New Brunswick · Grade 2 · Mathematics · 2026–27

Mathematics, Grade 2 — help with every skill

MapleMind is an AI tutor for New Brunswick's Mathematics, Grade 2 (Grade 2). It teaches all 37 skills from the official 2026–27 curriculum — Number, Patterns and Relations, Shape and Space, and more — one step at a time, on web, iPhone, and Android. Free to start.

4Units
11Lessons
37Skills

See the full curriculum on this page ↓

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Get help with Mathematics, Grade 2

Most tutoring makes your child sit through material your child already knows. MapleMind flips that: pick the exact skill that's causing trouble — any of the 37 below — and the tutor teaches just that one, step by step, as many times as it takes. Ask questions in plain words, any time of day, in English, French, or 12 other languages.

New to Grade 2? Read the parent's guideWhat your child learns this year in New Brunswick — every subject, in plain words.

The official New Brunswick Mathematics, Grade 2 curriculum

New Brunswick defines Mathematics, Grade 2 by strands and outcomes. MapleMind teaches the same curriculum reorganized for one-skill-at-a-time tutoring — the table shows exactly where every official strand lands, and the ministry's own wording is quoted under each unit below.

Official source New Brunswick's official K-12 education resourcesRead it on the government site — www2.gnb.ca ↗
Official strandOutcomesWhere MapleMind teaches it
Strand N10Number
Strand PR4Patterns and Relations
Strand SS9Shape and Space
Strand SP2Statistics and Probability

Every skill below, taught one on one.

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How MapleMind teaches Mathematics, Grade 2 — every unit, lesson, and skill

Every skill below runs as a short session: a plain-words lesson, a worked example, solving it together, then a five-question skill check that earns up to three stars. Guided Mode keeps it teaching instead of answer-handing — turning it off needs a parent's password.

Unit 1NumberOfficial strand · Strand N

Skip-counting to 100, even and odd numbers, ordinal position, numbers and place value to 100, comparing and estimating, and addition and subtraction to 100 with personal and mental strategies.

Skip-Counting to 100

  • Skip-counting by 2s, 5s, and 10s from multiplesN1 — Say the number sequence from 0 to 100 by 2s, 5s, and 10s, forward and backward, using starting points that are multiples of 2, 5, and 10.
  • Skip-counting by 10s from any startN1 — Say the number sequence by 10s using starting points from 1 to 9, such as 3, 13, 23, 33.
  • Skip-counting by 2s from 1N1 — Say the number sequence by 2s starting from 1, producing the odd numbers 1, 3, 5, 7, and so on.

Even, Odd, and Ordinal Numbers

  • Even and odd numbersN2 — Determine whether a number up to 100 is even or odd by grouping into pairs or by the ones digit.
  • Ordinal positionN3 — Describe order or relative position using ordinal numbers up to tenth.

Numbers and Place Value to 100

  • Showing numbers to 100N4 — Represent and describe numbers to 100 concretely, pictorially, and symbolically.
  • Comparing and ordering numbers to 100N5 — Compare and order numbers up to 100 using place value and a number line.
  • Estimating quantities to 100N6 — Estimate quantities to 100 using referents.
  • Tens and onesN7 — Illustrate, concretely and pictorially, the meaning of place value for numerals to 100, showing tens and ones.

Adding and Subtracting to 100

  • Adding and subtracting zeroN8 — Demonstrate and explain the effect of adding zero to or subtracting zero from any number.
  • Personal strategies for adding and subtractingN9 — Use personal strategies for adding and subtracting 1- and 2-digit numbers with answers to 100, with and without manipulatives.
  • Solving addition and subtraction problemsN9 — Create and solve problems that involve addition and subtraction with answers to 100.
  • Order does not change a sumN9 — Explain and show that the order in which two numbers are added does not affect the sum.
  • Order can change a differenceN9 — Explain and show that the order in which two numbers are subtracted may affect the difference.
  • Doubles and making 10N10 — Apply the doubles and making-10 mental math strategies to determine basic addition facts to 18 and related subtraction facts.
  • One/two more or less and thinking additionN10 — Apply the one/two-more, one/two-less, and addition-for-subtraction mental math strategies to determine basic facts to 18 and related subtraction facts.
The official wording — 10 outcomes in this unit
  • N1 Say the number sequence from 0 to 100 by: 2s, 5s and 10s, forward and backward, using starting points that are multiples of 2, 5 and 10 respectively
  • N2 Demonstrate if a number (up to 100) is even or odd.
  • N3 Describe order or relative position using ordinal numbers (up to tenth).
  • N4 Represent and describe numbers to 100, concretely, pictorially and symbolically.
  • N5 Compare and order numbers up to 100.
  • N6 Estimate quantities to 100 using referents.
  • N7 Illustrate, concretely and pictorially, the meaning of place value for numerals to 100.
  • N8 Demonstrate and explain the effect of adding zero to or subtracting zero from any number.
  • N9 Demonstrate an understanding of addition (limited to 1 and 2-digit numerals) with answers to 100 and the corresponding subtraction by: using personal strategies for adding and subtracting with and without the support of manipulatives
  • N10 Apply mental mathematics strategies, such as: using doubles; making 10

Unit 2Patterns and RelationsOfficial strand · Strand PR

Repeating and increasing patterns, equality and inequality, and recording them symbolically.

Repeating Patterns

  • Describing and extending repeating patternsPR1 — Describe and extend repeating patterns of three to five elements using manipulatives, diagrams, sounds, and actions.
  • Comparing and creating repeating patternsPR1 — Compare and create repeating patterns of three to five elements using manipulatives, diagrams, sounds, and actions.

Increasing Patterns

  • Describing and reproducing increasing patternsPR2 — Describe and reproduce increasing patterns using manipulatives, diagrams, sounds, and actions, for numbers to 100.
  • Extending and creating increasing patternsPR2 — Extend and create increasing patterns using manipulatives, diagrams, sounds, and actions, for numbers to 100.

Equality and Inequality

  • Equality and inequalityPR3 — Demonstrate and explain the meaning of equality and inequality using manipulatives and diagrams, for numbers 0 to 100.
  • Writing equalities and inequalitiesPR4 — Record equalities and inequalities symbolically using the equal symbol or the not-equal symbol.
The official wording — 4 outcomes in this unit
  • PR1 Demonstrate an understanding of repeating patterns (three to five elements) by: describing; extending
  • PR2 Demonstrate an understanding of increasing patterns by: describing; reproducing
  • PR3 Demonstrate and explain the meaning of equality and inequality by using manipulatives and diagrams (0 to 100).
  • PR4 Record equalities and inequalities symbolically using the equal symbol or the not equal symbol.

Unit 3Shape and SpaceOfficial strand · Strand SS

Time in days and months, non-standard measurement of length and mass, comparing and ordering objects, sorting shapes, describing and constructing 2-D shapes and 3-D objects, and finding 2-D shapes in 3-D objects.

Time and Non-Standard Measurement

  • Days in a week and months in a yearSS1 — Relate the number of days to a week and the number of months to a year in a problem-solving context.
  • Unit size and count for lengthSS2 — Relate the size of a non-standard unit to the number of units needed to measure length: a smaller unit gives a larger count.
  • Unit size and count for massSS2 — Relate the size of a non-standard unit to the number of units needed to measure mass (weight): a lighter unit gives a larger count.

Comparing and Measuring Length

  • Comparing and ordering by length and distanceSS3 — Compare and order objects by length, height, and distance around using non-standard units, and make statements of comparison.
  • Comparing and ordering by massSS3 — Compare and order objects by mass (weight) using a balance and non-standard units, and make statements of comparison.
  • Measuring with many copies of a unitSS4 — Measure length to the nearest non-standard unit by laying multiple copies of a unit end to end with no gaps or overlaps.
  • Measuring by moving one unit alongSS4 — Measure length using a single copy of a unit, moving it along the object and counting the iterations (the iteration process).
  • Turning an object keeps its measurementsSS5 — Demonstrate that changing the orientation of an object does not alter the measurements of its attributes.

Sorting Shapes and Objects

  • Sorting by two attributesSS6 — Sort 2-D shapes and 3-D objects using two attributes, and explain the sorting rule.
  • Describing and building 3-D objectsSS7 — Describe, compare, and construct 3-D objects, including cubes, spheres, cones, cylinders, and pyramids.
  • Describing and building 2-D shapesSS8 — Describe, compare, and construct 2-D shapes, including triangles, squares, rectangles, and circles.
  • Finding 2-D shapes in 3-D objectsSS9 — Identify 2-D shapes as the parts (faces) of 3-D objects in the environment.
The official wording — 9 outcomes in this unit
  • SS1 Relate the number of days to a week and the number of months to a year in a problem-solving context.
  • SS2 Relate the size of a unit of measure to the number of units (limited to nonstandard units) used to measure length
  • SS3 Compare and order objects by length, height, distance around and mass (weight) using non-standard units, and make statements of comparison.
  • SS4 Measure length to the nearest non-standard unit by: using multiple copies of a unit
  • SS5 Demonstrate that changing the orientation of an object does not alter the measurements of its attributes.
  • SS6 Sort 2-D shapes and 3-D objects using two attributes, and explain the sorting rule.
  • SS7 Describe, compare and construct 3-D objects, including: cubes; spheres; cones; cylinders; pyramids.
  • SS8 Describe, compare and construct 2-D shapes, including: triangles; squares; rectangles; circles.
  • SS9 Identify 2-D shapes as parts of 3-D objects in the environment.

Unit 4Statistics and ProbabilityOfficial strand · Strand SP

Gathering and recording data about self and others, and building and reading concrete graphs and pictographs.

Collecting and Graphing Data

  • Gathering and recording dataSP1 — Gather and record data about self and others to answer a question.
  • Building and reading concrete graphsSP2 — Construct and interpret concrete graphs, using real objects or blocks, to solve problems.
  • Building and reading pictographsSP2 — Construct and interpret pictographs, where each picture stands for one item, to solve problems.
The official wording — 2 outcomes in this unit
  • SP1 Gather and record data about self and others to answer questions.
  • SP2 Construct and interpret concrete graphs and pictographs to solve problems.
Mathematics, Grade 2 Course Companion — printable workbook and progress tracker for the Mathematics, Grade 2 curriculum Curriculum checklist and skills tracker inside the Mathematics, Grade 2 workbookParent dashboard and progress pages inside the Mathematics, Grade 2 workbookUnit reflection and certificate pages inside the Mathematics, Grade 2 workbook

Printable workbook · A keepsake of the year

A Mathematics, Grade 2 workbook worth keeping

Built from the same official curriculum as this page. Before and after each skill above, your student colours in how sure they feel — so the two of you can see, on one page, what's clicking and what needs another look. It's a quiet way to follow how the year is really going.

By June it's full of their own handwriting: units worked through, confidence grown, a mid-year check-in, notes from parent-teacher night, and a certificate at the end. Less a worksheet, more a record of the year worth keeping on the shelf.

30 pages · 1,500+ fillable fields · US Letter, prints at home

$4.99 CAD

Instant download · see every page, reviews and the full description · five or more workbooks are $2.99 each

What it looks like in the app

MapleMind Learn tab: streak counter, homework help shortcut, and the next lesson ready to continue
Pick up where you left offLessons, quizzes, games, and exams — one home.
MapleMind Homework Help screen with Guided Learning Mode switched on
Homework help that teachesGuided Mode explains the how — answers stay earned.
MapleMind Exam Prep screen listing provincial assessments as full simulations
Real exam practiceSimulations built from provincial assessments.

Common questions

Can MapleMind help my child with Mathematics, Grade 2?

Yes. MapleMind's AI tutor covers all 37 skills in New Brunswick's Mathematics, Grade 2 — your child picks the exact skill, and the tutor teaches it step by step: a short lesson, a worked example, solving together, then a skill check to show it stuck.

Is MapleMind aligned to New Brunswick's official curriculum?

Yes. Every skill in this course maps to an official outcome code from New Brunswick's Grade 2 Mathematics curriculum, and the ministry's own wording is quoted under each unit on this page — with the official government source linked so you can check it yourself.

What does MapleMind cost?

It's free to start — 5 tutoring chats and a practice quiz every day, no credit card. A Pro subscription ($9.99/month or $49.99/year CAD, 7-day free trial) unlocks unlimited tutoring, practice, and exam simulations.

What if my child is stuck on just one topic?

That's the point of skill-level tutoring: open Mathematics, Grade 2 in the app, tap the exact skill from the list on this page, and the tutor teaches just that — no wading through lessons your child doesn't need.

Does MapleMind work in French or other languages?

Yes — 14 languages, including French. Both the app and the tutor's explanations switch to the language your child chooses.

Where can I see the official New Brunswick curriculum for Mathematics, Grade 2?

The official source is linked on this page — New Brunswick's official K-12 education resources. The outline here follows it: every MapleMind skill carries its official outcome code, and the ministry's own wording is quoted under each unit.

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