Ontario · Grade 1
Mathematics, Grade 1
Ontario’s Grade 1 math course, from Number to Financial Literacy.
- Units
- 5
- Lessons
- 14
- Skills
- 42
- Provincial exam
- None
- Official curriculum
- Ontario Ministry of Education
Unit by unit
Every skill in the course, with its official code.
Unit 1 · 16 skills
Number
Numbers to 50
Reading and showing numbers to 50
I can read numbers up to 50 and show them with objects, ten frames, drawings, words and numerals.
Official code: B1.1
How we use numbers every day
I can tell how a number is being used: to tell how many, to tell the order, or as a name.
Official code: B1.1
Counting to 50 by 1s
I can count to 50 by 1s, touching each thing once, and tell how many there are.
Official code: B1.5
Comparing and ordering numbers to 50
I can compare numbers up to 50 and put them in order from least to greatest or from greatest to least.
Official code: B1.3
Estimating and checking by counting
I can make a close estimate of how many things are in a group of up to 50, then count to check it.
Official code: B1.4
Skip counting by 2s, 5s, and 10s to 50
I can count to 50 by 2s, 5s and 10s, and count things in equal groups by the size of the group.
Official code: B1.5
Putting Numbers Together and Taking Them Apart
Building numbers from parts and breaking them apart
I can put numbers together to make a bigger number, and break a number up to 50 into parts in different ways.
Official code: B1.2
Fair Sharing and Fractions
Sharing fairly among 2 and 4 friends
I can use a drawing to share things fairly between 2 friends or among 4 friends, even when some are left over.
Official code: B1.6
One half is the same as two fourths
I can show that one half and two fourths of the same thing are the same amount.
Official code: B1.7
Comparing fraction pieces with drawings
I can use drawings to compare and order the pieces you get when one whole is shared by different numbers of friends, up to 10.
Official code: B1.8
Addition and Subtraction Facts and Strategies
How addition and subtraction help each other
I can use how adding and subtracting work, and how they undo each other, to solve problems and check my answers.
Official code: B2.1
Addition and subtraction facts to 10
I can quickly say addition facts with totals up to 10 and the subtraction facts that go with them.
Official code: B2.2
Mental math to add and subtract within 20
I can add and subtract in my head with totals up to 20, estimate first, and explain how I did it.
Official code: B2.3
Solving Addition and Subtraction Problems
Adding-to and taking-away stories
I can show and solve stories where some are added to a group or taken away, with objects, drawings and number sentences, up to 50.
Official code: B2.4
Putting-together and comparing stories
I can show and solve stories that put two groups together or compare two groups, with objects, drawings and number sentences, up to 50.
Official code: B2.4
Equal-group problems up to 10
I can use objects and drawings to solve equal-group problems with up to 10 things, including groups that are a half.
Official code: B2.5
The official wording · 16 outcomes
- B1.1
- read and represent whole numbers up to and including 50, and describe various ways they are used in everyday life
- B1.1
- describe various ways they are used in everyday life
- B1.5
- count to 50 by 1s
- B1.3
- compare and order whole numbers up to and including 50, in various contexts
- B1.4
- estimate the number of objects in collections of up to 50, and verify their estimates by counting
- B1.5
- count to 50 by 1s, 2s, 5s, and 10s, using a variety of tools and strategies
- B1.2
- compose and decompose whole numbers up to and including 50, using a variety of tools and strategies, in various contexts
- B1.6
- use drawings to represent and solve fair-share problems that involve 2 and 4 sharers, respectively, and have remainders of 1 or
- B1.7
- recognize that one half and two fourths of the same whole are equal, in fair-sharing contexts
- B1.8
- use drawings to compare and order unit fractions representing the individual portions that result when a whole is shared by different numbers of sharers, up to a maximum of
- B2.1
- use the properties of addition and subtraction, and the relationship between addition and subtraction, to solve problems and check calculations
- B2.2
- recall and demonstrate addition facts for numbers up to 10, and related subtraction facts
- B2.3
- use mental math strategies, including estimation, to add and subtract whole numbers that add up to no more than 20, and explain the strategies used
- B2.4
- use objects, diagrams, and equations to represent, describe, and solve situations involving addition and subtraction of whole numbers that add up to no more than
- B2.4
- use objects, diagrams, and equations to represent, describe, and solve situations involving addition and subtraction of whole numbers that add up to no more than
- B2.5
- represent and solve equal-group problems where the total number of items is no more than 10, including problems in which each group is a half, using tools and drawings
Key ideas
One number can be shown in many ways that all mean the same amount: 23 counters, 2 full ten frames and 3 more dots, a drawing of 23 stars, the word twenty-three and the numeral 23 all show 23.
Every way of showing a number must tell the same amount.
A number broken into two parts is still the same amount: 7 counters pushed into a group of 4 and a group of 3 are still 7 counters.
Put 9 counters on the table, then slide 6 to the left and 3 to the right.
A fair share gives every friend the same amount, not just a turn: 6 cookies for 2 friends is 3 cookies each.
In math, fair means equal.
Adding and subtracting use the same three numbers, two parts and a whole: 6 + 3 = 9 puts the parts together, and 9 − 3 = 6 takes one part off the whole.
Six red counters and three blue counters make nine.
A number story can be shown three ways that agree: '23 stickers, then 8 more' is 23 counters and 8 counters pushed together, a drawing of 23 dots and 8 dots, and the number sentence 23 + 8 = 31.
Act the story out with counters first, then draw what the counters showed, then write the number sentence that matches the drawing.
Watch out for
- Writing a numeral that does not match the number of objects.
- Thinking that breaking a number into parts changes how much it is.
- Thinking 'fair' means each person gets a turn, not that the amounts must be equal.
Every skill’s key ideas, worked examples and checks are in MapleMind.Practise this unit
Unit 2 · 9 skills
Algebra
Patterns All Around Us
Spotting what repeats in a pattern
I can find what repeats in a pattern and say which attributes, like colour, shape or size, are changing.
Official code: C1.1
Making and re-showing patterns
I can make patterns with movements, sounds, objects, shapes, letters and numbers, and show the same pattern a different way.
Official code: C1.2
Finding the pattern rule to extend and predict
I can find the rule of a pattern and use it to extend the pattern, make and check predictions, and fill in missing parts.
Official code: C1.3
Using patterns to show how numbers relate
I can make and describe number patterns that show how numbers up to 50 are related.
Official code: C1.4
Things That Change and Things That Stay the Same
What changes and what always stays the same
I can tell which amounts in everyday life can change and which always stay the same.
Official code: C2.1
Are two number sentences equal?
I can decide whether two addition or subtraction expressions are equal, and use = and ≠ to show it.
Official code: C2.2
Finding equal ways to make the same number
I can find and use different ways to make the same number up to 50.
Official code: C2.3
Coding with Step-by-Step Instructions
Writing and running step-by-step code
I can write and run code made of steps that happen one after another to solve a problem.
Official code: C3.1
Reading and changing step-by-step code
I can read code, change it, and say how the change affects what happens.
Official code: C3.2
The official wording · 9 outcomes
- C1.1
- identify and describe the regularities in a variety of patterns, including patterns found in real- life contexts
- C1.2
- create and translate patterns using movements, sounds, objects, shapes, letters, and numbers
- C1.3
- determine pattern rules and use them to extend patterns, make and justify predictions, and identify missing elements in patterns
- C1.4
- create and describe patterns to illustrate relationships among whole numbers up to 50
- C2.1
- identify quantities that can change and quantities that always remain the same in real-life contexts
- C2.2
- determine whether given pairs of addition and subtraction expressions are equivalent or not
- C2.3
- identify and use equivalent relationships for whole numbers up to 50, in various contexts
- C3.1
- solve problems and create computational representations of mathematical situations by writing and executing code, including code that involves sequential events
- C3.2
- read and alter existing code, including code that involves sequential events, and describe how changes to the code affect the outcomes
Key ideas
A pattern has a part that repeats in the same order: star, star, moon, star, star, moon repeats star, star, moon, which is three things long.
Read the pattern from the start and stop where the same part begins again.
Some everyday amounts can change, like the temperature, your height and how many children are in the room, and some always stay the same, like the days in a week and the wheels on a bicycle.
Look around: the cars in a parking lot change all day, and the leaves on a tree change with the seasons.
Code is a list of instructions that a robot or a computer follows one at a time, in order: 'forward 2, turn right, forward 1' is three steps done one after another.
A robot does not guess.
The part that repeats can be made of a colour, a shape, a size, a texture or a turn: in a row of arrows pointing up, down, up, down, only the way the arrow points changes.
Look at each thing in the pattern and ask what changes and what stays the same.
Some things change quickly and some change slowly, and slow change is still change: a puddle dries up in an afternoon, while a tree grows taller over many years.
Make two lists.
Watch out for
- Marking the part that repeats too short, so star, star, moon is read as star, star.
- Thinking every number in real life is fixed and never changes.
- Writing the steps in a different order from the path the robot must follow.
Every skill’s key ideas, worked examples and checks are in MapleMind.Practise this unit
Unit 3 · 7 skills
Data
Sorting, Collecting, and Showing Data
Sorting data by one feature
I can sort data about people or things by one attribute and say the rule I used.
Official code: D1.1
Collecting data and using tally tables
I can collect data by watching, trying things out or asking, record it my own way, and organize it in a tally table.
Official code: D1.2
Showing data with real objects and pictures
I can show data in a concrete graph and in a pictograph, one object or picture for each piece of data, with a title, labels and a source.
Official code: D1.3
Putting data groups in order by how many
I can put the categories in a tally table, concrete graph or pictograph in order from the greatest count to the least.
Official code: D1.4
Asking and answering questions about data
I can read tally tables, concrete graphs and pictographs, ask and answer questions about them, and use what they show to make a decision.
Official code: D1.5
How Likely Is It?
Describing likelihood: impossible, possible, certain
I can use the words impossible, possible and certain to say how likely something is, and use them to make predictions and decisions.
Official code: D2.1
Predicting if two groups will match
I can predict whether another group of the same size will give the same counts, and test my prediction by collecting the data.
Official code: D2.2
The official wording · 7 outcomes
- D1.1
- sort sets of data about people or things according to one attribute, and describe rules used for sorting
- D1.2
- collect data through observations, experiments, and interviews to answer questions of interest that focus on a single piece of information; record the data using methods of their choice; and organize the data in tally tables
- D1.3
- display sets of data, using one-to-one correspondence, in concrete graphs and pictographs with proper sources, titles, and labels
- D1.4
- order categories of data from greatest to least frequency for various data sets displayed in tally tables, concrete graphs, and pictographs
- D1.5
- analyse different sets of data presented in various ways, including in tally tables, concrete graphs, and pictographs, by asking and answering questions about the data and drawing conclusions, then make convincing arguments and informed decisions
- D2.1
- use mathematical language, including the terms "impossible", "possible", and "certain", to describe the likelihood of events happening, and use that likelihood to make predictions and informed decisions
- D2.2
- make and test predictions about the likelihood that the categories in a data set from one population will have the same frequencies in data collected from a different population of the same size
Key ideas
A sorting rule uses one attribute, and every item goes into exactly one group: buttons sorted by colour make a red group and a blue group, and the rule is 'I sorted by colour'.
Choose one attribute, like colour, and look only at that.
Certain means it will always happen, like the sun setting tonight; impossible means it can never happen, like a cat growing wings; possible means it might happen, like rain tomorrow.
Three words tell how likely something is.
The same set sorts into different groups under different rules: 12 buttons by colour make red 7 and blue 5, and by size make big 8 and small 4.
Sort by colour, mix the buttons up, then sort by size, then by shape.
Two questions decide the word: an event that can never happen is impossible, one that must always happen is certain, and one that can happen but does not have to is possible, so a number cube showing 4 is possible.
First ask: can it ever happen?
A sorting rule can be worked out from the groups: a pile of red buttons of all sizes beside a pile of blue buttons of all sizes was sorted by colour, not by size.
Look at what every item in one group has in common, and what makes it different from the other group.
Watch out for
- Sorting by more than one feature at once and confusing the groups.
- Saying something is certain just because you really want it to happen.
- Thinking a set of things can be sorted only one way.
Every skill’s key ideas, worked examples and checks are in MapleMind.Practise this unit
Unit 4 · 9 skills
Spatial Sense
Sorting and Building Shapes and Objects
Sorting shapes and objects by one feature
I can sort 3D objects and 2D shapes by one attribute at a time and say the sorting rule.
Official code: E1.1
Building 3D objects and finding 2D shapes inside
I can build 3D objects and find the 2D shapes on their faces and in buildings around me.
Official code: E1.2
Shapes and objects with matching halves
I can build and describe 2D shapes and 3D objects that have matching halves.
Official code: E1.3
Positions and Directions
Describing where things are
I can describe where things and people are compared to each other, using position words and numbers.
Official code: E1.4
Giving and following directions
I can give and follow directions to move from one place to another, saying which way and how far.
Official code: E1.5
Measuring, Comparing, and the Calendar
Noticing what can be measured
I can tell what can be measured about a shape or object: its length, area, mass, capacity and angle.
Official code: E2.1
Comparing and ordering by length and area
I can compare and order everyday objects by length and by area.
Official code: E2.2
Comparing and ordering by mass and capacity
I can compare and order everyday objects by mass and by capacity.
Official code: E2.2
Reading and using a calendar
I can read the date on a calendar and use it to find days, weeks, months, holidays and seasons.
Official code: E2.3
The official wording · 9 outcomes
- E1.1
- sort three-dimensional objects and two-dimensional shapes according to one attribute at a time, and identify the sorting rule being used
- E1.2
- construct three-dimensional objects, and identify two-dimensional shapes contained within structures and objects
- E1.3
- construct and describe two-dimensional shapes and three-dimensional objects that have matching halves
- E1.4
- describe the relative locations of objects or people, using positional language
- E1.5
- give and follow directions for moving from one location to another
- E2.1
- identify measurable attributes of two-dimensional shapes and three-dimensional objects, including length, area, mass, capacity, and angle
- E2.2
- compare several everyday objects and order them according to length, area, mass, and capacity
- E2.2
- compare several everyday objects and order them according to length, area, mass, and capacity
- E2.3
- read the date on a calendar, and use a calendar to identify days, weeks, months, holidays, and seasons
Key ideas
Flat shapes and solid objects belong in different groups: a paper square is a flat 2D shape and a cube is a 3D object, even though the cube's faces are squares.
A 2D shape is flat: it can be drawn on paper or cut out, and it lies flat on the table.
A position word tells where one thing is compared to another thing: 'the cat is under the table' names the cat, the table and how they sit.
' needs a second object to answer: under the table, on the chair, beside the door.
Some things about an object can be measured and some cannot: a bottle's height and how heavy it is can be measured, but its colour and its name cannot.
Something can be measured when you can ask how much of it there is and compare more or less.
Shapes and objects have attributes you can see or count, like corners, straight sides, flat faces and round parts, and a sorting rule uses one of them.
Pick up a block and look for what you can count or check: its corners, its flat faces, whether any part is round.
Position words come in opposite pairs, like above and below, in front of and behind, and inside and outside, while 'between' needs two landmarks.
Practise the pairs with one toy and one box: the toy is above the box, then below it; in front of it, then behind it; inside it, then outside it; beside it, then far from it.
Watch out for
- Confusing a flat 2D shape with a solid 3D object that looks similar.
- Giving a position word without a landmark, like 'it is under'.
- Mixing up mass (how heavy) with capacity (how much it holds).
Every skill’s key ideas, worked examples and checks are in MapleMind.Practise this unit
Unit 5 · 1 skill
Financial Literacy
Canadian Coins and Bills
Naming coins and bills and comparing their value
I can name Canadian coins up to 50¢ and coins and bills up to $50, and compare what they are worth.
Official code: F1.1
The official wording · 1 outcomes
- F1.1
- identify the various Canadian coins up to 50¢ and coins and bills up to $50, and compare their values
Key ideas
Each Canadian coin has a name, a value and a picture: the nickel is worth 5 cents and shows a beaver, the dime 10 cents with a sailing ship, the quarter 25 cents with a caribou, and the 50-cent coin shows the coat of arms.
Say the name and the value together: 'nickel, 5 cents', 'dime, 10 cents', 'quarter, 25 cents', 'fifty-cent coin, 50 cents'.
The loonie is a coin worth 1 dollar, and the toonie is a coin worth 2 dollars: the loonie is gold-coloured with a loon and eleven sides, and the toonie has two colours and a polar bear.
Dollars are a bigger unit than cents, so a loonie is worth more than any coin counted in cents.
Canadian bills are worth more dollars and each has its own colour: the $5 bill is blue, the $10 purple, the $20 green and the $50 red.
Each bill has its value printed on it in big numbers, and its colour helps you know it at a glance.
A bigger coin is not always worth more: the dime is the smallest coin but is worth more than the nickel, and the 50-cent coin is a little bigger than the loonie but worth less.
Size does not tell value.
Canadian money can be put in order by value: nickel 5¢, dime 10¢, quarter 25¢, 50-cent coin, loonie $1, toonie $2, then the $5, $10, $20 and $50 bills.
To compare two coins, compare their values, not their sizes or colours.
Watch out for
- Mixing up the values of similar-looking coins or bills.
- Thinking the loonie and the toonie are worth the same.
- Thinking the bigger coin is always worth more (a dime is smaller than a nickel but worth more).
Every skill’s key ideas, worked examples and checks are in MapleMind.Practise this unit
Plan the term
Pick your term and the days you study. Each unit gets its share of the weeks and comes back a week later for a review. The last two weeks go over the whole course.

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The official curriculum
This page follows Ontario’s own curriculum for Mathematics, Grade 1.
Textbooks
The textbooks Ontario Ministry of Education lists for Mathematics, Grade 1:
- Math Now Grade 1 Online Resource
- My Math Path 1
- MathUP Classroom, Grade 1
- D2L Ontario Math 1
- Mathologie 1
- Mathology 1
From the Trillium List, read October 27, 2026. ontario.ca
Strands
| Strand | Outcomes | Taught in |
|---|---|---|
| BNumber | Outcomes 13 | Taught in Unit 1 |
| CAlgebra | Outcomes 9 | Taught in Unit 2 |
| DData | Outcomes 7 | Taught in Unit 3 |
| ESpatial Sense | Outcomes 8 | Taught in Unit 4 |
| FFinancial Literacy | Outcomes 1 | Taught in Unit 5 |
Ontario’s Strand A, social-emotional learning skills and the mathematical processes, is taught through every other strand.
Study it in MapleMind
MapleMind teaches Mathematics, Grade 1 one skill at a time. Each skill gets a short lesson, practice as you go and a check worth up to three stars. It remembers where you stopped.


Course Companion
Your year in one workbook
A fun way to keep Mathematics, Grade 1 organized, get to know your child better and see early when they need a hand. Fill it in on a screen, or print it.
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Questions about Mathematics, Grade 1
What is Mathematics, Grade 1?
Ontario’s Grade 1 math course: 5 units and 42 skills, from Number to Financial Literacy.
What units are in Mathematics, Grade 1?
1. Number, 2. Algebra, 3. Data, 4. Spatial Sense and 5. Financial Literacy.
Is there a provincial exam for Mathematics, Grade 1?
No. Ontario gives no provincial exam for Mathematics, Grade 1.
What textbook does Mathematics, Grade 1 use?
The textbooks Ontario Ministry of Education lists for Mathematics, Grade 1: Math Now Grade 1 Online Resource, GTK Press, My Math Path 1, Nelson Education Ltd., MathUP Classroom, Grade 1, Rubicon Publishing, Inc., D2L Ontario Math 1, D2L Corporation, Mathologie 1, Pearson Education Canada and Mathology 1, Pearson Education Canada.
What comes after Mathematics, Grade 1?
Mathematics, Grade 2.
Can MapleMind help with Mathematics, Grade 1?
Yes. MapleMind teaches every skill of Mathematics, Grade 1, step by step, with practice and checks, and its tutor answers questions about any of them. It’s free with daily limits, on iPhone, Android and the web.