New Brunswick · Grade 2
Mathematics, Grade 2
New Brunswick’s Grade 2 math course, from Number to Statistics and Probability.
- Units
- 4
- Lessons
- 11
- Skills
- 37
- Provincial exam
- None
- Official curriculum
- New Brunswick Department of Education and Early Childhood Development
Unit by unit
Every skill in the course, with its official code.
Unit 1 · 16 skills
Number
Skip-Counting to 100
Skip-counting by 2s, 5s, and 10s from multiples
I can skip-count by 2s, 5s, and 10s, forward and backward.
Official code: N1
Skip-counting by 10s from any start
I can count by 10s starting from any number 1 to 9.
Official code: N1
Skip-counting by 2s from 1
I can count by 2s starting at 1 to say the odd numbers.
Official code: N1
Even, Odd, and Ordinal Numbers
Even and odd numbers
I can tell if a number is even or odd.
Official code: N2
Ordinal position
I can say the position of something using words like first, second, third.
Official code: N3
Numbers and Place Value to 100
Showing numbers to 100
I can show numbers up to 100 with materials, pictures, and numerals.
Official code: N4
Comparing and ordering numbers to 100
I can compare and put numbers up to 100 in order.
Official code: N5
Estimating quantities to 100
I can estimate about how many using a referent.
Official code: N6
Tens and ones
I can show a number to 100 as tens and ones.
Official code: N7
Adding and Subtracting to 100
Adding and subtracting zero
I know that adding or subtracting zero leaves a number unchanged.
Official code: N8
Personal strategies for adding and subtracting
I can add and subtract to 100 using a strategy that makes sense to me.
Official code: N9
Solving addition and subtraction problems
I can make up and solve adding and subtracting problems.
Official code: N9
Order does not change a sum
I know I can add two numbers in either order and get the same sum.
Official code: N9
Order can change a difference
I know subtracting in a different order can give a different answer.
Official code: N9
Doubles and making 10
I can use doubles and making 10 to find facts.
Official code: N10
One/two more or less and thinking addition
I can use more/less and think-addition to find facts.
Official code: N10
The official wording · 16 outcomes
- N1
- Say the number sequence from 0 to 100 by: 2s, 5s and 10s, forward and backward, using starting points that are multiples of 2, 5 and 10 respectively
- N1
- 10s using starting points from 1 to 9
- N1
- 2s starting from 1.
- N2
- Demonstrate if a number (up to 100) is even or odd.
- N3
- Describe order or relative position using ordinal numbers (up to tenth).
- N4
- Represent and describe numbers to 100, concretely, pictorially and symbolically.
- N5
- Compare and order numbers up to 100.
- N6
- Estimate quantities to 100 using referents.
- N7
- Illustrate, concretely and pictorially, the meaning of place value for numerals to 100.
- N8
- Demonstrate and explain the effect of adding zero to or subtracting zero from any number.
- N9
- Demonstrate an understanding of addition (limited to 1 and 2-digit numerals) with answers to 100 and the corresponding subtraction by: using personal strategies for adding and subtracting with and without the support of manipulatives
- N9
- creating and solving problems that involve addition and subtraction
- N9
- explaining that the order in which numbers are added does not affect the sum
- N9
- explaining that the order in which numbers are subtracted may affect the difference.
- N10
- Apply mental mathematics strategies, such as: using doubles; making 10
- N10
- one more, one less; two more, two less; addition for subtraction to determine basic addition facts to 18 and related subtraction facts.
Key ideas
Skip-counting jumps by the same amount each time.
An even number can be split into equal pairs with none left over.
A number to 100 can be shown with base-ten blocks, drawings, or a numeral.
Adding zero to a number does not change it: 8 + 0 = 8.
We can skip-count backward too, like 30, 20, 10, 0.
Watch out for
- Losing the jump size partway through.
- Thinking any big number must be even.
- Confusing numbers like 42 and 24.
Every skill’s key ideas, worked examples and checks are in MapleMind.Practise this unit
Unit 2 · 6 skills
Patterns and Relations
Patterns & Relations
Repeating Patterns
Describing and extending repeating patterns
I can describe a repeating pattern and keep it going.
Official code: PR1
Comparing and creating repeating patterns
I can compare two patterns and make my own.
Official code: PR1
Increasing Patterns
Describing and reproducing increasing patterns
I can describe a growing pattern and copy it.
Official code: PR2
Extending and creating increasing patterns
I can extend a growing pattern and make my own.
Official code: PR2
Equality and Inequality
Equality and inequality
I can show when two amounts are equal or not equal.
Official code: PR3
Writing equalities and inequalities
I can write an equality or inequality using = or ≠.
Official code: PR4
The official wording · 6 outcomes
- PR1
- Demonstrate an understanding of repeating patterns (three to five elements) by: describing; extending
- PR1
- comparing; creating patterns using manipulatives, diagrams, sounds and actions.
- PR2
- Demonstrate an understanding of increasing patterns by: describing; reproducing
- PR2
- extending; creating patterns using manipulatives, diagrams, sounds and actions (numbers to 100).
- PR3
- Demonstrate and explain the meaning of equality and inequality by using manipulatives and diagrams (0 to 100).
- PR4
- Record equalities and inequalities symbolically using the equal symbol or the not equal symbol.
Key ideas
A repeating pattern has a core of three to five elements that repeats.
An increasing pattern grows by the same amount each step.
Two amounts are equal when they are the same, like a balanced scale.
To extend it, we keep repeating the core.
We describe how much it grows to reproduce it.
Watch out for
- Missing the exact core that repeats.
- Missing the amount the pattern grows by.
- Reading the equal sign as 'the answer.'.
Every skill’s key ideas, worked examples and checks are in MapleMind.Practise this unit
Unit 3 · 12 skills
Shape and Space
Time and Non-Standard Measurement
Days in a week and months in a year
I know there are 7 days in a week and 12 months in a year.
Official code: SS1
Unit size and count for length
I know a smaller unit needs more of them to measure a length.
Official code: SS2
Unit size and count for mass
I know a lighter unit needs more of them to balance a mass.
Official code: SS2
Comparing and Measuring Length
Comparing and ordering by length and distance
I can compare and order objects by length, height, or distance around.
Official code: SS3
Comparing and ordering by mass
I can compare and order objects by how heavy they are.
Official code: SS3
Measuring with many copies of a unit
I can measure a length by lining up many copies of a unit.
Official code: SS4
Measuring by moving one unit along
I can measure by moving one unit along and counting the moves.
Official code: SS4
Turning an object keeps its measurements
I know turning an object does not change its length or mass.
Official code: SS5
Sorting Shapes and Objects
Sorting by two attributes
I can sort shapes and objects using two rules at once.
Official code: SS6
Describing and building 3-D objects
I can name, compare, and build 3-D objects.
Official code: SS7
Describing and building 2-D shapes
I can name, compare, and build 2-D shapes.
Official code: SS8
Finding 2-D shapes in 3-D objects
I can find flat shapes on solid objects.
Official code: SS9
The official wording · 12 outcomes
- SS1
- Relate the number of days to a week and the number of months to a year in a problem-solving context.
- SS2
- Relate the size of a unit of measure to the number of units (limited to nonstandard units) used to measure length
- SS2
- Relate the size of a unit of measure to the number of units (limited to nonstandard units) used to measure length and mass (weight).
- SS3
- Compare and order objects by length, height, distance around and mass (weight) using non-standard units, and make statements of comparison.
- SS3
- Compare and order objects by length, height, distance around and mass (weight) using non-standard units, and make statements of comparison.
- SS4
- Measure length to the nearest non-standard unit by: using multiple copies of a unit
- SS4
- using a single copy of a unit (iteration process).
- SS5
- Demonstrate that changing the orientation of an object does not alter the measurements of its attributes.
- SS6
- Sort 2-D shapes and 3-D objects using two attributes, and explain the sorting rule.
- SS7
- Describe, compare and construct 3-D objects, including: cubes; spheres; cones; cylinders; pyramids.
- SS8
- Describe, compare and construct 2-D shapes, including: triangles; squares; rectangles; circles.
- SS9
- Identify 2-D shapes as parts of 3-D objects in the environment.
Key ideas
A week has 7 days; a year has 12 months.
We can compare length, height, or the distance around an object.
Sorting by two attributes uses two rules, like colour and size.
We can use these to solve simple time problems.
Statements like 'taller than' or 'longer than' describe the comparison.
Watch out for
- Miscounting days or months.
- Not starting the measure at the same point.
- Using only one attribute when two are required.
Every skill’s key ideas, worked examples and checks are in MapleMind.Practise this unit
Unit 4 · 3 skills
Statistics and Probability
Collecting and Graphing Data
Gathering and recording data
I can ask a question and record the answers I collect.
Official code: SP1
Building and reading concrete graphs
I can build a graph with objects and read it.
Official code: SP2
Building and reading pictographs
I can build a pictograph and read it.
Official code: SP2
The official wording · 3 outcomes
- SP1
- Gather and record data about self and others to answer questions.
- SP2
- Construct and interpret concrete graphs and pictographs to solve problems.
- SP2
- Construct and interpret concrete graphs and pictographs to solve problems.
Key ideas
We collect data to answer a question, like a favourite fruit.
We record each answer with a tally or a mark.
A concrete graph stacks real objects or blocks to show data.
Taller stacks mean more; we read the graph to compare.
A pictograph uses pictures, one picture for each item.
Watch out for
- Forgetting to record an answer.
- Asking a question the data can't answer.
- Not lining up the objects evenly.
Every skill’s key ideas, worked examples and checks are in MapleMind.Practise this unit
Plan the term
Pick your term and the days you study. Each unit gets its share of the weeks and comes back a week later for a review. The last two weeks go over the whole course.

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The official curriculum
This page follows New Brunswick’s own curriculum for Mathematics, Grade 2.
Strands
| Strand | Outcomes | Taught in |
|---|---|---|
| NNumber | Outcomes 10 | Taught in Unit 1 |
| PRPatterns & Relations | Outcomes 4 | Taught in Unit 2Patterns and Relations |
| SSShape and Space | Outcomes 9 | Taught in Unit 3 |
| SPStatistics and Probability | Outcomes 2 | Taught in Unit 4 |
Study it in MapleMind
MapleMind teaches Mathematics, Grade 2 one skill at a time. Each skill gets a short lesson, practice as you go and a check worth up to three stars. It remembers where you stopped.


Course Companion
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Questions about Mathematics, Grade 2
What is Mathematics, Grade 2?
New Brunswick’s Grade 2 math course: 4 units and 37 skills, from Number to Statistics and Probability.
What units are in Mathematics, Grade 2?
1. Number, 2. Patterns and Relations, 3. Shape and Space and 4. Statistics and Probability.
Is there a provincial exam for Mathematics, Grade 2?
No. New Brunswick gives no provincial exam for Mathematics, Grade 2.
What comes after Mathematics, Grade 2?
Mathematics, Grade 3.
Can MapleMind help with Mathematics, Grade 2?
Yes. MapleMind teaches every skill of Mathematics, Grade 2, step by step, with practice and checks, and its tutor answers questions about any of them. It’s free with daily limits, on iPhone, Android and the web.