and its corresponding subtraction share the same whole and parts.
  • Counting-based strategies for sums and differencesN10 — Use and describe the counting-on, counting-back, and one-more/one-less strategies to determine sums and differences with manipulatives and visual aids.
  • Making ten and using doublesN10 — Use and describe the making-ten and doubles strategies to determine sums and differences with manipulatives and visual aids.
The official wording — 10 outcomes in this unit
  • N01 say the number sequence by: ▪ 1s, forward and backward between any two given numbers, 0 to 100
  • N02 recognize, at a glance, and name the quantity represented by familiar arrangements of one to ten objects or dots.
  • N03 demonstrate an understanding of counting to 20 by ▪ indicating that the last number said identifies “how many”
  • N04 represent and partition numbers to 20.
  • N05 compare sets containing up to 20 objects to solve problems using referents
  • N06 estimate quantities to 20 by using referents.
  • N07 demonstrate an understanding of conservation of number for up to 20 objects.
  • N08 identify the number, up to 20, that is one more, two more, one less, and two less than a given number.
  • N09 demonstrate an understanding of the addition of two one- digit numbers and the corresponding subtraction, concretely, pictorially, and symbolically, in join, separate, and part-part-whole situations.
  • N10 use and describe strategies to determine sums and differences using manipulatives and visual aids. Strategies include: ▪ counting on or counting back ▪ one more or one less

Unit 2Patterns and RelationsOfficial strand · Strand PR

Repeating patterns, the equal sign as a balance, and recording equalities.

Repeating Patterns

  • Describing and extending repeating patternsPR01 — Identify, describe, and extend repeating patterns of two to four elements, and find errors and missing elements in them.
  • Copying and creating repeating patternsPR01 — Reproduce and create repeating patterns of two to four elements using manipulatives, sounds, and actions, and identify repeating patterns in the environment.

Equality and the Equal Sign

  • Balance and imbalancePR03 — Describe equality as a balance and inequality as an imbalance, concretely and pictorially, for numbers 0 to 20.
  • Writing equalities with the equal signPR04 — Record equalities using the equal symbol, with the sum or difference on either the left or right side.
The official wording — 3 outcomes in this unit
  • PR01 demonstrate an understanding of repeating patterns (two to four elements) by identifying, describing, reproducing, extending, and creating patterns using manipulatives, diagrams, sounds, and actions.
  • PR03 describe equality as a balance and inequality as an imbalance, concretely and pictorially (0 to 20).
  • PR04 record equalities using the equal symbol.

Unit 3MeasurementOfficial strand · Strand M

Measurement as a process of comparing — naming attributes, ordering objects, making comparison statements, and comparing by filling, covering, or matching.

Measuring by Comparing

  • Comparing and ordering by an attributeM01 — Identify attributes such as length and mass that can be compared, order objects by an attribute, and make statements of comparison.
  • Comparing by filling, covering, and matchingM01 — Compare objects by filling, covering, or matching to find which holds most, covers most, or is longest.
The official wording — 1 outcome in this unit
  • M01 demonstrate an understanding of measurement as a process of comparing by: ▪ identifying attributes that can be compared ▪ ordering objects ▪ making statements of comparison

Unit 4GeometryOfficial strand · Strand G

Sorting 2-D shapes and 3-D objects by an attribute, building composite shapes, and finding 2-D shapes in 3-D objects.

Sorting and Building Shapes

  • Sorting shapes and objectsG01 — Sort 3-D objects and 2-D shapes using one attribute, and explain the sorting rule.
  • Building shapes from smaller shapesG02 — Replicate composite 2-D shapes and 3-D objects by selecting the smaller shapes and objects that build them.
  • Finding flat shapes on solid objectsG03 — Identify 2-D shapes as the faces of 3-D objects, including finding objects in the environment with a given 2-D face.
The official wording — 3 outcomes in this unit
  • G01 sort 3-D objects and 2-D shapes using one attribute and explain the sorting rule.
  • G02 replicate composite 2-D shapes and 3-D objects.
  • G03 identify 2-D shapes in 3-D objects.
Mathematics, Grade 1 Course Companion — printable workbook and progress tracker for the Mathematics, Grade 1 curriculum Curriculum checklist and skills tracker inside the Mathematics, Grade 1 workbookParent dashboard and progress pages inside the Mathematics, Grade 1 workbookUnit reflection and certificate pages inside the Mathematics, Grade 1 workbook

Printable workbook · A keepsake of the year

A Mathematics, Grade 1 workbook worth keeping

Built from the same official curriculum as this page. Before and after each skill above, your student colours in how sure they feel — so the two of you can see, on one page, what's clicking and what needs another look. It's a quiet way to follow how the year is really going.

By June it's full of their own handwriting: units worked through, confidence grown, a mid-year check-in, notes from parent-teacher night, and a certificate at the end. Less a worksheet, more a record of the year worth keeping on the shelf.

29 pages · 1,300+ fillable fields · US Letter, prints at home

$4.99 CAD

Instant download · see every page, reviews and the full description · five or more workbooks are $2.99 each

What it looks like in the app

MapleMind Learn tab: streak counter, homework help shortcut, and the next lesson ready to continue
Pick up where you left offLessons, quizzes, games, and exams — one home.
MapleMind Homework Help screen with Guided Learning Mode switched on
Homework help that teachesGuided Mode explains the how — answers stay earned.
MapleMind Exam Prep screen listing provincial assessments as full simulations
Real exam practiceSimulations built from provincial assessments.

Common questions

Can MapleMind help my child with Mathematics, Grade 1?

Yes. MapleMind's AI tutor covers all 26 skills in Nova Scotia's Mathematics, Grade 1 — your child picks the exact skill, and the tutor teaches it step by step: a short lesson, a worked example, solving together, then a skill check to show it stuck.

Is MapleMind aligned to Nova Scotia's official curriculum?

Yes. Every skill in this course maps to an official outcome code from Nova Scotia's Grade 1 Mathematics curriculum, and the ministry's own wording is quoted under each unit on this page — with the official government source linked so you can check it yourself.

What does MapleMind cost?

It's free to start — 5 tutoring chats and a practice quiz every day, no credit card. A Pro subscription ($9.99/month or $49.99/year CAD, 7-day free trial) unlocks unlimited tutoring, practice, and exam simulations.

What if my child is stuck on just one topic?

That's the point of skill-level tutoring: open Mathematics, Grade 1 in the app, tap the exact skill from the list on this page, and the tutor teaches just that — no wading through lessons your child doesn't need.

Does MapleMind work in French or other languages?

Yes — 14 languages, including French. Both the app and the tutor's explanations switch to the language your child chooses.

Where can I see the official Nova Scotia curriculum for Mathematics, Grade 1?

The official source is linked on this page — Nova Scotia's official curriculum. The outline here follows it: every MapleMind skill carries its official outcome code, and the ministry's own wording is quoted under each unit.

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