Nova Scotia · Grade 4

Mathematics, Grade 4

Nova Scotia’s Grade 4 math course, from Number to Statistics and Probability.

Units
5
Lessons
10
Skills
40
Provincial exam
None

Unit by unit

Every skill in the course, with its official code.

Unit 1 · 22 skills

Number

Numbers to 10 000

Adding, Subtracting, and Fact Properties

Multiplication and Division

Fractions and Decimals

The official wording · 22 outcomes
N01
represent and partition whole numbers to 10 000.
N01
represent and partition whole numbers to 10 000.
N02
compare and order numbers to 10 000.
N03
demonstrate an understanding of addition and subtraction of numbers with answers to 10 000 (limited to three- and four-digit numerals) by: ● using personal strategies for adding and subtracting
N03
demonstrate an understanding of addition and subtraction of numbers with answers to 10 000 (limited to three- and four-digit numerals) by: ● estimating sums and differences
N03
demonstrate an understanding of addition and subtraction of numbers with answers to 10 000 (limited to three- and four-digit numerals) by: ● solving problems involving addition and subtraction
N04
apply and explain the properties of 0 and 1 for multiplication and the property of 1 for division.
N05
describe and apply mental mathematics strategies, to recall basic multiplication facts to 9 × 9, and to determine related division facts.
N05
describe and apply mental mathematics strategies, to recall basic multiplication facts to 9 × 9, and to determine related division facts.
N06
demonstrate an understanding of multiplication (one-, two-, or three- digit by one-digit numerals) to solve problems: ● using personal strategies for multiplication, with and without concrete materials ● using arrays to represent multiplication
N06
demonstrate an understanding of multiplication (one-, two-, or three- digit by one-digit numerals) to solve problems: ● connecting concrete representations to symbolic representations ● applying the distributive property
N06
demonstrate an understanding of multiplication (one-, two-, or three- digit by one-digit numerals) to solve problems: ● estimating products
N07
demonstrate an understanding of division (one-digit divisor and up to two-digit dividend) to solve problems by: ● using personal strategies for dividing, with and without concrete materials
N07
demonstrate an understanding of division (one-digit divisor and up to two-digit dividend) to solve problems by: ● estimating quotients ● relating division to multiplication
N08
demonstrate an understanding of fractions less than or equal to 1 by using concrete, pictorial, and symbolic representations to: ● name and record fractions for the parts of one whole or a set
N08
demonstrate an understanding of fractions less than or equal to 1 by using concrete, pictorial, and symbolic representations to: ● compare and order fractions
N08
demonstrate an understanding of fractions less than or equal to 1 by using concrete, pictorial, and symbolic representations to: ● compare and order fractions
N08
demonstrate an understanding of fractions less than or equal to 1 by using concrete, pictorial, and symbolic representations to: ● model and explain that for different wholes, two identical fractions may not represent the same quantity ● provide examples of where fractions are used
N09
describe and represent decimals (tenths and hundredths) concretely, pictorially, and symbolically.
N10
relate decimals to fractions and fractions to decimals (to hundredths).
N11
demonstrate an understanding of addition and subtraction of decimals (limited to hundredths) by ● estimating sums and differences ● using mental mathematics strategies to solve problems
N11
demonstrate an understanding of addition and subtraction of decimals (limited to hundredths) by ● using personal strategies to determine sums and differences

Key ideas

  1. A four-digit number is read without the word 'and' (4321 is 'four thousand three hundred twenty-one').

  2. We can add by place value, keeping track of regrouping.

  3. Strategies like doubling and using known facts speed up recall.

  4. A fraction names equal parts of one whole or of a set.

  5. Expanded notation writes 4321 as 4000 + 300 + 20 + 1.

Watch out for

  • Adding 'and' when reading a four-digit number.
  • Forgetting to regroup across a place.
  • Counting up by ones instead of recalling a fact.

Every skill’s key ideas, worked examples and checks are in MapleMind.Practise this unit

Unit 2 · 7 skills

Patterns and Relations

Patterns in Tables and Charts

Equations with an Unknown

The official wording · 7 outcomes
PR01
identify and describe patterns found in tables and charts, including a multiplication chart.
PR02
translate among different representations of a pattern (a table, a chart, or concrete materials).
PR03
represent, describe, and extend patterns and relationships, using charts and tables, to solve problems.
PR04
identify and explain mathematical relationships, using charts and diagrams, to solve problems.
PR05
express a given problem as an equation in which a symbol is used to represent an unknown number.
PR06
solve one-step equations involving a symbol to represent an unknown number.
PR06
solve one-step equations involving a symbol to represent an unknown number.

Key ideas

  1. Tables and charts hold patterns, like the diagonals in a multiplication chart.

  2. A symbol stands for the unknown number in an equation.

  3. We can find a missing element by using the pattern.

  4. The equation can use addition, subtraction, multiplication, or division.

  5. The same pattern can be shown in a table, in a chart, or with objects.

Watch out for

  • Describing a pattern that only fits part of the chart.
  • Choosing the wrong operation for the story.
  • Missing a pattern that runs down a column.

Every skill’s key ideas, worked examples and checks are in MapleMind.Practise this unit

Unit 3 · 5 skills

Measurement

Telling Time

Area

The official wording · 5 outcomes
M01
read and record time using digital and analog clocks, including 24- hour clocks.
M03
demonstrate an understanding of area of regular and irregular 2-D shapes by: ● recognizing that area is measured in square units ● selecting and justifying referents for the units square centimetre (cm2 ) or square metre (m2)
M03
demonstrate an understanding of area of regular and irregular 2-D shapes by: ● estimating area using referents for cm2 or m2
M03
demonstrate an understanding of area of regular and irregular 2-D shapes by: ● determining and recording area (cm2 or m2)
M03
demonstrate an understanding of area of regular and irregular 2-D shapes by: ● constructing different rectangles for a given area (cm2 or m2) in order to demonstrate that many different rectangles may have the same area

Key ideas

  1. There are 24 hours in a day; a 24-hour clock counts past 12.

  2. Area is the surface a shape covers, measured in square units.

  3. a.m. is morning; p.m. is afternoon and evening.

  4. A fingernail is about a square centimetre; a tabletop tile can model a square metre.

  5. We estimate area by picturing how many square units fit.

Watch out for

  • Confusing the hour and minute hands.
  • Measuring area with a single line (that is length).
  • Mixing up a.m. and p.m.

Every skill’s key ideas, worked examples and checks are in MapleMind.Practise this unit

Unit 4 · 3 skills

Geometry

Prisms and Symmetry

The official wording · 3 outcomes
G01
describe and construct rectangular and triangular prisms.
G03
demonstrate an understanding of line symmetry by: ● identifying symmetrical 2-D shapes
G03
demonstrate an understanding of line symmetry by: ● creating symmetrical 2-D shapes ● drawing one or more lines of symmetry in a 2-D shape

Key ideas

  1. A prism is named by the shape of its base — rectangular or triangular.

  2. A net is a flat pattern that folds into a prism.

  3. A shape has line symmetry if it matches when folded along a line.

  4. A shape can have no, one, or more than one line of symmetry.

  5. We can build a symmetrical shape by mirroring one half.

Watch out for

  • Confusing a prism with a pyramid.
  • Folding a net that does not close into a prism.
  • Thinking every shape has a line of symmetry.

Every skill’s key ideas, worked examples and checks are in MapleMind.Practise this unit

Unit 5 · 3 skills

Statistics and Probability

Many-to-One Graphs

  • Understanding many-to-one correspondence

    I know one symbol can stand for many items in a graph.

  • Pictographs with many-to-one correspondence

    I can build and read a pictograph where one symbol means many.

  • Bar graphs with many-to-one correspondence

    I can build and read a bar graph with a scale that counts by more than one.

The official wording · 3 outcomes
SP01
demonstrate an understanding of many-to-one correspondence.
SP02
construct and interpret pictographs and bar graphs involving many- to-one correspondence to draw conclusions.
SP02
construct and interpret pictographs and bar graphs involving many- to-one correspondence to draw conclusions.

Key ideas

  1. Many-to-one means one picture or square represents several items.

  2. It helps when the data is too big for one-to-one.

  3. A pictograph legend tells how many each symbol stands for.

  4. We use the legend to read the values.

  5. A bar graph's scale can count by 2s, 5s, or 10s (an interval).

Watch out for

  • Reading one symbol as one item in a many-to-one graph.
  • Forgetting to check the legend or scale.
  • Ignoring the legend when reading values.

Every skill’s key ideas, worked examples and checks are in MapleMind.Practise this unit

Number Blitz: numbered bubbles

Number Blitz

Can you keep up?

It starts easy. It doesn’t stay that way.

Free, no account needed

  • 0Best score
  • 0Games
  • —Top level
  • —Accuracy
Grade
Choose your mode

How to play
  • Tap the floating bubbles in the right order
  • The next number to tap is shown at the top
  • Collect heart bubbles for extra lives
  • A wrong tap costs a life. Lose them all and the game ends.
  • 5 right taps in a row add 3 seconds to the timer!

Study it in MapleMind

MapleMind teaches Mathematics, Grade 4 one skill at a time. Each skill gets a short lesson, practice as you go and a check worth up to three stars. It remembers where you stopped.

Citizenship 9 in the MapleMind app on a tablet: its units, Unit 2 open, and the skills done so far with their starsCitizenship 9 in the MapleMind app on a phone: its units, Unit 2 open, and the skills done so far with their stars
Pictured: Citizenship 9, another Nova Scotia course, partway through Unit 2.

Practise it

Course Companion

Your year in one workbook

A fun way to keep Mathematics, Grade 4 organized, get to know your child better and see early when they need a hand. Fill it in on a screen, or print it.

Pages
32
Fillable fields
1,610
Price
$4.99
See the Course Companion

Questions about Mathematics, Grade 4

What is Mathematics, Grade 4?

Nova Scotia’s Grade 4 math course: 5 units and 40 skills, from Number to Statistics and Probability.

What units are in Mathematics, Grade 4?

1. Number, 2. Patterns and Relations, 3. Measurement, 4. Geometry and 5. Statistics and Probability.

Is there a provincial exam for Mathematics, Grade 4?

No. Nova Scotia gives no provincial exam for Mathematics, Grade 4.

What comes after Mathematics, Grade 4?

Mathematics, Grade 5.

Can MapleMind help with Mathematics, Grade 4?

Yes. MapleMind teaches every skill of Mathematics, Grade 4, step by step, with practice and checks, and its tutor answers questions about any of them. It’s free with daily limits, on iPhone, Android and the web.

Get ready for Mathematics, Grade 4

Practise every skill of Mathematics, Grade 4 in MapleMind, free with daily limits.