New Brunswick · Grade 3

Mathematics, Grade 3

New Brunswick’s Grade 3 math course, from Number to Statistics and Probability.

Units
4
Lessons
9
Skills
40
Provincial exam
None

Unit by unit

Every skill in the course, numbered by unit.

Unit 1 · 21 skills

Number

Skip-Counting and Numbers to 1000

Mental Math and Adding/Subtracting to 1000

Multiplication, Division, and Fractions

The official wording · 21 outcomes
1.1
Say the number sequence forward and backward from 0 to 1000 by: 5s, 10s, or 100s, using any starting point
1.2
3s using starting points that are multiples of 3; 4s using starting points that are multiples of 4; 25s, using starting points that are multiples of 25
1.3
Represent and describe numbers to 1000, concretely, pictorially and symbolically.
1.4
Compare and order numbers to 1000.
1.5
Estimate quantities less than 1000 using referents.
1.6
Illustrate, concretely & pictorially, the meaning of place value for numerals to 1000
1.7
Describe and apply mental mathematics strategies for adding two 2-digit numerals.
1.8
Describe and apply mental mathematics strategies for subtracting two 2-digit numerals.
1.9
Apply estimation strategies to predict sums and differences of two 2-digit numerals in a problem solving context.
1.10
Demonstrate an understanding of addition and subtraction of numbers with answers to 1000 (limited to 1, 2 and 3- digit numerals).
1.11
Demonstrate an understanding of addition and subtraction of numbers with answers to 1000 (limited to 1, 2 and 3- digit numerals).
1.12
Apply mental mathematics strategies and number properties, such as: using doubles; making 10
1.13
using the commutative property; using the property of zero
1.14
thinking addition for subtraction to determine answers for basic addition facts and related subtraction facts (to 18).
1.15
Demonstrate an understanding of multiplication to 5 × 5.
1.16
Demonstrate an understanding of multiplication to 5 × 5.
1.17
Demonstrate an understanding of division (limited to division related to multiplication facts up to 5 × 5).
1.18
Demonstrate an understanding of division (limited to division related to multiplication facts up to 5 × 5).
1.19
Demonstrate an understanding of fractions by: explaining that a fraction represents a part of a whole
1.20
describing situations in which fractions are used
1.21
comparing fractions of the same whole with like denominators.

Key ideas

  1. Counting by 100s changes the hundreds digit each jump.

  2. We can add the tens, then the ones, then combine.

  3. Multiplication is making equal groups, like 3 groups of 4.

  4. We can start from any number, not just from 0.

  5. Making a friendly number, like rounding to a ten, can help.

Watch out for

  • Losing the jump size partway through.
  • Mixing tens and ones together.
  • Making groups that are not equal.

Every skill’s key ideas, worked examples and checks are in MapleMind.Practise this unit

Unit 2 · 4 skills

Patterns and Relations

Patterns & Relations

Increasing and Decreasing Patterns

One-Step Equations

The official wording · 4 outcomes
2.1
Demonstrate an understanding of increasing patterns by: describing, extending, comparing, creating patterns using manipulatives, diagrams, sounds and actions (numbers to 1000).
2.2
Demonstrate an understanding of decreasing patterns by: describing, extending, comparing, creating patterns using manipulatives, diagrams, sounds and actions (numbers to 1000).
2.3
Solve one-step addition and subtraction equations involving symbols representing an unknown number.
2.4
Solve one-step addition and subtraction equations involving symbols representing an unknown number.

Key ideas

  1. An increasing pattern grows by the same amount each step.

  2. A symbol stands for the unknown number.

  3. The rule tells how much it grows.

  4. We can subtract to undo the addition, or think 'what makes the total?'.

  5. A decreasing pattern shrinks by the same amount each step.

Watch out for

  • Changing the growth amount partway through.
  • Adding the two known numbers instead of finding the missing part.
  • Making a pattern that does not increase.

Every skill’s key ideas, worked examples and checks are in MapleMind.Practise this unit

Unit 3 · 12 skills

Shape and Space

Time

Measuring Length (cm and m)

Perimeter and Shapes

The official wording · 12 outcomes
3.1
Relate the passage of time to common activities using non-standard and standard units (minutes, hours, days, weeks, months, years).
3.2
Relate the number of seconds to a minute, the number of minutes to an hour and the number of days to a month in a problem solving context.
3.3
Demonstrate an understanding of measuring length (cm, m) by: selecting and justifying referents for the units cm and m
3.4
modelling and describing the relationship between the units cm and m
3.5
estimating length using referents
3.6
measuring and recording length, width and height.
3.7
Demonstrate an understanding of measuring mass (g, kg).
3.8
Demonstrate an understanding of perimeter of regular and irregular shapes.
3.9
Demonstrate an understanding of perimeter of regular and irregular shapes.
3.10
Describe 3-D objects according to the shape of the faces, and the number of edges and vertices.
3.11
Describe 3-D objects according to the shape of the faces, and the number of edges and vertices.
3.12
Sort regular and irregular polygons, including: triangles, quadrilaterals, pentagons, hexagons, octagons, according to the number of sides.

Key ideas

  1. Some activities take minutes, some take hours or days.

  2. A referent is something we know that is about one unit.

  3. Perimeter is the total distance around a shape.

  4. We choose a sensible unit for how long something takes.

  5. A fingernail is about a centimetre; a big step is about a metre.

Watch out for

  • Mixing up which unit fits an activity.
  • Choosing a referent much bigger or smaller than the unit.
  • Adding only some of the sides.

Every skill’s key ideas, worked examples and checks are in MapleMind.Practise this unit

Unit 4 · 3 skills

Statistics and Probability

Collecting Data and Bar Graphs

The official wording · 3 outcomes
4.1
Collect first-hand data and organize it using: tally marks, line plots, charts, lists to answer questions.
4.2
Collect first-hand data and organize it using: tally marks, line plots, charts, lists to answer questions.
4.3
Construct, label and interpret bar graphs to solve problems.

Key ideas

  1. Tally marks count each response, grouping by fives.

  2. A line plot marks each data point above a number line.

  3. A chart puts data into labelled rows and columns.

  4. A list keeps track of each response in order.

  5. A bar graph uses bars whose heights show the counts.

Watch out for

  • Forgetting to cross the fifth tally.
  • Stacking line-plot marks unevenly.
  • Leaving a chart column unlabelled.

Every skill’s key ideas, worked examples and checks are in MapleMind.Practise this unit

Number Blitz: numbered bubbles

Number Blitz

Can you keep up?

It starts easy. It doesn’t stay that way.

Free, no account needed

  • 0Best score
  • 0Games
  • —Top level
  • —Accuracy
Grade
Choose your mode

How to play
  • Tap the floating bubbles in the right order
  • The next number to tap is shown at the top
  • Collect heart bubbles for extra lives
  • A wrong tap costs a life. Lose them all and the game ends.
  • 5 right taps in a row add 3 seconds to the timer!

The official curriculum

This page follows New Brunswick’s own curriculum for Mathematics, Grade 3.

Mathematics Grade 3 CurriculumNew Brunswick Department of Education and Early Childhood Development · curriculum.nbed.ca · Read August 2, 2026

Strands

The strands of New Brunswick’s curriculum for Mathematics, Grade 3, with their outcomes and the units that teach them
StrandOutcomesTaught in
NNumberOutcomes 13Taught in Unit 1
PRPatterns & RelationsOutcomes 3Taught in Unit 2Patterns and Relations
SSShape and SpaceOutcomes 7Taught in Unit 3
SPStatistics and ProbabilityOutcomes 2Taught in Unit 4

Study it in MapleMind

MapleMind teaches Mathematics, Grade 3 one skill at a time. Each skill gets a short lesson, practice as you go and a check worth up to three stars. It remembers where you stopped.

Geometry, Measurement and Finance 10 in the MapleMind app on a tablet: its units, Unit 2 open, and the skills done so far with their starsGeometry, Measurement and Finance 10 in the MapleMind app on a phone: its units, Unit 2 open, and the skills done so far with their stars
Pictured: Geometry, Measurement and Finance 10, another New Brunswick course, partway through Unit 2.

Practise it

Course Companion

Your year in one workbook

A fun way to keep Mathematics, Grade 3 organized, get to know your child better and see early when they need a hand. Fill it in on a screen, or print it.

Pages
29
Fillable fields
1,561
Price
$4.99
See the Course Companion

Questions about Mathematics, Grade 3

What is Mathematics, Grade 3?

New Brunswick’s Grade 3 math course: 4 units and 40 skills, from Number to Statistics and Probability.

What units are in Mathematics, Grade 3?

1. Number, 2. Patterns and Relations, 3. Shape and Space and 4. Statistics and Probability.

Is there a provincial exam for Mathematics, Grade 3?

No. New Brunswick gives no provincial exam for Mathematics, Grade 3.

What comes after Mathematics, Grade 3?

Mathematics, Grade 4.

Can MapleMind help with Mathematics, Grade 3?

Yes. MapleMind teaches every skill of Mathematics, Grade 3, step by step, with practice and checks, and its tutor answers questions about any of them. It’s free with daily limits, on iPhone, Android and the web.

Get ready for Mathematics, Grade 3

Practise every skill of Mathematics, Grade 3 in MapleMind, free with daily limits.