Manitoba · Grade 2
Mathematics, Grade 2
Manitoba’s Grade 2 math course, from Number to Statistics and Probability.
- Units
- 4
- Lessons
- 10
- Skills
- 35
- Provincial exam
- None
- Official curriculum
- Manitoba Education
Unit by unit
Every skill in the course, with its official code.
Unit 1 · 16 skills
Number
Skip-Counting to 100
Skip-counting by 2s, 5s, and 10s to 100
I can skip-count by 2s, 5s, and 10s to 100.
Official code: 2.N.1
Skip-counting from tricky starting points
I can skip-count by 10s from any number and by 2s from 1.
Official code: 2.N.1
Even, Odd, and Ordinal Numbers
Even and odd numbers
I can tell if a number is even or odd.
Official code: 2.N.2
Ordinal numbers and position
I can use words like first, second, and third to tell position.
Official code: 2.N.3
Numbers and Place Value to 100
Showing numbers to 100
I can show and read numbers up to 100.
Official code: 2.N.4
Compatible pairs to 20 and 50
I can find two numbers that make 20 or 50.
Official code: 2.N.4
Comparing and ordering numbers to 100
I can put numbers up to 100 in order.
Official code: 2.N.5
Estimating quantities to 100
I can estimate about how many using a referent.
Official code: 2.N.6
What each digit means
I can explain what the tens digit and the ones digit mean.
Official code: 2.N.7
Counting in tens and ones
I can count a set in tens and ones and write the number.
Official code: 2.N.7
Addition and Subtraction to 100
Adding and subtracting zero
I can explain what happens when I add or subtract zero.
Official code: 2.N.8
Personal strategies for adding and subtracting to 100
I can add and subtract to 100 using my own strategy.
Official code: 2.N.9
Making and solving addition and subtraction problems
I can make up and solve an add or subtract problem to 100.
Official code: 2.N.9
Does order matter?
I can explain when order changes the answer and when it doesn't.
Official code: 2.N.9
Doubles and making 10
I can use doubles and making 10 to find a fact.
Official code: 2.N.10
More, less, and using addition to subtract
I can use adding up to solve a subtraction fact.
Official code: 2.N.10
The official wording · 16 outcomes
- 2.N.1
- Say the number sequence from 0 to 100 by n 2s, 5s, and 10s, forward and backward, using starting points that are multiples of 2, 5, and 10 respectively
- 2.N.1
- n 10s using starting points from 1 to 9 n 2s starting from 1
- 2.N.2
- Demonstrate if a number (up to 100) is even or odd.
- 2.N.3
- Describe order or relative position using ordinal numbers.
- 2.N.4
- Represent and describe numbers to 100, concretely, pictorially, and symbolically.
- 2.N.4
- Represent and describe numbers to 100, concretely, pictorially, and symbolically.
- 2.N.5
- Compare and order numbers up to 100.
- 2.N.6
- Estimate quantities to 100 using referents.
- 2.N.7
- Illustrate, concretely and pictorially, the meaning of place value for numbers to 100.
- 2.N.7
- Illustrate, concretely and pictorially, the meaning of place value for numbers to 100.
- 2.N.8
- Demonstrate and explain the effect of adding zero to or subtracting zero from any number.
- 2.N.9
- Demonstrate an understanding of addition (limited to 1- and 2-digit numerals) with answers to 100 and the corresponding subtraction by n using personal strategies for adding and subtracting with and without the support of manipulatives
- 2.N.9
- Demonstrate an understanding of addition (limited to 1- and 2-digit numerals) with answers to 100 and the corresponding subtraction by n creating and solving problems that involve addition and subtraction
- 2.N.9
- n explaining that the order in which numbers are added does not affect the sum n explaining that the order in which numbers are subtracted may affect the difference
- 2.N.10
- Apply mental mathematics strategies, including n using doubles n making 10 n building on a known double to develop recall of basic addition facts to 18 and related subtraction facts.
- 2.N.10
- Apply mental mathematics strategies, including n using one more, one less n using two more, two less n using addition for subtraction to develop recall of basic addition facts to 18 and related subtraction facts.
Key ideas
Skip-counting by 10s (10, 20, 30...) and by 5s (5, 10, 15...) counts large amounts quickly.
An even number splits into two equal groups with none left over.
A number to 100 can be shown with ten frames, base-10 materials, coins, or tallies.
Adding zero to a number does not change it.
We can skip-count forward and backward starting from a multiple.
Watch out for
- Losing the jump size partway through.
- Thinking a big number must be even.
- Reversing the tens and ones (writing 64 for 46).
Every skill’s key ideas, worked examples and checks are in MapleMind.Practise this unit
Unit 2 · 5 skills
Patterns and Relations
Repeating and Increasing Patterns
Predicting elements in a repeating pattern
I can predict what comes next in a repeating pattern.
Official code: 2.PR.1
Describing and extending increasing patterns
I can describe an increasing pattern and keep it going.
Official code: 2.PR.2
Creating increasing patterns
I can make my own increasing pattern and use it to solve a problem.
Official code: 2.PR.2
Equality and Inequality
Equal and not equal
I can show when two sets are equal and when they are not.
Official code: 2.PR.3
Writing equal and not-equal sentences
I can write the equal sign or not-equal sign to compare two sides.
Official code: 2.PR.4
The official wording · 5 outcomes
- 2.PR.1
- Predict an element in a repeating pattern using a variety of strategies.
- 2.PR.2
- Demonstrate an understanding of increasing patterns by Q Q describing Q Q extending patterns using manipulatives, diagrams, sounds, and actions (numbers to 100).
- 2.PR.2
- Demonstrate an understanding of increasing patterns by Q Q reproducing Q Q creating patterns using manipulatives, diagrams, sounds, and actions (numbers to 100).
- 2.PR.3
- Demonstrate and explain the meaning of equality and inequality by using manipulatives and diagrams (0 to 100).
- 2.PR.4
- Record equalities and inequalities symbolically using the equal symbol or the not-equal symbol.
Key ideas
Knowing the core of a repeating pattern lets us predict any element.
Two sets are equal when they have the same number, shown as a balanced scale.
We can check a prediction by extending the pattern.
Sets are unequal when one has more; we can change a set to create inequality.
An increasing pattern grows by the same amount each time.
Watch out for
- Guessing without using the repeating core.
- Judging equality by size of objects rather than number.
- Miscounting the position to predict.
Every skill’s key ideas, worked examples and checks are in MapleMind.Practise this unit
Unit 3 · 11 skills
Shape and Space
Days, Months, and the Calendar
Reading the calendar
I can read a calendar and name the days and months in order.
Official code: 2.SS.1
Solving calendar and time problems
I can solve problems using days in a week and months in a year.
Official code: 2.SS.1
Measuring with Non-Standard Units
Choosing a good measuring unit
I can explain how the size of a unit changes the count.
Official code: 2.SS.2
Comparing and ordering length and mass
I can measure and order objects by length or mass.
Official code: 2.SS.3
Measuring with many copies of a unit
I can measure a length using many copies of a unit.
Official code: 2.SS.4
Measuring with one unit again and again
I can measure by moving one unit along again and again.
Official code: 2.SS.4
Orientation does not change measurement
I can show that turning an object does not change its size.
Official code: 2.SS.5
Sorting and Describing Shapes
Sorting by two attributes
I can sort shapes using two rules at the same time.
Official code: 2.SS.6
Describing and building 3-D objects
I can describe and build 3-D objects.
Official code: 2.SS.7
Describing and building 2-D shapes
I can describe and make 2-D shapes.
Official code: 2.SS.8
Flat shapes on solid objects
I can find and name the flat shapes on solid objects.
Official code: 2.SS.9
The official wording · 11 outcomes
- 2.SS.1
- Relate the number of days to a week and the number of months to a year in a problem-solving context.
- 2.SS.1
- Relate the number of days to a week and the number of months to a year in a problem-solving context.
- 2.SS.2
- Relate the size of a unit of measure to the number of units (limited to non-standard units) used to measure length and mass (weight).
- 2.SS.3
- Compare and order objects by length, height, distance around, and mass (weight) using non-standard units, and make statements of comparison.
- 2.SS.4
- Measure length to the nearest non-standard unit by n using multiple copies of a unit
- 2.SS.4
- Measure length to the nearest non-standard unit by n using a single copy of a unit (iteration process)
- 2.SS.5
- Demonstrate that changing the orientation of an object does not alter the measurements of its attributes.
- 2.SS.6
- Sort 2-D shapes and 3-D objects using two attributes, and explain the sorting rule.
- 2.SS.7
- Describe, compare, and construct 3-D objects, including n cubes n spheres n cones n cylinders n prisms n pyramids
- 2.SS.8
- Describe, compare, and construct 2-D shapes, including n triangles n squares n rectangles n circles
- 2.SS.9
- Identify 2-D shapes as parts of 3-D objects in the environment.
Key ideas
There are 7 days in a week and 12 months in a year.
A smaller unit needs more units to measure the same object.
Sorting by two attributes means each item must match both rules.
A calendar shows the day, month, and date.
We choose a unit that fits the object we are measuring.
Watch out for
- Mixing up the order of the months.
- Thinking a bigger unit gives a bigger count.
- Sorting by only one attribute.
Every skill’s key ideas, worked examples and checks are in MapleMind.Practise this unit
Unit 4 · 3 skills
Statistics and Probability
Gathering and Graphing Data
Gathering and recording data
I can ask a question and collect answers to it.
Official code: 2.SP.1
Making concrete graphs
I can build a concrete graph and read it.
Official code: 2.SP.2
Making pictographs
I can make a pictograph and read it.
Official code: 2.SP.2
The official wording · 3 outcomes
- 2.SP.1
- Gather and record data about self and others to answer questions.
- 2.SP.2
- Construct and interpret concrete graphs and pictographs to solve problems.
- 2.SP.2
- Construct and interpret concrete graphs and pictographs to solve problems.
Key ideas
We start with a question we can answer by collecting information.
We organize data with tallies, checkmarks, charts, or lists as we collect it.
A concrete graph uses real objects lined up to show data.
We read a concrete graph to answer questions and solve problems.
A pictograph uses a picture to stand for each item, one to one.
Watch out for
- Asking a question that can't be answered by collecting data.
- Losing track of tallies while collecting.
- Lining objects up unevenly so the graph misleads.
Every skill’s key ideas, worked examples and checks are in MapleMind.Practise this unit
Plan the term
Pick your term and the days you study. Each unit gets its share of the weeks and comes back a week later for a review. The last two weeks go over the whole course.

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The official curriculum
This page follows Manitoba’s own curriculum for Mathematics, Grade 2.
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Questions about Mathematics, Grade 2
What is Mathematics, Grade 2?
Manitoba’s Grade 2 math course: 4 units and 35 skills, from Number to Statistics and Probability.
What units are in Mathematics, Grade 2?
1. Number, 2. Patterns and Relations, 3. Shape and Space and 4. Statistics and Probability.
Is there a provincial exam for Mathematics, Grade 2?
No. Manitoba gives no provincial exam for Mathematics, Grade 2.
What comes after Mathematics, Grade 2?
Mathematics, Grade 3.
Can MapleMind help with Mathematics, Grade 2?
Yes. MapleMind teaches every skill of Mathematics, Grade 2, step by step, with practice and checks, and its tutor answers questions about any of them. It’s free with daily limits, on iPhone, Android and the web.